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Showing content with the highest reputation on 09/20/2019 in all areas

  1. 5 points
    I have posted a bug-fix release (v2.1) in the first post. It solves two performance issues: - If there was not an image on the clipboard, the plugin re-attempted to retrieve an image from the clipboard on every single pixel. This is why the plugin would hang sometimes. - The plugin computed shading data on every single pixel, even when a pixel didn't need or use shading data. It should be much faster now. Also, the plugin now uses a built-in method from Paint.NET to retrieve images from the clipboard; simplify the plugin source code.
  2. 2 points
    We have a wonderful group of members here on the forum. They are a knowledgeable, generous and very supportive crew. That's why I love this place
  3. 1 point
    This hotfix addresses an issue that was preventing DDS images from working on some systems. See the thread for the 4.2.2 release for more information on all the goodies that are now included If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to βš™ Settings β†’ Updates β†’ Check Now. You can also download and install it directly from the website. Changes since 4.2.2: Fixed: A missing DLL, vcomp140.dll, was preventing the bundled DDSFileTypePlus plugin from loading on some systems As a reminder, here are the changes that 4.2.2 had compared to 4.2.1: New: AV1 (*.avif) images can now be opened (saving is not supported). Windows 10 v1809+ and Microsoft's AV1 Codec are required (download: https://www.microsoft.com/p/av1-video-extension-beta/9mvzqvxjbq9v) New: DirectDraw Surface (*.dds) support has been greatly improved due to bundling @null54's DDSFileTypePlus v1.9.6.0 plugin. All DX10/DX11 formats should now be supported (e.g. BC4, BC5, BC6H, BC7), and encoding (saving) will make use of the GPU to greatly improve performance. Note that it's no longer necessary to use the ".dds2" file extension. New: 4-bit saving is now supported for PNG, BMP, and TIFF New: The palette selection menu will now indicate which palette is currently active (thanks @null54 for the implementation!) Improved: The maximum image size is now 262,144 x 262,144 pixels, up from 65,535 x 65,535 pixels. This is mostly for accommodating very tall or very wide images. Improved: Startup performance has been improved for multi-core CPUs Improved: Startup performance has been improved when a lot of custom shapes are installed Fixed: EXIF metadata of type Float and Double are now supported. This ensures GeoTIFF metadata is preserved. Fixed: Opening an image should no longer flicker due to the transparency checkerboard being drawn first Fixed: TGA images that are 16-bit with 1-bit alpha with a zero'd out alpha channel are now treated as opaque. This allows images from 5CC Map Maker (for Close Combat modding) to work. Thanks @null54 for the fix! Fixed: JPEG XR's file extensions (*.jxr, *.wdp, *.wmp) are now registered with Explorer Fixed: Pasting images that use RGB pixel ordering should now work (this affects PaintTool SAI) Fixed a crash when manually typing in a very large number for the zoom level in the status bar Enjoy!
  4. 1 point
    I know this has been asked before but the answers given do not fulfill this requirement: Imagine I am using the magic wand to select a color that I want to replace with another color. When I go to the filler to change it I can't get a true representation about how it will look like because I cannot hide the magic wand selection lines, that increases the complexity of the operation. It is a common feature in other picture editors using something like Ctrl + H.
  5. 1 point
    I know you're excited and all, but please refrain from using all caps and letter/punctuation elongation. The custom text color and size is a bit unnecessary too. No hard feelings. Thanks.
  6. 1 point
    @ROFERLI Andrew David produced some XAML Shapes files that may be useful to you. These files can be loaded into the 'paint.net\Shapes' folder and applied via the Shapes Tool. For other XAML shape files visit this part of Paint.NET forum: https://forums.getpaint.net/forum/48-shapes/ BTW: I may be convenient to search the public domain for Sacred Geometry designs in SVG format and use Inkscape to scale them up to dimensions you are planning to work with and save them as TIFF or PNG and import/open them in Paint.NET
  7. 1 point
    Mainly 'Slinky' and 'Aardvark' and use of layers. If you want to create 'sacred' shapes to re-use, you could explore the 'Shape-maker' plugin.πŸ˜‰
  8. 1 point
    You can also use Object2Colour ... this has the added benefit of instant colour that you want
  9. 1 point
    The hole shadows need some work, but overall not a bad result.