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Showing content with the highest reputation since 05/19/2019 in all areas

  1. 6 points
    @klaxxon! Thanks you for this tutorial!
  2. 5 points
    @Pixey and @JulioCoolio ... much thanks for the kind words. Seems months ago Only about 30 % of PDN in Stem Cell I'm afraid ... the majority of it is Incendia and my head (Incendia is good - my head isn't when I start thinking too much) ------------------------------------------------------------ Devil's Pulpit This is a project that's been on the go since January. Slightly overworked (a lot)and if I don't post it now, I'll totally ruin it. Named after a local landmark and my wife reckons I'm more likely to see the pulpit rather than the pearly gates ...
  3. 5 points
  4. 5 points
  5. 4 points
    This tutorial is available as a PDF. Click here to view or download it Plugins needed: 1. Diagonal Lines 2. Outline Object 3. Text Mask from here: https://forums.getpaint.net/topic/111330-unfinished-plugins/?do=findComment&comment=550999 4. Drop Shadow 5. Bevel Object 6. AA's_Assistant I used 'pooplatter' font from here: https://www.dafont.com/pooplatter.font Fill Background with black color then add a new layer and fill that layer (White) with white color. Add a new layer (Stripe) and run Diagonal Lines effect with the following settings: Run Outline Object with the following settings: Now you must to have that: Merge layer down (Stripe + White) and run Text Mask effect with the following settings: Now you must to get that: Duplicate the White layer (I gave it the name: White - eroded text) and in that layer run the AA's_Assistant 17 times (or much better - Median plugin: Radius=15, Percentile=3) to get an eroded text. Median is part of Noise submenu. Before that, make the layer underneath invisible to see the effect of your actions. Run Drop Shadow effect with the following settings: Make visible the underneath layer and run AA's_Assistant 3 times. Select White layer and run Bevel Object effect with the following settings: Final result: Inspired from here: https://www.youtube.com/watch?v=v72VmVmR6cw
  6. 3 points
    I created this 'One Page Tutorial' this morning: Plugin used: ImAGIF Here is the result:
  7. 3 points
    I believe I've fixed the issues that were preventing some images from being saved (as reported earlier). I also fixed a few things in the Save Configuration dialog that were supposed to make it into alpha build 7077, but didn't because I incorrectly merged my pull request on GitHub. The issue with the images that wouldn't save was that they had UserComment metadata in them (EXIF tag ID #37510). WIC (Windows Imaging Component) handles this in a way that my code wasn't coping with, so the data didn't round-trip correctly, and WIC decided to refuse the transaction instead. (And there was another bug: part of my wrapper was returning an error when WIC tried to send an IStream::Write() call with a 0 byte payload ... weird, probably a bug in their code, but shouldn't have broken down on my side.) Download link: https://www.getpaint.net/files/zip/test/paint.net.4.107.7079.30132.install.zip (I'm adding this to the auto-updater, too ...) Change log: Fixed: Some images could not be saved as JPEG due to mishandling of some metadata Fixed some error handling in the Save Configuration dialog. An error dialog will now pop up to show the exception that occurred in addition to the usual "Preview: (error)" text that has always been shown. Fixed: HEIC/HEIF file extensions are now registered with Windows so that you can double-click on them in Explorer to open them in Paint.NET Enjoy!
  8. 3 points
    Josh before @BoltBait After....
  9. 3 points
    Really good tut and excellent outcomes. This gave me an idea on some adaptations. The outcome is outstanding, but I won't post it because it was done in gimp. If anyone is curious, you can see it HERE.
  10. 3 points
    Very nice tutorial @klaxxon I really love the technique used. Wonderful adaptation of the PS tut. It's a bit of a weird font...I don't really care for the e's, but most of the other letters are nicely rounded. It's almost summer, so I thought I'd go with this: Thank you!
  11. 3 points
    PDF added to this sweet tut.
  12. 3 points
    @Seerose Thank you for your praise, I'm glad you liked the simple, yet beautiful result. @Pixey I did try to get a good rose color for the image, so I thank you for your comment. @lynxster4 Thank you for your comment and stopping by, it's very much appreciated! Another image on the first page: Aurora.
  13. 3 points
  14. 3 points
    @Drydareelin Thanks for your comment! I do try to tell a different story with each image in an abstract way. @lynxster4 I thought the same thing when I was creating the image. Interesting how one layer blend mode can change the entire image. @Seerose It’s always a pleasure sharing my images with everyone, thank you for stopping by. @Pixey I’m glad you find the image calming. If you think about it, a swamp can be a calming place since it can be quiet. I have a new image on the first page, Smelling Roses.
  15. 3 points
    Fixed a crash relating to the save cancellation in Paint.NET 4.1.7. Convert the WebP EXIF metadata into a format that Paint.NET understands. Reduced memory usage when saving. Fixed a P/Invoke marshaling bug when saving the WebP metadata. File version updated to
  16. 3 points
    Here are some new offerings. Gmic and PDN magic. Hope you enjoy! Three Tigers Witchcraft Kitty
  17. 2 points
    Please use this Tool and follow the instructions. Then try to download the Free version ofPaint.net again from here. And welcome to the forum
  18. 2 points
    All my plugins are up to date and initially the first .agif saved fine. Made some changes and got the same error message as Seerose. Shutdown PDN and not had any problems The only thing I did differently before the error, was play with slider settings and have the top layer highlighted when saving ? But that can't be it Anyways - concise and to the point tutorial
  19. 2 points
    Fabulous tutorial @klaxxon and great results from everyone.
  20. 2 points
    This tutorial is available as a PDF. Click here to view or download it This is an adaptation of the PS tutorial Create a Plasticine Text Effect in Adobe Photoshop. The result of this tutorial is shown below. Plugins required: TG Angle Align Object by @moc426 or Align Object by @xod AA's Asistant Cell Texture Emboss+ Neon Edges Bevel Object Font required: Insaniburger Create a New Image () 600x450 px. Set the Primary Color to 333F44 and fill () the image. Add a New layer () and run the Clouds () effect (Effects -> Render -> Clouds) with Scale 40 and Roughness 0,25: Apply the TG Angle effect (Effects -> Stylize -> TGAngle) with the settings as shown below: Set () the Layer Blending Mode to Overlay and set the Opacity to 15. Merge () both layers. We got a Board for modeling clay plasticine. Turn off the visibility of the layer. Add a New Layer (). Set Primary color to 65A033 and type () your text in Insaniburger font with size 108 and Bold () style. Place the text in the center using the Align Object effect (Effects -> Align Object or Effects -> Object -> Align Object). Run the Ripple effect (Effects -> Distort -> Ripple) with the settings as shown below: and we get this image: Duplicate () Layer 2 and select the text with the Magic Wand () tool and Global () Flood Mode. Apply the Cell Texture effect (Effects -> Render -> Cell Texture) to the top layer with the settings below: then apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle 0 and Height 2: and use Auto-Level () adjustment (Adjustments -> Auto-Level). Set () the Layer Blending Mode to Glow and set the Opacity to 128. Deselect () and apply AA's Assistant effect (Effects -> Object -> AA's Assistant) with default settings, repeat if necessary (Ctrl+F). Merge () both Layer 2. Duplicate () Layer 2 and make it Black and White (Ctrl+Shift+G). Apply AA's Assistant effect with default settings, repeat if necessary (Ctrl+F). Select the text with the Magic Wand () tool and run Neon Edges effect (Effects -> Ctylize -> Neon Edges) with Thickness 14 and Glow Intencity 50: Select the dark text with a Magic Wand () tool (Tolerance: 25-35%). Edit the selection if the contours of the letters are touching. Set the Primary color to A54F38 and fill () the text in the top Layer 2. Invert selection (Ctrl+I) and cut (Ctrl+X) the selected part of the image. Duplicate () top Layer 2 and select the text with the Magic Wand (). Apply the Cell Texture effect with Sell size 30 and Foreground color R=105, G=40, B= 25. Apply the Emboss+ effect with Angle 0 and Height 1. Set () the Layer Blend mode to Glow. Merge () the top two Layers 2. Apply the Bevel Object effect (Effects -> Object -> Bevel Object) with Depth 2: Deselect () and apply AA's Assistant effect. Repeat (Ctrl+F) AA's Assistant effect if necessary. Go to the bottom Layer 2 and apply the Bevel Object effect with Depth 3. (Apply AA's Assistant effect if necessary.) Turn on the Background layer and merge () all layers. And we are done. Of course our result is different from the result of PS tutorial, but I did not set myself the task to achieve full compliance. In my opinion, the last image looks more realistic.
  21. 2 points
    @lynxster4 @Pixey @MJW @Eli I just wanted to tell you guys how impressed I am with the renderings of the football - very very impressive - although GoalKeepers around the world will have nightmares about MJW's πŸ˜‚ (dimples and latex grip = shower and soap at times ...) I also remember having a ball like Eli's. Good days. Not sure why they went so quick tho' πŸ€”
  22. 2 points
    I encountered this issue when testing the DIBV5 code with Google Chrome. The easiest way to reproduce it is to open Chrome and copy the Google logo on google.com to the clipboard. The problem is that Chrome sets the DIBV5 header to indicate that there is no alpha channel when the image contains a premultiplied alpha channel. Because Chrome is indicating that there is no alpha channel there is not an easy way to fix this issue. Changing the DIBV5 code to use "Detect dishonest alpha" would break other scenarios, such as the Windows Snipping Tool black line bug that was reported here. DIB alpha channel handling is the Kobayashi Maru of Windows development.
  23. 2 points
    Oh, these are lovely. The tigers are so textured! Well done ⭐
  24. 2 points
    @PixeyI do love Dave Allen. Funny as. Not in the least offended
  25. 2 points
    Updated to G'MIC version 2.6.3.
  26. 2 points
    It is best to answer questions about this issue in the forum as it may help others. if there is something in addition to the forum issue, please feel free to PM me.
  27. 2 points
    This build has two big things going for it: 1) fixes to the Save Configuration dialog (sorta), and 2) some absolutely massive performance fixes to the main rendering engine when working with very large images. Save Configuration dialog: Some folks have reported that they can't get the Preview to work, even though saving and loading works fine. I don't have a fix for this yet (AFAIK), but at least you'll be able to see what the actual error is now so that you can send it to me. It will show up in the standard error dialog along with the almost useless "Preview: (error)" text that displays at the top. Rendering engine: Before this update, Paint.NET has been very bad about handling very large images. I'm talking images that are on the order of 32,000 pixels large on either dimension (width or height). Zooming and panning often result in very long delays where the app just hangs until it figures itself out -- and we're talking 30, maybe even 60, seconds, even with a $1000 CPU like an overclocked Intel Core i9-7900X. I spent the last week optimizing this and replacing the data structures and work queue management code, and now this should all be working good. It's not 60 FPS, so there's still some work left when the time comes for it, but it's very usable now! The worst delays might be on the order of 100-200ms, so they just feel like kind of a choppy framerate sometimes. Download link: https://www.getpaint.net/files/zip/test/paint.net.4.107.7077.41990.install.zip (I'm adding this to the auto-updater right now) Changes since the previous alpha (build 7070): Fixed: Optimized rendering engine to remove huge lag spikes (30+ seconds) when zooming or panning very large images (e.g. 32K x 32K pixels). Improved: Added error reporting to the Save Configuration dialog. Instead of just saying "Preview: (error)", you'll also get the standard error dialog that includes the exception which can used for troubleshooting. Enjoy!
  28. 2 points
    Minor changes: both interfaces (English and Russian) in one file, added Help.
  29. 2 points
    Thanks @Pixey, but I tried the same thing as you and everything works perfectly. @Rick, Here is the file: https://www.mediafire.com/file/tnagcape7lt4c5f/image.zip/file Just open it and try to save to get the error.
  30. 2 points
    Actually, the real answer to @Mimi's Question is obviously PAINT.net
  31. 1 point
    This tutorial is available as a PDF. Click here to view or download it In perusing the text effects I realized we didn't have any plastic-looking text, so I made one. We will be making this: Plugins required: Align Object Inner Shadow Selection Edge Expander AA's Assistant EdgeShaderMJW Contour BlurBlend Here's another example: This is Alba 288 Bold. I had to adjust the settings, but it's perfectly doable. I duplicated the text layer again and ran Pyro's Trail on the bottom layer, set the top layer to Multiply 130 and ran BoltBait's Feather on each layer. Here are some additional steps to achieve what I call 'The Fluffy Sticker' effect. Use this on text where you have applied Pyro's Trail plugin on the bottom layer. Start with your layered PDN file or do the tutorial from the beginning. Here are some examples: There are probably lots of ways to apply a colored plastic coating to the letters. This one turns out the best, I think. Experiment! Added note: On the above screenshots showing Gradient Galore plugin I made a notation in red. The reason is I was avoiding the dark green and black color you get if your size is set at default or higher. Just didn't look right. I hope you enjoy this tutorial! πŸ˜ƒ
  32. 1 point
    Cookies for Santa - A Christmas Wallpaper (made almost entirely from shapes made with DH ShapeMaker, toe-head's Tattersall plugin and TR's Paste Frame.). Everyone, please enjoy! Hi everyone! I'm active over in the 'Shapes' thread. Busily creating shapes and coloring a few in here and there. Our fellow member ScrapbookWithPDN made a wonderful snowglobe shape and I started tinkering with it. And suddenly, it took on a life of its own. I have many hours invested in this composition and I thought it would also look good animated. The picture is 99.9% PDN. The heart in the globe was made by me years ago, but in a different program. I started using PDN about eight years ago and I love it! Many thanks to all who have contributed to this wonderful, free software and the many plugins available. I'm also starting to get hooked on Midora's animation plugin...great stuff! And I can't say enough about Shapemaker. I hope you enjoy what I've created and I hope to be slowly adding to my gallery.
  33. 1 point
    Three Tigers and Witchcraft Kitty are great. The textures ... especially the contouring on Three Tigers is just awesome 2 pieces which show your skill as an artist
  34. 1 point
    And the Winners are: In 1st place is @MJW with 7 votes In 2nd place are @lynxster4 and @Pixey with 4 votes In 3rd place is @Eli with 1 vote Congratulations everyone and thank you for your entries which were all just marvelous!
  35. 1 point
    @Woodsy! Thank you for the pdf. @lynxster4! Beautiful. Thank you for sharing this with us! @dipstick! As always excellent. Thank you for sharing this with us!
  36. 1 point
    @fixator10 appears to be using XNView MP. When using the "Copy image data" command XNview MP version 0.93.1 places a DIB_V5 on the clipboard that has an incorrect HGLOBAL size (it does not include the size of the 3 BI_BITFIELDS color masks). This also reproduces in other Qt applications (such as as Krita), so it appears to be a bug in the Qt Framework clipboard code. Because of this Paint.NET falls back to reading a Bitmap from the clipboard.
  37. 1 point
  38. 1 point
    I love the shades of pink! Very harmonious! Well done.
  39. 1 point
    Mine says 'error' when I try to save it. I can probably debug this now. Thanks!
  40. 1 point
    Greetings, Do a Google and Youtube search. You will find many free video turotials on this type of digital painting there. I found dozens with a 15 second search.
  41. 1 point
    I have to agree with that. Now to share this, I'm not a fan of metal, but her voice is soothing. One of the only two musics of her that I like
  42. 1 point
    You're not the only one. I recently found out that my job is being outsourced to India. I have 3 weeks to find another job at Intel or I'll be forced to retire. AND, in the mean time, I have to train my replacement who barely speaks English and can't program themselves out of a wet paper bag... (I've had 1 interview, but no luck so far finding another position... because for every job I apply for, I'm up against 100 other people that were cut at the same time as me. Seriously, Intel just cut 28% of their IT department, worldwide. And, they'll probably do it again next year once everyone over in India is trained.)
  43. 1 point
    I love the effects you make make here, each one tells a different story. Unique style
  44. 1 point
  45. 1 point
    BTW, a month from now HBO releases Deadwood (2019) a movie based on the most excellent TV series. Finally some closure for that story. I'm really looking forward to that one.
  46. 1 point
  47. 1 point
    Also, the paintdotnet: protocol launching now works for the Classic version, not just the Store version. I even verified that this works on Win7. It's not just a Win10 thing.
  48. 1 point
    Okay I just added this for the next update. To use it, you'll use the paintdotnet: protocol prefix. For example, you can to to Start -> Run, and then type in: paintdotnet:path_to_file_1.jpg "path_to_file_2 that has spaces.png" And it'll open both of those files. This works both to launch Paint.NET from scratch, and to open files in an instance of Paint.NET that's already running. It wasn't too hard, just a mix of a small addition to the AppX manifest and a P/Invoke over to CommandLineToArgvW.
  49. 1 point
    Cool effect, well done! It's even more interesting when you play with blending modes. Here is "Color Burn" blending mode over "Scratch Art Effect"... I'm currently out of reps, I'll be sure to give you one tomorrow.
  50. 1 point
    Thank You, EER. In this case much more thanks deserves BoltBait for his How to Write an Effect Plugin (Part 7 - Extra Surface) tutorial. I'm only repeated it.