Popular Content

Showing content with the highest reputation since 06/13/2011 in Posts

  1. 34 points
    #pdnpi, #pdnpi-iframe { margin: 0; padding: 0; border: none; width: 100%; height: 1200px; overflow: hidden; } The Plugin Index in all its forms is free. If you would like to show your support, you can always buy the authors a coffee by clicking this link... Donate For offline viewing, you can download a PDF version using this button.... PDF version
  2. 26 points
    CopyCat inspired by @TrevorOutlaw ***Clickable*** ***Clickable *** ***Clickable *** Abstracts Factories Jewellery Landscapes Photo Manipulations Realistic(ish) Sharp Edges Text Tutorials: Beginners Utilising Blend Modes & Layers Photo Manipulations Digitally Painted Look Bokeh Effect Creations Jet Turbine Chrome Effect Chain Links Make a Helmet Smartphone Basics Wooden Crate Text Roughcast Metal Trail PlugIn 3D Text SpiderMan Text Porcelain & Neon Text Glossy Metallic Text Textures Textured Wood Quick Bubbles in Water Glossy Folder Icon Another Brick In The Wall Engraved/Embossed Pitted Metal Bevelled Metal Rings Quick Step Wood Wood with Realistic Grain Simple Glossy Rings/ Torus
  3. 22 points
    TechnoRobbo's Third Dimension Turn 2D Images into 3D Images and Terrains (Brightness becomes the Third Dimension) from a suggestion by Pratyush Special Thanks to Red Ochre for his assistance in testing and his great suggestions V 1.7.13+ Fixes Render Queue Backlog V 1.7.12+ uploaded to trap a small height map bug. Version 1.7.11+ adjusted for 144 DPI [hide][/hide] Version v1.7.9.12090 Haze is now independent of Light and Shadow Version 1.7.9+ Token Fix Versio 1.7.8+ replaces Sliders with trackbars (sliders have inherent bug) Depth of field optimized Versio 1.7.5+ includes Ray Traced Shadow Casting, Fog/Haze and Depth of Field - smaller interface for netbooks. also includes repeating textures (tiling) and highlight control. Tiling is Red Ochre's idea and it looks really cool Ray Tracing is a slow process but yields very realistic results v1.6.0.+ New Controls . v1.5.5+ Enhanced setting (Squash/Stretch,How Far & Brigthness, Smoother shading) V1.5.0+ Very Realistic Shading Shading check box is removed (Red's suggestion) Hemisphere Sun control V1.4.6+ 1. Transparency of the texture now incorpotaed with the transparency of the Height Map 2.Lo-Rez Preview now scales with the size of the height map for even faster previews. (As I've stated before the best Height maps are 1600X1200 pixels or larger, if you have an 800X600 Height map resize it for smother images) 3. Sun position was not rendering when mouse was moved beyond border of the control -(fixed) 4. Solid Polygon Threshold increased (fixes potential of holes in image) v1.4.0.+ fixes rotation scale bug adds inverted heightmaps (thank you Pratyush) adds high-speed preview (thank you Red Ochre) v1.3.1+fixes reset default bug v 1.3.0+ Rotation!!!!!!!! v Minor fix to Light and Shadow slider v 1.2.0.+ Enhanced Light and Shadow Control v 1.1.0 adds particle render V 1.0.4+ Allows you to reset defaults and fixes the stop button v1.0.3+ fixed large maps issues v1.0.2+ 3D Render Engine has been accelerated One important issue that I need to bring up - 8 bit indexed images shouldn't be used as the Map file V1.01- Will check and warn you if the Image is indexed . Always save as 32 bit even if it's B&W. Menu: Effects ->Render https://www.dropbox.com/s/f3z9svtyk7b3zul/ThirdDimenMenu.png?raw=1 Rotation demo http://www.youtube.com/watch?v=YSZErub3QY8 High SPeed Preview and inverted Map Demo https://www.youtube.com/watch?v=ic0rEu9035I New Shading system http://www.youtube.com/watch?v=GyTqu6T10dI The Uncanny Valley NASA can u hear me? StarFish Halloween 2112 Cinnamon Desert Tidal Wave Square Circle Hazy and Fuzzy When it comes to height maps, size does matter. VS Source Code for Programmers TRsThirdDimension.zip
  4. 21 points
    Version 1.1 (Requires Paint.NET v4.2.9+) Creative Text Pro takes the fonts on your system and uses them to create professional looking 3D text. The available controls allow you to customize your text to infinite possibilities! If you have ever wondered how to make 3D text in Paint.NET... Or, how to make gold text in Paint.NET... Or, how to make chrome text in Paint.NET... this is the plugin for you! Creative Text Pro includes 6 black-and-white algorithms that can be adjusted and/or colorized, including: Normal, Subtle, Dark, Chrome, Light, and Bright. The lighting direction for highlights/shadows on the letters is completely adjustable to any angle. Creative Text Pro also includes 45 seamless textures that can be applied to the text: Those textures can be rotated and the colors adjusted for near infinite possibilities! For example, texture Rust 2 can be color corrected to green for a nice "moss" texture. Turtle can be color corrected to orange for a nice giraffe effect. The Gold Foil texture can be color corrected to purple for a nice purple foil effect... etc. OK, but you said "infinite", where's the rest? Ha! OK, the rest are up to you! The last option in the variation/texture drop-down box is Clipboard. So, any image you have on your clipboard can be applied to the text, rotated, and color corrected. Infinite! The UI has 4 sections Objects Also, if you want to apply the 3D effect to an existing object instead of text, check the box at the top of the UI: Where did my background go? Text should always be rendered to a separate layer, that way shadows can be added behind it and you can move the text where it needs to go. In that light, text rendered by this plugin is placed on a transparent background. You're welcome. How do I add more fonts? Where is my favorite font, it's not listed? Creative Text Pro uses the fonts that are already installed on your system. However, not all of your fonts may be compatible with this plugin, so only those fonts that will work are shown in the font drop-down box. Generally, fonts need to be True Type (TTF) files that support Normal rendering. (Fonts that only support Italics are not included.) Brought to you by: and Download: This is now part of my plugin pack, you can download it there: Go There! Donate Once installed, you will find it in Effects > Text Formations > Creative Text Pro menu. This plugin is professional grade and a ton of time was taken to make it. Won't you consider donating? If you can't afford to donate (I totally understand), how about just a "like" on this post? Source Code: Included here is a stripped down version, just so you plugin authors can see how it works. Hopefully, this code will inspire you to do something great! Credit: I could never have written this plugin by myself. So, many thanks goes out to the development team: @BoltBait wrote the plugin @welshblue supplied the creative algorithm, the icon, and many seamless textures @toe_head2001 supplied the font filtering code @Ego Eram Reputo supplied valuable feedback, encouragement, and testing Enjoy. 😎
  5. 21 points
    Download installer here: pyrochild.plugins.installer.2017-12-04.exe.zip or download a zip file to install manually: pyrochild.2017-12-04.zip If you enjoy these plugins or find them useful, please . Thanks! ===================================================================================== Before reporting issues, first make sure you're using the latest versions of both Paint.NET and my plugin set. ===================================================================================== Adjustments > Curves+ Like Paint.NET's own Curves adjustment, but better. Effects > Render > Borders N' Shapes Draw rectangles, ellipses, arcs, and pies, all with configurable styles like solid, dashed and dotted. Effects > Render > Gradient Bars Bars. Bars of gradients. Gradient bars. Effects > Photo > Film Make your photo look more like film, with adjustable settings like grain and Hollywood-style zoom factor. Effects > Distort > Jitter Shake up your image. Effects > Object > Outline Object Outline text, add a glow to a lightsaber, or put a border around a picture or drawing. Effects > Distort > Stitch Makes your photo look stitched. Effects > Advanced > ScriptLab Automate repetitive tasks in Paint.NET. Adjustments > Gradient Mapping Make multicolored gradients, or recolor an image. Effects > Artistic > Splatter Make a Jackson Pollock style splatter-paintings. Effects > Blurs > Pixelate+ Like Paint.NET's Pixelate effect, but with better results and adjustable width and height. Also known as Mosaic. Adjustments > Color Match Improve your photography with classical art. Or make it worse. Makes your photo follow another's color scheme. Effects > Random Effect Lacking inspiration? Use this to fire up a random effect with random settings. Effects > Render > Random Shape Fill Draws tons of shapes - from circles to hearts to stars - with various color settings, transparency, etc. Effects > Tools > Smudge Does this need any more explanation than the name? SMUDGE! Effects > Object > Trail Gives an object a trail, like the cursor trails on old laptops. Effects > Blurs > Gradient Blocks Blurs an image into 4-point gradients. Effects > Tools > Twist Twisting tool. Effects > Tools > Liquify Interactive distortion tool, like Photoshop's Liquify or GIMP's IWarp. Effects > Tools > Grid Warp Interactive distortion tool, like Paint Shop Pro's Mesh Warp. Effects > Render > Gradient Grid Renders a bunch of gradients in a grid pattern. If you enjoy these plugins or find them useful, please . Thanks! For developers: I'm on GitHub! https://github.com/bsneeze
  6. 20 points
    Overview This plugin lets you use dynamic brushes with custom shapes. It's good for drawing effects, textures, and redundant objects like grass. It can be used like a spray can or be used to draw symmetrically. Adapted from TechnoRobbo's Dodgeburn plugin, Pyrochild's context menu, and improved by Null54. Interface The plugin is full-screen when run and looks like this: There are four tabs. The default one is on the left and you can click the names of the other tabs to switch to them. Each tab has its own settings. The first tab shows static brush settings (non-dynamic behavior). The second shows dynamic behavior settings. The third shows dynamic options related to color. The last includes options like rotating the brush with the mouse, enabling symmetry, setting the smoothing mode, or setting custom brush locations so you don't have to import all your brushes every time. For a comprehensive overview of how Brush Factory works, see Github. Installing After downloading the zipped .dll file, you will have to extract the file somewhere, then move it to the Effects folder of your Paint.Net installation, which for me is at C:/Program Files/paint.net. Put it in the Effects folder, then restart Paint.Net. You will see it under the Tools submenu of your Effects menu: Adding Brushes If you want to have extra brushes available, consider making a dedicated folder for it, then adding that folder to the custom brush locations in the 'other' tab of brush factory. Some additional brushes (heart, lightning, leaf, etc.) are available here: Extra Brushes.zip Changes in version 2.0 (all changes viewable on Github) - new Added options to jitter hue, saturation, and value - tweak Adjusted the layout of the jitter tab controls Download: https://drive.google.com/open?id=0B6r81tGW7hODS1hvODZRNGpyUWs Source code: https://github.com/JoshuaLamusga/Brush-Factory How-To: https://github.com/JoshuaLamusga/Brush-Factory/wiki/User-Documentation
  7. 20 points
    This plugin allows G'MIC-Qt to be used as a Paint.NET Effect. Compatibility: 4.2.9+ Menu location: Effects > Advanced > G'MIC-Qt Note that some filters may not render correctly in Paint.NET. For example, if the filter produces an image larger than the current canvas size the image will be cropped when it is displayed by Paint.NET. Filters that require top and bottom layers can be used by placing the bottom layer on the clipboard, the currently selected layer will be used as the top layer. Some icons are from or based on those in the Fugue icon set by Yusuke Kamiyamane. To install place Gmic.dll and the gmic folder in the Paint.NET Effects folder. G'MIC-Qt should automatically download the filters when the plugin is first launched. Download: If you have a 64-bit OS the win64 download will provide better performance, if you are unsure of your OS type use the win32 download it will work on both 32-bit and 64-bit systems. The gmic_paintdotnet_qt executable will only work with this Paint.NET plugin, it does not support other applications. Gmic_win32.zip Gmic_win64.zip Source Code: https://github.com/0xC0000054/pdn-gmic https://github.com/0xC0000054/gmic-qt
  8. 20 points
    MODERATORS NOTE: this plugin has been superseded by a newer version: https://forums.getpaint.net/topic/110458-the-plugin-browser-v1211-june-30-2018/ The Plugin Browser by The Dwarf Horde Rob Tauler, John Robbins, David Issel & Scott Stringer aka TechnoRobbo, Red Ochre, BoltBait and Ego Eram Reputo Version 1.0.4.+ The Plugin Browser plugin was designed to make plugins easier to locate and identify, especially when a large collection of plugins is installed. The Plugin Browser plugin does this by allowing the User to search alphabetically by plugin name, keyword(s), author or menu location. Included in these searches are the Plugin Title and Description. Once you find a plugin, you can run it right from inside of the Plugin Browser. Plugin Browser plugin gives the User the ability to Bookmark their favorite plugins and add their comments to bookmarked plugins so they can identify it and make notes about its use. As well as being a search tool, the Plugin Browser is capable of displaying an embedded image which we call the Preview Image. The idea of the Preview Image is to give the User a visual clue to the plugin’s function. In most cases the Preview Image will be an example of the effect or adjustment. The Plugin Browser will also suggest plugins that you don't have but may want to download. Once a month the Plugin Browser connects to the paint.net forum and downloads a copy of the Plugin Index. This file is used to match keyword searches against plugins by parsing the plugin descriptions from the Index. You will receive a prompt before the download goes ahead. Menu: Effects The Plugin Browser Plugin Plugin Browser User Guide Plugin Browser Visual Studio & CodeLab Tutorial for programmers Update History Hidden Content: v 1.0.3.+ Adjusted for Visual Styles v 1.0.2.+ Fixes New Year Bug preventing new Plugin Index data from being downloaded
  9. 20 points
    The RULES Also read the: Pictorium Guidelines before posting in The Pictorium Tutorial Posting Guidelines before publishing a tutorial Tutorial Replying Guidelines before replying to any tutorials You must read these rules, and you must abide by them. They are mandatory. The rules are not 'recommended reading'. They are important for keeping the forum organized, productive, and awesome. We reserve the right to lock posts, delete posts, remove avatars, edit signatures, and ban users for not following these rules, or for any other reason at our discretion. NOTE: All rules except #2 and #22 apply both in the main forum and in private messages. Report violations to a moderator. 0) This rules list is subject to revision and updates. We will try to be as fair as possible about it, however. I'll put the last revision date in the post title for convenience. 1) Before you ask for or about ANYTHING: 1. Read the FAQ (Frequently Asked Questions), https://forums.getpaint.net/topic/399-frequently-asked-questions-faq/ 2. Search for your answer, http://searchpaint.net/. This URL links to a custom search engine and differs from the forum search function. The custom search is wider and returns more results - it is the preferred search tool. 3. Read the Popular Feature Requests posting. If it's already there, don't ask for it. Seriously. Don't. https://forums.getpaint.net/topic/2940-popular-feature-requests/ 4. Read the Help file, All basic Paint.NET question are answered here. https://www.getpaint.net/doc/latest/ 2) Post in the correct section. For instance, the Plugins and Tutorials sections are STRICTLY reserved for PUBLISHING ONLY. Do NOT post questions in there. Your post will be deleted immediately. If you don't know where to post, you should probably be posting in the General forum. 3) DO NOT SHOUT. We can hear you just fine. Using all capitals is often interpreted as rude, so please don't. 4) You must make sense. Tiping lyk thz iz n0t kewl. 5) You only need one exclamation ! or question mark ? It's really obnoxious when people post like this: "How do I do this ??????????????????" or "That's awesome !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" C'mon people. We get the point just as well if you only use 1 or 2. Thanks. 6) Thread titles must be descriptive and specific -- NOT generic. You need to use descriptive thread titles. The following are examples of thread titles that are NOT ALLOWED: "Help" "Please help" "I need help" "Can you help" "HELP PLEASE!!!!!!!!!!" (if you post like this you WILL be banned) "Tutorial request" "Feature request" "Plugin request" "Looking for..." "Looking for a tutorial / feature / plugin" "Can Paint.NET do this" ('this' is complete ambiguous here) "I'm a newbie" "Hello" "I'm new" also, putting "HELP!" in any title is also not allowed, it's really quite obnoxious. We know you want help, that's why you're posting in the first place. etc.This pollutes the forum with generic threads and makes it impossible to navigate. Imagine if everyone posted with thread titles like this and we had pages full of "Help!!", "Please help", "Please I'm a newbie" or even "Hi" or "Pony" ... it would be stupid. Just like you should be doing with e-mail, write your subject line for the recipient, not the sender. Read here for more detailed info: https://blogs.msdn.microsoft.com/oldnewthing/20070118-00/?p=28353/ (btw, Raymond Chen's blog is excellent, and I recommend reading as much of it as you can!). Here's the important part: from now on, threads with generic titles will be locked and/or deleted. Without warning. This rules posting is your warning. Also, do not put something like this in your thread title: RICK READ THIS THREAD!!! That is extremely rude and annoying. 7) You must be using the latest version of Paint.NET, available here. This is a requirement. If you want to stay with an older version then that is your right, but we cannot help you. If you are unable to upgrade, then please post in the troubleshooting section. This is to avoid posts that go like this: If everyone has the latest version, we can skip all the rigamarole. Pre-release versions, such as alphas and betas, do not count as the "latest version" for this rule. 8) Do not ask for older versions of Paint.NET. This is a corollary to #7, but I'm spelling it out separately anyway. We will not provide download links for them -- you are on your own to find them (hint: try a search engine). Along with this, don't ask about Windows 2000 (or XP or Vista) support. Seriously. You may think you have some new question or insight, and that's definitely possible, but this is not something that will be added back in to a future release of Paint.NET. End of discussion. If you want to complain about this, then don't talk about it here -- just write on your blog or talk to your therapist or something instead, please. Also, please note that Microsoft discontinued Windows XP support on April 8, 2014, and discontinued Windows Vista support on April 11, 2017. If you are still using a version of Windows prior to Windows 7, then Paint.NET support is the least of your worries - by running an antiquated operating system, you are opening yourself up to viruses, computer hijacking, being used for a DDoS attack, catastrophic loss of data, and life-altering identity theft. You should upgrade your computer at the earliest possible opportunity. If you absolutely must download previous versions of paint.net, do it here: FileHippo. 9) Be courteous to others. Constructive criticism is generally welcome and encouraged. Starting fights and being rude is not. However, if your tutorial is really lame, don't be offended when we say as much (By the way, the moderators will generally and almost always follow this rule, but are not required to if circumstance warrants it -- which is at their own discretion.) 10) Do not private message other users with Paint.NET questions. That's what the forum is for! If you PM a moderator with a question like, "How do I crop or something?" then your message will probably just be ignored. Remember, this is a public help forum, meaning anyone should be able to see answers posted to questions; if someone else has the same problem as yours, but it was answered in a private message, they won't be able to find the answer. Also, if the person you've messaged doesn't know the answer, it ends up making your quest for knowledge that much longer. Just post on the boards and be patient, someone will answer your post eventually. 10a) Don't ask another user to email you the answer to a question. In addition to the reasons given above, we're not your personal help desk, and we don't have time to be. Please don't get offended; we're busy people with real world jobs (and this is not that job. For any of us). 11) Don't reply to very old threads. Also known as "reviving" or "resusitating" old/dead threads. Also called "necroposting" (eww). If there has been no discussion in a thread for, say, 3 months ... then it is dead. Do not reply to it -- pretend like it is locked. If you reply to it, then the thread will be immediately locked and your post may be deleted. Please just create a new thread if you have something to say about that subject. However, this rule does not apply to The Overflow, Tutorials, Pictorium, or Plugins sections of the forum. 12) Posting inappropriate images or using inappropriate words is a quick way to get yourself banned. For example, the word "gay" is not an insult. Neither is the word "retarded". Photographs of people, whether modified or unedited, should not be of a "seductive" or lecherous nature. "Erotic art" is not permitted. Remember, this is a family-friendly board. Let's keep it that way. If you want to show off that kind of art, then please get an account at Deviant Art. 13) Putting images in your signature is fine, however, annoying, blinking, or especially inappropriate images will be removed (also refer to #14, 15) 14) Avatar size requirements: They must not be wider than 120 pixels, nor taller than 160 pixels. 15) Signature size requirements: The combined size of all images in your signature must not be wider than 500px, nor taller than 150px. There is no specific limit as to the number of lines of text permitted in signatures, as we understand that text can render differently in different browsers, but if you have text in addition to an image of the maximum 150px height, please keep it down to two lines. Ideally, text and images in your signature should be around a 200px combined maximum height. 16) Don't try creating new "official" threads for things. For example, "post all plugin requests here!" If the moderators want to reorganize or officiate things, then we will -- that's our job, not yours. 17) Show off your work in the Pictorium. Don't create a new thread in other forums just to show off your artwork (this includes avatars and signatures). The place to show off is called The Pictorium... https://forums.getpaint.net/forum/16-the-pictorium/ . You may create one thread for your personal gallery there. 18) Do not include the [quote], [hide], or [spoiler] tags in your signature. Do not use the Quote button, Code button, or Spoiler button in your signature. As you can imagine, the mods read TONS of posts. Including any of these features in your signature just slows us way down. 19) Don't ask to be a moderator. 20) Don't feed the trolls. If you notice someone is trolling the forum, don't respond to them. A mod will deal with them soon enough. This includes SPAM posts--don't respond to them. If you see a spam thread just ignore it or click the "Report" link on that thread and a mod will deal with it. 21) Don't create useless polls. Also, don't create polls in any forum except the Overflow forum--and even then we may delete them if they are useless. 22) All forum activity must be in ENGLISH. Except in the Localization section. This includes posts as well as signatures. However, you can use whatever language you want when sending private messages to other forum members. 23) ADVERTISING and SOLICITING are strictly prohibited. This is NOT a place to find artists or developers, either for hire or for volunteer/free. This is NOT the place to advertise your product, company, or community. If you want, you may include a few links in your signature as long as they are small and unobtrusive. See Ash's signature for an example of what is tasteful and acceptable: https://www.getpaint.net/misc/ash_sig.png 24) Do not swear. This includes "ASCII Swearing" where letters are replaced by symbols/numbers in an attempt to get around the autocensor. 25) Do not 'bump' your own thread unless it has received 0 replies and it has been 24 hours since you posted it. You may not bump a thread more than once. ('Bumping' refers to posting simply to get your post moved to the top of the list--"Is anyone listening?", "I really need some help here!", "Can't anyone help me?", "Help!", "bump", "up", etc.) When bumping your thread, it may be wise to edit the original post to give more details as the usual reason no one responds to a post is because it is too confusing. 25a) Do not "sneaky-bump." Sneaky-bumping is deleting your post and reposting the same message. This is harder for the moderators to notice (hence "sneaky"). Breaking rules out of ignorance is forgivable -- not even the moderators have all the rules memorized! But sneak-bumping is actively attempting to circumvent the rules. It's morally equivalent to spitting in the moderators' faces, and we don't like that. 26) Never 'bump' someone else's thread. 27) Do not "bite" newcomers / newbies. See here for more info: https://en.wikipedia.org/wiki/WP:BITE This also applies to established members. If you want to be rude, do it on another message board. We have no use for it here. "Constructive Criticism" is fine when a user posts in a thread made for that purpose ("rate" threads and the Pictorium), but be helpful. Being rude just to be rude will earn you a warning. 28) No "warez" discussion. Encouraging or aiding in illegal download of software, music, videos, etc. is against forum rules. Hundreds of people work for thousands of hours to program that software, and they deserve to be paid. That's why even discussing warez is against forum rules. You may not encourage others to do it, or tell them how to do so, either by private message or open forum post. Your post will be edited or locked, and you may be banned. If you are running a pirated copy of Windows or whatever, then just keep that fact to yourself. 29) Don't post huge images. Not everyone has an internet connection as fast as yours or a monitor as large, so don't make their pages take 10 minutes to load and don't make them scroll sideways. Keep images no larger than 800 pixels tall or wide. You're welcome to post clickable thumbnails and links to a larger version. 30) Don't post phone numbers. This is to save you from getting robocalls. *) Spam. Any spam posts will be deleted as soon as they are discovered by a moderator. The user will be banned, as will their e-mail and IP address. Depending on the e-mail and IP, their subnet and e-mail domain may also be banned. If you are banned by accident, then please contact a moderator for assistance. (Change Log: September 2nd, 2008 - Rule 28, "no warez talk," re-added. Don't know where it went in the first place... September 3rd, 2008 - Rule 18, spoiler tag now prohibited in signatures, also. June 1st, 2009 - Rule 18, 'hide' tag now prohibited in signatures. August 1st, 2009 - Minor revisions. August 11th, 2009 - Consider all rules for PMs, also. March 15, 2010 - Rule 25a, "no sneaky-bumping" added by pyrochild. April 7, 2010 - Links updated for new forum December 31, 2010 - Minor revisions. December 21, 2013 - Fleshed out rule 10, added 10a, moved post title portion of rule 10 to be part of rule 6. -d.a ) July 8, 2014 - Updated Rule 8 for Paint.NET 4 Dec 6, 2015 - Added to description regarding searching - EER
  10. 19 points
    Hello and Welcome I've been playing around with Paint.Net since early 2013. Some of my work is made from fantastic tutorials written by great artists. I may have a few photo manipulations but I credit the majority of my work to the friendly people who make up this forum. A special thanks to Rick for writing this awesome program. Please enjoy and you're welcome to give me your opinion (good or bad). TUTORIALS MESSIN' AROUND BUILDINGS I've been urged to post this video! I was looking for something to do and found Paint.Net. This video was my very first project, before I knew about plugins and before I knew there was a forum that could guide me. I took hundreds of pictures and included the model cars that I built years ago. First I made a gif and got bored with it so I made it into a movie and put in sound effects using Windows Movie Maker.
  11. 19 points
    Tone Gradient Angle (new July '17) Name: TGAngle (Tone Gradient Angle)* Description: Shows the relative angle of the tone gradient giving various emboss effects. Menu: Stylize Original release date: 10th July 2017 Author: Red ochre (John Robbins) .dll name: TGAngle Compatibility: Tested on Pdn3.5.11 and latest Pdn4 version. TGAngle.zip Firstly let me thank MJW! - I used the super-sampling techniques he showed me when writing 'Aardvark'. There are already similar effects available but the AAsmoothing and colouring blend choices should make this useful too. Run this on a layer with an image that has some variation in tone. The built-in 'Clouds' is good to test on. So are photographs but you will get better results if you resize the image to a reasonable size - say less than 1000 pixels (max side). Do try the metallic colouring options too!(These were designed to work with the colouring slider at halfway but do experiment). Hopefully you should see some screen shots below (image hosts permitting) that should give you some ideas. Please show me what you can create with it! *(Tone Gradient Magnitude gives good outline effects too - but I haven't finished writing that yet).
  12. 19 points
    TechnoRobbo's Monolithic (3D Text Generator) Version 1.0.6 Special thanks to the Dwarf Horde for their advice and support Version 1.0.6 Bug fixes Version 1.0.5 Bug fixes and optimizations Version 1.0.4+ Removes the need to press the Enter Key to affect a change in the number boxes Version 1.0.3+ adds some code to avoid a potential crash version 1.0.2+ improves anti-aliasing Menu: Effects -> Text Formations Instructional Video TRsMonolithic.zip
  13. 19 points
    Hallelujah! I still have to learn a lot more from this amazing Plugin, but thus far, have managed to make these and I hope they will be useful for Halloween. XAML's for Halloween.7z Christmas Shape Pack.zip Christmas cat xaml's.zip Easter XAML's.zip Pixel Art XAML's.zip
  14. 19 points
    Here is what I consider my "Essential", award winning , plugin pack. It includes 39 plugins in 29 files, 1 palette file, and 45 shapes. This allows you to pick and choose to install only the effects you want. Then, later you can run the installer and uncheck an item to uninstall it. When you see in this post, you can click it for more information (including source code in some cases). To install, download this file to your Desktop, unzip it, and run the install program. click for more info! Note: If you are running Paint.NET v4.1 (or higher) or the Store Version of Paint.NET, go here: https://forums.getpaint.net/topic/113220-boltbaits-plugin-pack Download Donate I'm going through a really tough financial time right now, so anything you can spare would be much appreciated. Which of my plugin packs is right for you? You need to look at the paint.net version number in the title bar. Classic: Download: 3.5.11 http://forums.getpaint.net/index.php?/topic/8318-b 4.0.x You're in the right place. The download link is above, surrounded by blue arrows. 4.1+ https://forums.getpaint.net/topic/113220-boltbaits-plugin-pack Windows Store version of paint.net: https://forums.getpaint.net/topic/113220-boltbaits-plugin-pack New for this pack: This plugin pack now includes an installer. Download the zip file to your desktop, unzip it, and run the installer. Also, all plugins now include a help file. Once you run an effect, click the [?] button in the upper right corner of the effect's UI (near the red X button). Note: All plugins in this pack have been tested with Paint.NET v4.0.6 release AND the most current release. Once you install this plugin pack, here's what you get: Adjustments menu Color Balance Easily adjust the tint of an image. Useful for color correcting photographs taken indoors without flash. The difference between this and the built-in Hue/Saturation adjustment is that this one will affect black and white areas. Hue/Saturation+ Conditional Hue / Saturation effect. Temperature/Tint Temperature / Tint effect. Transparency Adjust the transparency of a selection just like you can adjust it for an entire layer. Effects menu Flip Horizontal - flips the selection on the vertical axis. Similar to the layer flip of the same name. Flip Vertical - flips the selection on the horizontal axis. Similar to the layer flip of the same name. Effects > Artistic menu Dream This makes your picture look like it was seen in a dream. + Oil Painting+ Makes your photographs look painted. Pastel This makes your picture look like it was drawn with pastel chalk or water color paint. Effects > Blurs menu Gaussian Blur Plus - With it, you can blur only the Red, Blue, Green, or Alpha channel of the image. It also allows you to blend the original picture with the blurred image. (Try blurring all channels of the image with a radius of 10 and a Darken blend mode. Cool stuff.) Effects > Fill From Clipboard Fills the current selection with the graphic on the clipboard. From File Fills the current selection with a graphic file. Effects > Object menu An "object" is a group of pixels on a layer that is completely surrounded by transparent pixels (or the edge(s) of the canvas). These are useful when doing "cutouts" or with text on a new layer. Bevel Object This effect allows you to make objects 3D. Works great with text! Feather This effect softens the edges of objects. Inner Shadow Renders a shadow on objects so they look like they have been cut out. Object Shadow Renders a shadow behind objects. OldFeather "True Feather" is back! So many people have asked for this that I'm bringing it back for this pack. Enjoy! Outline - This effect puts an outline of the selected color around your object. Paste Alpha - This effect takes the graphic on the clipboard and converts the colors to shades of gray and then uses that for the alpha values of the current layer. Useful for using masks. *UPDATED* Switch Alpha to Gray - This effect converts the image to shades of gray based on the alpha value of each pixel. Useful for making masks. Switch Gray to Alpha - This effect deletes white from and image and converts all other pixels to black. Useful for isolating line art. Effects > Photo menu Combined Adjustments Many adjustments for photographs all on one screen *UPDATED* Level Horizon Rotate an image by drawing a line across the horizon. Meme Maker Create your own Memes. Remove Dust Removes little white dust particles by clone stamping them out. I find this very helpful when scanning photographs. Sharpen Landscape Makes your landscape photographs look like they belong in a magazine! Seam Carving - Horizontal Reduce the height of an image without scaling (squishing) the image. Seam Carving - Vertical Reduce the width of an image without scaling (squishing) the image. Vignette+ Extends the capabilities of the built-in Vignette effect with colors and the ability to render a vignette to a blank canvas. Effects > Render menu Polygon / Stars This effect allows you to render triangles, pentagons, hexagons, etc. It also allows you to render stars. It is useful in making standard shapes and the pointed edges of stickers. Flames This effect allows you to render flames. It is based on Tom Jackson's excellent fire tutorial. Gradients Render colorful HSV (rainbow) gradients. Grid / Checkerboard Create checker board or grid patterns. Effects > Selection menu Effects in this menu perform their effect by following the selection outline (marching ants). While they will work with a square selection (or no selection by using the edges of the canvas as their path), they are more interesting when the selection is curved , selected by hand , or by magic wand . Bevel Selection This effect allows you to make selections 3D. Works great with text! Blur Selection Edge - This effect feathers the edges of a selection using the surrounding colors instead of transparency. Useful when the selection is not surrounded by transparent pixels. Feather Selection This effect softens the edges of your selection. It works just like the feather in other graphic$ program$. Inner Shadow Selection Renders a shadow on the inside of a selection so it looks like it has been cut out. Outline Selection This effect allows you to outline a selection. Effects > Stylize menu Floyd-Steinberg Dithering This effect will reduce the colors of your image using the Floyd-Steinberg dithering technique. Window > Colors > More > Open Palettes Folder I have also included my Rainbow Palette. This is very popular on the forums. In the Color docker window, click the :ColorPalettes: button and choose Rainbow from the list. Custom Shapes This plugin pack also includes 45 custom shapes. This pack supersedes my plugins available elsewhere. I will be updating the other locations eventually, but if you want the latest versions, download my plugins from this post. Enjoy. Post on this thread and tell me what your favorite plugin is.
  15. 18 points
    Hello all, I've been using PDN for ages now!. Here is my gallery. The order is roughly newest nearest the top. All done with PDN. I don't use stock images, do sometimes use my own photos, sometimes draw on paper and scan images in and I do use my own plugins! (link in sig). A big thank you to Rick for creating the program, and all the plugin writers, admins and artists that share their knowledge on the forum. Clickable thumbnails (hopefully). Older ones below here------------------------------------------------------------ Thank you for visiting, drop by again. Feel free to comment, question and criticise ...(please don't drag me off to the witch-ducking stool - it's only meant as fun!).
  16. 18 points
    This tutorial is available as a PDF. Click here to view or download it Hello everyone! Some people on my gallery thread wanted to know how I make the semi-pixel art style trees I have in my scenes, so I thought it'd be a fun and useful thing to make a tutorial out of, so without further or do, here's how to make some neat looking trees. You will need the following plugins to do this: Red Ochre's Dryad (required) Outline-Object by Pyrochild (required) Jitter by Pyrochild (optional) Setup/making the tree First off, start by creating a new canvas that is 800 x 600 in size, or however large you'd like, then press CTRL+A to select all and hit delete to remove the white background. Next up, let's make the actual tree! Here are the settings I've used in Red Ochre's Dryad: You should have something looking like this, some of the branches can droop pretty low to the ground, you can use the eraser to remove those branches if you'd like a more normal looking tree, or leave it if you want. Create a new layer underneath the tree layer and just set the background to white, then merge the two layers together. Next, go to Adjustments -> Brightness/Contrast or press CTRL+SHIFT+T and turn the contrast to 100. This will get rid of any alpha or AA colors. Shading your tree Now, it's time to shade the tree! You can do this a variety of ways, but here is how I do it, simply by using the magic wand tool. I set it's flood mode to global, and select all the white, then move the selection further and further to the bottom left of the tree, and fill in the trunks/branches with a paint bucket that is set to global fill, and gradually make it get darker as it gets lower. It's simple, but works. Here's a GIF showing how I do it: http://i.imgur.com/AWAqMHR.gif You should have something looking like this afterwards! This already could pass as a nice bare/winter tree. It even almost looks like it has branch "shadows" because of how we shaded it. It kind of looks like it belongs in a black and white noir film though. Let's add some color and detail. A simple Sepia tone (CTRL+SHIFT+E) will give it a nice brown color. I also recommend brightening it up a little bit with Brightness/Contrast (10-30+ brightness value) before rendering the sepia tone, just to make sure it isn't too dark, and also feel free to play with hue/saturation to tweak the coloring. Here's what it looks like now: Much better now! But the darkest tones look like they kind of clash with the bright tones, don't they? Let's fix that. Smoothing/feathering edges 1. Set your primary fill color to be 0% alpha, and then use the magic wand tool set to global select and select the darkest tone/color on the tree, then press Backspace on your keyboard to fill it in. 2. Now, switch your primary color to the now remaining darkest color/shade on your tree, like so: Next, go to Effects -> Object -> Outline-Object by Pyrochild. These are the settings I used, make sure to have Softness set to zero, this is to make sure there is no alpha pixels. You can repeat this step as many times as you'd like, with each new outlined shade being slightly darker than the last, or just fill in the remaining transparency with a slightly darker shade than the outline. Here is what it looks like now. Much smoother, eh? It helped fix some of the weirder looking parts of the tree. There are still some kind of errors near the middle/higher up, which you may want to correct by hand with the recolor tool or pencil tool, but I don't think it will really be noticeable when we are finished. Creating Leaves This is the fun part! While we have a very lovely bare/fall/winter tree, to really make it pop we should add some nice leaves to it. Paint.NET unfortunately does not have a spray tool, and I know deep down inside it will never have one. I usually do this process by hand in Microsoft Paint with the spray tool and use 1-3 shades, I just keep spraying around the branches for awhile, but for this tutorial we will use Paint.NET's Frosted Glass distortion effect. 1. Start by making a new layer on top of your tree layer, and just take the brush tool with hardness set to 0%, antialiasing disabled. Make some gray blobs over the branches, like so: 2. Use outline object with a 000 value black and make a thick outline around your shapeless leave blobs. Make it set to angled downward for realistic shadows. 3. Finally, fill in the background of your tree leaves layer with white. This is so we can separate the leaves from the background later on. 4. Now let's blur it! Go to Effects > Blurs > Gaussian Blur. It should look something like this: 5. Deselect the white area around it and render some colorless Noise over it. 6. Set the layer mode to Multiply temporarily. This is just so we can see how it looks over the tree. Scale the blob's size about 2/3 of what it was, and deselect it. 7. We're almost done now. Fill in the transparent area around the blob on it's layer with white, and then it's time to render the frosted glass over it. Go to Effects > Blurs > Frosted Glass and scatter that blob around! Here are the settings I used: 8. Duplicate your scattered layer and move it a bit to the right of canvas, maybe rotate it a bit, feel free to experiment. This step is just to make sure the tree gets extra leaf coverage. 9. Merge your top leaf layer with your bottom one and then go to Adjustments -> Posterize to cut down on the color count. Here are the settings I used: It's getting there! Time to clean up all the spare/floating pixels. Cleanup/coloring 1. Set your magic wand tool's flood mode to Global, and tolerance to 0%. Left click on the white space on your leaf layer, it might be a bit slow depending on the size of your tree/leaf amount, give it a minute to select the white, then hit delete to remove the whitespace. 2. Next, set your magic wand tool's mode back to Contiguous and click on the center most color/mass of leaves and slowly turn up the tolerance until it selects all of the non-transparent pixels that are connected together. Make sure it does not select the alpha/transparent space. Here is a GIF showing how I do it: GIF: http://i.imgur.com/NbAUylS.gif 3. Finally, press the copy button/CTRL + C to copy the leaf blob, and then press CTRL+A to select all and hit delete to delete the blob mass. Press CTRL + V/paste it back into the canvas and... Voila! It's cleaned! There are no more floating pixels. The best part about this method is, each and every single leaf is connected, and not all a blur of floating pixels, which is nice. 4. It's time to color in the leaves. Brighten them up a bit with brightness/contrast however you like, and then render an Adjustments -> Sepia over them. Then go to Adjustments -> Hue/Saturation and make them whatever color you'd like. Here's the settings I've used, feel free to play around with this step: Looks much more lively now, doesn't it? Extra cleanup on the branches 1. While you don't have to follow this step, this is something I like to do just for extra effect. Set your leaves layer back to "Normal" blend mode and select your tree layer. Get your magic wand tool out and set the flood mode to global and the tolerance to 0%, then set the selection mode to Subtract. Then hit CTRL+A to select all, and click on the white space in your tree layer, you should now have only your tree layer selected. 2. Now then, go back to your tree leaf layer, and select the transparent space on that layer too, you should now only have the branches selected over the mass of leaves. 3. Click back onto your tree layer, and hit CTRL+C to copy the branches. Create a new layer on top of the leaves and paste it on that layer. Set it to multiply, with a lowish opacity, around 50-150. Now it's more like they're shaded by the leaves, instead of the leaves just being overlayed on top of them. It's a small effect, but it makes a difference. 4. For another extra effect, let's add some shadows to the leafs. Again, small effect, but noticeable. Select all on your leaf layer and then click on the transparent space to select only the leaves, then move it downwards a little bit, like so: 5. Do the same thing like with the branches, and go back down to the tree layer and click on the white space so you only have the tree selected. 6. Finally, create a new layer over the tree and call it "Tree Shadows", then set your primary color to black and hit backspace to fill it in, and set it to multiply or overlay with a lowish alpha. You now have leaf shadows. I set my shadows to a kind of orangish sepia color (AF7D5B) for extra effect, and the layer to 145 on Multiply, as you can see there are some subtle shadows there now. Final (optional) Extra Effects Quick leaf shading This is one of the last/final effects I like to do, where I simply duplicate the leaves layer, render black and white, brighten it up with brightness/contrast, and then set it to overlay. It just adds a tiny bit more depth to the whole thing. Here's a GIF showing it: http://i.imgur.com/D7zawiS.gif Rendering a jitter on the branch shades Sometimes I feel like the tree itself is too perfect with the lighting, so I select a few tones of the tree trunk and render "Jitter" by Pyro Child, it helps break it up nicely. I then fill in the white pixels with second darkest shade, using the paint bucket. The final product! Here it is! A great big red cherry blossom! I hope this tutorial was helpful and wasn't too difficult to follow and you guys can use it to your advantage. You can use this method in many other ways too, like you can make desert shrubs or bushes for example, and other various foliage. Thank you for looking! Here's an example of a scene I've done that uses trees made with this method:
  17. 18 points
    This tutorial is available as a PDF. Click here to view or download it @LionsDragon requested a tutorial on this after I posted an image in my gallery. @TrevorOutlaw made a comment that it needed more scattered 'air bubbles' and I agreed. So went my pursuit to see if I could accomplish it and make it better. We will be making this: Plugins needed: Dpy's AA's Assistant Built-in Noise Josh's Fuzzy Edge Detector Red's Tone Angle Gradient Pyrochild's Curves+ KrisVDM's Drop Shadow BoltBait's Inner Shadow Selection I'm using a shape that you can find in my shapepack, though any shape should work. I've tested it on a few. The shape is 'StainedGlass-Flower2'. Here is the zip file. Shape-Curves.zip Shape file (.xaml) goes into your shapes folder (ProgramFiles--->paint.net--->shapes). The (.xml) goes into your Curves+ folder (Documents--->paint.net user files--->Effect Presets--->Curves+) I'm using a canvas of 600 x 800. Draw your shape, outline only, in black at 4px. Add a new layer and color your shape pieces. Use magic wand at about 60% to select the pieces, go to new layer and fill with paint bucket any color of your choosing. Continue until all pieces are colored. ***USE SOLID COLORS ONLY! GRADIENTS WILL NOT WORK!*** Do (2) AA's Assistant (Effects--->Object). Untick outline layer. Duplicate your 'color pieces' layer. On the top layer Add Noise (Effects--->Noise--->Add Noise) It may look like you haven't done anything to the image, but you have. This is the basis for the 'air bubbles'. Still on the top layer, use Fuzzy Edge Detect at the settings below. (Effects--->Stylize) Still on the top layer, use Tone Gradient Angle at these settings. (Effects--->Stylize) Set top layer to multiply, opacity about 160. Then use Curves+ at these settings. (Adjustments--->Curves+) Merge top layer down onto layer 2, leaving outline layer untouched. On 'color piece' layer do Drop Shadow at these settings. (Effects--->Object) Duplicate the layer, set top layer to color burn, opacity about 75. Create a new layer on top. On outline layer, select with magic wand all your 'pieces' (magic wand-shift), then select your new layer and use Inner Shadow Selection at these settings. (Effects--->Selection) Deselect. At this point you may want to add layers for highlights and shading. Set the (2) layers between 'inner shadow selection' layer and your colored image. Add highlights and shading as desired. After applying, clean up the layers using the outline layer and magic wand. This great tip comes from @hippiechos and her great tutorial found here. If you want to add a little extra 'ompf' to your 'lead', move the outline to the top and make visible (check it). Use BoltBait's Bevel Object at approx. these settings. (Effects--->Object) Most of these plugin settings are very flexible. The only one that isn't is the Noise. If you add too much, you will just have a mess! Here are (2) quick examples of mandalas I made in an on-line generator. I colored them myself and applied most of the above steps, except the drop shadow for the 'lead', as they didn't have spaces between the pieces. It was thin black lines. Not bad, I think! I hope you enjoyed this tutorial. I'd love to see what interesting 'stained glass' you can make! EDIT: Enlarged last two images
  18. 18 points
    TechnoRobbo's Dodge and Burn (Adjustment Brush) DPI at V 1.4.0+ A Photo Retouching Tool This is a Plugin that was requested by Pratyush This simulates the classic photographic printing effect and adds a color aspect. It has plenty of "undo's" but a simple interface. Use Left Click to Apply and Right Click to Move around. Brush Designs , Blur and Sharpen suggestion by Eli. Full Screen and others suggested by Red Ochre Deasuration suggested by racerx Color Blend , Luminosity, Saturation and Contrast suggested by Pratyush Version 1.4.0+ includes changes by AnthonyScoffler Fix: removed pre-multiplying of alpha channel in output image Easier to read color button CTRL+Z for undo Hold Ctrl + Mouse Wheel to change the brush size Take a bow Anthony! Hidden Content: Version 1.3.28++ Bug Fix Custom Brush Version 1.3.23 - Turning off Shade Lock takes on new settings Version 1.3.22 - Each Shader retains it's individual Exposure & Intensity Settings Version 1.3.20 - ShadeLock is now persistent Version 1.3.18+ tested to 192 DPI 1920 x 1080 Version 1.3.17+ Fixes Luminosity and Add Mouse Wheel Control Version 1.3.15+ ColorBlend and Luminosity Modes suggested by Pratyush Version 1.3.14+ New Brush Designs by Eli, Enhanced Zoom (Zoom Out) Version 1.3.13+ adds a Contrast brush, fixes Red & Blue Checkbox switch Version 1.3.12+ Streamlines the Panning Version 1.3.11+ LockShade bug fix Version 1.3.10+ applies Color Checkbox to All Modes Version 1.3.9+ Hue Rotation + Preview v 1.3.8+ adds Saturation (and an Alpha Channel bug fix) v 1.3.7+ adds Desaturation Version 1.3.5+ Stippling, ClipBoard for Bachground Reference,Double-Click on Title to see menu. Version 1.3.4+ Opens to full screen Version 1.3.3+ Fixes a clamping issue at Left Border Version 1.3.2+ adds Blur and Sharpen Version 1.2.1 Zoom feature and Shade Lock Version 1.1.2+ fixes Hard Brush Version 1.1.1+ Different Brush patterns - Load a custom brush Menu: Effects->Photo TRsDodgeBurn.zip
  19. 18 points
    @Woodsy rediscovered this excellent tutorial while archiving tuts to PDF. I was so taken with the effect I wrote a plugin to make it easier to create a very similar effect. I know this is similar to Ed Harvey's Weave, but that seems to be non-functional in PDN 4.0+ The UI: Download the DLL >> WovenPhoto94.zip After installing, you'll find it in the Effects >Texture Demos: Run it twice with different sizes for some interesting overlays... Download it here for the time being. I'll put it in my Plugin Pack soonish.
  20. 18 points
    This update improves performance and fixes a lot of small issues. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. This is a minor update in the sense that it’s mostly a basket full of fixes and improvements. To me it feels like a larger release though While it doesn’t have any new features, it’s fixing and cleaning out a whole bunch of longstanding things that I’ve wanted to tackle for awhile. I’ve been chipping away at things pretty steadily since the release of 4.0.16, so this really is about 3 full months worth of fixes and improvements! At Microsoft we would’ve called this an “MQ” (Milestone Quality) release. For instance, the animation timer in version 4.0.16 runs at 120Hz. Always. The Win32 APIs for correctly detecting the monitor’s refresh rate are such a maze. They are archaic, bizarre, and the documentation is barely satisfactory. For this release I finally took the time to figure it all out and get the timer to run at the monitor’s actual refresh rate (it also works if you move the window across monitors with different refresh rates). I’m thinking of writing a blog post about it, in fact, because I don’t think anyone else should have to deal with that ever again. It sounds like it should be so simple, but there are always peculiarities and ambiguities that can trip things up. Not too surprisingly, this improves performance if you’re opening a lot of images: the image strip up at the top of the window uses several animations and it really gets bogged down, but now it’s actually much faster. This should also help battery life for laptop users (it won’t change things much for my new overclocked i9-7900X ). Also, there are a handful of bugs in Windows and Direct2D that this release is working around. The “Creators Update” for Windows 10 includes the .NET Framework 4.7 and they totally broke the way mouse cursors work for WinForms in high-DPI situations. The result was that 4.0.16 has some really ugly mouse cursors if you’re running at anything other than 100% scaling (aka 96 DPI). So I spent a bunch of time to work around that and write completely custom cursor loading code, which also came with the bonus of providing me with new control over how this whole system works within Paint.NET. The Win32 cursor system is an old, archaic, weird system, one that’s made worse by the various wrappers which are built on top of it (e.g. WinForms or WPF). Now I’ve got the ability to provide high resolution and high color cursors. I can do pretty much anything with them now, and would like to upgrade the Win95-era cursors in a future release. Also, I’ve implemented a “portable mode” that I’ll be describing in a follow-up post. It redirects the app’s settings into a local JSON file instead of having them in the registry. I know there are at least a handful of people who’ve been hoping for something like this for a long time – now your USB key can carry your personal settings with you from computer to computer. Next up for Paint.NET: Windows Store! Once that’s done, I’m planning to upgrade the brushes system. It desperately needs more built-in brush shapes, as well as the ability to install custom ones. Anyway, without further ado, here’s the change list! Added: "Fluid mouse input" option in Settings -> UI -> Troubleshooting. If you see major glitches while drawing, try disabling this. Improved: Default brush size, font size, and corner radius size now scales with major DPI scaling levels (brush size of 2 at 100% scaling, brush size of 4 at 200% scaling, etc.) Improved: Default image size now scales with major DPI scaling levels (800x600 at 100%, 1600x1200 at 200%, etc.) Improved performance and drawing latency by removing explicit calls to System.GC.Collect() except when low memory conditions are encountered Improved performance by greatly reducing object allocation amplification by reducing the concurrency level when using ConcurrentDictionary, and by removing WeakReference allocations in favor of direct GCHandle usage Improved: Performance and battery usage by ensuring animations always run at the monitor's actual refresh rate Improved (reduced) CPU usage when moving the mouse around the canvas Removed: "Hold Ctrl to hide handle" from the Text tool because it was not useful and caused lots of confusion Fixed: Various high-DPI fixes, including horrible looking mouse cursors caused by a bug in the latest .NET WinForms update Fixed: Gradient tool no longer applies dithering "outside" of the gradient (in areas that should have a solid color) Fixed: Very slow performance opening the Effects menu when lots of plugins are installed after installing the Windows 10 Creators Update Fixed: When cropping and then performing an undo, the scroll position was totally wrong Fixed a rendering glitch in the Save Configuration dialog (it would "wiggle") Fixed: At certain brush sizes, the brush indicator on the canvas had a visual glitch in it due to a bug in Direct2D Fixed: Text tool buttons for Bold, Italics, Underline were not localized for a few languages Fixed a rare crash in the taskbar thumbnails Fixed: Drawing with an aliased brush and opaque color (alpha=255) sometimes resulted in non-opaque pixels due to a bug in Direct2D's ID2D1RenderTarget::FillOpacityMask Fixed: "Olden" effect should no longer cause crashes (it still has some rendering artifacts due to its multithreading problems, however) New: Portable mode can be enabled via a setting in the .exe.config, which will redirect app settings into a local JSON file (see blogpost for details: https://blog.getpaint.net/2017/07/21/portable-mode-in-paint-net-4-0-17/ ) Enjoy!
  21. 17 points
    Welcome to my Gallery. It's hard to believe that I've been playing with PDN for 12 years now. Where does the time go? I have learned so much from many of the very talented people on here like Helen, Barbieq, Oma, Welshy, Goonfella, AFG, Yellowman who have been such an inspiration. (Most of my images in this Gallery are Thumbs - please click on them to take you to a larger image ) Rainbow Twist The Mystery Apple Delight Lady in Red Merry Christmas 2019 Christmas is Coming Happy Thanksgiving 2019 Tutti Fruitti Faberge MJW Collaboration with Woodsy Recent Glass Recent Work TR's Third Dimention/Frames/Filler Plugins/Intensity Warp GLASS PORTRAITS ANIMALS FESTIVE MISCELLANEOUS JEWELRY
  22. 17 points
    This tutorial is available as a PDF. Click here to view or download it Make A Gold Encased Bottle As requested, here is a tutorial on making gold over a bottle. For my Bling Perfume Bottle I used the Circle Text Plugin to make the letters and shapes, as seen at the beginning of Barbieq's Jewel Tutorial here. For this tutorial I've kept it a little simpler by using another method. Here is the end result. Plugins used: Metalize, AA's Assistant Align Object Alpha Mask Gradient Mapping Hexagonal Grid WhichSymbolPlus Bevel Selection Sarkut's Gold Gradient XML is at the bottom of the tutorial. After you have downloaded the XML at the bottom of the tutorial Copy/paste the XML into this folder: "C:\Users\<"Username">\Documents\Paint.NET User Files\Effect Presets\Gradient Mapping" Begin with an Image size of 3500 x 3500. A larger canvas gives a nicer result, but do remember to save often during the process. On the background layer make a B&W Gradient. New Layer. With the Rectangle Select Tool draw a rectangle on the canvas and fill it with a Linear Blue (0094FF) & White gradient. Align lower center, but move it up a little to leave a space below. (Optional - you can use Frosted Glass if you like). Duplicate this layer and save one for later, for the bottle top - uncheck it for now. Make a New Layer above the Bottle layer. Use the Rectangle Select Tool to draw another rectangle so that it extends slightly over the edges. With yellow color FFD800, fill it with a Hexagonal Grid - with center boxes checked - Size horizontal = 100 and use the brush size at about #15. This will be called the 'Mask Layer'. This will be the method used to 'mask' and make the Gold, which will be repeated throughout the tutorial at certain intervals. 1. Gaussian Blur the Yellow Hex lines at strength #1. 2. Copy the Mask layer into the clipboard. On your keyboard, press: Ctrl + A Ctrl + C Ctrl + D This will select All of the layer, Copy the selection into the Windows clipboard, and Deselect. Make the Mask layer not visible. (Once you've finished the 10 steps, below, you can erase the mask layer). Position a new layer below the Mask layer, and use the rectangle select to make a rectangle slightly larger than the bottle & fill it with a vertical linear gradient of Hex C0C0C0 to Hex A0A0A0. Name the layer 'Bottle Mesh'. Remember to save your work periodically as this large canvas can slow things down. 3. Apply Alpha Mask with all checkboxes filled. Don't panic if your see nothing at first, as the lines will be rather faint. 4. DuplicateLayer: and merge this layer 2 - 3 times to get a good outline. (Remember - keep saving your work) 5. With the Shift key down, Magic Wand the alpha outside the Hex's, and invert selection. (Check your tolerance bar for the correct strength in order to select the boxes correctly.) Make a new layer above the Hex's and apply Bevel Selection with "Keep original image" UN-checked. 6. Deselect and Gaussian blur @ 4 radius. 7. Merge Layer Down Beveled layer to the Hex layer . Duplicate the resulting layer twice. 8. Apply Color - Metalize - Type3 to the top Layer, Type2 to the middle & Type1 to the lower layer. 9. Set the middle and top layers to Negation blend mode. 10. Gaussian Blur all three Hexagon layers @ Gaussian Blur x 2 radius. Merge Layer Down to the middle Hex layer & then down to the bottom Hex layer Apply AA's Assistant at default settings. Use Gradient Mapping to colorize. Or, if you want to leave it silver/Chrome ....... stop here. Be sure to have the Preserve Alpha box checked. You can also use the Brightness / Contrast to give more shine. Align your work. New Layer. Use Shape to Draw a 'Rounded Rectangle Outline', in yellow, with brush size #20 to 'encase' the bottle. Then repeat Steps 1 - 10 to get a gold outline around the bottle! It may be easier to see if you make the previous Gold Layer invisible (uncheck the layer) as you work with the outside. You can then merge the Gold Outline layer with the Gold Mesh. Align your work. Use Brightness / Contrast to lighten the Gold. Note: You can stop here or continue to make an Emblem for the center. New Layer - I made the triangle with @EER's WhichSymbolPlus Plugin and Windings2. Resize the Symbol to fit. Then repeat steps 1 - 10 for gold. At the Bevel Selection step - increase the bevel to #10. Then go to the mesh layer and erase some of the Hex's in the middle of the bottle. At this point make sure to Align your work. * (You could, at this point, flatten the image here and duplicate the bottle & resize it to make the lid. However, it doesn't look as good as making a new one ..... as per below.) Resize the Duplicated Bottle layer to a square - for the top of the bottle. Align work. Leave a gap between the top and bottom of the bottle for a metal rim. New Layer - with rectangle select, make a small rectangle and fill with a black & white gradient. Gaussian Blur at #2. No need to make a gold mask, just go to Gradient Mapping and use Sarkut's Gold again and play with the slider to get a nice shine. Also you can use Brightness & Contrast to lighten it further if needed. Select the bottle top with the magic wand (use a low tolerance, or use the Rectangle Select if it won't select) and make a New Layer. Repeat making the Hex's in yellow, but a smaller size (80) for the gold. Also add a rounded rectangle to this layer as well, instead of doing it in two steps. Duplicate the Emblem, move the layer up to the top & resize it over the bottle lid & erase some Hex's on the gold mesh layer like before. Here I usually delete the background layer, flatten and resize the bottle by 25% and then save to .png. Then I re-upload it into Paint.net and scale it down again then duplicate it, flip it vertically, move it down and use the Gradient, in Transparency Mode, to get a shadow and lower the opacity and save again. Also, when I made my Bling Bottle I duplicated the gold layers, turned the lower one to black with the Brightness / Contrast knobs pulled to the left and used them for a little shadow. If you've made it this far you will probably be sick of making Gold If you have trouble downloading Sarkut's XML at the bottom of this tutorial you can also still find it on his old tute in the Graveyard found here. Sarkut's Yellow Gold.xml
  23. 17 points
    Find the most recent version here: ShapeMaker SVG (Scalable Vector Graphics) Shapes Lines and Curves for PDN 4.0.6 + Version 1.2.3+ Fix for HDPI Zoom and UI scaling Change Log Hidden Content: Version 1.2.1+ adds Fix for Circle Macro Crash Version 1.2.1+ adds Updated Manuals New Grid for easier alignment. Cubic Spline Macro Button Close Individual Path & Close Contiguous Paths 2 new WYSIWYG handle markers: Triangle marker for contiguous lines link Box marker for Paths closure Path List prefixes: "Z" and "MZ" indications for Close Path Node (nub) and Path count in Status Bar 4X & 8X Zoom bug fixes (Special Thanks to Rick Brewster for the cubic spline code based on the works of Oleg V. Polikarpotchkin) Version 1.0.6+ adds 4X Zoom and more ToolTips Version 1.0.5+ Fixes Smooth Quadratic Bug Version 1.0.3+ HDPI Updated - Special Thanks to Midora for helping with the testing. The Dwarf Horde Rob Tauler (TechnoRobbo) - Code Lead, Design John Robbins (Red Ochre) - Graphics Lead, Design Scott Stringer (Ego Eram Reputo) - Documentation Lead, Design David Issel (BoltBait) - Beta Testing, Design Foreword The ShapeMaker plugin is a tool which facilitates the creation of SVG (Scalable Vector Graphics) Shapes, Lines and Curves. The tool itself uses a WYSIWYG interface where Lines, Curves and entire Paths can be created and manipulated using just the mouse. Knowledge of the complex SVG structure is not required. ShapeMaker will create all that complex stuff for you and generate the Shape, code, or a complete reusable file. Why did we write this plugin? We wanted to create an easy-to-use click-and-drag interface which could create custom Shapes that paint.net itself could reuse via the new Shapes tool. That's right. Paint.net 4.0.6+ allows the user to add their own Shapes to the Shapes tool set. Not only can ShapeMaker Shapes be reused, the valid SVG generated can be pasted into HTML documents for modern browsers to render. We hope you like ShapeMaker! Video Tutorials http://forums.getpaint.net/index.php?/topic/32198-shapemaker-tutorials/?p=430223
  24. 16 points
    Recently I took a picture of a deer standing next to my garage: Unfortunately, the deer was slightly out of focus and the ground is also blurry. In order to fix the photograph, I did a TON of research and I came up with the best way to sharpen a blurry photograph. I will now share my technique with you. Here are the absolute best steps to sharpen a photograph: Step 1: Take another photograph. Make sure the object is in focus this time. If possible, use a tripod to hold the camera still. Results: As you can see, the deer is now in focus and the ground is no longer blurry. You may think that using the "Photo > Sharpen" effect will fix blurry photographs and it will to a small degree. However, you can trust me for I have done the research: the absolute BEST way to sharpen a blurry photograph is to take another photograph! Just be sure to hold the camera still, increase your aperture setting, and focus properly this time. I hope this tutorial helps you.
  25. 16 points
    80% space, 20% whatever, 100% what goes on inside my head. Most recent images: The Emblem 27/06/2020 The satellite is from Microsoft's 3D library, eveything else is me. https://www.deviantart.com/drydareelin/art/The-Emblem-846881356 The resolution is made to for a phone wallpaper. Progression video --------------------------------------------------------------------------------------------------------------------------- The Observatory 24/12/2019 Finally got some time to sit down and make something! This one I was prodding at for ages before giving up and throwing in the towel. https://www.deviantart.com/drydareelin/art/The-Observatory-824589937 --------------------------------------------------------------------------------------------------------------------------- Cosmic Wanderer 28/04/2019 A wallpaper for my new phone, had some fun with this one. https://www.deviantart.com/drydareelin/art/Cosmic-Wanderer-795605061 --------------------------------------------------------------------------------------------------------------------------- Ultima Thule 18/01/2019 This is based on the visit from New Horizons on 1st Jan 2019. My envisioning. Reference image https://www.deviantart.com/drydareelin/art/Ultima-Thule-781577668 --------------------------------------------------------------------------------------------------------------------------- Voyage 24/04/2018 Based on the idea of a wormhole. First piece after a few month hiatus. I started this one back in January but never got the motivation to finish it. https://drydareelin.deviantart.com/art/Voyage-741908021 --------------------------------------------------------------------------------------------------------------------------- 2016 - 2017 2015: 2014: 2013: 2012: Pre-December 2011:
  26. 16 points
    Cookies for Santa - A Christmas Wallpaper (made almost entirely from shapes made with DH ShapeMaker, toe-head's Tattersall plugin and TR's Paste Frame.). Everyone, please enjoy! Hi everyone! I'm active over in the 'Shapes' thread. Busily creating shapes and coloring a few in here and there. Our fellow member ScrapbookWithPDN made a wonderful snowglobe shape and I started tinkering with it. And suddenly, it took on a life of its own. I have many hours invested in this composition and I thought it would also look good animated. The picture is 99.9% PDN. The heart in the globe was made by me years ago, but in a different program. I started using PDN about eight years ago and I love it! Many thanks to all who have contributed to this wonderful, free software and the many plugins available. I'm also starting to get hooked on Midora's animation plugin...great stuff! And I can't say enough about Shapemaker. I hope you enjoy what I've created and I hope to be slowly adding to my gallery.
  27. 16 points
    Name: ArtyThing Description: Uses the 'tone gradient' (edges) of an image to render paths imitating various artistic media. Keywords: artistic, watercolour, oilpaint, pastels, pencils, crayon, sketch, outlines, craquelure, drawing, textures Menu: Effects/Artistic Original release date: 3rd February 2016 Author: Red ochre (John Robbins) .dll name: ArtyThing Compatibility: tested on Pdn 3.5.11 and Pdn 4.0.9 Artything is now in my new v10 pack here: Red ochre plugin pack v10 I wouldn't advise using it on images larger than 1000 pixels square and do be careful when increasing the repetitions, length and stride controls. I do advise saving all work before running it as some combinations of image and settings can cause it to take a very long time. However it is reasonably quick when used correctly. There are many examples below that will hopefully give you some ideas on how to use it. The more complex results (without the settings shown) are where I have run it on multiple copies of the original image in layers. Tip: Using the surface blur or Gaussian blur beforehand often gives good results. Please post your results in this thread... I haven't fully explored what it can do yet, so would love to see what you can come up with! http://i.imgur.com/jj8AflC.png http://i.imgur.com/x0FgdDa.png http://i.imgur.com/bMrVMyJ.png http://i.imgur.com/cXZRpJa.png http://i.imgur.com/2tjkmEE.png http://i.imgur.com/t9DoKV9.png http://i.imgur.com/el7M30z.png http://i.imgur.com/91BzgHv.png http://i.imgur.com/0zxQt2U.png http://i.imgur.com/lbI1p0t.png http://i.imgur.com/hBxJrEg.png http://i.imgur.com/uaDGVn3.png http://i.imgur.com/Tg3lQOw.png http://i.imgur.com/G7fee0F.png http://i.imgur.com/zh3u9Sd.png http://i.imgur.com/o11jsuS.png http://i.imgur.com/rzkmB1e.png http://i.imgur.com/o5KJaVO.png http://i.imgur.com/Ti6XI1J.png http://i.imgur.com/lsUAR1J.png http://i.imgur.com/OxGB49k.png http://i.imgur.com/147CMml.png http://i.imgur.com/eo9rpku.png http://i.imgur.com/LPbWiRu.png http://i.imgur.com/VfgvX7g.png http://i.imgur.com/MD2MSYT.png
  28. 16 points
    This effect is a result of a writing by me 'Scratch Art Style in Paint.NET' tutorial. You can find it: Effects -> Artistic -> Scratch Art ScratchArt.zip (Previously downloads: 1833) This effect simulates the Scratch Art style. The result of the effect's work: Before: After:
  29. 16 points
    *********UPDATE---Latest Images-***NEW!*** Hidden Content: General Cable Gold Wrench: Juicy: Bottle: A poster I created using Paint.NET (the bottle was a stock image found on wikipedia: http://en.wikipedia.org/wiki/File:Bouteille.jpg). Everything else, including the water was made in Paint.NET A collaboration piece with Patty (aka Undead-Academy, sokagirl): I give credit to RFX to writing such a wonderful tutorial--Hi Resolution Carbon Fiber. Christmas: November Swans By the Moon: Mysterious Glossy: Glossy Icons: Living Room: Starry Hoops: Lonely Orb: Carnations (Collab with Patty): Metallic Glossies: The Golden Touch: Secrets: Inner Glow: Magical Orbs Luminous Apples: Enchanted Rose: Simplicity: Lumiere: Sundae Bliss: Orange Slices: I really liked this kitty I found online, so I decided to draw one in PDN. Grandpa Babysitting Carefree: Splashing Fun: Iceberg: Glossy Faucet: I hope you enjoy my work!
  30. 16 points
    Name:Poster Description:Posterizes an image using the average colours in the image. Keywords:Posterize|Pleasantville effect|Flat colour|color|Tone|Saturation|Hue|Simplify Menu: Composition* Original release date:28th October 2016 Author: Red ochre (John Robbins) .dll name: Poster Compatability:Tested on Pdn 3.5.11 and Pdn 4.0.12 Now in my 10.1 pack Red ochre plugin pack V 10.1 This effect analyzes the BGR values within a selection, sorts them into bands by my own definition of Hue, saturation and Tone. Averages the values, then recolours the image. It works within rectangular selections or the whole canvas but the averages may not be correct for irregular selections... use objects instead if this is an issue as fully transparent areas are not included in the averages. I have used a simple BGR cube colour space model to calculate hue, saturation and tone, not the Pdn definitions for H,S,V. The total number of separate colours is given by multiplying the numbers for each of the sliders. Eg. 4 hues, 4 saturations and 4 tones = a maximum of 64 colours. Now, if only one hue band is selected, one saturation band and 10 tones, the image will be composed of 10 colour bands which depend upon the colours in the image. So if all the dark colours are reds and the light colours are blues, the tone bands will not be monochrome! This can be used for a faux 'Pleasantville' effect for some images. * I have decided to create a new SubMenu name 'Composition'. The other relevant sub-menus are overcrowded and I intend to add other relevant effects to this category. As always, the best way to learn is by experiment. My examples are below and please do post your example images in this thread too! .
  31. 15 points
    Hello everyone! I love the ShapeMaker plugin. Thanks to TechnoRobbo, Red Ochre, Ego Eram Reputo and BoltBait for making this excellent plugin. And I must not forget to mention all the hard work Toehead put into this plugin, adding features and refining it. I purposely kept the shapes simple, so users could do their own embellishments. I hope everyone enjoys these, as I had lots of fun making them. ___________________________________________________________________________________________________________________________ At BoltBait's suggestion, I've implemented his excellent installer for my shapes pack. All my shapes in one installer package! Install as few, as many or all of them! Download the zip file to your desktop, unzip it, and run the installer. The selected shapes will automatically be installed in their own folder inside the 'Shapes' folder. Easy peasy! Installer pack here for people with Desktop version: Download Zip pack for people with the Store version of PDN: Download Thank you for downloading!! Please consider donating! I have literally hundreds of hours invested in making these shapes. ___________________________________________________________________________________________________________________________ Nature Halloween Food Thanksgiving Christmas Gemstones Horses Flowers The US States Music Sun and Fun Superheroes Cutout Mats Stained Glass 1 Stained Glass 2 Stained Glass 3 Tribal Shapes 1 All pack previews are now clickable! Please enjoy the Shapes Pack everyone!! ? ___________________________________________________________________________________________________________________________ History: All previous shape packs downloaded 4655 times
  32. 15 points
    NEW! Load and Save are supported!!! Planetoid creates realistic 3D planets, or 2D maps at the touch of a button. There is more however. Much more. You can configure the heavens (well - clouds actually) and the earth. You can move mountains, deforest entire continents and generally indulge your megalomania. Here's a sample of what you can create using the default settings Nice eh? The plugin itself will run under either Paint.NET 3.5.11 or 4.0.x so no one needs to miss out on the fun. To install the plugin, download my Plugin Pack and unzip it. Run the *.exe installer (written by BoltBait). Restart paint.net. You'll find Planetoid under the Effects > Render submenu. I'm not going to explain the UI here, because you'll find a HELP file built right into the last tab in the UI. See? Planetoid is a collaboration between myself and @TechnoRobbo. Honestly - I couldn't have done this without TR's help. Thanks mate. Thanks also to @Red ochre for his suggestions and comments. Technical: Planetoid uses Value Noise (incorrectly named Perlin Noise by many) to create landscapes by layering up a number of 'features' and compositing the results into a single layer. The resultant texture can be revealed as a rectangular (2D) map or wrapped around a sphere, with lighting, to create a very realistic looking planet. Original Value noise routines were stolen from Sepcot's website and were originally published by Hugo Elias. Ken Perlins aptly named Perlin Noise is actually quite different. Texture wrapping, lighting, custom animation, custom controls (and loads more!) by @TechnoRobbo. More planets and maps from Planetoid... Blue/Green Earth type planet Mars Gas Giant Barren Moon 2D Map (without clouds, naturally) Tips: 1. Rendering two different planets to separate layers then using a blend mode (like Color Dodge) can render some interesting textures Mars and Earth combined with color Dodge 2. Hiding all the layers Planetoid uses wraps the source layer around a sphere Planet paint.net 3. Careful use of tip #2 can yield some dramatic results!
  33. 15 points
    TechnoRobbo's Morpher Morphing and Warping Plugin an animation assistant for Midora's Animated images http://forums.getpai...mages/?p=424663 Menu : Effect -> Render v1.1.10+ faster and more efficient Renderer v1.1.9+ adds onion skin adjustment slider Hidden Content: V1.1.7+ Adds Markers for moved Nubs V1.1.6+ Onion Skin effect while draggingfor better alignment V1.1.4+ Dynamic Preview refined (won't hang) V1.1.3.11973 Bug fix to Dynamic Preview Version 1.1.1+ adds Smoother Grid Adjustment Version 1.1.0+ adds the ability to zoom while editing Use CTRL to Zoom and Pan Version 1.1.2. has Dynamic Preview Version 1.0.1 Fixes a clipboard alpha issue Mona Liz Haunted Corridor (a self-morph) Anime Kiss (a warp) Selena Swift (a traditional morph) Stacked TR's Morpher Source Code for Programmers Only https://www.dropbox.com/s/wfg0u9ylcbwegnl/TRsMorpherSrc.zip?dl=0 TRsMorpher.zip
  34. 15 points
    This tutorial is available as a PDF. Click here to view or download it Hi, all. I came up with this technique to create a realistic knit texture. Level of difficulty - easy. Plugins needed: NomBot's Dot Matrix MJW's Trail Blur Pyrochild's Trail We will be making this basic knit pattern: -------->> Basic Knit Pattern: MK Stitch: MadJik's Plugin Pack Mock Cable Stitch: OAS Stitch: MJW's Offset Alternating Stripes plugin SW Stitch: My Favorite - The Squirkle Stitch: Red's Plugin Pack Waffle Weave Stitch: Stitches: Bonus Felt Fabric!! Please enjoy and do experiment with more of the 'Distort' plugins. The above are my top choices. ?
  35. 15 points
    Name: Aardvark Description: Tiles an image with choices for reflected and brick tiling, rotation and perspective distortions Keywords: Tiling|Tiles|Texture|Tessellation|perspective|tilt|rotation|zoom Menu: Distort Original release date: 10th July 2016 Authors: Red ochre (John Robbins) and M.J.W. .dll name: Aardvark Compatibility: tested on Pdn 3.5.11 and Pdn 4.0.10 Aardvark.zip Firstly let me thank M.J.W. for his help and patience. He is solely responsible for getting the 'tilt' to work correctly and helped enormously with the 'super-sampling' and general speed of the effect. Please do give him a rep' point! The controls are quite self-explanatory but it is worth noting: 1. It is mainly designed for zooming out, (to see the tiling) but it can zoom in, by unchecking the 'limit to integer' check box and setting the zoom below 1.00. 2. The tilted surface rotation slider is greyed out if there is no tilt. 3. The Max samples slider affects the quality. The default of 11 allows high quality maximum zooming out when not tilted. If using tilt, I suggest first lowering the sampling to quickly get the image as desired, then increase to maximum for best results. 4. Many of the example images were created by using Aardvark a number of times, on different settings. Do experiment! 5. Why is it called Aardvark?...why not! Please post any images you make using it here. I've included some example images below but I always enjoy seeing what others create.
  36. 15 points
    Hi all! I'm an author who is super-duper slow with writing due to two young children and a full-time job on top of that, but I'm making my way toward "The End". One of the things they say for self-publishers is don't design your own covers, but I'm cheap and I enjoy creating art and I decided to anyways. My covers have seen many stages, from playing around with the twist tool in paint.net to get my base symbols, to the final product they are now. Everything I know about graphic design has been self-taught through tutorials and getting input from other people as to what works and what doesn't. Only Thanmir War and This World Bites are published, so I'm willing to take suggestions on any of the other covers. Sovereign has given me the most issues with finding something that I like, but I finally settled on what I have because it fits the tone of the story best. The four Ninier book covers were created solely in paint.net, using the various tutorials found around such as making a stone texture, making 3-D stone text, cracked floor effect, and realistic rough cast metal. This World Bites was put together in paint.net, with the world pictured made using paint.net's advanced planet tutorial. I also fell in love with this water tutorial, and found inverting the colors made for a pretty fire background. My attempts at digitally painting my characters: My Book Covers: A just-because experiment to test the realistic rough cast tutorial: Other cover options I tried but rejected: Back from 2012:
  37. 15 points
    Hello everyone, I've been a long time user of Paint.NET and lurker of the forum. I'm a fan of military modeling and designs and use Paint.NET to draw and shade the various vehicles and pixel/sprite style soldiers I make. I've been using this program for around 7 years now, so I feel like I should probably make a thread here for some of the stuff I've made. To start, here's some of my recent scenes. Click each for their full resolution.
  38. 15 points
    This plugin applies shading to a texture defined by a height map, and also applies various displacement modes to an image that's mapped onto the texture.. The height map is a black and white image. Normally black represents 0 and white represents the maximum height, but this can be reversed. I know there are plugins that do similar things (so you don't need to tell me) but I believe this plugin has more features. It certainly has plenty of controls. The plugin is under "Effects>Height Map>Texture Shader." ("Look for the golden orb!") ============================================================================= The plugin: TextureShader_ver2_3_0.zip ============================================================================= The interface (or as much as will fit) looks like: he controls are: Image: Specifies the source of the image mapped onto the texture. It can either be the clipboard, or a constant color. Pixels outside the image range of the clipboard can be transparent, Clamped, Tiled, or Alternately Tiled. When Alternately Tiled is selected, the tile orientation is reversed for every other tile, so that the tiles match at the edges. The edge pixels are not repeated. When a color is used, the image mapping methods have no effect on the final image. Clipboard Image Size: Increases or decreases the size of the clipboard image. Clipboard Image Offset: Moves the clipboard image relative to the texture. Clipboard Image Rotation: Specifies a counterclockwise rotation angle, in degrees. Clipboard Image Mapping Method: Specifies how the image is mapped onto the texture. The choices are: Surface Offset 1: Uses the height and gradient of the texture to attempt to map the image onto the texture as if it were painted onto the surface. Surface Offset 2: An alternate method of mapping the image as if painted onto the surface. Gradient: The simplest mapping method. Displaces the image in the direction of the gradient, in proportion to the gradient magnitude. Gradient-Z: Displaces the image in the direction of the gradient, in proportion to the product of the texture height and the gradient magnitude. Refraction: Displaces the image as if it were refracted by the texture, in accordance with Snell's Law. The Displacement Scale is proportional to the Index of Refraction Reflection: Displaces the image as if it were reflected by the texture surface. The Displacement Scale is proportional to the distance from the texture to the reflected plane. Because the angle of reflection equals the angle of incidence, points with gradients of more than 45° will not reflect the image and will be rendered as transparent. Reflection (Ignore Height): Displaces the image as if it were reflected by the texture surface, but uses only the gradient, ignoring the effect caused by the texture height. Reflection (with Re-reflection): Applies reflection, but approximates the re-reflection of downward reflection vectors. Faux Reflection: Approximates reflection for gradients of less than 45°, but produces non-transparent pixels for gradients greater that 45°. Faux Reflection (Ignore Height): Applies Faux Reflection, ignoring the effect caused by the texture height. Reflection Map (Equirectangular): Displaces the image as if it were reflected from a sphere surrounding the texture surface. The clipboard image is an equirectangular projection. Normally the width of an equirectangular projection is twice the height, but any image will be scaled to cover the entire sphere when the Clipboard Image Size is 1. The sphere can be rotated using the Clipboard Image Offset and Clipboard Image Rotation controls. The Mapping Displacement is inversely proportional to the sphere's radius. The higher the value, the more the reflection depends on the surface position. When 0, the reflection depends only on the gradient. Large values can result in the texture surface extending outside the sphere, in which case the outside region will be transparent. Gradient Map (Equirectangular): Displaces the image based on the intersection of the surface gradient vector with a sphere surrounding the texture surface. The clipboard image is an equirectangular projection. This mapping method is similar to Reflection Mapping, except the gradient vector is used in place of the reflection vector. Divide Mapping Displacement by Ten: Specifies that the Mapping Displacement should be divided by 10 to decrease the control's range. Mapping Displacement: Controls the amount the image pixels are displaced. The effect depends on the Mapping Method. For most methods, it acts as a general scaling factor, but for Refraction and Reflection it has a specific physical meaning. For some mapping methods, such as reflection, setting this value to 0 does not result in no displacement. Divide Texture Height Scale by Ten: Specifies that the Texture Height Scale should be divided by 10 to decrease the control's range. Texture Height Scale: Increases or decreases the texture height. Texture Height Curvature: Increases or decreases the texture height curvature. Generally, positive values round the texture while negative values steepen the texture. Intensity Increases with Height: Normally black represents 0 and white represents the maximum height. When this control is unchecked, the direction is reversed. Use Alpha from Texture: Selecting this option causes the alpha value of the texture to be multiplied by the image alpha. Otherwise, the alpha value of the texture is ignored. (Use caution in making areas of the texture transparent; many methods that make pixels transparent also modify the color components, which will change the edge gradient.) Ambient Light Color: Sets the color of the ambient light source. Ambient light affects all pixels equally, no matter their orientation. The default color is black (no ambient lighting). Directional Light Color: Sets the color of the directional light. The default color is white. Directional Light Direction (Use Outer Ring to Reverse): Sets the direction of the directional light. The directional light's effect on a pixel is determined by light's direction and the texture's gradient at the pixel. Moving the outer ring to the left side of the control reverses the light direction. Directional Light Intensity: Increases or decreases the intensity of the directional light. The directional light contributes both diffuse and specular (reflected) light. Specularity: Determines the shininess of the surface. Increasing this value decreases the diffuse lighting and increases the specular lighting. Specular Concentration (Exponent): Determines the sharpness of the specular highlights. Higher values produce sharper highlights. Apply Surface Color to Highlight: Normally the specular highlight is the color of the directional light, and does not depend on the surface color. Highlights on colored metal take on the color of the metal. Selecting this option multiplies the light color by the surface color when producing the highlight. Antialias: Specifies that antialiasing should be used. Antialiasing can improve many images, especially when reflection is used. Antialiasing will slow the effect, because many more points need to be processed. Antialias Quality: Specifies the number of samples in each direction per pixel. The total number of samples per pixel is this value squared. In what may to some seem contrary to expectations (but which I think makes sense), the canvas image is the texture map, not the image that's mapped onto the texture. The image to be mapped onto the texture must be in the clipboard. There's also the option of using a color rather than a clipboard image, in which case only shading is applied. Typically, the height map is produced by blurring a black and white image. For example, the MJW in the gold reflection image is blurred text. The height map normally must be black and white. The plugin does not convert color images into intensities. One problem is that for some textures there are obvious "waterlines." This is a result of the very limited precision of the height map when used with the normal black-and-white representation. BTW, the gold refection example was produced by the trick of setting the light colors to a gold color (something like RGB = (255, 190, 0) when at full brightness). If I'd wanted to make the background silver, I could have rendered it with white light. The fact that plugins preserve the settings, including image position, between invocations can be a big advantage when rendering different parts of the image with different distortions, light colors, etc. The texture height map can be 24 bits, consisting of the concatenated RGB components (which is why 8-bit maps must be black and white). Here is a 24-bit sphere height maps: If you use this is a texture, and set the Texture Height Scale to 255, it will produce a very smooth sphere. EDIT: A few suggested changes by Red ochre, and a couple of additional comments abut the reflection example. EDIT: I discovered I forgot to remove some try-catch debug code from the float version of GetSurfaceGradient. Though it shouldn't cause any problems, other than perhaps a slight slow down, I removed it from the posted source code, and will post a new DLL later today. If anyone discovers any spelling errors in the plugin, or has any suggestions for improved wording (or other improvements) for the controls, please let me know, so I can fix them at the same time. EDIT 08 Sep 2016: Release version 2.0.*. Now a Visual Studio project instead of CodeLab. Moved from Distort submenu into new Height Map submenu. Made various cosmetic and functional modifications to the user interface, such as using the Angle Control, and changing the number of decimal places. Made White instead of Clipboard the default Image. Added Texture Height Curvature control. Removed option of offsetting relative to selection instead of window. Added option of reversing Directional Light direction. Added Help menu. EDIT 09: 06 Apr 2017: Release version 2.1.* Mostly cosmetic changes. The interface was modified to look more like the Texture Merger. The Texture Height Scale range was increased. EDIT 10: 11 Feb 2018: Release version 2.2.0 Added Reflection Map (Equirectangular) mapping mode. EDIT 11: 28 Feb 2018: Release Version 2.3.0 Added Gradient Map (Equirectangular) mapping mode. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  39. 15 points
    I'd totally forgotten about that old thread. Just looked through it and learned one thing........................ @pyrochild is a GIRL, and a pretty one at that! For some reason I thought Pyro was male I stand corrected it was his long hair that had me fooled - sorry for the faux pas Great idea to revive this thread @BoltBait. BTW - I think I like you better with the slightly grayer hair I decided on an all-dolled-up picture to remit - I'm not always dressed up like this, believe me (Taken on the Queen Mary)
  40. 15 points
    Tone Gradient Magnitude (new July '17) Name: TGMagnitude (Tone Gradient Magnitude) Description: Shows the magnitude of the tone gradient giving various outline effects. Menu: Stylize Original release date: 22nd July 2017 Author: Red ochre (John Robbins) .dll name: TGMagnitude Compatibility: Tested on Pdn3.5.11 and latest paint.net4 version (4.0.17). TGMagnitude.zip The code for this is closely related to TGAngle and also makes use of MJW's ideas (Thanks again!). It creates outlines in proportion to the change in tone, giving results superficially similar to the Artistic effects 'Ink sketch' and 'Pencil sketch'. I have added the ability to lower the background opacity, hopefully making it useful as a mask to isolate objects. This also means you can place any background you wish on a layer below. I've had good results using it on photos but if you find other uses please do post. My example images should be below and I'd love to see what you can make using it.
  41. 15 points
    This tutorial is available as a PDF. Click here to view or download it A few fellow forum members suggested I make a tutorial after giving shading tips on a different thread. No plug-ins needed. This will work on colored images as well to accent the highlights and shadows, but I tend to play with it the most on my sketches. First, start with your base image. Add a new layer for shadows and set the Blending Mode to Color Burn Add another layer for highlights and set the Blending Mode to Color Dodge Using a dark gray on the Dodge layer, color where you want highlights. The lighter the color, the brighter the highlight. If it looks too bright, try a darker color. Black will probably not show up at all. I like to lower the hardness of the brush to get a softer edge to help with blending later. If you want distinct highlights, you can try a harder brush. Using a light gray on the Burn layer, color where you want shadows. The darker the color, the deeper the shadows. Use Gaussian Blur to smooth out the shadows. Play with the slider to see what works best for your image. Do the same to the highlights. Using the eraser tool, clean up the edges of the highlights and shadows so they don't creep beyond the borders of your image. If you find a section that needs a bit more adjustment, you can color where needed, use the selection tool to choose just that area, and then blur again to smooth it out. Another option is to reduce the hardness of your brush and adjust the opacity to make it slightly transparent, if you want just a subtle change. And then, you're done! You can adjust the opacity of the Dodge and Burn layers if the highlights and shadows are too bright/dark. This same technique on a colored photo (done quickly for this tutorial, not because my daughter needed any dramatization to her face):
  42. 14 points
    Rubber Stamp Effects -> Object -> Rubber Stamp Before: After: Changelog v1.0 (April 15, 2017) Initial release Download RubberStamp.zip Source Code https://github.com/toehead2001/pdn-rubber-stamp Icon from Fugue Icons.
  43. 14 points
    BoltBait has encouraged me to collect up my plugins Thanks to his truly excellent installer, this plugin pack is now yours to enjoy! For Classic paint.net: Simply download the pack by clicking this button Download Unzip it and run install.exe BoltBait's installer will take care of the rest. Sweet as! For the Store version of paint.net: Download this Zipped DLLs and extract them manually to the correct folder. For help on this, see here: https://www.getpaint.net/doc/latest/InstallPlugins.html#4 de plugins... Effects CellMaker - Renders x,y sized cells whose edges are entirely within a given selection. Use CellMaker Rev, the improved version. ChessFEN - Draws chessboard and position from scratch or by parsing a FEN string. Font selector included however I recommend using the Chess Merida font. Dr Scott's Markup Renderer - Render markup including web pages, tables, text, XML and complex mathematical equations (MathML, TeX or LaTeX formats) straight to the paint.net canvas. Note: rendering of math equations requires an internet connection. Fibonacci Fill - A pattern generator which creates increasing sized colored squares, spiralling outwards from the central point. Each successive square has a side length equal to the sum of the previous two squares' sides. Co-authored by Red Ochre. Organigram - Renders simple circular charts and diagrams. Planetoid - Create realistic looking 3D planets or 2D maps. Co-authored by TechnoRobbo. Polaroid Frame - Overlays a frame with the correct size ratios to form a Polaroid. StickMan - A plugin which helps position & pose predefined stick figures using a simple click-n-drag interface. TileWorld - Tiles square regions of a loaded image onto the active layer using a point & click interface. WhichSymbol / WhichSymbolPlus - Character & symbol browser/writer for installed fonts. Character is rendered using the Primary color. Filetypes CSV (comma separated values) Filetype - Saves the image as a text file containing the pixel RGBA information in numeric format. Shapes Shapes included in this pack Version 1.0 = initial release Version 1.01 (14 Dec 2016) added Organigram Version 1.02 (18 Dec 2016) updated CSV Filetype to add Binary Monochrome Version 1.03 (05 Mar 2017) Added TileWorld (incl new mouse actions) and updated Organigram (new controls) Version 1.04 (22 Dec 2017) Replaced TileWorld (PB image), Organigram (PB image), Markup Renderer (new Mathjax URL) & PolaroidFrame (PB image) Version 1.05 (29 Dec 2017) Replaced Planetoid (fixes for HiDPI)
  44. 14 points
    Content aware filling replaces the contents of the selection with pixels that are the closest match in the areas outside the selection. This allows parts of an image to be removed and blended with the background. This plugin is based on the GIMP Resynthesizer plugin. Some icons are from or based on those in the Fugue icon set by Yusuke Kamiyamane. Compatibility: 3.5.11 and 4.0.x Menu location: Effects > Selection > Content Aware Fill Download: ContentAwareFill.zip Source Code: https://github.com/0xC0000054/pdn-content-aware-fill
  45. 14 points
    Radius Corners This is an continuation of @dan9298's abandoned 'Radius Fill Corners' plugin. Effects -> Stylize -> Radius Corners Features Creates rounded corners on your image at an adjustable radius. Automatically sets the maximum radius size allowed (based on half the size of the shortest side of the canvas); defaults to a quarter size Fill the background with transparency or a custom color Changelog v1.6 (July 8, 2018) Improved: Better performance when increasing the Margin value Changed: Moved the Anti-aliasing button directly under the Radius slider v1.5 (Sept 10, 2016) Added: There is now an option for a margin. v1.4 (Dec 1, 2015) Fixed: The dynamic values on the Radius slider (Max & Default) now recognize selections v1.3 (Feb 28, 2015) Added: Anti-aliasing! Changed: Plugin is now called Radius Corners (the Fill function is not important enough to be in the name ) Changed: Moved to the Stylize Submenu (same reason as above) Fixed: Right and bottom edges were off by 1px v1.2 (Feb 26, 2015) Changed: Replaced the old WinForms UI with a fancy IndirectUI one Changed: Replaced the Primary Color & Secondary Color options with a Color Wheel (which defaults to the primary color) Changed: Instead of having the default Radius Size at 50, it is now set to a quarter of the size of the shortest side of the canvas New: Metadata was added for the 'Plugin Browser' v1.1 by dan9298 (Nov 21, 2008) Prevent the radius from exceeding half the size of the shortest side of the canvas v1.0 by dan9298 (Nov 9, 2008) Initial release Download RadiusFillCorners.zip Source Code Source files and Git history
  46. 14 points
    TechnoRobbo's Plugin Pak Download Click on the Plugin Title to go to the Original Posting TRs Displacement Map 3D TR's ZigZag TR's Tesla Coil Plugin TR's Star Filter (Glamour Shot Filter) TR's Scatter Plugin v1.0 TR's Cloud Control Plugin V1.2 Tessellation Combo V2.0 Noise Bleacher Line Tracer Plugin Layer Cake Plugin Full Spectrum Posterizer Plugin Fish Eye Plugin Distort This! - Plugin CMY Ghost and Cycle HSV TR's Halftone Plugin TR's Colorizer HMS Plugin TR's Tiled Pixels TR's Edge Fader Extreme (EFX) TR's Pixel Sharpener Plugin TR's B&W Photo TR's Bokeh Plugin TR's Pixel Pusher TR's Tilt-Shift Plugin TR's Contour Filler TR's Coquin Graduated Filter TR's Strobe Motion Plugin TR's Str8Edge Tool TR's Film Stock Plugin TR's Alpha Cutter - Making Masks Easier TR's Smudger TR's Pixel Puller TR's DoodleMatic TR's FreeWarp TR's SplineMaster TR's PseudoSnap TR's FireWorks TR's Custom Palette Matcher TR's Kaboom TR's Fuego (Fire Maker) TR's Reverse Fisheye TR's PanoPDN - Panoramic Viewer TR's Drum Skin TR's SphereCuber - Spherical View to Cube View Converter TR's KlumpNoiz TR's Plasmatics TR's Paste Warp TR's Glass Vignette TR's SelfEeZ WebCam Capture TR's Strange Attractors TR's TreeMaker TR's Color Reducer v1.0 TR's FilmStrip TR's Intensity Warp TR's Alpha Mapper TR's Export Selection (No Image) TR's Custom Random Filler(CRF) TR's Intense Filtration TR's Third Dimension TR's Paste Frame - custom frame maker TR's Snow Flake Maker TR's Brush Strokes TR's Color Wave TR's Filaments TR's iPollock TR's Radial Extruder TR's Croquis TR's Portrait Retoucher TR's KeyFrame TR's Dodge and Burn TR's Quick Outliner TR's Morpher v1.0 TR's Monolithic TechnoRobbo's Plugin Pak Download
  47. 14 points
    Thank you so much @Red . After many hours of playing with the Texture Merger:
  48. 14 points
    This update adds the ability to configure the Rounded Rectangle shape's corner size. It also fixes issues with scrolling and panning, effect rendering performance, high DPI, and a rare system hang caused by WPF. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. New: Rounded Rectangle's corner size ("radius") is now configurable New: Overscroll can now be disabled from within Settings Fixed: The Zoom tool was broken in 4.0.10 Fixed: Auto scroll will no longer engage overscroll. This prevents the image from shooting off in all directions when drawing on it or when making a selection. Fixed: Panning with the middle mouse button would sometimes be "sticky", as reported at http://forums.getpaint.net/index.php?/topic/110131-dragging-with-the-mouse-wheel-is-sticky/ Fixed: Effect rendering performance had significantly regressed in 4.0.10, by as much as 50%, on Intel CPUs with HyperThreading. http://forums.getpaint.net/index.php?/topic/110090-paintnet-run-significantly-slower-on-windows-10-compared-to-windows-7/ Fixed: Selecting the entire image and then using Zoom to Selection or the Zoom Tool would align the image in an awkward manner Fixed: In rare cases, Settings -> Plugin Errors was hanging the whole system (bug in WPF?). This UI is now implemented in WinForms instead of WPF. http://forums.getpaint.net/index.php?/topic/110002-plugin-error-screen-complete-pc-freezelockout/ Fixed some more high-DPI issues, especially when using multiple monitors with mixed DPI, or when using Remote Desktop Enjoy!
  49. 14 points
    Thanks to everyone who helped out with the extensive alpha and beta releases with all the bug reports, crash log submissions, and general feedback. It has all been a tremendous help in creating the best paint.net release ever! It’s been a long time coming, but I think it’s worth it. As usual, there are a few ways to get the new version: The preferred way: If you’re using Paint.NET v3.5.x, go to the Utilities menu and click on “Check for Updates.” If you’re using a pre-release version of 4.0 (beta or release candidate), go to the Settings dialog, then to the Updates section, and then click “Check Now.” You can also download it directly from the website,http://www.getpaint.net/ . There is no need to uninstall the old version: that will be taken care of automatically. Without further ado, here is the final list of changes, features, improvements, and fixes: System Requirements Windows 7 SP1 or newer is now required. .NET Framework 4.5 is now required, and will be installed if needed. A dual-core (or more!) processor is highly recommended. Hardware acceleration (GPU) via Direct2D is now supported.Please disable this in the Settings dialog if you experience visual artifacts. Performance A brand new, asynchronous, fully multithreaded rendering engine allows performance to scale very well with respect to the number of CPU cores whether you have 2, 4, 6, or even 16 of them. The responsiveness of the user interface has been greatly improved, especially when working with large images. Memory usage is lower. Improved battery life impact due to fixing the way the floating windows manage their transparency. Startup performance when many plugins are installed is improved, thanks to the Multicore JIT feature introduced in .NET 4.5. Selections Selections are now antialiased, which greatly improves the quality around the edges of selected content. You can turn this on and off at any time from the toolbar. Everything related to selections now has much higher performance and greatly reduced CPU usage, especially if hardware acceleration (GPU) is enabled. The selection outline is now rendered using the “dancing ants” animation, which greatly improves the contrast between it and the image itself. General The functionality previously provided by the Utilities, Window, and Help menus has been simplified, consolidated, and moved to the top-right corner of the main window. The image thumbnail list has been moved up 1 row so that it no longer intrudes into the current Tool’s toolbar space. This means it will no longer “jump around” when you switch between tools. This also means that it is aligned to the top of the monitor when the main window is maximized, making it easier to click on images (Fitt's Law) The image thumbnail list can now be reordered with drag-and-drop. The zoom slider and units selector have been moved from the toolbar to the bottom right corner of the window (into the status bar). Layers can now be reordered with drag-and-drop. Improved quality of Image->Resize. Copying to the clipboard now includes the “PNG” format, which allows transparency to survive from many popular applications (e.g. Office) Shift+Backspace will now fill the selection with the secondary color (Backspace, the shortcut key for Edit -> Fill Selection, still fills with primary color as usual). EXIF rotation metadata is now applied when opening images (e.g. JPG taken with a rotated camera). Crash logs are now stored in%LOCALAPPDATA%\paint.net\CrashLogs (e.g. C:\Users\username\AppData\Local\paint.net\CrashLogs) instead of on the desktop. Tools Drawing tools (Pencil, Paintbrush, Eraser, Clone Stamp, Recolor) now have much smoother mouse input handling via GetMouseMovePointsEx. Brush tools (Paintbrush, Eraser, Clone Stamp, Recolor) now have soft brushes support via a “Hardness” setting in the toolbar. The Move tools (Move Selected Pixels, Move Selection) have a much better UI for scaling, moving, and (especially) rotation. The Move tools now support moving the rotation anchor, which changes the center of rotation. The new Shapes tool replaces the Rectangle, Rounded Rectangle, Ellipse, and Freeform shape tools. 27 shapes are currently available. You may move, resize, and rotate a shape, as well as reconfigure any other properties from the toolbar (color, outline size, etc.) before committing it to the layer. Color Picker has a configurable sampling radius, and can sample from either the current layer or the whole image. Gradient tool now supports a new Spiral gradient type and allows configuration of the repeat mode (none, repeat, wrapped). Gradient tool has improved rendering quality via dithering and antialiasing. You can control both of these with the standard antialiasing toggle in the toolbar. Magic Wand and Paint Bucket now allow live adjustment of Tolerance and the Origin (click location) after clicking (press Enter to commit/finish). Magic Wand and Paint Bucket can now sample from either the current layer or the whole image. Paint Bucket tool now supports anti-aliasing. Recolor tool can now use the color of the pixel where you click as the color to be replaced. Or, as usual, it can use the secondary color. Text tool now supports multiple rendering modes: Smooth, Sharp (Modern), and Sharp (Classic). These correspond to DirectWrite rendering modes of Outline, ClearType Natural Symmetric, and GDI Classic, respectively. Text tool now supports colored fonts on Windows 8.1. Enjoy!