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archip

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  1. Hello, When I work on my games, I often want to see how a picture render in game (which means save it as a PNG) but I want to keep the layered information because it makes future modifications easier. Currently, what I do is : What I want to do : My dream would be that there is a shortcut to save directly as a copy and that you can parameter it to apply some post-processing (like scaling because I prefer working with big images). link to an older topic with the same request : http://forums.getpaint.net/index.php?/topic/24725-request-and-recommended-approach-to-implement-a-
  2. Hello, I've necroposted twice the last few days and apparently it's forbidden (I admit I never read the rules :s) and I honestly don't understand why it was wrong in my case. However I can state why it's wrong to create a new topic about the feature I requested : - Old topics will never get an answer and when people will search for the same feature on google they may only come across old topics without the answer - It dilute the information between multiple topics (some topics contains good tips in relation to the problem) - The problem was clearly explained in a old topic (and I can't be
  3. Sorry to resurrect this but I also think it should be an option because it's very annoying to lose the selection when we clear it. Or maybe just have a filter that clear the selection.
  4. For now, the effect is applied to the entire image, I'll change this when I find how. I'll also change the menu placement. If you have suggestion post them and I'll see what I can do.
  5. Thanks, I've updated the first post
  6. This plugin deletes small islands of pixels. When I use the magic wand, some pixels aren't deleted. The plugin deletes them, if they are surrounded by transparent pixels. : It has two parameters : - radius threshold : Delete island up to this size. - alpha threshold : A pixel will be considered transparent up to this value. @toe_head2001 has recompiled this plugin to make it compatible with PDN 4.0+. StrayPixelRemover.zip
  7. Actually the program works well. The problem was that sometimes I launched the old version of the plugin... :S Thanks for your help, I'll make a release soon
  8. I've solved most of my problems and I've manage to do an UI but there is still a bug. The plugin works but when I launch it 3 or 4 times, it crashes. It looks like memory leak or something but I don't understand why since there is a garbage collector in C#. I've tried different thing but nothing work. Rectangle R; Surface SURF = null; List<Point> ToDelete = new List<Point>(); protected override void OnRender(Rectangle[] rois, int startIndex, int length) { Surface src = SrcArgs.Surface; R = SrcArgs.Surface.Bo
  9. Yes, it's exactly the tools I want but it seems like avim hasn't developped the plugin. Also, I've found Ed Harvey's threshold effect but it isn't what I want.
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