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Showing content with the highest reputation on 02/01/2020 in all areas

  1. 5 points
    This updates improves performance and significantly reduces memory usage, adds two new translations, and fixes a number of small issues. If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the update sooner by going to ⚙ Settings → Updates → Check Now. You can also download and install it directly from the website. Changes since 4.2.8: Reduced overall memory usage (commit size) by up to 1/3rd by eliminating the per-image scratch buffer Greatly improved performance when finishing actions of most tools by employing a shared cache between the render and commit code paths Reduced memory usage when working with many tools by consolidating homogenous tiles (those that are comprised of a single color value) Significantly improved performance of most history actions (commit, undo, redo) by switching from NTFS compression to multithreaded LZ4 compression for history files Significantly improved performance of undo/redo with very complex selections (e.g. from the Magic Wand tool) Improved performance of Image -> Flatten (also affects flattening when saving) Improved performance of the Invert Colors and Desaturate adjustments by disabling hardware acceleration for them (too much overhead in copying tiles to the GPU for such trivial rendering kernels) Improved performance when saving by moving thumbnail rendering for the File -> Open Recent menu to a background thread Reduced memory usage when printing, and removed a rare crash that was related to its use of the (now removed) scratch buffer Improved performance of effect rendering when a complex selection is active (improved caching) New: Added a "busy spinner" to the canvas when using the Magic Wand and Paint Bucket tools New translation: Hebrew (HE) New translation: Slovak (SK) Fixed a really goofy crash that required drawing with the paintbrush and, without letting go of the mouse button, moving the mouse into the toolbar and then using the mouse wheel to change the brush width Fixed a layout bug with the image list button Fixed an error that prevented saving some images as JPEGs if they had EXIF Interop metadata (PropertyNotFoundException) Fixed a crash when running on a CPU that supports AVX but with an OS that is configured to not support it (via bcdedit /set xsavedisable 1) Fixed a crash when pressing the spacebar after switching to a tool but before it has received any mouse input events Fixed a rare crash when opening the Levels adjustments with certain types of selections Fixed a crash when checking for updates with an expired alpha/beta build Fixed a crash (FileLoadException) when DLLs are not updated correctly by the updater Updated WebPFileType plugin to version 1.3.2 (thanks @null54!) Updated DDSFileTypePlus plugin to version 1.9.9. This adds support for X8B8G8R8 and R8G8B8 formats, and fixes a visual glitch when previewing cube maps in some formats. (thanks @null54!) Enjoy!!
  2. 5 points
    A couple birdies on a branch embossed on a rough metal plate. All by me, and all PdN:
  3. 3 points
  4. 3 points
    color balance fantasia...
  5. 3 points
    A new build of CodeLab (v5.2) is now available to support this release of Paint.NET. More info: https://forums.getpaint.net/topic/880-codelab-v52-for-advanced-users-released-january-31-2020/?do=findComment&comment=567769
  6. 2 points
  7. 2 points
    Horse & Tulips embossed. Again all by me and all PdN:
  8. 2 points
    CodeLab 5.2 Released This is only for Paint.NET 4.2.9+! Small (but important) update today... Changes: ▪ Fix Pan Slider Default (BoltBait) ▪ Improved File New Template code (BoltBait) ▪ Updated default script for Paint.NET v4.2.9 (BoltBait) ▪ Various code cleanups (toe_head2001) Grab the CodeLab DLL here: https://www.boltbait.com/pdn/CodeLab/
  9. 2 points
    - CATS - dedicated to the best creatures walking on earth and to everyone who loves them Sister Moon Later Than You Think Egypt It Was A Night Black On Gray Antique First Year Student Another Meme Paint.Net Cat 1-2-3-4-5 drawings are 100% PDN - many thanks to @lynxster4, @Red ochre, @toe_head2001 and everyone else who made it possible This font was used for cat silhouettes
  10. 2 points
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  12. 2 points
    100% PDN. Caviar Dreams font (I just love it for some vague reason).
  13. 1 point
    This tutorial is available as a PDF. Click here to view or download it Glassy Marbles tutorial was written by @drakaan in 2007 and is now unfortunately lost. After consulting with @welshblue, we decided to reproduce (rewrite) this tutorial based on the original text, making some changes to it. This is our work jointly. In this tutorial we will make marble like in this picture: For this tutorial, you'll need the plugins: Zoom Blur Deluxe for 4.0 by @null54 and Shape3D by @MKT (it's what makes this tutorial fairly simple to repeat). All of the other steps can be accomplished using the built-in paint.net tools and effects. Start with a new () image, preferably square (for example: 800x800px). Add some texture for the interior of the marble. Apply the Clouds () effect (Effects -> Render -> Clouds) with blue color, but you could use pretty much any texture you like: This next step is optional, but it's nice to do if you want a little more realistic-looking marble. Use Zoom Blur Deluxe effect (Effects -> Blurs -> Zoom Blur Deluxe) (or use the Sin Waves effect by @MadJik, or use the built-in Dents () effect... get creative here) to change the texture to suit your taste: Now it's time for Shape3D (Effects -> Render -> Shape3D). Set the Sphere Scaling to 1.380, use the Half Sphere Map texture, and leave the rest at default (except for Anti-alias, check the ON box and set AA-Level between 2 and 5): We now have the beginning of our marble. Lighting is what makes things look glassy, so first, we're going to make what looks like an inner highlight. With the Magic Wand () tool select the transparent area on the image and then invert (Ctrl+I) the selection. That should leave you with just the marble selected: Add a new () layer above the marble texture, Primary color should be white, and Secondary color should be fully transparent. Start your Radial Gradient ( ) in the center of the shadowed area of the marble texture, and end it on the opposite side of the marble a bit closer to the marble's center: We don't want the gradient to go all the way to the marble's edge, so use the Move Selection () tool (and hold down the Shift key) to drag the bottom-right selection nub up and to the left... basically shrinking the selection towards the upper-left corner of the canvas: Invert (Ctrl+I) the selection and press Delete to get something like this: Now, we need to soften this inner highlight a bit. Use the Gaussian Blur () effect (Effects -> Blurs -> Gaussian Blur): Next, add a new () layer above the inner highlight to create a shiny spot at the top-left portion of the marble. Choose the Brush () tool with a size of about 90-100 and Hardness 20% - One click to make a spot like this in White: If necessary, apply the Glow () effect with default settings (Effects -> Photo -> Glow) and the Gaussian Blur () effect (with a radius found experimentally) a couple of times to finish the shiny spot. Now we need to add another highlight at the top of the marble on a new () layer. This is going to be in an oval-shaped area centered on the marble's vertical axis and stretching from the top to about 2/3 of the way to the bottom. Use Ellipse Selection () tool to create this area and going to fill it with a vertical Gradient ( ) (again, white fading to transparent) from bottom to top: Use Gaussian Blur effect at a low (8-12) radius to soften the edges a bit. Repeat (Ctrl+F) if necessary. This highlight may be a bit harsh, so adjust the layer's opacity settings () until it's a fairly subdued highlight: If your texture was fairly dark, you may not need this next step, but if you have a lighter-colored texture, you'll need to add a bit of shading to get the small highlight to show up and make the marble look good. Set your colors to Black and White (), and create a new () layer above the Background layer. Select the marble's circular texture area (you can go back to the Background layer, select () transparent area, invert the selection (Ctrl+I) and come back to this new layer you just created above it). Use the Linear Gradient ( ) tool and make your gradient go from the top-left edge to the bottom-right edge: Change the blending mode of this layer to "Multiply", and adjust the opacity until it looks good: After saving, flattening, resizing, adding (in any way you like) a background and a shadow, you should be able to get something like this: Below is the outcome of following the tutorial by @welshblue: Try playing with the lighting as it masterful makes @welshblue and you will get even more impressive result: We hope you find it useful, please share your creations and suggestions with us all.
  14. 1 point
    I run PaintNet 4.27 on Windows 7 Pro (64 bit) SP1. I have tried several times over the past couple of weeks to try to update to 4.28. I always get this error message: "There was an error while checking for updates. There was an error decompressing the download." I searched the forum for 'updates' and could not find this issue addressed. Does anyone else have this problem, and if so, what is the solution? Harry
  15. 1 point
    Nice one @LoudSilence 🤗 @Maximilian we are waiting
  16. 1 point
    you'll get a better finish if you copy the object and paste into another layer rather than cut and paste. This way if you run AA - Assistant or Feather to smooth the edge there won't be a gap between two layers Steps taken: Drew around the object with the Ellipse Select Tool > Copied > Pasted into a new layer > Ran Flip Vertical (in BoltBait's pack above) > Ran AA - Assistant > Added a white blur on a new layer to simulate light
  17. 1 point
    I keep coming back to this ... love these guys. Really good coding music 😁 from their recent album, "Head of NASA and the 2 Amish Boys"
  18. 1 point
    Darn straight! All of these are soooo precious! I see my kitty stained glass pic in "Egypt' (where the cat was worshipped) and you did a great job on the moon in 'Sister Moon'! All the images sing to me. Great job!
  19. 1 point
    Nag # 'I lost count'.... Do it!....
  20. 1 point
    @TrevorOutlaw - thanks, everybody loves The King @Maximilian and @toe_head2001 - thank you for the reps 🌞🌚
  21. 1 point
    Hello, How to save few images with common settings simultaneously by one only click?
  22. 1 point
    I learned this the hard way. I could upload .dll in case I decide to convert my filter if I could delete files.
  23. 1 point
    Don't get too excited. There is limited space per user You are much better to upload your images to an image hosting site and post the URL here.
  24. 1 point
    made this please respond your thoughts
  25. 1 point
    I've been working on 4.2.9 for the last month and a half, and really put some work into some big improvements for performance and memory usage. These improvements cut across almost everything you can do in the app, so having a lot of participation in the alpha and beta builds will be really important. Please install!!! 😁 Memory usage is way down, especially when opening many images. Undo/redo should be a lot faster. Finishing/committing actions with most tools should be a lot faster. Effect rendering, particularly when you have a complex selection, should be much more responsive. A lot of these optimizations will scale with CPU core count (more faster CPU = more faster PDN), but should also show great improvements on low-end systems (e.g. dual core CPU, low-power laptop). It's win-win! To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button. (Unfortunately alpha/beta releases are not currently available for the Microsoft Store version of the app). Changes since 4.2.8: Reduced overall memory usage (commit size) by up to 1/3rd by eliminating the use of and need for a per-image scratch buffer Greatly improved performance when finishing actions of most tools by employing a shared cache between the render and commit code paths Reduced memory usage when working with many tools by consolidating homogenous tiles (those that are comprised of a single pixel value) Significantly improved performance of most history actions (commit, undo, redo) by switching from NTFS compression to multithreaded LZ4 compression for history files Significantly improved performance of undo/redo with very complex selections (like from the Magic Wand tool) Improved performance of Image -> Flatten (also affects flattening when saving) Improved performance of the Invert Colors and Desaturate adjustments by disabling hardware acceleration for them (too much overhead in copying tiles to the GPU for such trivial rendering kernels) Improved performance when saving by moving thumbnail rendering for the File -> Open Recent menu to a background thread Reduced memory usage when printing, and removed a rare crash that would happen if the scratch buffer couldn't be acquired Added a "busy spinner" to the canvas when using the Magic Wand and Paint Bucket tools Improved performance of effect rendering when a complex selection is active (improved caching) Fixed a layout bug with the image list button Fixed an error that prevented saving some images as JPEGs if they had EXIF Interop metadata (PropertyNotFoundException) Fixed a crash when running on a CPU that supports AVX but with an OS that is configured to not support it (via bcdedit /set xsavedisable 1) Fixed a crash when pressing the spacebar after switching to a tool but before it has received any mouse input events Fixed a rare crash when opening the Levels adjustments with certain types of selections Fixed a crash when checking for updates with an expired alpha/beta build Fixed a crash (FileLoadException) when DLLs are not updated by the updater. Updated WebPFileType plugin to version 1.3.2.0 (thanks @null54) I am hoping/planning to push out the final release by the end of January. Enjoy!
  26. 1 point
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  29. 1 point