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Taboob

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  1. Hey man, tell it to the Koreans. I guess I'll have to mess with the originals a bit after all, oh well.
  2. I've been trying to port some skyboxes from one game to another, but I've run into some trouble. I figured this might happen because they look like garbage in the original, but I think it might be even worse here. The images I have building the skybox are: http://puu.sh/3UHgC.png http://puu.sh/3UHgF.png http://puu.sh/3UHgG.png http://puu.sh/3UHgH.png http://puu.sh/3UHgA.png http://puu.sh/3UHk7.png The end result has hilariously visible seams on the level of something I would expect to see in a Game Maker game. http://puu.sh/3UHl0.png I've searched fruitlessly for a method to make these come together smoothly, and I'm at the end of my rope or whatever the saying goes at this point. Does anyone have any suggestions for techniques for ways to achieve good looping? If it helps any, here's an example of a good skybox. http://puu.sh/3UHAq.jpg http://puu.sh/3UHAN.jpg http://puu.sh/3UHAC.jpg http://puu.sh/3UHAH.jpg http://puu.sh/3UHAv.jpg http://puu.sh/3UHAm.jpg http://puu.sh/3UHyc.png
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