jerone

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  1. Duplicate: http://forums.getpaint.net/index.php?/topic/27984-beta-40-cannot-paste-images-copied-from-firefox/
  2. Having the same issue. Steps to reproduce: Open http://www.getpaint.net into a tab in Firefox. Right-click the image on that page and press "Copy image". Go to Paint.net program and paste the image (Ctrl + v or paste from menu) into a blank canvas. See the error message as above show up. Environment: Firefox 28 & 29 Windows 7 & 8.1 Paint.net 4.0.5168
  3. I have a bug report: I used to copy-paste an image from Firefox into a blank image in Paint.net. But with the latest beta I get an error saying: Steps to reproduce: Open http://www.getpaint.net into a tab in Firefox. Right-click the image on that page and press "Copy image". Go to Paint.net program and paste the image (Ctrl + v or paste from menu) into a blank canvas. See the error message as above show up. Environment: Firefox 28 & 29 Windows 7 & 8.1 Paint.net 4.0.5168 Edit: Just noticed this topic: http://forums.getpaint.net/index.php?/topic/28027-bug-image-copying-from-firefox/
  4. Scroll wheel in Settings window > Tools doesn't work (Diagnostics does). Also, I have one feature request. Can you add a confirm message after opening multiple files (without editing) and pressing the program close button.
  5. Great tool! Keep up the great work. Small bug; when installing I checked the option to check for pre-releases (beta), but when opening the settings window, this option isn't checked. Another small bug; languages dropdown doesn't show current language (see attachment). Does show again when opening dropdown. Steps to reproduce: Open Settings window. Select another tab then "User Interface". Close Settings window. Open Settings window. Select tab "User Interface" and see clear language dropdown. Also, I have one feature request. Can you add a confirm message after opening multiple files (without editing) and pressing the program close button. Specs: paint.net 4.0 alpha build 5086 Windows 7 SP1
  6. Code needs update for VS2012, but is a great start.
  7. Great. Can you add a few setting to prepend the code with the correct base64 syntax "data:image/png;base64,". And maybe an option to build the HTML tag for an image or CSS for background image...
  8. I was just in the progress of building my own (see code below), but yours works great with the extra option for file type. using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Text; using System.Windows.Forms; namespace PaintDotNet.Plugin.FileTypes { /// <summary> /// Base64 file type /// </summary> public class Base64FileType : FileType { #region Constructor; /// <summary> /// Base64 file type /// </summary> public Base64FileType() : base("Base64", FileTypeFlags.SupportsLoading | FileTypeFlags.SupportsSaving, new String[] { ".txt" }) { } #endregion Constructor; #region Override; /// <summary> /// Open file /// </summary> /// <param name="input"></param> /// <returns></returns> protected override Document OnLoad(Stream input) { try { // Convert byte[] string to Base64; StreamReader reader = new StreamReader(input); String base64String = reader.ReadToEnd(); base64String = base64String.Replace("data:image/png;base64,", ""); // Convert Base64 string to byte[]; byte[] imageBytes = Convert.FromBase64String(base64String); MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length); // Convert byte[] to Image; ms.Write(imageBytes, 0, imageBytes.Length); Image image = Image.FromStream(ms, true); return Document.FromImage(image); } catch { MessageBox.Show("Problem Importing File"); Bitmap b = new Bitmap(500, 500); return Document.FromImage(; } } /// <summary> /// Save file /// </summary> /// <param name="input"></param> /// <param name="output"></param> /// <param name="token"></param> /// <param name="scratchSurface"></param> /// <param name="callback"></param> protected override void OnSave(Document input, Stream output, SaveConfigToken token, Surface scratchSurface, ProgressEventHandler callback) { RenderArgs ra = new RenderArgs(new Surface(input.Size)); input.Render(ra, true); using (MemoryStream ms = new MemoryStream()) { // Convert Image to byte[]; ra.Bitmap.Save(ms, ImageFormat.Gif); Byte[] imageBytes = ms.ToArray(); // Convert byte[] to Base64 string; String base64String = "data:image/png;base64," + Convert.ToBase64String(imageBytes); // Convert Base64 string to byte[]; ASCIIEncoding encoding = new ASCIIEncoding(); Byte[] stringBytes = encoding.GetBytes(base64String); // Save to stream; output.Write(stringBytes, 0, stringBytes.Length); } } #endregion Override; } public class Base64FileTypeFactory : IFileTypeFactory { public FileType[] GetFileTypeInstances() { return new FileType[] { new Base64FileType() }; } } }
  9. So this is possible with plugins? Can you point me in the right direction for documentation about how I can make a save-as plugin, and I mite have a go myself...
  10. I was wondering if it's possible to save an image as Base64 string? Maybe as a plugin?