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Showing content with the highest reputation since 09/18/2020 in all areas

  1. Release version 1.0.9. Changes: Try to preserve existing image grids when saving This will be done as long as the user does not change the image size It can significantly reduce memory usage when saving Add a few more sanity checks when loading image grid tiles Improved the error reporting when loading files Changed the defaults used when converting a YUV image that does not have color conversion information
    4 points
  2. I don't see the point in most of your posts... But, you don't see me complaining.
    4 points
  3. @LoudSilence, you've made a few of these 'plugin installation issue' posts. You should know the troubleshooting steps by now. You are turning into The Boy Who Cried Wolf, and it's obnoxious.
    3 points
  4. A change of scene now. More than halfway through an item on my bucketlist - writing a novel. A dystopian world, where a man has to do whatever is needed to survive. Running Man meets Surviving The Game, characters based on a lot of people I've known. Some good. Some who made your skin crawl being in the same room ... with humour thrown in, and a lot of real life experiences I'm thinking of a cover - feedback good and bad appreciated. Text and the rain about the only things PDN, cityscape and man are 2 different stock images
    3 points
  5. This is a filetype plugin for loading SVG (Scalable Vector Graphics) and its compressed variant SVGZ files. SVG elements can be rendered as a flat image file or each on a separate layer. The plugin is a tiny wrapper around the SVG.NET Library which does the actual SVG reading. Disclaimer: I merged all required third party libraries into a single file so everyone can easily install, remove and update it when needed. Because of this merging, the binary form of the plugin contains code from the Fizzler project ( LGPL - GNU LESSER GENERAL PUBLIC LICENSE ) which
    3 points
  6. Hi Mate, thought I'd combine the two tutorials. I think the text took me less than 10 minutes. I know the tute of by heart now, took me long enough.πŸ€” A good thing to come from it, I now know how to use 'Paste Alpha' .πŸ˜‰
    3 points
  7. Hi @welshblue sorry for spoiling MOTD for you.πŸ™ƒ Another great tutorial, although I did mess it up a few times. When I resized the canvas I kept leaving it in the middle. Then when I ran Panelling, half the shade disappeared through the top and appeared at the bottom. Very confusing. Anyway got it sorted.πŸ˜‰ Here's my effort, will definitely do more work on it. Thanks again.
    2 points
  8. I've fixed this for the next 4.2.14 beta, which I should release in the next day or so. Good find! Thankfully it was an easy fix.
    2 points
  9. Did you stamp your feet writing that πŸ˜‹ This why I always enter the comps, to support you hosts who have to do a lot on judgement day
    2 points
  10. Then please stop posting in this topic, and let qualified individuals handle it.
    2 points
  11. Thank you @lynxster4, @Pixey, and @Seerosefor the kind words. New image on the first page, hope you enjoy.
    2 points
  12. Two things: If you move the two middle nodes around, a single curve can accurately coincide with the wheel wells, and it will be very smooth. When you need multiple curves, and you want a good result, you must take care to match up the endpoints, and adjust the two inner nodes so that the slope of the curves match where they meet. It requires a bit of care, but it can be done. I, and lots of others here, have done it many time. (One thing I wish PDN had, and which I've requested, is the ability to string together curves, so the endpoints automatically match. That would make drawing
    1 point
  13. @Jacobs For step 3 of @Pixey's directions, I used Object Align (Center) on each layer. What I didn't do was fill the surrounding transparency with the white because I'm not supposed to do the work for you. The reason I posted the GIF was to show you the import from file worked correctly.
    1 point
  14. If you updated the filter now and see nothing, check by a day. Otherwise: I added Fill Tool to Non-Isometric Tiler filter. Please read instruction to see how to use it. I have not enabled the fill for symmetry mode just yet and probably won't do so for some time. In most cases, you don't need to fill with symmetry conditions, and the current painting with symmetry mode does that job anyway if careful.
    1 point
  15. πŸ‘ ... always a first time for everything I'm currently in love with Balsamic and Raspberry dressing. With Feta cheese and ham it is one of the most sublime things I've ever put in my mouth
    1 point
  16. He's asking for the ability to make the brush strokes lag behind the cursor to a distance, which allows the brush strokes to be smoother. They're currently made by repeating the brush image X amount of times along a line based on the "density" of the brush stroke which is measured relative to the size of the brush. This is how paint.net draws lines as well (you can see the actual lines if the program lags while you draw, or if you draw really fast in circular motions). The main advantage to this method is that there are no "gaps" as would occur if you just draw at the current mouse position ev
    1 point
  17. Wow. You’re both smart AND handsome.
    1 point
  18. Wow! That's an outstanding cover @welshblue πŸ‘ I just love the text blending into the buildings Jolly well done Mr. Williams 😁 (I started writing a novel 35 years ago - still not finished πŸ€ͺ)
    1 point
  19. Looks good so far, Welshy. Having not read what you have finished of your novel, I can't comment on the appropriateness of the cover. Would love to read it, though. Those types of novels are right up my alley. πŸ‘
    1 point
  20. I had created another new filter. @MJW did a existing filter called Posterize in HSV space. So, I coded it my own version that allows for indexing in HSX color space or posterize using mathematical operation. It'll come tomorrow. I can't really say it's interesting, but it's a good exercise to work with 3 dimensional cube with 3 color channel per pixels. To clarify: $hb,$scb,$lub,3,[floor(360/($hb-1))*x,y/($scb-1),z/($lub-1)] $hb = Hue Band $scb = Saturation Band $lub = Luminosity Band 3 is the number of channel on that argument [] defines t
    1 point
  21. Yep, I heard that stamp & the pout too! Seriously, thank you for hosting @lynxster4
    1 point
  22. Since we're getting close to the Halloween season... I was going to post a video by The Cramps... but, I really couldn't find a "family friendly" video... Poison Ivy β™₯️ Candy Del Mar β™₯️ can really Tear It Up, LIVE! Personally, I think Poison Ivy is a totally underrated guitar player. BTW, The Cramps originated in my home town, Sacramento CA.
    1 point
  23. Hi @acwai Welcome to the forum Try this: On a transparent layer, draw your first curve in red, 5px wide. Duplicate the layer twice. Use the Recoloring tool to recolor the lines on the new layers. Second layer gray, third layer green. Here's a little mini-tutorial on the Recoloring tool: https://forums.getpaint.net/topic/23648-filling-an-object-while-retaining-lines/?do=findComment&comment=366186 Move the new layers so that the lines just touch each other. Unfortunately some curves are not going to line up this way (semicircles & similar cur
    1 point
  24. Thanks to everyone who replied, or even read and gave me a good thought. @welshblue...I'm pretty well over the whole Covid thing, too. I just want it all in my rearview mirror. Now that I'm firmly on the mend I'm ready for life to be what it once was, and sad that it won't be, probably ever.
    1 point
  25. I was meaning that TimAllen does not speak russian, who asked for how to show to make the forcefield/ball (or assuming since he was speaking english) and kotyalesya was showing how to make one, I was talking to kotyalesya when i said that, sorry for misunderstanding.
    1 point
  26. This is correct behavior, believe it or not. Or, if you don't believe it's "correct", then it is certainly intentional / "by design." This controversy probably stems from underlying math that goes into alpha compositing -- or, we might call it layer compositing, which involves blending the layers together to form the final output. The "final output" is 1 bitmap ("layer") that either goes to the screen, or to a file that is encoded with a single-layer container format such as PNG. If you blend two colors together, X and Y, and they both have an alpha of 0 but t
    1 point
  27. Technically, if Alpha is 0, then R, G, and B are undefined.
    1 point
  28. 1 point
  29. Thank you @kfumaster! I am currently making more shapes to add to my pack. I'll consider some human body shapes.
    1 point
  30. Hello All, I am looking to online course of presentation skills. I have checked on udemy site which provides great list but I am confused which udemy course is good. Can anyone know the list of free udemy courses for how to improve your presentation skills?
    1 point
  31. ... but you're not. You're a strong beautiful woman. Sadly the world is full of cruel, vile people who's own issues manifest themselves in really ugly ways. I guess a lot of M H issues stem from the actions of others. Mine did. And the Fibromylgia. Sadly on forums for both, I've lost good friends who didn't have the energy to carry on. Strangely I understand giving up because of the Fibro' more than the PTSD. The days I've spent curled up because the body feels like someone is pouring boiling water on me for hours on end, and then adding 110 volts for good mea
    1 point
  32. Page one has 3 images created from the fabulous mini tute by @Ego Eram Reputo. I am not able to link to the topic, so if someone would like to show me how, I'd be most grateful
    1 point
  33. ... his eyes. Has he been partoking or not ...
    1 point
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