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Showing content with the highest reputation since 01/19/2018 in all areas

  1. 13 points
    So many broken photo links (thanks for nothing, photobucket!) in the old thread... time to start a new one. Let's get to know each other. This is the thread to post pictures of yourself. I'll start: Me: Me after getting my hair done: Me with Rick Brewster: Your turn! Show yourself! Link to the Old thread: https://forums.getpaint.net/topic/3940-show-yourself/
  2. 13 points
    This tutorial is available as a PDF. Click here to view or download it Plugins Needed: Outlined/ Gradient Text Outline Object Object Bevel Splinter Texture Shader Align Object Object Align There are other options to using Outlined/ Gradient Text, such as writing your text and then using Outline Object or Drop Shadow. I quite like the 1 less step method Playing with different Object Bevel settings eg. using Double Convex etc gives interesting results
  3. 13 points
  4. 12 points
    This tutorial is available as a PDF. Click here to view or download it Choosing the background image for a glass effect is an important part of making the effect look ummm effective. You want to make sure that the background adds to the glass effect, but at the same time it shouldn’t overwhelm it or make it less visible or clear. Playing with Texture Smoother/ and or Texture Shader settings, gives interesting results. As does omitting the Splinter stage. Play around, I lost 40 odd hours until I was happy Plugins Needed: Alpha Mask Splinter Texture Smoother Texture Shader The Tutorial Examples Using Splinter x 2 on that step
  5. 12 points
    This tutorial is available as a PDF. Click here to view or download it Here's my version of Chrome Text with Reflections. We will be making this: I used a modified version of @dipstick 's emap. I got rid of the transparent edges. Download the emap and save it to your computer. I used Beach Wide font. Download it here. Be sure and install it first before you open PDN. Plugins Used: xod's Align MJW's Texture Object Rounder MJW's Texture Smoother MJW's Texture Shader That's it! Hope you like my Chrome Text with Reflections! EDIT: OBSERVATIONS & COMMENTS I've been playing around with this today. I noticed that my settings are specific to my example above. What I have given you are the plugins needed to create the Chrome Reflection. If you use a different canvas size, a different font or another shape entirely, you will have to make adjustments to the Texture Shader settings highlighted with red boxes to get something that looks 'right'. Here are two more examples: Here are the settings: Another example: And the settings: And @dipstick's environmental map is very good at capturing this. Hope this helps clear things up a bit.
  6. 10 points
  7. 10 points
  8. 10 points
    This tutorial is available as a PDF. Click here to view or download it This is a translation to PDN of This Tutorial... all credit should go to the original author. PlugIns Needed: Alpha Mask Splinter Texture Shader I used Riot Squad font from HERE but any similar fonts will do. The Tutorial: Using a larger font will give the diamond more definition/ clarity. Any ideas to improve the diamond welcomed. Just worked out this is my 30 + tutorial. I think I'd better stop after the next one
  9. 10 points
    My latest piece using a stained glass shape from my pack and a few of @MJW's plugins. Hope you enjoy it!
  10. 10 points
    These (3) pieces I did late last year. They are the pre-cursors for my 'Porcelain Text' tutorial. Without experimenting with @MJW & @Red ochre's Edgeshader plugin, these wouldn't be made and Porcelain Text wouldn't exist. These were made using some of my shapes from my pack. Many thanks and hope you enjoy!
  11. 9 points
    Hi All, This plugin is an improvement on Jotaf's Grim Color Reaper. I use this plugin a lot but wanted some improvements, suddenly I realized that the since I can code a little and I can use the skill (?) . As, Jotaf has mentioned in his post that it is opensource, so I made one mine on Codelab version 3.3. The enhancement it has that It lets you now to choose color through UI instead of going through selecting primary color. It also has an option for keeping color i.e. while Grim Color Reaper 'kills' a specific color, Kill Color Keeper has an option to preserve specific color while killing every other one. User Interface: UI is similar to Grim reaper. It has options for tolerance and cut off value. But as a significant improvement, that it has Color Wheel inside UI so you can pick up color as desired. Default is still Primary Color. There are two option for Keep color and Kill color. There are two sliders which are dedicated to these two functions. I could have made it work with same slider, but default value for kill Color always turned out to make whole image transparent for Keep Color Option. Also, there was a need of different slider description . So, I made two dedicated sliders for them with their own default value and own description. In version 1.1, there are two sliders: Function Kill Color has only one slider for it while Keep Color has two sliders dedicated to it. 1. Original Image: 2. Kill color white i.e. background. 3. Keep Color Blue i.e. for dresses here. (Please ignore mistakes in UI name & values, this screen print was taken before final DLL was built.) Versions 1.1 In Keep Color Option if the original image pixel were transparent like this Then Keep Color Options would turn transparent pixels in white color (i.e there were given some opacity while running effect). So new version checks that if Alpha is less than given threshold values. I used first sliders to ignore less opaque pixels. UI is changed, now both sliders will active for Keep Color and only first slider is active for Kill Color. Versions 1.2 Updated UI to select Color. Source Code: Kill Color Keeper.cs I personally call it 'Color keeper' but didn't wanted to leave word 'Kill', I choose one between these two candidates: "Keep Color Killer" and "Kill Color Keeper". I hope you all will find it useful. Download here: Download
  12. 9 points
    Fractal fern leaf What's this? This effect uses a fractal formula to draw a leaf of fern. Download it! Plugin FractalFern.dll Here is the DLL http://jcljay.free.fr/pdn/FractalFern.zip The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects (please reverse / for correct path) Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: My Documents/paint.net App Files/Effects (please reverse / for correct path) You have to adapt for your language My Documents The User interface This plugin is added to the menu Effects, submenu Render. Cycles (high values take time) Number of cycles to draw a fern. A random factor is used in the formula. Each calculation gives a different fern. Curvature Curvature factor of the fern. Zero for a straight stem. Population The bigger the population, the thicker the fern and vice versa. Left/Right Leaflet Adjust the left or right part of the foliage. Left/Right Leaflet Adjust the left or right part of the foliage. Length of the stem You could sometime need to change this value to make the stem continuous depending on the other parameters. Adjust Height Increase/Decrease the height of the fern. Dispersion Adjust the distance between dots. Size of the dot The dot is make with a surface, an outlining border (line) and a black shadow. You could change the size with this slider. Transparency Line/Surface/Shadow Adapt the transparencies of the elements of the dots to obtain relief, blending of the colors, etc. Set the value to zero to disactivate an element. Use palette of colors By default, the fern is drawn with green colors and brown for the sten. When checked, each dot use a color from the active palette. Square dot By default, a dot is a circle. You could choose to draw squares instead. AntiAlias Check this to use better quality. Switch left-right leaves If you need the first leaf to be on the left side then check this box. Examples Voilà! Enjoy!
  13. 9 points
    I just don't want people getting fed up and thinking, "oh no, not another one" I love your rendition of this one. You've really made the texture glow and sing Thanks for the rep, and @MJW @xod and @ReMake. A small bit of appreciation make the 10 hours of so, experimenting and writing it worth while This could be the next one if enough people are interested ? 40 odd hours to get to thinking I've maybe, possibly cracked glass ? Impossible without @MJW's plugins and pointers along the way
  14. 9 points
    Something a little different for a change. It's all made in Paint.net and was 145 layers. I was glad finally to flatten it .
  15. 9 points
  16. 9 points
    I've released version 2.2.0, which has a new mapping mode called Reflection Map (Equirectangular). It should be useful for producing such things as chrome text. (Reflection mapping is also referred to as "environment mapping.") It's a feature I've intended to add for a long time, and finally gotten around to. Though it doesn't replace the other reflection mapping modes, it's probably the most generally useful. Equirectangular images are 360° spherical images that represent the image in equally-spaced latitude-longitude format. There are many available on the Internet, including those on the Equirectangular Flickr group. Some things to note (which I'll add to as I think of them): - Though image scaling is supported, values other than the default value of 1 may not produce useful results. - Likewise, though the normal Image mode is Clipboard, the other modes are supported, and may sometimes be useful when the image scale factor is less than 1. - Although equirectangular projections are normally twice as wide as they are tall, all aspect ratios are treated as full sphere maps. - The offset controls are used to rotate the image sphere about the X and Y axes, while the Rotation control rotates it about the Z axis. The Z rotation is applied last, so it will rotate the sphere that has been rotated about Y and tilted about X. - Standard reflection mapping considers the sphere to be at infinity, so that for a directional eye vector, only the surface normal matters, not the position of the point. The Reflection Map (Equirectangular) mapping mode allows the sphere radius to be changed, so the reflection varies, even for a flat surface. A Mapping Displacement of 0 specifies an infinite sphere. Increasing the displacement decreases the sphere size. If the sphere is so small that the height-map points are outside the sphere, they will be transparent. The value at which this occurs depends on the canvas size (for obvious reasons). - Standard equirectangular projections have the following characteristics: They're twice as wide as they are high, since the width represents 360° and the height represents 180°; the top row of pixels and the bottom row of pixels are constant, since the top row represents the sphere's topmost point, and the bottom row represents the sphere's bottommost point; the left edge (nearly) matches the right edge, since the image wraps around. - For many situations, images that are not actual equirectangular projections will produce useful results. However, using, for instance, an image that doesn't match at the left and right edge may limit the positions that the sphere can be rotated to without the seam becoming visible. - Often, it's more effective to use mostly ambient lighting, by using a high value of ambient light, and by ether reducing the directional light intensity, or increasing the specularity so that that the directional light mostly contributes highlights. - I chose to use equirectangular projections because they're widely available, quite intuitive, and make reasonably efficient use of the image space.
  17. 8 points
    This effect is very simple - it converts every pixel brightness to rainbow spectrum color. Plugin has one slider to set spectrum offset. Plugin: Effects > Color > Trippy rainbow Examples: Download: TrippyRainbow.dll
  18. 8 points
    I'm back with (50) new stained glass shapes! Here is a small preview. All included shapes are shown in an image in the first post. Please enjoy them!
  19. 8 points
    Fractal Curly Tree What's this? This effect uses a fractal algorithm to draw a curly tree. based on source code available at http://csharphelper.com/blog/2016/02/draw-a-curly-tree-fractal-using-less-memory-in-c/ Download it! Plugin FractalTree.dll Here is the DLL http://jcljay.free.fr/pdn/FractalTree.zip The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects (please reverse / for correct path) Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: My Documents/paint.net App Files/Effects (please reverse / for correct path) You have to adapt for your language My Documents How does it work? The effect first calculates the size of the tree and then defines a ratio to make it fit in the selection. This is why the result is always inside. The User interface This plugin is added to the menu Effects, submenu Render. Level (higher = slower) Number of levels to draw a tree. High level give more details but could take more time and CPU. Start angle Rotation adjustment of the tree. Default is vertical for the first segment.. Link angles (B = -A) Check it for a symmetric tree, angle of left branches is negative angle of the right branches. Angle A/B Two angles adjustments for two branches at each new level. Link length (B = A) Check it for equal lengths between left and right branches. Length A/B (higher = slower) Two lengths adjustments for two branches at each new level. Start Thickness Adjust the thickness of the first segment. The thickness is reducing at each new level and it is adjusted by the ratio of the tree vs the canvas. Margin Add a margin around the tree from point to point. It doesn’t use the thickness in care to calculate the margin. Transparency Adapt the transparencies of the elements of the segments, Invert horizontal/vertical Check boxes to mirror the tree horizontally or vertically. End caps style Select the ends cap style of the lines. Use full area (no aspect ratio) The tree is placed depending on its dimensions compared with the size of canvas but keep a ratio for the aspect. Check to fill the maximum area without the aspect ratio. Use palette of colors By default, the tree use the color wheel (primary color). When checked, each segment use a color from the active palette. Color If “Use palette of colors” is unchecked, you could choose another color to draw the tree. Add shadow Check this to draw a dark segment before the color segment making a small relief shadow on the tree. Examples and with more work: Voilà! Enjoy!
  20. 8 points
    The plugin it does exactly what the name says. Found in Effects > Text Formations. UI: I thanks to BoltBait who improved very much this plugin. Download You can get a very smooth text:
  21. 8 points
    Thank you, everyone! It's been awhile since I've posted here, but I'm still making scenes, just a bit slower. Here's one for the weekend, inspired by the movie Das Boot. https://blastwaves.deviantart.com/art/Quiet-Waters-735904170
  22. 8 points
    Keeping myself busy - a few balls on a plate
  23. 8 points
    Signature stamp What's this? This is a fast way to add a signature stamp to your art. To make it even faster I provide you the source for CodeLab so you could personalize your signature and compile your own plugin with it. Doing this, adding your favorite signature to your art will be as short as Menu Effect/Signature/Ok. Done! This plugin was made using CodeLab v3.3. Download it! No dll, you’ll have to use CodeLab to create your own. Here is the Signature kit zip file http://jcljay.free.fr/pdn/Signature.zip It contains: - Signature.cs: source code for CodeLab (need personalization the first time). - Signature.png: image/icon. - Frame.png: frame sample you could use as a base (add your text inside). - Signature.dll: yes you could have a built version… - Install_Signature.bat: Run this program to install Signature.dll (paint.net must be closed). The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Unzip the Signature kit file Install Signature.dll using Install_Signature.bat To personalize your signature Open Paint.net and play with the plugin to find the Signature you want When it’s good, make a note of the settings you used (or screenshot). Open CodeLab Open Signature.cs -line 10: Amount1, replace false by true -line 24: if your Signature is a picture, Amount15, replace false by true -line 41 to 52: Put here ONLY the settings (from your note or screenshot) you want to be fix. Be sure these settings are locked by Amount1 in the lines 11-24 To use a picture, save it using an easy path (e:\pdnsig\sig18-02.png) NB: In the source you must type double slashes \\ in the text path Amount2. (like line 54) or use @ like: Amount2 = @"e:\pdn\sig02-2018.png"; (Amount6 and Amount7 in the source are unlocked, Amount2 is locked, once built and “Personal signature” checked you could change the position and the margin, but you can’t change the text). Build the dll, close paint.net Run Install_Signature.bat from your desktop (must be success!) For Microsoft Store version of Paint.net You can’t use the Install_Signature.bat. (Re)place the DLL in your Effect folder usually: My Documents/paint.net App Files/Effects (please reverse / for correct path) You have to adapt for your language My Documents The User interface This plugin is added to the menu Effects, no submenu to save a click. NB: depending how deep you changed the source the interface could be different. Personal signature When checked, the settings hardcoded will override the interface. Uncheck to be able to fully use the interface. NB: By default, the signature text is empty and the font is set to the first of the list. Signature text Your text here… It could also be a valid path to an image. Check last checkbox in this case. NB: only one slash when you use the interface. Size (10=100% for image) Size of the font to use. Effect Zoom/Reduce on the image sig, 10=100%, 5=1/2 size, 20=2x size. Font Select the font name you want. You could use the cursor arrows up/down to see other fonts. NB: By default, the font is the first name of the list. It depends the fonts installed on your system. Margin Set the distance of the signature (text or image) to the border of the canvas. NB: Negative value could be used for some fonts that have their own margin you want to reduce. Position Choose the position of the signature (text or image). AntiAlias As it says… No effect on the image sig. Draw with secondary color Choose to use the secondary color for -outline, -trail, -empty rectangle -filled rectangle. No effect on the image sig. Fore color / Back color / transparency Initialized with the primary and secondary colors. You could change the colors and transparency using the interface. It could be necessary depending your picture (too bright or too dark). No effect on the image sig. Swap colors Swap the two colors when checked. No effect on the image sig. Text is a valid path to an image.png Check this box to say the text is a path to the image you want to use as signature. The Examples: Voilà! Enjoy! Let me see what you could do with it! Need help with the source? If you want some help with your version of the source code, please ask your question in this thread and include your code in your post. Edit: Save your work as pdn file with a specific layer for the signature if you want to change it later... Edit2 (new version 2018-02-12): New version: - Some more comments inside the code for better understanding (IMO). - Slider Size works with images (10=100% no resize, 20=resize 2x, 5=reduce 50%) (thanks @BoltBait for the idea and the routine) - Drop down lists with numbers (easier to write the code) - Secondary color choice could draw a rectangle (text only) - Catch error to avoid crash if the image can't be found. Known (Codelab?) issues: -Text in the RegionUI is destroied when you use the UI editor and when you build the DLL. -Trailing spaces are trunked (if you want to enlarge the rectangle, it is possible to use Alt+0160 instead space) -Font name is useless as a preliminary choice, the first name of the list of font is always shawn when you run the effect. -Some font families make the calculation of the text size wrong (position of the rectangle or margin could look unexpected).
  24. 8 points
    It is very difficult to find the information about algorithms of blend modes in the Internet. pegtop.net and the blog by Andrey Zhuravlev in LiveJournal - two sites where I found the most detailed and the helpful information. Below is the fragments of the code for additional blend modes for paint.net written on the basis of the analysis of information from the websites shown above. All modes have been tested on similarity with blend modes of the Photoshop. In most cases results had the full coincidence, but sometimes results had a small difference. Perhaps these codes are not perfect, and someone will be able to improve them. It would be very nice and helpful. P.S. Perhaps when the algorithms will be brought to perfection, Rick will include these additional modes into paint.net (although this is a great piece of work).
  25. 8 points
    Hi All, This plugin makes stripes with specified number. It begins with 1st color and after changing its shade step by step it converges to secondary color. Version 2.0 is entirely rewritten. Many thanks to @BoltBait for all of his effort making this effect a reality. New version respects the selection and doesn't gets distorted with its border. (For those who like distortion property of earlier version I have also kept previous plugin here, Both can installed together as they have different DLL version number, New plugin will has a slightly different icon.) New UI: If it is rendered on an active selection (in case of older version), the renders depends upon the shape of selection. Version 2.0 Download v1.3 Download v2.0