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Boyd

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  1. All of the "plugins" I have found revolve around supporting and or rendering different file formats or image manipulation. Which is fine but not what I am looking for. Paint.net as an image editor is fine. What I need to do is "overlay" the graphics image with "components." The components would represent guages, thermometers, lightswitches, fans, pumps, etc. Within the editor I need to assign "point names" to these components. At the "save" function, the static image is saved in one format ( bmp, png, jpeg, etc ) but the "dynamic" definitions must be saved in another: either in a binary file or in a collection of sql database items. The "components" must remain "components" on subsequent edits, not morphed into the background image. A display utility to read these image and component structures, access the database and render the final image, refresh as database values change, is a separate project, beyond the scope of this post. So my question is the best way to go about this. For starters, I suspect I would create a DLL that creates a new menu item on the Paint.net menu bar. That's my first stumbling block: how to import a new "menu item?" Also, I presume the "component" placement would be done as a "layer" so as to keep separate from the static background image. Words of wisdom, particularly how to create and import a new Menu item? Boyd
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