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Showing content with the highest reputation since 08/10/2019 in all areas

  1. 11 points
    This tutorial is available as a PDF. Click here to view or download it This is an exercise in how using a few simple shapes and applying a few plugins can achieve very believable results It's very image heavy but not overtly complex. Some Filled Rectangle sizes give better results than others/ as does the amount of wobble The screw and bolt without textures can have textures laid over them and use Multiply/ Overlay - play with opacity. The usual drill plugIns: Wobble Texture Object Rounder Texture Shader BoltBait's Custom Shapes Untextured Screw Textured Screw Untextured Bolt Textured Bolt ------------------------------------------------------------------ And you've nailed it. Well, screwed it ... bolted it Examples It resizes well Thanks to @Ed Harvey @MJW and @BoltBait and everyone who has posted a plugin. Their work makes things easier/ possible for use mere mortals @Ego Eram Reputo ... some of the images are bigger - slap my wrist if you want me to change them
  2. 7 points
    I made these light bulbs in blender, then made the animation in PDN. I'm very happy with the bulb details in the outcome.
  3. 6 points
    Oh boy, it has been so long since I posted any images that I have almost forgotten how! Thank you all for the most encouraging comments. I am in the process of building up a small home nursery to supplement my income - long story... One of my fellow succulent addict has kindly allowed me to use his photos to create artworks. As soon as I saw his aeonium with the rain spots on it, I knew I had to create a wallpaper. I've called it Gothic Rain. I like dark & moody images & I am drawn to them in other artists too. So that you can see how it has been altered, I have added the original photo as well, as per frequent requests in the past.
  4. 4 points
    Cool, thanks for the tut. I made a rusted screw.
  5. 4 points
    Thank you @Woodsy, It was not difficult because @kaunas163 left a link to the video tutorial and I just refreshed the text and images.
  6. 4 points
    Thank you @ReMake for rewriting this tutorial! And a PDF has been added!
  7. 3 points
    Now that I have a little more time I have created quite a few more wallpapers using my plants. Black Rain - sister to Gothic Rain Raindrops in Winter Night Rain Titanium Rain Winter Night's Dream
  8. 3 points
    Thanks for the notification. Updated to G'MIC version 2.7.0.
  9. 3 points
    Thank you everyone😁 @lynxster4, @ReMake, @Woodsy, @barbieq25, @LionsDragon, @Ego Eram Reputo, @null54, @AndrewDavid. I've not felt to well this summer and my daughter has been dragging me all over the place to look at houses. She needs to move closer to work, she has a three hour round trip. Well, we found a house and I just hope everything goes smoothly. I've been living in a half packed house. ugh! Ran out of likes for the day
  10. 3 points
    This is an important update that fixes many issues, including some crashes. It also adds JPEG XR file type support for Windows 8.1+. If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to βš™ Settings β†’ Updates β†’ Check Now. You can also download and install it directly from the website. Change log: New: JPEG XR file type support (Windows 8.1+ required) Fixed: Holding Ctrl when dragging a selection with Move Selected Pixels will again leave a copy behind (but only with the mouse) Fixed crashes when saving DDS images Fixed VTF file type plugin. It was not working in 4.2 except for images that were an exact power-of-2 size on each dimension. Fixed: .BMP files can be opened even if they're not actually BMP images (they still need to be a valid WIC-supported file type such as PNG, JPEG, etc.) Fixed very bad performance when opening large images with embedded rotation metadata Fixed various crashes, such as when using File->New or Image->Resize, that sometimes happened if the previous update needed a reboot but either 1) it didn't tell you that, or 2) it did but you didn't reboot Fixed the problem that was causing the need for the aforementioned reboot in the first place (string resources file was locked by the thumbnail provider shell extension) Fixed: Text tool will no longer draw tiny text when an image uses dots-per-centimeter instead of dots-per-inch Fixed menu ordering of effect plugins that have duplicate names Fixed: The mouse wheel may now be used to scroll the Palettes menu in the Colors window (thanks @AndrewDavid for the suggestion and @toe_head2001 for the fix!) Fixed metadata handling that was preventing some images with EXIF tag 330 from being able to load Fixed metadata preservation for old images that pad EXIF string values with null terminators Fixed title bar text color when using certain custom accent colors in Windows 10 Fixed title bar accent color when Tablet Mode is enabled
  11. 3 points
    Tried a different approach after watching a YouTube video. I think I'll like to start dabbling more in typography manipulations from now on. Whoops, forgot to include the stock used.
  12. 2 points
    Hey guys, I made a plugin that will convert any selected area of an image into a mandala (radial symmetry based on some slice of the largest possible circle that can fit in the selection). I've seen a few other mandala makers on here, but as far as I can tell, this is the only one that works on any shape of input or selections. I've attached the dll and CodeLab-generated install script to this post, and if you're interested in seeing the source code, this plugin is open source, and the CodeLab .cs file can be viewed here It will appear in Distort > zKaleidoscope (This is the first plugin I've ever published, please let me know if I did anything outside of standard practices) Here's a sample of what the output and UI looks like: And here's a full image edit I slapped together with it: Let me know what you think! zkaleidoscope.zip
  13. 2 points
    Nor would I take any 😘 I share because I want others who may not know see what PDN is capable of ... plus I never charge friends in offline life so wouldn't the people I call online ones. Be it rebuilding an engine or designing a poster ... I'm happy to give my time for free when it's appreciated. And for those continuously repping my efforts, I can only say a big thanks. It's appreciated @dipstick ... Thanks. Great texture, it really sits well on there @Eli Believe me I've royally Skrewed Up too many times to be proud of so IT is good . Thanks Eli @MJW Total fluke, when my hand had a fibromyalgia electric shock and spasm when holding the mouse, and decided to run it to see what happened.πŸ˜” Thanks mate - but honestly I couldn't do these things without your intuitive plugins. It actually started out as a spark plug @toe_head2001 @lynxster4 @Pixey and @Seerose ... and everyone above - thanks for the reps - will be back with my own
  14. 2 points
    Happy Birthday @doughty! πŸŽ‚ Wishing you the bestest day! πŸ’
  15. 2 points
    I take no responsibility for what you do with them (and encourage you to use them for good, not evil), but I find pyrochild's Liquefy and Grid Warp useful for warping images. Also, TechnoRobbo's FreeWarp.
  16. 2 points
  17. 2 points
    How to use the line tool to draw a straight line: To constrain to a certain regular angle, use the shift key while drawing your line.
  18. 2 points
  19. 2 points
  20. 2 points
    I dunno what can i say *brushes dirt off shoulder*
  21. 2 points
    Yes, switch to the Move Selection tool, and then use the arrow keys on your keyboard. Yes, take a look at Paste Selection in the Edit menu. Select 'Copy Selection' in Paint.NET's edit menu, paste into a text editor, change the coordinates, copy the changed text, use Paste Selection in Paint.NET's edit menu. https://www.getpaint.net/doc/latest/EditMenu.html#9.2
  22. 2 points
  23. 2 points
    @Pixey ... nice Arnie impression πŸ˜‰ Thanks. I'm not happy with the filters ... but hey ho. thanks for the rep' @ReMake Version 2 would love a f a g' after getting stressed with this. The lighting drove me mad Next up, adding a zippo lighter and then some vape pens
  24. 2 points
    Thanks @Seerose and @Pixey. It really isn't as easy as it seems matching skin tones, I don't think heavy pencil sketching lends itself too well to it ... I'm giving up on that style for a while ... thanks too @lynxster4 ------------------------------------------------------------- Just randomness after playing with S3D. All PDN except the crest Quitting
  25. 2 points
    Before listening to this, switch the playback speed to 1.25x, you're welcome!
  26. 1 point
    @welshblue! My first results. I am not finished yet. Rest coming next days. Thank you so much.
  27. 1 point
    Equirectangular Diffuse Transform DLL: Equirectangular Diffuse Transform.zip The user interface: Summary: The Texture Shader has a mapping mode called Reflection Map (Equirectangular) which allows a panoramic image stored as an equirectangular (ER) map to be reflected onto a height map. Equirectangular Diffuse Transform provides a method by which the panoramic image can also be used to apply diffuse lighting consistent with the same image. The basic method is to use the original panoramic image to produce the reflection, then use the same image transformed with Equirectangular Diffuse Transform to produce the diffuse lighting, using the Texture Shader's Gradient Map (Equirectangular) mapping mode. The offset and rotation of the Texture Shader's clipboard image should remain the same for the two steps, and normally the light source should be Ambient, without Directional light. The Help menu description: ==================== Equirectangular Diffuse Transform transforms an equirectangular environment map into an equirectangular diffuse map that can be used to apply diffuse lighting to a height map. The effect uses the first five bands of spherical harmonics to approximate convolution with a clamped cosine function covering a hemisphere. The resulting diffuse map map can be used by the Texture Shader effect, with the Clipboard Image Mapping Method set to Gradient Map (Equirectangular). Typically, the Directional Light Intensity should be set to zero, and the Ambient Light Color adjusted to determine the light intensity. The width of an equirectangular map is normally twice the height, but any image will be treated as though it covers the entire sphere. The controls are: Pre-Scale Brightness to Maximum Range: When enabled, the brightness of the diffuse map is automatically adjusted so that the the maximum color is as bright as possible without overflowing. This provides the largest brightness range when shading. When disabled, if Expansion Gamma equals Compression Gamma Reciprocal, the color of a constant-color map is unchanged when transformed; if Expansion Gamma does not equal Compression Gamma Reciprocal, a constant-white map is unchanged when transformed. Brightness: Adjusts the brightness of the diffuse map. Brightness values greater than 1.0 should generally not be used when Pre-Scale Brightness to Maximum Range is enabled, since they will result in color overflow, and therefore clamping. Expansion Gamma: The exponent to which the color components are raised before being transformed. When equal to Compression Gamma Reciprocal, this can be used to compensate for gamma compression. Gamma is typically around 2.2. When used with Compression Gamma Reciprocal set to 1.0, it provides a contrast adjustment for the pre-transformed map; increasing the upper-end contrast when greater than 1.0, and decreasing the upper-end contrast when less than 1.0. This can be useful for emphasizing the lights in the map over the background colors. Compression Gamma Reciprocal: The reciprocal of the exponent to which the color components of the diffuse map are raised. Link Expansion and Compression Gammas: When enabled, Expansion Gamma will always match Compression Gamma Reciprocal. ==================== Example: Original equirectangular map: Transformed map (with gamma of 1.0): Shading example: Shading details: Additional comments: Though I think theoretically using a gamma of 2.2 makes sense, the example above uses a gamma of 1.0. Until recently, I began to doubt the gamma control was very useful, except as a contrast adjustment; but now I'm beginning to think using a gamma of 2.2 might be better. The plugin was originally inspired a a series of articles called Spherical Harmonics and applications in real time graphics. If you compare my transformed image to the article's, you'll see they are different. Part of the difference is that by default I scale the brightness to make the image as bright a possible, without overflowing. There are, however, other differences, and I don't know why. However, I've done many tests that pretty much convince me that my result is correct. The tests include writing a plugin that (very slowly) does a full convolution with a clamped cosine function. Though the algorithm was completely different, the results were almost identical. I wrote a fairly detailed comment about the differences on the article's website, which was flagged as spam by the blankety-blank spam filter. Unfortunately, the article is quite old, so the author hasn't responded to my earlier comments. The ER map used for shading should generally represent light sources, not colored areas. If, for instance, the ER map has a large expanse of grass, the diffuse shading will be very green, even though the grass would actually emit, through reflection, only a limited amount of green light onto an object. In some cases, it would be desirable to adjust the map's contrast to emphasize the lights over other areas. (This can be done by setting the expansion gamma to a larger value than the compression reciprocal.) It may also be useful to decrease the map's color saturation, to reduce the effect when shading colored surfaces. To keep my example simple and direct, and avoid confusing detours, I didn't make any post-shading modifications to the diffuse-shaded layer. However, in most cases I would try adjusting the brightness, contrast, saturation, and such to achieve the best result. On the off chance another programmer wants to use my transform code for some other purpose (such as computing the spherical harmonic coefficients) , as with all my PDN code, I'd be happy to provide it.
  28. 1 point
    Thanks Lynx, that's a very high compliment. Thanks Pixey. I don't want to limit myself to just one program, I use a handful of programs at any given time. In truth I sometimes don't remember which program that I used to make the effect. You can and here is the tutorial that I followed (more or less). He used an "Bayonet" socket in his tut. Don't know why, maybe because he's Australian? I had to create my own "Screw-In" socket" on my own, using the "Bolt Factory" AddOn. It worked out well after I edited it to my liking. P.S. It's a long 2-part tut. He also likes to ramble on, but I think he's a good teacher just the same.
  29. 1 point
    Well, I see succulents where there are none It does look like a waterlily! And the image is very dark, maybe even more so on your screen? @welshblue- yep, same here. The dark & moody & always been one of my loves & I know it is yours too. Funny think is I do like my environment to be bright. I chose the brightest room in the house for my office & have my kitchen aside from being no bigger than a hanky, it's dark Oh the hours of fun we could have if we lived closer. I wanted to put a glass pane on one of the photos of my succulents but I sucked at it It didn't work but on the grye background it looked ok. I was so annoyed at myself that I binned the glass but in hindsight I should have put it up in the tute. I will have to try again - or maybe send you the succy photo & you can do the glass pane on it? A collab? We haven't done one of those in forever.
  30. 1 point
    ...or, you could simply switch to a plugin in my pack called Effects > Object > Paste Alpha...
  31. 1 point
    @welshblue I think the whole thing is clever! I'll have to try it when I'm in a thinking mood! πŸ˜‹ Also a PDF has been added.
  32. 1 point
    Love it. Dark. Moody. Thought inspiring. Not much more than that makes me happy. And great title sums it up perfectly I wish we lived closer - apart from sharing a coffee, I'd be your biggest customer. There's something really good about growing alpines and succulents together Will 'rep that when I've got some
  33. 1 point
    Or... My 'Pork-belly-in-corn-syrup-whilst-gaming' diet isn't as quick - but it sure works.
  34. 1 point
    This tutorial is available as a PDF. Click here to view or download it In this tutorial, we will try some variants for creating leather textures. Required plugins: Cell Texture by @davidf Mosaic by @Tim! Hexagonal Grid by @MadJik Emboss+ by @ReMake I used 600x450 px canvas in all variations. Variant 1 Variant 2 Variant 3 Variant 4 Variant 5 Variant 6 Note: All settings described in this tutorial are approximate and depend on image size and the desirable end result.
  35. 1 point
    A method not mentioned, that I find works well, is to use (with slight variations) Yellowman's Styrofoam method.
  36. 1 point
    Some interesting results and a nice compendium of textures. A few I knew but a couple are new to me and it's always good to learn. I'll give them a whirl over the weekend
  37. 1 point
    The plugin was causing Paint.NET to crash See the following thread for more information. https://forums.getpaint.net/topic/114739-vtf-plugin-crash-revert-to-older-version-of-pdn/
  38. 1 point
    Happy Birthday @doughty Have a great day.
  39. 1 point
    Have a very happy birthday @doughty 🍰
  40. 1 point
    Hip Hip Hooray @doughty hope you are having a wonderful day for your Birthday
  41. 1 point
    I checked the first 23 decimal places. From memory. Does this make me a nerd? ☺
  42. 1 point
  43. 1 point
    Bravo @ReMake for bringing all these different variations together in one tutorial! Between all the 'graveyard' resurrections and tuts like these, you are keeping very busy for the betterment of the PDN community!
  44. 1 point
  45. 1 point
    Great piece @TrevorOutlaw I'll take a look at the video for sure
  46. 1 point
    Can you zoom out a little and give some context about why you're doing things in such a bizarre manner?
  47. 1 point
    @Pixey & @Seerose, beautiful outcomes!
  48. 1 point
    @welshblue! What a fantastic job. I would be glad what you do everything; only a tenth could create. Thank you for sharing this with us! Besides really "" is addictive"
  49. 1 point
    Nicely done @welshblue Looks like a real pack of smokes!
  50. 1 point
    Here are the steps. First, I duplicated the original layer, flipped it horizontally, rotated it 90 degree, and moved it until it lined up with bottom and right side. Then, on a new layer, I drew a right angle triangle and clicked outside the triangle, went to the duplicated/rotated layer and deleted. The result is what you see on page 1. Here's another example.