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Showing content with the highest reputation since 03/16/2019 in all areas

  1. 6 points
    This tutorial is available as a PDF. Click here to view or download the PDF Here is an alternate way to create a realistic leather texture. Adapted from one of the many PS tutorials out there. We will be making the 'base' texture and adding color to it. Plugins needed: NomBot's Tesserae Built-in Clouds plugin Red's Gradients Galore Null54's G'mic-Qt An example I quickly made to demonstrate the texture: Enjoy this alternate way of making leather textures!
  2. 6 points
    CodeLab 4.2 Released This is only for Paint.NET 4.1.6+! Big update today... Changes: ▪ New Icons! (toe_head2001) ▪ Improved the 'unsaved changes' dialog for when there's only one tab open, and also changed the wording in the dialog when there's multiple tabs open, to be less confusing (toe_head2001) ▪ The search box (in Find & Replace) now turns red when there are no matches (toe_head2001) ▪ When using Save As, the "//Name: " comment is now parsed to try to create a default filename. If it's unsuccessful, it will fall back to "MyScript.cs" (toe_head2001) ▪ Minor fixes to Format Document (toe_head2001) ▪ Files (with .cs extension) can now be dropped (drag and drop) into CodeLab to open them. (toe_head2001) ▪ Options to use force SingleRenderCall and Legacy ROI when Building DLL (toe_head2001 and BoltBait) ▪ Added three additional menu items to the Effects menu to start CodeLab with specific parameters (EffectsFlags, EffectRendingSchedule). (toe_head2001) ▪ Scripts with "//Submenu: Adjustments" will be put in the Adjustments menu instead of the Effects menu (BoltBait) ▪ If your effect has a sample image for The Plugin Browser, it will be shown on the Build to DLL form (BoltBait) ▪ Added a new high res icon for when CodeLab is running higher than 96dpi (BoltBait) ▪ Added new build options (Legacy ROI, Single Render Call) to File New template screen (BoltBait) ▪ Added the following script comments to control build options: (BoltBait) // Force Legacy ROI // Force Single Render Call ▪ CodeLab can now be installed to the Store version of Paint.NET. However, when running the Store version you can not create a Visual Studio project from your CodeLab script. Building a DLL still works fine. (toe_head2001 and BoltBait) ▪ Assortment of bugfixes, cleanups, refactorings (toe_head2001 and BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/ Screenshots: New icons: When developing a CodeLab script that utilizes special rendering commands, CodeLab now has the ability to run under those conditions while you are developing your script: There are some new options on the File New screen: Here are the new features of the Save as DLL screen: You can now install CodeLab when using the Microsoft Store version of Paint.NET. The only limitation is that you can't generate a Visual Studio solution of your CodeLab script. If you click the button, nothing bad happens, it just tells you of the limitation. New Options: Legacy ROI... Here is a good description of how the ROI's work: https://forums.getpaint.net/topic/113917-effectoptions/?do=findComment&comment=555790 Single Threaded vs. Single Render Call... SingleThreaded only uses 1 thread to make calls into Render. It'll still be called many, many times, just like if you didn't use the flag, but without any multithreading. Progress bar still works here. SingleRenderCall only calls Render once, and it's done with 1 array with all of the roi's. That this is effectively SingleThreaded is just a corollary. You won't see any progress bar updating here because the progress bar is updated as each Render call finishes, and there's no side-channel for reporting progress.
  3. 5 points
    That's an interesting way to make leather - and quick too Thank you @lynxster4 for the tutorial. Great result @Seerose And now, some shoes to go with the hand bags (purses to Americans )
  4. 4 points
    This update focuses on refreshing the app's theming with new high-res icons and improved support for high-DPI configurations. Some new menu commands have been added, such as File -> Save All, and a Turkish translation has been added. If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website. New: Completely redone high-res icons throughout the app which match the Microsoft Office style guidelines, with native support for up to 400% scaling (384 DPI) New: File -> Save All (thanks @Bruce Bowyer-Smyth!) New: Turkish language New: Move Layer commands are now present in the Layers menu, not just on the Layers window New: Layers -> Rotate 180 (thanks @null54!) New: Plugins can now use the UIScaleFactor class, which simplifies making decisions about DPI and scaling Improved: Image thumbnail list at the top of the main window now reacts to horizontal mouse wheel or trackpad swiping Improved: The Text Tool's "Font Size Metric" button now has a tooltip explaining it Improved: When many images are open, Paint.NET now closes significantly faster (thanks @Bruce Bowyer-Smyth for the fix!) Improved: File -> Open Recent now has up to 10 images (up from 8 ) Changed: Ctrl+Shift+F6 and +F7 will now also reset the floating window sizes for History and Layers, respectively (same if you Ctrl+Shift+Click on the button at the top-right of the main window) Changed: (for plugins) EffectFlags.SingleRenderCall is deprecated. Plugins should use the new EffectRenderingSchedule.None option instead. Changed: Settings -> Plugin Errors now shows up even if there are no plugin errors. This ensures consistency, especially with the newly asynchronous nature of plugin loading (otherwise there's no way to distinguish "no errors" from "not done loading plugins"). Fixed: Items in the File -> Open Recent menu will no longer get bigger or smaller when moving between monitors with different DPIs Fixed: An icon handle was being leaked every time a dialog was opened (thanks @null54 for the fix!) Fixed a crash when running GPU effects (e.g. Black & White) on very large, very tall images Fixed: "Bad" plugins can no longer ruin the undo system by rendering outside of the selection (thanks @BoltBait for helping out with this!) Enjoy! 😁😁😁
  5. 4 points
    Excellent tute @lynxster4 thanks for taking the time to share Leather logo anyone?
  6. 4 points
    Dear @lynxster4! Please believe me, I am not an experienced user, tried it anyway. Thank you so much.
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  11. 4 points
    This plugin is the result of discussion. You can find it: Effects -> Tools -> Center Lines CenterLines.zip This plugin allows you to draw centerlines on the added layer in the center of the canvas or in the center of the selected area. You can also change the center of centerlines relative to the canvas or relative to the selected area. The Color's drop-down list allows you to select a line color: Primary, or Secondary, or Custom.
  12. 4 points
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  19. 3 points
    Here is a video @Seerose.
  20. 2 points
  21. 2 points
    Emboss-Relief update and Color Modulo Texture fix are now here. Now, color modulo texture no longer has a issue with image that aren't 2^x dimensions. Mirror x code has been removed with formula-based code and the functionality is still the same. I might add the option to put 0 or 255 per channel on Color Modulo Texture, but that will have to wait for another week or two. There's also the possibility to add x/y shifting to color modulo texture. I am going to fix the concrete texture filter and updating it with lab a-b contrast, and it'll have dynamic gui as well next week or two as well. @lynxster4 - Only a reminder to update the tutorial of yours. Though, I don't think it'll change things too much as extreme emboss/relief is disabled by default.
  22. 2 points
    Lovely purse @Seerose You'll find other uses for the leather texture, I'm sure. What stunners @Pixey If I could wear high-heeled shoes again, I'd buy them. Much more comfortable in my flats. You put a lot of detail into them! Beautiful logo @DrewDale The horse kinda looks familiar? Nice job with the two different tints of blue and the outline. Thank you all for the rep points and thank you to @ReMake @Maximilian and @Woodsy for also repping! Special thanks to @Woodsy for attaching a PDF file. 💐
  23. 2 points
    Improved Emboss-Relief command! Now, I set it to go up to 500%. Also, multi-level embossing has been improved. Also, after this update arrive around this week or next week, I'd like a bit of a test with code[local] to see just much level of embossing is ok. I could do 5000% embossing. 10000% is overkill though. Here's a test.
  24. 2 points
    It has been nearly a decade since David Atwell posted the "DPI and YOU - Understanding Resolution for Print and Web" information, yet many of the Paint.NET forum members are still out of the loop about this subject. Over the years I have seen postings for help about the need to save a 300 DPI for this, that, and the other reasons. DPI (Dots Per Inch) is only relevant for printing! My advice is to create your Paint.NET at least 1920 x 1080 for most purposes and worry about the DPI when running printer software! Those who work with photos need to realize the average DSLR is ~16 megapixels, which is ~4920 x 3264 pixel image sensor about the size of a postage stamp. Image sensor pixel size ranges from 1.1 microns in the smallest smartphone sensor, to 8.4 microns in a Full-Frame sensor and is not stored as dots but as data. The image data is converted to a JPEG file at a resolution of ~96 PPI (Pixels Per Inch). After that it is up to the printer how that image will be transfered to paper or vinyl and this is where DPI becomes relevant. Here is yet another video that I located that I hope will in the understanding of DPI vs PPI:
  25. 2 points
    Updated to G'MIC version 2.5.3, file version updated to 1.5.7.0.
  26. 2 points
    very nice, thank you! easy to follow! this was from abyss wallpapers!
  27. 2 points
    How did Micheal Jackson know it was time for bed ? When the big hand was on the little hand (Before I get slated ... I'm very close personally to a survivor ... and if you didn't laugh at the sickness you'd go vigilante)
  28. 2 points
    Congratulations to the winners! 1st Place: is @Maximilian and @Pixey with 5 votes each 2nd Place: is @welshblue @lynxster4 and @doughty with 4 votes each 3rd Place: is @dipstick with 3 votes Great entries from everyone! The Moon never looked prettier! I've tossed a coin for the ultimate winner and @Pixey won! Congrats!
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  31. 1 point
    @Thomas H You also need to install OptionBasedLibrary v0.7.9.dll and OptionBasedLibrary v0.7.9.dlc, as they are dependencies for the Circular Text plugin. You can get those files with the Parallel Lines and Patterns plugin.
  32. 1 point
    Thank you Pixey - your have been very helpful and kind thank you so much
  33. 1 point
    ^ +1 nice answer Pixey. Another option for creating new scars & tattoos (requires a tattoo or scar as an external image on a white background), import the image then set the layer blending mode to Color Burn.
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    @Pixey! @ReMake! @lynxster4! As always I appreciate all yours comments & feedback. Thank you so much. @lynxster4! I have created this with the help of plugins (Wowen-Tile Image-Grid Warp)
  37. 1 point
    I just installed it and looks "So fresh and so clean"! Good Job!
  38. 1 point
    Dear @Pixey! Thank you so much. I have taken normal image size 800x600. Learned through your video the size had to be. Greetings from Germany. This is for you.
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  40. 1 point
    just what i was needing..
  41. 1 point
    Thank you @ReMake! This will come in handy. 🍰
  42. 1 point
    Yep. It can do the same as other software ... maybe a few more steps and workarounds to get there. But you can get there I learned never to try and blag/ fool experts when I was a kid. I pretended to be ill to stay off school - the next day my father took me to the doctor who put his finger somewhere it shouldn't be ... and declared my appendix were going to burst. 3 hours later I was appendixless ... got a week off school ... but more pain than I had when I was pretending Honesty is definitely the best policy 😁 (* Not that I'm saying anyone has ever been anything but)
  43. 1 point
    I was asked if mine was all PDN, especially the bowl ... just in case anyone else is wondering 7 different .xml files available (2 'marble' ones) Actually 8 files if you count the Mud Swimming text
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    @Maximilian Soft rock shouldn't really be so good ... all samey samey but all different too 🤨 Came across some old vinyl today. A steal @ .50p ... anyone remember Missing Persons
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    I have a thing for smilies that has sometimes upset a few people, but I can't help using them when I have them at hand I assume they are a minority though, and one can't please everyone anyway Thanks for the link! Looks like Lydia's been setting up a most promising project. Likey!
  50. 1 point
    I don't know much about cookies, but I do find this tutorial quite appealing. Looks like a cute outcome to me