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Popular Content

Showing content with the highest reputation since 05/27/2019 in all areas

  1. 18 points
    Version 1.1 (Requires Paint.NET v4.2.9+) Creative Text Pro takes the fonts on your system and uses them to create professional looking 3D text. The available controls allow you to customize your text to infinite possibilities! If you have ever wondered how to make 3D text in Paint.NET... Or, how to make gold text in Paint.NET... Or, how to make chrome text in Paint.NET... this is the plugin for you! Creative Text Pro includes 6 black-and-white algorithms that can be adjusted and/or colorized, including: Normal, Subtle, Dark, Chrome, Light, and Bright. The lighting direction for highlights/shadows on the letters is completely adjustable to any angle. Creative Text Pro also includes 45 seamless textures that can be applied to the text: Those textures can be rotated and the colors adjusted for near infinite possibilities! For example, texture Rust 2 can be color corrected to green for a nice "moss" texture. Turtle can be color corrected to orange for a nice giraffe effect. The Gold Foil texture can be color corrected to purple for a nice purple foil effect... etc. OK, but you said "infinite", where's the rest? Ha! OK, the rest are up to you! The last option in the variation/texture drop-down box is Clipboard. So, any image you have on your clipboard can be applied to the text, rotated, and color corrected. Infinite! The UI has 4 sections Objects Also, if you want to apply the 3D effect to an existing object instead of text, check the box at the top of the UI: Where did my background go? Text should always be rendered to a separate layer, that way shadows can be added behind it and you can move the text where it needs to go. In that light, text rendered by this plugin is placed on a transparent background. You're welcome. How do I add more fonts? Where is my favorite font, it's not listed? Creative Text Pro uses the fonts that are already installed on your system. However, not all of your fonts may be compatible with this plugin, so only those fonts that will work are shown in the font drop-down box. Generally, fonts need to be True Type (TTF) files that support Normal rendering. (Fonts that only support Italics are not included.) Brought to you by: and Download: This is now part of my plugin pack, you can download it there: Go There! Donate Once installed, you will find it in Effects > Text Formations > Creative Text Pro menu. This plugin is professional grade and a ton of time was taken to make it. Won't you consider donating? If you can't afford to donate (I totally understand), how about just a "like" on this post? Source Code: Included here is a stripped down version, just so you plugin authors can see how it works. Hopefully, this code will inspire you to do something great! Credit: I could never have written this plugin by myself. So, many thanks goes out to the development team: @BoltBait wrote the plugin @welshblue supplied the creative algorithm, the icon, and many seamless textures @toe_head2001 supplied the font filtering code @Ego Eram Reputo supplied valuable feedback, encouragement, and testing Enjoy. 😎
  2. 13 points
    This tutorial is available as a PDF. Click here to view or download it This is an exercise in how using a few simple shapes and applying a few plugins can achieve very believable results It's very image heavy but not overtly complex. Some Filled Rectangle sizes give better results than others/ as does the amount of wobble The screw and bolt without textures can have textures laid over them and use Multiply/ Overlay - play with opacity. The usual drill plugIns: Wobble Texture Object Rounder Texture Shader BoltBait's Custom Shapes Untextured Screw Textured Screw Untextured Bolt Textured Bolt ------------------------------------------------------------------ And you've nailed it. Well, screwed it ... bolted it Examples It resizes well Thanks to @Ed Harvey @MJW and @BoltBait and everyone who has posted a plugin. Their work makes things easier/ possible for use mere mortals @Ego Eram Reputo ... some of the images are bigger - slap my wrist if you want me to change them
  3. 12 points
  4. 12 points
    This tutorial is available as a PDF. Click here to view or download it @n d described the technique of creating original images in the topic Shaped gradient - my first plugin. Required plugin: Shaped Gradient by @n d Additional plugins: Cell Texture by @davidf Radial Prism by @Xhin I used 600x450 px canvas in all variations. Variant 1 Create a New () Image. With the Paintbrush () Tool of size 50, apply a few dots to the canvas. Select dots using the Magic Wand () Tool in Global () Flood Mode. Apply the Shaped Gradient effect (Effects -> Selection -> Shaped Gradient) with the settings below and we will get this result: Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D) and we get the final result. Variant 2 Create a New () Image. Use the default colors () and set the transparency of the Secondary color to 128. Apply the Clouds () effect (Effects -> Render -> Clouds), Scale - 125, Roughness - 0.35: Select part of the clouds using the Magic Wand Tool in Global Flood Mode. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D) and we get the next final result. Variant 3 Create a New () Image. Apply the Cell Texture effect (Effects -> Render -> Cell Texture) with the settings below Select the cells (item 1 in the image below) using the Magic Wand Tool in Global Flood Mode and move the cursor (item 2) to create space between cells. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D) and we get another final result. Variant 4 Create a New () Image. Apply the Add Noise () effect (Effects -> Noise -> Add Noise), Intensity - 100, Color Saturation - 0, Coverage - 100. Then use the Pixelate () effect (Effects -> Distort -> Pixelate) with Cell Size 60. Apply the Brightness / Contrast () adjustment (Adjustments -> Brightness / Contrast), Brightness: -100, Contrast: 0. With the Magic Wand Tool in Global Flood Mode, select the black areas of the image. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D). Another interesting result. Variant 5 Create a New () Image. With the Paintbrush Tool of different sizes, apply a few dots to the canvas. Select the white areas of the image with the Magic Wand Tool and cut (Ctrl+X) them out. Apply the Frosted Glass () effect (Effects -> Distort -> Frosted Glass) with the settings below Then with the Magic Wand Tool in Global Flood Mode, select the black dots. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D), and we got another interesting result. Now let's color this variant. Between first applying the Shaped Gradient effect and inverting the selection (Ctrl+I), apply the Curves () adjustment (Adjustments -> Curves) with the settings below and then the Radial Prism (Effects -> Color -> Radial Prism) effect with the settings below Invert the selection (Ctrl+I), apply the Shaped Gradient effect with the same settings. Again apply the Curves with the same parameters and then apply the Radial Prism effect with the settings below. Deselect (Ctrl+D) and enjoy the result.
  5. 12 points
    Vitamin C A combination of two OoTF entries
  6. 11 points
    Thank you so much @Vagabondi @Drydareelin @Seerose and @JulioCoolio for your lovely comments and I apologize for the late reply. Where does the time go? Red Lady came together, with the help of a few concrete textures I had made from tutorials
  7. 11 points
    I was always a roll up man. Too many chemicals in straights that can kill you πŸ˜€ Thanks mate. Political correctness gone mad about cigarettes IMO ... the tax on them in the UK funds a lot, but it's ok to advertise gambling and alcohol Technically half Ingerlish but sssshh don't tell anyone. It's my dirty lil' secret ... @barbieq25 ... as always my friend, thank you very much. @Seerose ... thank you very much. You've always got such kind words to say @lynxster4 ... again, as always big thanks. @TrevorOutlaw ... hopefully you can understand my frustration, hours spent getting the S3D template right etc and you post that. But thank you for your subsequent comment Thanks too to @ReMake @Pixey @LionsDragon @IHaveNoName and of course you's above for the rep' points -------------------------------------------------------------------------- @RobCooke ... thank you very much for your kind words, but unfortunately due to personal reasons I'm not taking on any work for now or the near future. Apologies for not replying sooner -------------------------------------------------------------------------- Bright Spark Made using shapes and @MJW's 3 Height Map plugins and a touch of Cross Processing at the end. For the Petrol Heads here who've had a kick off of a HT Lead and the subsequent swear word/s that pop out (Ignore the round bolt shape ... I haven't quite worked out yet to get that 100 % ... just the imagine the wrong size socket has rounded the edges off ...)
  8. 10 points
    PDF Version In Memory of @Woodsy who did all the boring stuff for me. And thanks to @Ego Eram Reputo for showing me the way to do it Some seamless textures come in 400 x 400 or 600 x 600 ... this tutorial shows how to use them for the best outcome. Larger textures don't always have the best results for text, so this tutorial also works on them ... just resize using the Clipboard Size slider Clipboard (Tlied) Clipboard (Alternatively Tiled) is a good way of disguising any seams by tiling the texture Real animal prints also work, maybe not as well as vector style, but good enough to be passable. ***You may have to adjust the Directional Light Intensity and Specularity sliders ever so slightly to lighten a dark texure** PlugIns Needed: Splinter Alpha Mask Switch Alpha to Gray Texture Shader Trail Blur < Trail Blur is optional. You could use Motion Blur instead, but I like the effect of Trail Blur more> Font Used Nature Beauty The Tutorial More Examples
  9. 10 points
    I'm on a Creative Text Pro kick, too. I can't stop playing with this! Here are some early creations from v1.0. The first one...I just love how it came out. I hope you enjoy them! Colorful Gold Glitter Hexagon Pattern Cracked Animal Print Lurking In The Grass Green / Purple Jade Tile Green / Purple Jade Tile with Aardvark
  10. 10 points
    Thought I'd post some edibles. I got obsessed with 'icing' recently. Wanted to see if I could perfect a technique. These turned out pretty good, so I added a slice of pie underneath. Everyone is welcome to have a piece! Whether you celebrate the Holiday or not, HAPPY THANKSGIVING to all! Enjoy! πŸ˜€ P.S. The pie didn't turn out half bad either...
  11. 10 points
    Made this using @zaya's new kaleidoscope/mandala plugin found here. Check it out, it's pretty cool! I'm ready to say bye-bye...it's been grossly hot and humid and we have severe thunderstorms racing through everyday. It feels like Florida. I'm stoked for some cooler weather. Hope you like 'Farewell to Summer'. I used my Gemstone TGA technique on the lettering. Enjoy! 😁
  12. 10 points
    Alright...back to ShapeMaker and Disney. Been wanting to do some more Disney characters. Flower! Hope you enjoy it!
  13. 10 points
    Thank you @Remake for the Rep Well, I'm back to playing with fruit again
  14. 9 points
  15. 9 points
    As promised something brighter ... When you mess up a marble competition utilise what you've got 😁 Synthetic ...all Paint.net
  16. 9 points
    This tutorial is available as a PDF. Click here to view or download it This tutorial is a reconstruction of @h3llb0yn3cr0's Spacescape tutorial. This is the result that was announced in @h3llb0yn3cr0''s tutorial: Required plugins: Shape3D by @MKT Random Shape Fill by @pyrochild Outline Object by @pyrochild Outline Object by @BoltBait CustomBrushesMini by @Simon Brown AA's Assistant by @dpy Tone Gradient Angle by @Red ochre Brushes needed: Nebula Brushes by @h3llb0yn3cr0 Load here Nebula Brushes.zip Part 1: Star Background Part 2: Foreground Star Our star is done! Of course, a different base colors will produce a different star color. Part 3: Planet Your planet is finished! If you want to create a planet similar to Earth, go to the next part. Part 4: Earth-like Planet Merge all the layers and we will get this image: and his outcome:
  17. 9 points
    A very Merry Christmas to Everyone here on the Forum. I hope you all have a lovely Holiday Season with much happiness and joy. And, of course, will be thinking of absent friends, especially @Woodsy. I just have a feeling he is in Heaven and will be eating all the mince pies and Christmas pudding he so much enjoyed.
  18. 9 points
    All elements hand-made by me in pdn.
  19. 9 points
    Wall PDN. Image one I made 8 years ago
  20. 9 points
    Deleted my first entry. Deleted my second entry
  21. 9 points
  22. 9 points
  23. 9 points
    Thank you @Icegodes ... @lynxster4 @Pixey @Seerose @TrevorOutlaw .... thanks guys. I want to re-visit the light bulb at sometime as the metal connection is slightly off. It needs to be tilted forward ever so slightly, but still keep the same shape. Hopefully I'll have an eureka moment one day. Thanks too to @ReMake @Maximilian and @HyReZ for the rep points. ------------------------------------------------------------------------------------------ I'm calling this piece CopyCat as I wanted to try out the technique demonstrated here Trevor Outlaw. it's an interesting style and not quite as easy as it looks. But I guess there's no right or wrong ?
  24. 9 points
    It is with great sorrow that I announce the death of our dear friend @Woodsy – Dave Wood on Monday 14th October, 2019. . As some of you may know, he suffered for many years from a congenital illness that affected his back, legs, arms and hands. However, more recently he was diagnosed with esophageal bone cancer on the 12th September 2019, which spread rapidly to other organs. He was in a lot of pain after the diagnoses, before going into a coma, at home, on the 1st of October. I know we will all miss him. He just loved working with Paint.net, as it helped him get through each day, because of his inability to leave his home. I had a lot of fun making the art for our collaborations, and he would do the animation. He also told me how he enjoyed re-vamping the Galleria and working with @Ego Eram Reputo and @ReMake God Bless @Woodsy may you rest in peace now.
  25. 9 points
    @dipstick ... I'd love to have a look at the file. Your Blender work has made me want to finally get to grips with it, and have spent a lot of time today playing and getting used to the controls. One question ... have you any idea when in either edge select or face select in Edit Mode, for some reason it doesn't capture the whole edge to be able to drag it with 'G' and 'X' keys to elongate it πŸ€” Back onto Paint.net. BarbieQ's Challenge ... tweaked the hex shell to not be so rounded (used this principle ) ... thanks Dipstick. Added the boxes
  26. 9 points
  27. 9 points
    Weird is good. Normal is boring πŸ˜‰ I think the thing I enjoy about 'text' is trying to recreate PS's layer styles. It can be done - just takes a few more steps. Me too now ... aaah aaah we fade to grey (had to listen to it) @ Pixey ... Diana Krall - great tones. I bet her and Elvis Costello had some great singalongs @lynxster4 @barbieq25 @Pixey @Seerose @JulioCoolio @Woodsy @ReMake @LionsDragon .. thanks for the comments and the reps guys - I'm glad the vibe of the 70's and 80's came across as I was trying to. Trail 3D can add some interesting effects to text --- just a lot of trial and error trying to get the trail colours to compliment the text. But all good fun ------------------------------------------------------------------------------------------------------------------------------------ Something totally different. Dragon's Eye
  28. 9 points
    People come from around the world to hike there, but it's one of those things I certainly take for granted. Really should appreciate it a lot more. Thanks for the rep' -------------------------------------------------------------------------------------------- Someone has asked for a t-shirt design with antique brass font ... still unsure which one I prefer ? Any thoughts folks ? Easy when it's for yourself, but not so for others
  29. 9 points
    Another play on stained glass. This one is kind of 'pearly'. I made the frame to look like old wrought-iron, then added some 'multi-colored gemstones'. I hope you enjoy it!
  30. 9 points
    It's kind of hot, so an Iced Apple came to mind
  31. 9 points
    What We Need...What The World Needs This came about when I was trying to apply my 'Plasticized Text' technique to a shape. I used one of my generic flower shapes and after much 'tweaking' it kind of morphed into this: The background is my own creation through many PDN plugins. I hope you enjoy 'what we need...'
  32. 8 points
    I am a PDN sophomore (started with 4.0.21) but all you see below was made during this autumn. Kind of suddenly. And it doesn't seem to stop so I just need a landmark. Click and have fun. Sketches Manipulation Playing with Fire (and Flames) Faces Quotes Istanbul - Tales Of Neon Edges Memes _ _ _ _ _ _ _ _ _ Thank you all for the creative energy - it makes the newcomers want to do things they have never tried before. Special Thanks to: @lynxster4 and Lydia @ScrapbookWithPDN - for every time your great shapes were guiding my hand @Pixey for inspiration - yours was the first gallery I checked and you leave people no choice but start trying, you glossy @Seerose for the carnival of effects and colors plugin authors - @BoltBait, @dpy, @Ego Eram Reputo, @jchunn, @Joshua Lamusga, @MadJik, @MichaelVinther, @NomBot, @pyrochild, @Red ochre, @ReMake, @TechnoRobbo, @toe_head2001, @xod - for practical magic @Rick Brewster - for this "wonderful playground" (c) Shine on you crazy diamonds... December updates: 1 - Sketchin' Around 2 - My Signature & Other Animals 3 - First Snow On The Moon 4 - Tribal Sketches (+ bonus) 5 - Tree'logy 6 - Black & White 7 - The End Is Near 2020 winter updates: 1 - Stories From The City, Stories From The Sea 2 - Three Classic Tutorials 3 - Scratch Art 4 - Cats 5 - Six Sketches in Shape 3D 6 - My Funny Valentines 2020 spring updates 1 - Head In The Clouds 2 - Planet Caravan 3 - Twin Pics 4 - Raven 5 - April Mix 6 - Four Quarters 7 - Fire With Fire 8 - Wild West
  33. 8 points
  34. 8 points
    I present a wonderful collab with @welshblue. I did the shade and Welsh 'finished' the image with the beautiful lamp base, table, wallpaper and reflections. Wisteria of Tiffany Please click the image for a full-size version. I hope you enjoy 'Wisteria of Tiffany'!
  35. 8 points
    Thank you so much @Icegodes πŸ₯° My latest bit of fruit to add to the collection 😁
  36. 8 points
  37. 8 points
  38. 8 points
    An interesting scene. Hard to tell what's real and what's fake. I also made a soccer ball complete with stitches. And the animated version.
  39. 8 points
  40. 8 points
    This update is focusing on some important fixes and performance improvements, and getting some infrastructure ready for future releases so that pens and tablets with pressure sensitivity can be fully supported (planned for v4.3). If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the update sooner by going to βš™ Settings β†’ Updates β†’ Check Now. You can also download and install it directly from the website. Changes since 4.2.5: Improved the input handling systems to use WM_POINTER, which enables glitch-free drawing when using a pen or stylus (e.g. Surface Pen, Wacom/Ugee tablet) (see here: https://forums.getpaint.net/topic/113173-the-first-5mm-of-a-freehand-line-are-straight-when-using-a-tablet/ ). This will also be the basis for adding pressure sensitivity in a future release (v4.3). Added a "Native pointer input" setting if a "pointer" device is available (pen, tablet, touch screen). Disabling this will cause any pointer device to be emulated as a mouse, which may be more compatible but at the cost of smoothness. Pointer devices are listed in Settings -> Diagnostics. Removed the "Fluid mouse input" setting because the use of GetMouseMovePointsEx() has been removed (it's a very buggy and broken API). This finally fixes a number of weird issues related to erratic or "scribbly" drawing. Improved performance of Move Selected Pixels, Shapes, and Gradient tools when releasing the mouse button at the end of drag-and-drop gesture. Previously, anything rendered between the last mouse "move" and "up" events was re-rendered, resulting in the appearance of a delay/lag. Greatly improved performance of layer thumbnails when switching between images Improved: The image list at the top can now be scrolled by clicking the arrow buttons and holding the mouse down, just like a regular scroll bar button. (Previously you had to click repeatedly). This improves usability, but was also noted as being important for accessibility. Improved: Smooth scrolling animations have been removed from the image list and layers list due to them just not working very well. Improved window chrome/theming when the app is running in Remote Desktop on Windows 10 Changed: The size of the default/initial image ("Untitled") is now scaled exactly by system DPI setting (previously scaled by integer/floor of DPI setting). So at 150% DPI scaling this image will now be 1200x900 instead of 800x600. Fixed some high-DPI layout bugs with the Layer Properties dialog, while also preparing this UI for future additions Fixed a crash (OutOfVideoMemoryException) on systems with hybrid GPU setups that are configured wrong. This seems to be a bug in Windows and DirectX. A "hybrid GPU" setup is an Intel iGPU or AMD APU paired with a discrete GPU in a laptop. Improved handling of the dreaded "NoHardwareDeviceException" crash: The user will be notified of how to fix this. It happens only on 2nd generation Intel Core systems with NVIDIA "Optimus" GPUs (GeForce or Quadro) when the NVIDIA Control Panel is set to force apps (or just Paint.NET) to use the NVIDIA GPU. This is a bug in the NVIDIA driver and/or in DirectX. Fixed images being pasted incorrectly from Outlook 2016/365. This is actually a bug in Outlook: it puts PNGs on the clipboard that are arbitrarily cropped and scaled for some reason, and specifies they are the preferred format to use when pasting. This completely boggles my mind, it's just really weird, I can't imagine why it's done this way. Fixed some clipboard image handling for plugins (regular Copy/Paste is unaffected) Changed: SSE2 is now required for 32-bit/x86 systems (prevously, only SSE was required). See blog post: https://blog.getpaint.net/2019/10/14/paint-net-v4-2-6-will-require-sse2-on-32-bit-x86/ Updated bundled WebPFileType plugin to v1.3.1.0 (thanks @null54) Updated bundled DDSFileTypePlus plugin to v1.9.8.0 (thanks @null54!) Enjoy!
  41. 8 points
  42. 8 points
    wood PDN ... mustang stencil clipart
  43. 8 points
    This tutorial is available as a PDF. Click here to view or download it In this tutorial, we will try some variants for creating leather textures. Required plugins: Cell Texture by @davidf Mosaic by @Tim! Hexagonal Grid by @MadJik MultiSpline by @Red ochre Random lines by @MadJik Ripple by @Ed Harvey Emboss+ by @ReMake I used 600x450 px canvas in all variations. Variant 1 Variant 2 Variant 3 Variant 4 Variant 5 Variant 6 Variant 7 Variant 8 Note: All settings described in this tutorial are approximate and depend on image size and the desirable end result.
  44. 8 points
    Just having some fun trying to make a bracelet for a change
  45. 8 points
    I made these light bulbs in blender, then made the animation in PDN. I'm very happy with the bulb details in the outcome.
  46. 8 points
    This is a big update that focus on adding HEIC file format support, fixing performance with very large images, and upgrading and modernizing the functionality of many existing file types (JPEG, PNG, BMP, GIF, and TIFF). Many other quality of life issues have also been addressed or fixed. If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to βš™ Settings β†’ Updates β†’ Check Now. You can also download and install it directly from the website. It's important to note that HEIC file format support requires two things: 1) you must be using Windows 10 v1809 or newer, and 2) you must install Microsoft's HEVC Video Extensions from the Microsoft Store which costs $1. This is necessary due to HEVC being mired in licensing and patent royalty costs. If you want to find some HEIC images, look no further than your recent iPhone (7 or newer). Many newer Android devices also support it. Most of the other built-in file types -- BMP, GIF, PNG, JPEG, and TIFF -- have been internally upgraded from using GDI+ to being built on top of WIC (Windows Imaging Component). BMP can now save 32-bit images with alpha transparency, while JPEG and PNG can now load and save much larger images, and TIFF now supports saving at 24-bit and 8-bit color depths ("Auto" is also now included). On the performance side, I've rebuilt the data structures inside of the rendering engine that are used for keeping track of invalidation regions. These hold information about what parts of the image need to be rendered and then redrawn on the screen, either because the image has been changed (like with drawings or effects) or because of scrolling and zooming. In previous versions you couldn't really work with very large images, starting around 32,000 x 32,000 pixels. Zooming in and out would result in a lot of slow performance, lag, and even complete hangs of the app for seconds -- or more (at 60,000 pixels it could hang for 30-60 seconds or more!). Now this should all be completely fluid 😁 Please note that a previous beta, 4.2 build 7121, included functionality that would automatically apply an image's embedded color profile, thus converting the image to the sRGB color space and "fixing" its colors. The complexity of color management was much higher than expected, and thus it has been removed for now. It may come back in a future update but in a more substantial form. Check out Jeffrey Friedl's excellent Digital-Image Color Spaces article for a good read on this subject. Here is the complete list of changes since the 4.1.6 release: New: Support for loading and saving HEIC images (Windows 10 v1809+ and codec installation is required). Please note that the "Quality" slider when saving is limited to a value of 90 (out of 100) while Microsoft investigates and fixes a crash in their codec. New: Keyboard shortcuts for changing the current layer. You can see these in the Layers menu with the "Go to ..." commands. Alt+PgUp/PgDown will go to the layer above/below, and Ctrl+Alt+PgUp/PgDown will go to the top/bottom layer. Fixed: Optimized rendering engine to remove huge lag spikes (30+ seconds) when zooming or panning very large images (e.g. 32K x 32K pixels). Improved: BMP now supports saving in 32-bit (with alpha!) and 8-bit indexed. Improved: Added DIB and RLE file extensions to the BMP file type. Improved: PNG, JPEG, and TIFF now support loading and saving of much larger images. New: PNGs can now be saved as "interlaced". Improved: JPEG now has configuration for the chroma subsampling mode (4:4:4, 4:2:2, and 4:2:0). The default is now 4:2:2 instead of the unconfigurable 4:2:0 of older versions. This may result in larger file sizes, but higher quality, as compared to previous versions. Improved: TIFF now supports saving at 24-bit and 8-bit color depths. Improved performance of saving for file types where "Auto" bit-depth is supported but is not the current choice. Improved temporary memory usage when saving images at 8-bit color depth. Improved: TGA images now load about 4x faster (thanks @null54!) Fixed: 8-bit TGA images should now load correctly (thanks @null54 for the fix!) Fixed: Some 32-bit TGA images were showing up as completely transparent due to their use of an obscure alpha channel type (thanks @null54 for the fix!) Improved: Added error reporting to the Save Configuration dialog. Instead of just saying "Preview: (error)", you'll also get the standard error dialog that includes the exception which can used for troubleshooting. Fixed a number of performance issues in the Save Configuration dialog. Especially with large images, it should now be much faster to change options and to click OK/Cancel. Fixed flickering in the Save Configuration dialog when changing options. Fixed: Windows Explorer thumbnails for some image types (PDN, DDS, TGA) were not rendering their alpha (transparency) correctly, resulting in color skew. You may not see the effect of this fix for a particular image until that image is resaved or you clear Explorer's thumbnail cache. Fixed: Mouse cursors now scale appropriately for non-integer UI scales (e.g. 125% or 175%) Fixed: AltGr should now work correctly with the Text tool. It will not trigger shortcuts like File -> Save All, or Edit -> Paste into New Image. (thanks @Bruce Bowyer-Smyth for the fix!) Changed: Image->Resize supports Super Sampling again, and favors this over Fant when using Best Quality. Fant is still available, but is no longer chosen automatically. Changed: Holding Ctrl when starting to move a selection with the Move Selected Pixels tool will no longer leave behind a copy of the selected area Fixed: Bicubic resampling in the Move Selected Pixels tool was not correctly handling the alpha channel in some cases. This fix has required a reduction in performance. Improved: When using Edit->Copy, a 32-bit BGRA bitmap in the DIBV5 format is now placed onto the clipboard so that other apps can read the alpha channel. Improved: When using Edit->Paste, DIBV5's are now supported if they have an alpha channel. If they don't, then the regular DIB loader is used which has some heuristics for detecting an incorrectly defined alpha channel and correcting for it. Improved: When using Edit->Paste, PNG is now the highest priority format. This maximizes the ability to maintain alpha/transparency, but it does mean that images coming from Microsoft Office apps will appear larger than they used to. This is either a bug or a feature of Microsoft Office. For some reason it places PNGs on the clipboard that are 25%+ larger than the DIB/DIBV5 bitmap that it also places on the clipboard (but which don't have alpha/transparency). Fixed: DIBV5 bitmaps should now work with Edit->Paste, which improves alpha channel handling. (thanks @null54 for the fix!) Fixed: Top-down DIBs should now work correctly with Edit->Paste. (thanks @null54 for the fix!) Improved CPU usage for thumbnail updates (layers and image tabs) in many cases. Improved: Slightly increased the size of the Settings dialog to reduce the need for scrolling in a few important situations Fixed: Simple message boxes can now be closed with the ESC key Fixed: Magic Wand now works on very large images (e.g. 65535 x 65535 pixels) without an error. New: Plugins that use IndirectUI can now use a UriProperty with a LinkLabel control (thanks @null54!) New: Effect plugins can now more easily make use of the clipboard via the IClipboardService. It will handle all of the tricky clipboard issues such as threading, native data marshaling, and avoiding security vulnerabilities that exist in the standard WinForms and WPF clipboard APIs. New: FileType plugins can now specify separate lists of extensions for loading and saving. Blocked the WebP FileType v1.1.0.0 plugin due to instability. An update is already available. Blocked the ImAgif FileType v0.12.0.1084 plugin due to incompatibility. An update will hopefully soon be available.
  47. 8 points
    I dunno ... looking at a couple I have to wonder how crappy my last monitor was ... awful colouring on the 'workshop tools' one 😯 (May have a good at that one again) Thanks EER. No problen ... No rush I've got really fed up of working on reptile skin ... so decided to try and tick something off my bucket list. Skin. Human. (Not in a Silence of The Lambs/ Buffalo Bill way ...) I've always been awe of @Pixey @Aislin and @lynxster4 and their digital painting of portraits etc and want to try to perfect it myself. Not as easy as they make it look ... All credit for this one goes to the original artist Mary Jane (some very very talented people out there.) Basically, it's colouring in, but still quite a few layers and blurs in there ... especially happy with getting some low-lights in her hair Colour Wash .. a tip ... If your partner is talking to you about something important ... don't suddenly change the subject and ask them to put their hair up like the model, so you can capture how the light looks. It really doesn't go down too well 🀐 ----------------------------------------------------------------------------------- Something I played with
  48. 8 points
    Thanks @LionsDragon ... holy fluff is good. I think I'll use that next time I want to let rip πŸ˜‰ Looking at the abomination that's the glass above, I decided to try my hand at 'vector style' glass. Glass has been something of a holy grail PDN wise (Think ASH getting the closest IMO) and I'm more than happy with the result of what is basically a happy accident If enough people are interested in a relatively quick technique I'll cobble together a tut', sadly time and life are against me wasting my time if no one is interested. Pointless having tuts' no-one wants
  49. 8 points
    This woman had a "Trump Themed" wedding... I fixed it for her...
  50. 8 points
    I like all sparkles but no-one buys me diamonds anymore 😭 On a serious note, on the right text in the right setting they can lift an otherwise 'dull' image On a text note I like experimenting with fonts/ text and must have over 50 different text styles pieces never shown ... 2 of my latest