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Showing content with the highest reputation since 02/24/2019 in Posts

  1. 10 points
    This tutorial is available as a PDF. Click here to view or download it This tutorial will show the benefits of using Texture Object Rounder and Texture Shader together. They're really not as scary as they seem Individually they're great plugins with pleasing results as stand alones... in conjunction with one another they take it to a whole new level Credit has to go to @MJW for the work and thought that must have gone into these plugins. I just played. PlugIns Needed: Texture Object Rounder Texture Shader Panelling The Tutorial Examples Bulbs made the same way Something totally different Shape 3D .xmls
  2. 10 points
    This tutorial is available as a PDF. Click here to view or download it Plugins Required: Shape3D Drop Shadow For this we’ll be using these two images: Start with a blank canvas 1200x1200 px. With the Wood image right in the center. Use Shape 3D on it with these settings to get the basic wooden shape. Next import the Metal Rings and put them in the center also. Duplicate the Metal Rings layer and put one layer on top of the Wood for the front side and one layer below the Wood for the back side. Next use Shape 3D on the top layer of Metal Rings to get the front side. TIP! The settings are the same as previously used except for the Horizontal Radius. After that use Shape 3D on the bottom layer of Metal Rings to get the back side. It’s not much but it looks odd without the back side. TIP! The settings are the same as previously used except for the Object Rotation on Axis 1 & 2. After that take the Rectangle Select tool and select the bottom half of the top layer Metal Rings. Use Drop Shadow on it with these settings. Next put the Rectangle Select tool around the top half of the same layer. Now use Drop Shadow again at these settings. Now deselect the image and flatten and you’re finished! Not many people will use this tut and there’s not much you can use it for but I thought it was kind of interesting. I discovered it by accident. Thanks to EER for some much needed advice! Wooden Barrel Shape3D settings.zip
  3. 9 points
    Some screenshots if you'd like a preview. Although if you want to see them all you'll have to install (click for full-resolution version if it looks blurry on your screen)
  4. 8 points
    This plugin is the result of discussion. You can find it: Effects -> Tools -> Center Lines CenterLines.zip This plugin allows you to draw centerlines on the added layer in the center of the canvas or in the center of the selected area. You can also change the center of centerlines relative to the canvas or relative to the selected area. The Color's drop-down list allows you to select a line color: Primary, or Secondary, or Custom.
  5. 8 points
    @null54! Thank you so much. I have changed the settings for all images. I hope you like it too. *Testing>Artistic>Samj Impressions>Rice *Testing>Photo Comix>Graphic Novel>Old *Testing>Corvo>Corvo's Painting 5 *Testing>Artistic>Dreamy Watercolour
  6. 7 points
    'Text Distortion' plugin can be found in Effects > Text Formations. https://www.mediafire.com/file/ve421lfuaqol1mx/TextDistortion.zip/file
  7. 7 points
    This tutorial is available as a PDF. Click here to view or download it PlugIns Needed: Halftone G'MIc Optional: GridWarp Font Used HERE Other Other 1 Stitch Pattern Brushes The Tutorial: Optional with GridWarp ... I kept all layers separate and ran it on each layer
  8. 6 points
    This tutorial is available as a PDF. Click here to view or download the PDF Here is an alternate way to create a realistic leather texture. Adapted from one of the many PS tutorials out there. We will be making the 'base' texture and adding color to it. Plugins needed: NomBot's Tesserae Built-in Clouds plugin Red's Gradients Galore Null54's G'mic-Qt An example I quickly made to demonstrate the texture: Enjoy this alternate way of making leather textures!
  9. 6 points
    CodeLab 4.2 Released This is only for Paint.NET 4.1.6+! Big update today... Changes: ▪ New Icons! (toe_head2001) ▪ Improved the 'unsaved changes' dialog for when there's only one tab open, and also changed the wording in the dialog when there's multiple tabs open, to be less confusing (toe_head2001) ▪ The search box (in Find & Replace) now turns red when there are no matches (toe_head2001) ▪ When using Save As, the "//Name: " comment is now parsed to try to create a default filename. If it's unsuccessful, it will fall back to "MyScript.cs" (toe_head2001) ▪ Minor fixes to Format Document (toe_head2001) ▪ Files (with .cs extension) can now be dropped (drag and drop) into CodeLab to open them. (toe_head2001) ▪ Options to use force SingleRenderCall and Legacy ROI when Building DLL (toe_head2001 and BoltBait) ▪ Added three additional menu items to the Effects menu to start CodeLab with specific parameters (EffectsFlags, EffectRendingSchedule). (toe_head2001) ▪ Scripts with "//Submenu: Adjustments" will be put in the Adjustments menu instead of the Effects menu (BoltBait) ▪ If your effect has a sample image for The Plugin Browser, it will be shown on the Build to DLL form (BoltBait) ▪ Added a new high res icon for when CodeLab is running higher than 96dpi (BoltBait) ▪ Added new build options (Legacy ROI, Single Render Call) to File New template screen (BoltBait) ▪ Added the following script comments to control build options: (BoltBait) // Force Legacy ROI // Force Single Render Call ▪ CodeLab can now be installed to the Store version of Paint.NET. However, when running the Store version you can not create a Visual Studio project from your CodeLab script. Building a DLL still works fine. (toe_head2001 and BoltBait) ▪ Assortment of bugfixes, cleanups, refactorings (toe_head2001 and BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/ Screenshots: New icons: When developing a CodeLab script that utilizes special rendering commands, CodeLab now has the ability to run under those conditions while you are developing your script: There are some new options on the File New screen: Here are the new features of the Save as DLL screen: You can now install CodeLab when using the Microsoft Store version of Paint.NET. The only limitation is that you can't generate a Visual Studio solution of your CodeLab script. If you click the button, nothing bad happens, it just tells you of the limitation. New Options: Legacy ROI... Here is a good description of how the ROI's work: https://forums.getpaint.net/topic/113917-effectoptions/?do=findComment&comment=555790 Single Threaded vs. Single Render Call... SingleThreaded only uses 1 thread to make calls into Render. It'll still be called many, many times, just like if you didn't use the flag, but without any multithreading. Progress bar still works here. SingleRenderCall only calls Render once, and it's done with 1 array with all of the roi's. That this is effectively SingleThreaded is just a corollary. You won't see any progress bar updating here because the progress bar is updated as each Render call finishes, and there's no side-channel for reporting progress.
  10. 5 points
    This update focuses on refreshing the app's theming with new high-res icons and improved support for high-DPI configurations. Some new menu commands have been added, such as File -> Save All, and a Turkish translation has been added. If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website. New: Completely redone high-res icons throughout the app which match the Microsoft Office style guidelines, with native support for up to 400% scaling (384 DPI) New: File -> Save All (thanks @Bruce Bowyer-Smyth!) New: Turkish language New: Move Layer commands are now present in the Layers menu, not just on the Layers window New: Layers -> Rotate 180 (thanks @null54!) New: Plugins can now use the UIScaleFactor class, which simplifies making decisions about DPI and scaling Improved: Image thumbnail list at the top of the main window now reacts to horizontal mouse wheel or trackpad swiping Improved: The Text Tool's "Font Size Metric" button now has a tooltip explaining it Improved: When many images are open, Paint.NET now closes significantly faster (thanks @Bruce Bowyer-Smyth for the fix!) Improved: File -> Open Recent now has up to 10 images (up from 8 ) Changed: Ctrl+Shift+F6 and +F7 will now also reset the floating window sizes for History and Layers, respectively (same if you Ctrl+Shift+Click on the button at the top-right of the main window) Changed: (for plugins) EffectFlags.SingleRenderCall is deprecated. Plugins should use the new EffectRenderingSchedule.None option instead. Changed: Settings -> Plugin Errors now shows up even if there are no plugin errors. This ensures consistency, especially with the newly asynchronous nature of plugin loading (otherwise there's no way to distinguish "no errors" from "not done loading plugins"). Fixed: Items in the File -> Open Recent menu will no longer get bigger or smaller when moving between monitors with different DPIs Fixed: An icon handle was being leaked every time a dialog was opened (thanks @null54 for the fix!) Fixed a crash when running GPU effects (e.g. Black & White) on very large, very tall images Fixed: "Bad" plugins can no longer ruin the undo system by rendering outside of the selection (thanks @BoltBait for helping out with this!) Enjoy! 😁😁😁
  11. 5 points
    That's an interesting way to make leather - and quick too Thank you @lynxster4 for the tutorial. Great result @Seerose And now, some shoes to go with the hand bags (purses to Americans )
  12. 5 points
    All pictures are G'MIC > Artistic > Sketch created. Of course with the different settings.
  13. 5 points
    @lynxster4 ... thanks ... I should have said the headphones aren't mine ... on the to do list, but I can't take credit for those. I thought I'd do a 'dark' image. Just for a change. @Seerose ... many thanks ... years of practice and a sad life in front of a pc screen, means I make images with lots of bits in @Pixey ... thanks ... I'm not going to get started on the state of Britain, we're a joke. I think we can look at our own work too long and either love it or hate it. Depending on moods. Contemplate ... it's always nice to do a bright image. i don't know why I don't do more. ( I know the wife would say, it's because I'm a miserable so and so) --------------------------------------------------------------------------------- Follow on image from the lamp tutorial. Heavily plugin'ed ... without them I couldn't have done it @MJW's Height Map plugins and Trail Blur @Ego Eram Reputo's Planetoid for 3 different textures @BoltBait's Feather, Black & White +, Bevel Selection, Remove Dust and Checkerboard @Red ochre's Fur Blur for the background ... also Seismograph, Tile Image and Dents Classic on the background Missing Piece
  14. 5 points
    Here's a recent play with the modified Cell-CS Maker plugin I posted in @welshblue's Cross Stitch Text and Canvas thread. This took about 5 hours. It's a pansy flower.
  15. 5 points
    Sorry it took me so long to try this @welshblue I got waylaid by cross-stitching. 🤣 Excellent tutorial. Here's my take on it: Lampshade pattern is my own made with @toe_head2001 's Tartan plugin. I re-purposed your lamp texture for my table. The lamp is 'on'.
  16. 5 points
    After receiving a request and encouraged to make an official release, here is the BlurBlend plugin. This plugin was created in CodeLab where the source image is copied, with the Gaussian blur running while presenting you with a host of blending options ranging from Paint.NET's default blending modes and @ReMake blending algorithms he shared in the Plugin Development Central. The Interface The plugin will be found in the Blur Effect submenu. Please see @lynxster4 wonderful Ariel image to see how this plugin can be used. BlurBlend.zip
  17. 5 points
    Thanks @AndrewDavid for the pointers. There must have been a ghost in the machine yesterday, I managed to create a stylised image this morning. A mix of the railway station at Lhasa and a houseboat belonging to David Gilmour. Result:
  18. 5 points
    tuvm @Rickhum And now ....................... Golly - another Perfume Bottle
  19. 5 points
    It may look different in the cold night of day but it seemed like a good idea to play with lights 'n' shadows @ 4 am Edit. I meant to say it's a great choice of starting texture mate. I've tried a few homemade, downloaded and none of them distort as well as that one
  20. 5 points
    Here's my attempt at it @welshblue The lettering is fine, nice piece of work! I see shapes are going to be problematic. I tried two different techniques; you be the judge. The cross-stitch around my picture is one from my 'Knitting Texture' tutorial. applied with TR's Paste Frame.
  21. 5 points
    I've posted another bugfix release to address the crashes identified by @xod and @welshblue.
  22. 5 points
    My photograph of the recent Supermoon of 2/19/19 and the companion 'Blue Spirit Orb' that appeared in the picture.
  23. 4 points
    The DLL: Object Pruner.zip Object Pruner is in the Object submenu. ======================================== Object Pruner conditionally erases objects based on their sizes. Objects are connected regions of non-transparent pixels. The size of each object is compared to the size of the largest object. Objects that fall outside the minimum and maximum bounds are erased. The size of each object is the number of pixels in the object. With the default settings, all objects except the largest object will be erased. The controls are: Minimum Size of Objects to Keep (Relative to Largest Object): Specifies the minimum size for objects that should be kept, relative to size of the largest object. Maximum Size of Objects to Keep (Relative to Largest Object): Specifies the maximum size for objects that should be kept, relative to size of the largest object. (If this value is less than one, the largest object will be erased.) Transparent Color for Erased Objects: Specifies the transparent color that replaces the pixel color for erased objects. The choices are Transparent White, Transparent Black, or the original pixel color with the alpha value set to zero. Show Objects as Colors (Green = Keep; Red = Erase): Specifies that objects which will be kept should be shown as green, objects which will be erased should be shown as red, and originally-transparent background pixels should be shown as white. This is a debug feature that should normally be disabled before exiting. Because all pixels are shown as opaque, this option can be useful for discovering low-opacity pixels that connect what appear to be separate objects. The user Interface: ======================================== I'm not sure how useful it is. The main purpose is to handle a situation I've encountered when trying to remove a non-uniform background color with the Magic Wand. I select the background color, but there are small scattered regions of the background that don't get selected. Increasing the Magic Wand tolerance results in parts the foreground being selected. If I erase the selected background, I'm left with unerased areas. Ideally, after erasing most of the background, I could just select the foreground with a low-tolerance Magic Wand, invert the selection, and erase the background completely. However, I'm often unable to find a tolerance that completely selects the foreground without selecting the entire image. The Object Pruner is intended to help erase all the scattered regions remaining after erasing most of the background. Since I wrote it, naturally it has more options than it probably needs.
  24. 4 points
    @Reptillian! and @null54 Thank you so much! Everything created with the G'MIC-Artistic-Rodilius! (different settings)
  25. 4 points
  26. 4 points
    Excellent tute @lynxster4 thanks for taking the time to share Leather logo anyone?
  27. 4 points
    Dear @lynxster4! Please believe me, I am not an experienced user, tried it anyway. Thank you so much.
  28. 4 points
  29. 4 points
  30. 4 points
  31. 4 points
  32. 4 points
  33. 4 points
  34. 4 points
    Once again - thank you ladies for your comments. Here's something new created to test the new release of the recent beta versions. Google Maps is my camera. Paint.Net is the tool to bring the colors out. So nice I added it to my screen saver.
  35. 4 points
    The scene was created entirely in PdN. The ship is a clipart on which I modified colors and played with blend modes:
  36. 4 points
  37. 4 points
    @welshblue! This is my last lamp. (I don't want to promise.)
  38. 4 points
  39. 4 points
    @welshblue! That's first try. Later I would like to design other species. Thank you so much. Points come later too.
  40. 4 points
    I'm surprised at how much you like wood, considering your name is Woodsy. Edit: Nice tut, by the way!
  41. 4 points
    Nice pots you made @welshblue This is a piece from my Needlepoint Era. (Done by hand and not PDN.)
  42. 4 points
    At this all weekend. Realized the 'x's' really need to be like the ones used in the cross-stitch font. Making an 'x' with two straight lines, no matter the width doesn't look realistic. So here's an updated version of my Heart. I think it looks much better. @welshblue, here's your flower that you linked to in a previous post. This took all afternoon on Sunday. It was time-consuming and tedious. Looks pretty decent, though. Which leads me to some thoughts. TileWorld isn't any more convenient than the method I used above; Selected the inner pieces and used BB's 'Fill from Clipboard' with an 'x' shape I made, then madly erased. I am becoming intrigued with @Ego Eram Reputo 's 'CellMaker Rev' found here. Can the cells be replaced with 'x's'? I love the added options in the revised version. That could make cross-stitching a shape so much easier. The code is posted right in the thread. My knowledge of coding is very limited. For me, it might be like trying to find a needle in the proverbial haystack. Well, just some thoughts. Anyone have any success with other methods?
  43. 4 points
    I've discovered a cool website to quickly remove the background of an image with people. It only works with people, but does a pretty good job of it. https://www.remove.bg/ Example:
  44. 4 points
    PDN except for the trees - Brush Factory
  45. 4 points
    Used shape3D and a custom moon map.
  46. 3 points
  47. 3 points
    Here is a video @Seerose.
  48. 3 points
  49. 3 points
  50. 3 points
    I colored the flower and then used the Pixelize effect. Created one cross stich the same size as a pixel block and copied to the clipboard I added a layer Used Boltbait's Fill from clipboard. I started messing with the layers modes and got lost.:) I ended up with this: