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Showing content with the highest reputation on 10/03/2020 in all areas

  1. I'm releasing version 2.0.0, which has two additional features I think are useful. First, in addition to the clipboard image Scale, Rotation, etc., I've added Flip Horizontal. Second, I've added a "Canvas Transparency Preservation" control. This somewhat awkwardly named control allows the user to paste the clipboard image onto an object (a region of opaque pixels on a transparent background). The transparent canvas pixels will remain transparent.
    4 points
  2. We can create different shapes but I have not seen many graphics program offering a different shapes cut tool. I would love a rounded rectangle cut shape, or a heart. You know, basically the same shapes you have when creating a shape but this time as a cut option with the same custom properties like corner radius size etc... **edit: I'll just add to this because I forgot to mention that the option to cut WITH anti-aliased borders would make it the ultimate cut tool. A nice rounded cut tool with AA or not like normal shapes have but this time, to cut out. This would elim
    2 points
  3. To get the "bubbly" contrail-like effect, after the motion blur, try using Dents with a small size (around 5 or 6), followed by Median with a radius of 2 to smooth it out.
    1 point
  4. Hi @Pixey nice tutorial. Got to admit, took me ages.๐Ÿคจ I thought @welshblue ' s were complicated but this one takes the biscuit.๐Ÿ˜ƒ I did enjoy it though and will probably come back to it sometime.๐Ÿ˜‰ Thanks again.
    1 point
  5. This tutorial is available as a PDF. Click here to view or download it I quickly pulled this together for anyone having trouble understanding how to properly use ShapeMaker so all the drawing 'modes' render correctly. Step 1: I used the 'Cubic Bezier' tool with 'Snap to Grid' turned on and 'Linked with previous Line' turned off. I toggle between Zoom 8x and 4x. I always place my first node in 8x on the flattest part of the shape. I then draw the rest in 4X and zoom back up to 8X before I place the last line. I place my final node (1) squa
    1 point
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