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Showing content with the highest reputation on 10/09/2019 in all areas

  1. 4 points
    Just chillin, with the plugins. Twist, Dents, Zoom blur deluxe, Noise, Grain, TR's Kaboom, Water Reflection a few blurs and playing with layers. It may be a cosmic cataclysmic event but I'm not sure. I'm never completely sure if I'm in a rut or a groove. Not fishing, just a fact. Life's a cosmic event, wooo. (It is but). Using but at the end of a sentence is an Australian colloquial linguistic device. It's all cultural, mate. This is "Cosmic debris thank's Frank" It turns out that cataclysmic events can be very creative. Just goes to show, you never know. Just as well hey! Good onya Paint.net ers. You know who you are ๐Ÿ™‚
  2. 2 points
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  5. 2 points
    Using Motion Blur @ 0% Angle after Gaussian Blur will give more natural ends to the highlight. As in it follows contours better Distance between 15- 20 depending on size of highlight
  6. 2 points
    Greetings! The effect that you are trying to achieve can be accomplished by applying lines, curves, and/or shapes to layers and composite them onto your image after using various blurs to diffuse them to simulate reality. What you are referring to as glare is also referred to as highlights. In art highlights and shadows are applied to an image to simulate depth and is called 'modeling'. I use Paint.NET's built-in Effects>Blurs>Gaussian Blur to diffuse and vary the opacity. In my example I created a quick illustration of how this can be done. I used two line segments and a ellipse to show how the effect you desire can be achieved. (No plugins were use for this illustration)
  7. 2 points
  8. 2 points
    Distort > Polar Singularity This effect mirrors an image in an acorn-like shape towards a vanishing centerpoint. It feels very much like a polar inversion, but looks completely different. The way the development of these are going, it might make sense soon to move this set of plugins out into a "Polar" menu. There's still a lot of untapped potential there. Intensity -- determines the intensity of the effect. Higher settings are a lot more complicated-looking, with singularities that fill the screen and a lot more warping throughout. Complexity -- Adjusts the amount of "sides" to the distortion without altering the complexity of the singularity. Useful for tweaking the look of a distortion. Source Zoom -- Keeps the singularity settings the same but uses more or less of the source image. At lower settings the image will fill each "spoke" (or they might even be partials), at higher settings, the source image will repeat itself many times along the spoke. Source Rotate -- Essentially rotates the orientation of each quadrant. You're reflecting the entire source image at any given time, so this mostly just determines the way the singularity looks internally. Destination Zoom -- Zooms in or out of the rendered image. Destination Pan -- Lets you move around the rendered image. Because of how my plugins work, the image is actually infinitely large so you the effect is quite smooth wherever you are. Quality v0 -- a faked-out quality slider. Will be fixed when I fix it with the rest of my plugins. Development is somewhat slow at the moment, but I'm making progress. Let's take a look at what the plugin does: Here's a source image for comparison. Continuing the tradition of using Obama. Here's what your default settings look like. Overall a pretty interesting effect. Increasing and decreasing the Intensity setting, respectively. With the default settings the same, decreasing the Complexity. This is what it looks like if you lower the Source Zoom -- note how the entire image is being mapped to each spoke now. A bit of Source Rotation and a lot of Destination Zoom gets you a result like this -- when you zoom out a lot, the image gets a lot less complex and the original image shines through more. This is the kind of thing you can get by altering the Destination Pan. Note how there are no wrap lines or anything, the image is what you'd expect it to be. Still to do Releasing the source code, fixing the quality slider and other standard stuff for my plugins. The intensity can apparently go negative with some interesting secondary effects. Because of how different this looked and how poorly it plays with the other sliders, it makes more sense to release those settings as a separate plugin. Similarly, I need to explore in-zooms and out-zooms with much higher magnitudes. There's probably some interesting effects to find there. Download Link https://github.com/Xhin23/Paint.net-Plugins/blob/master/Polar_Singularity.dll
  9. 1 point
    That is a very impressive result @Rickhum and it looks so realistic. Great job and the colors are so vibrant in the explosive parts. I must look into TR's Kaboom - doesn't ring a bell - I must have missed that
  10. 1 point
    Wonderful image @Rickhum! I do feel that I'm among the stars! However it's interpreted, the picture is beautiful. Great job!
  11. 1 point
    Thank you for sharing this HyReZ, I shall try this out too.๐Ÿ˜Š
  12. 1 point
    Your problem is that the left hand edge of the image does not match the right hand side. This reveals itself as a noticeable edge as you have found. You have a couple of options: recreate the texture so it tiles seamlessly. Use CSS to make a single instance of the image stretch across the entire screen. How to - First option First have a read of this post: https://forums.getpaint.net/topic/2244-seamless-texture-helper-plugin/ BoltBait does a really nice job of explaining what you're trying to achieve. Download and install this plugin: https://forums.getpaint.net/topic/4591-seamless-texture-maker-ymd100718/ Apply it to your texture to make it tile seamlessly. How to - Second option Go here & read the section on making a "Hero image" (its the last example on the page): https://www.w3schools.com/cssref/css3_pr_background-size.asp
  13. 1 point
    Maybe problem more simple than this: Make image whole page. No borders. Problem solved!
  14. 1 point
    That's where certain plugins are placed when paint.net is installed. These plugins are supplied with the installation package, so you don't have to download them separately. You can still download & install the latest release of the plugin. It will be used if it is newer than the bundled version. This allows you to use any recent updates to the plugin without waiting for a new release of PDN.
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    You are killing me @Xhin! ๐Ÿคฃ How you keep churning out these plugins is beyond me. Another excellent plugin...purrfect for making seamless textures. Keep up the great work!! ๐Ÿ˜„
  17. 1 point
    I wanted to use this in the SOTW comp (ReMake's Emboss+), but I just couldn't get it to look right at 500x200, so I'm posting here. It has a nice, 'glassy' look to it. Ode to Autumn Hope you enjoy it! ๐Ÿ˜
  18. 1 point
    Been doing some thinking on this comp. ๐Ÿคจ In order to encourage more participation, I'm going to do a few 'Member's Choice' rounds per year. You can submit whatever you want as long it falls within comp rules. Maybe more people will enter. Let's give it a try!
  19. 1 point
    Dented glass blocks with a twist of hexagonal scales, a bit of the old cloud and water reflection. Smoke and mirrors. I started off practising smoke but then I started messing with one of Woody's layer tuts and then it all went to hell. Puff the magic dragon showed up and a couple of my old ducks and next I knew it was a scandal up Styx creek. Absurd it is, a paradox and all that sort of thing. I'll grow up one day, probably, maybe ๐Ÿ™‚
  20. 1 point
    Dang, the comp is closed and I just finished my Earth render. Guess I'll have to vote.