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Showing content with the highest reputation since 09/30/2020 in Posts

  1. Mise En Abyme creates a recursive picture-within-a-picture, like on the Quaker Oats box, often also referred to as the Droste effect. The plugin DLL (versions 1.1.0, 24 Oct 2020): Mise En Abyme_1.1.0.zip The region in which the canvas image is copied is determined by the selection. The plugin is in the Selection (not the Distort) menu for two reasons. First it requires a selection; second, the Distort menu is getting quite crowded -- at least mine is. The Help Menu: Mise En Abyme recursively copies the canvas image into a selection to achie
    9 points
  2. Over the years, there have been many reports of crashes with this plugin. I believe I have fixed the issue, but I need some people to test the plugin and make sure it still functions 100% properly.
    7 points
  3. We are trialling some new reactions to posts. The set has been increased with the addition of Thanks (left), Haha, You're a Smart Cookie! ( toe_head2001 ) and Hugs ( Ego Eram Reputo ). We felt these would give the forum some more positive vibes - so go spread the love!
    6 points
  4. Done. Newbs remain at 7 reactions/day. Most other groups have been increased to 10. If the fabric of spacetime rips you can blame me
    6 points
  5. BoltBait, So, I guess it was already installed with the pack you offered. I located it and was able to do this in just a few minutes. I'm on vacation in about 2 weeks and I'm going to spend the entire time messing with this!!! So awesome!! Thank you so very much for this! See below....
    6 points
  6. I'm releasing version 2.0.0, which has two additional features I think are useful. First, in addition to the clipboard image Scale, Rotation, etc., I've added Flip Horizontal. Second, I've added a "Canvas Transparency Preservation" control. This somewhat awkwardly named control allows the user to paste the clipboard image onto an object (a region of opaque pixels on a transparent background). The transparent canvas pixels will remain transparent.
    6 points
  7. This update includes full support for AV1 (*.avif) images, courtesy of @null54's AvifFileType plugin, which is now bundled. In addition, I've spent a lot of time optimizing various parts of the canvas rendering engine. Memory usage and CPU usage are both lower across the board, which should help when working with large images, as well as images (large or small) with many layers. I've also made several bug fixes and improvements to the Move Selected Pixels, Magic Wand, Paint Bucket, and Ellipse Select tools. If you’re using the Windows Store release, you should get the u
    5 points
  8. Okay, I have been waiting to post this for a while. I participated in a project called "We Are Not Your Puzzle Piece." Now that the virtual display is up, here's my contribution.
    5 points
  9. Version 1.7 has been released. This version focused on improvements for Contiguous (Linked) Paths. See the first post for the full changelog.
    5 points
  10. I've posted a "patched" version of Curtis' pack. It fixes the following plugins: - Equations - Effects Lab The following were not fixed, and remain incompatible: - Channel Mask - Displacement Map - Blur Map
    5 points
  11. This filter will generate a Popcorn Fractal on your canvas. It is computationally intensive. How to use: 1. Download Plugin - Popcorn Fractal.zip 2. Install into Paint.NET 3. Load Paint.NET and go into Effect->Render. 4. See how parameters work and change them until your desired result comes. - Parameters - Points - Amount of times a point will be calculated per subpixels Density - The size of subpixel. H - Main Internal Function Multiplier K - Trigonometric Function Multiplier Zoom - Scale of Fractal Angle -
    4 points
  12. The total is 7 reactions per day. That total is collective for all reactions, so 7 means 7. I believe it is a rolling 24 hours based on the time of your oldest reaction in the last 24 hour period. Sorry, you can only give one reaction per post. If you try to choose a second reaction, your first one will be undone. Each of these reactions awards 1 reputation point, so reacting with all 6 reactions would award 6 reputation points.
    4 points
  13. Hello all again. First, I am sorry for posting again here. To update - My mother this morning was taken from an induced coma and is now conscious again. Visits are for reasons are not permitted, but she has had a drink and a small snack this evening, her temperature is reducing slowly to normality. Doctors are confident of her getting past the worst. It will perhaps be 6 - 8 days before she will be on a regular hospital ward for Covid-19 patients depending on progress. Time will tell. Thank you all for her well wishes and concern. Again, I am sorry for post
    4 points
  14. I made a small change. I increased the Offset precision to 4 decimal places. It was 3. I wasn't sure 3 would be enough in some situations. The version is now 1.1.0. (My version number system is basically that the first number changes for a large revision, with a major change in functionality. The second number changes for more modest changes in functionality, or if the user interface changes. The third number changes for bug fixes and for minor revisions of the Help menu.)
    4 points
  15. New Image! Was playing around with the new ShapeMaker release and came up with this after coloring. This looks like a suncatcher to me. Enjoy!
    4 points
  16. Thanks everyone. Here's the finished logo. He loved it.
    4 points
  17. Whoa, I had forgotten all about that plugin. Maybe I'll add some more options to it.
    4 points
  18. Paint.NET Banner Ad You have two weeks to create a banner ad for Paint.NET. @BoltBait will run the winning entry on his website, https://BoltBait.com, until he gets tired of looking at it. Deadline: November 4th, 2020 at 9:00 PM UTC-0 (UK Time) Rules: - Image must be made in Paint.NET; plugins allowed; clipart allowed; official Paint.NET logo allowed - Image dimensions need to be 468x89 or smaller - Image files only; no HTML5/JavaScript/Flash - Image may be static or animated - You may modify or replace your image until the deadline
    3 points
  19. Brush icon by @wojti.j https://forums.getpaint.net/topic/116817-fluent-paintnet-icon/
    3 points
  20. The problem with those files is that the header specifies an invalid number of mipmaps. Re-saving them in Paint.NET 3.5.11 with Generate Mipmaps checked should fix that issue. The reason that Paint.NET 3.5.11 can open those files is that the old DDS plugin only reads the first image, DirectXTex reads every image in the file.
    3 points
  21. Hi @Pixey Very nice tutorial. And, I might add, very easy to follow.😁 Gives me something to think about.πŸ˜‰ Can you tell what it says? Cheers.
    3 points
  22. Yes, that's certainly possible, I'd just need to add a button in the toolbar to switch between premultiplied alpha (new) and straight alpha (old).
    3 points
  23. It does need some love, that's certainly a good way to put it I want to upgrade the Text tool before moving onto some other big upgrades, but it's got a few other big projects in front of it. Upgraded brushes, pressure sensitivity, and porting to .NET Core, for instance. But it's on the short list of big projects I'm planning to tackle.
    3 points
  24. Effect updated. Added the ability to adjust the transparency of lines, both interfaces (English and Russian) in one file, updated the help file.
    3 points
  25. I combined two tutorials by the champion tutorial writers in this forum, @yellowman and @welshblue, to get cobbles of concrete.
    3 points
  26. The link address has https://i.imgur.com/ prepended to it, if you remove that the link works. Based on the image and @Warrick Unknown's description, it looks like they are asking how to turn off the line anti-aliasing. This can be done using the anti-aliasing option in the toolbar. See https://www.getpaint.net/doc/latest/LineCurveTool.html#10 for more information. Also, this thread should probably be moved to the Paint.NET Discussion and Questions section.
    3 points
  27. These aren't really drawn with a mouse, I'd bet. Probably a tablet (though it depends on the animator I assume). The movement of the lines also isn't redrawn every frame, or not quite. They would use something called keyframing to indicate that lines should move from one place to another over a course of X frames. They'd do that for each line (or maybe small groups of lines), which helps a lot. Then depending on the animation software in use, they might even be able to tell it to repeat the completed animation X number of times. So you'd end up with lines that move upwards very quickly and dis
    3 points
  28. Hi @Pixey nice tutorial. Got to admit, took me ages.🀨 I thought @welshblue ' s were complicated but this one takes the biscuit.πŸ˜ƒ I did enjoy it though and will probably come back to it sometime.πŸ˜‰ Thanks again.
    3 points
  29. Updated to v1.01. Changelog: Fixed some bugs that leading crash. Some GUI changes. Viewport x, y values were not displaying correctly. Fixed duplicate import of groups when using Group import mode. Auto-generated layer names are now more meaningful. Added a memory warning message when importing many layers. Case-insensitive comparison of values for visibility attributes (visibility & display) for svg elements.
    3 points
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