Popular Content

Showing content with the highest reputation since 04/06/2019 in all areas

  1. 9 points
  2. 9 points
    People come from around the world to hike there, but it's one of those things I certainly take for granted. Really should appreciate it a lot more. Thanks for the rep' -------------------------------------------------------------------------------------------- Someone has asked for a t-shirt design with antique brass font ... still unsure which one I prefer ? Any thoughts folks ? Easy when it's for yourself, but not so for others
  3. 9 points
    @JulioCoolio ... many thanks. I'm glad you enjoy a look at my work ... it's not to everyone's taste so I'm happy to please 😁 ------------------------------------------------------------------------------------------ Something a bit different. PDN meets Incendia in more bouts of 'thinking and living'. Stem Cell
  4. 7 points
    I made these light bulbs in blender, then made the animation in PDN. I'm very happy with the bulb details in the outcome.
  5. 6 points
    This tutorial is available as a PDF. Click here to view or download it Glassy Marbles tutorial was written by @drakaan in 2007 and is now unfortunately lost. After consulting with @welshblue, we decided to reproduce (rewrite) this tutorial based on the original text, making some changes to it. This is our work jointly. In this tutorial we will make marble like in this picture: For this tutorial, you'll need the plugins: Zoom Blur Deluxe for 4.0 by @null54 and Shape3D by @MKT (it's what makes this tutorial fairly simple to repeat). All of the other steps can be accomplished using the built-in paint.net tools and effects. Start with a new () image, preferably square (for example: 800x800px). Add some texture for the interior of the marble. Apply the Clouds () effect (Effects -> Render -> Clouds) with blue color, but you could use pretty much any texture you like: This next step is optional, but it's nice to do if you want a little more realistic-looking marble. Use Zoom Blur Deluxe effect (Effects -> Blurs -> Zoom Blur Deluxe) (or use the Sin Waves effect by @MadJik, or use the built-in Dents () effect... get creative here) to change the texture to suit your taste: Now it's time for Shape3D (Effects -> Render -> Shape3D). Set the Sphere Scaling to 1.380, use the Half Sphere Map texture, and leave the rest at default (except for Anti-alias, check the ON box and set AA-Level between 2 and 5): We now have the beginning of our marble. Lighting is what makes things look glassy, so first, we're going to make what looks like an inner highlight. With the Magic Wand () tool select the transparent area on the image and then invert (Ctrl+I) the selection. That should leave you with just the marble selected: Add a new () layer above the marble texture, Primary color should be white, and Secondary color should be fully transparent. Start your Radial Gradient ( ) in the center of the shadowed area of the marble texture, and end it on the opposite side of the marble a bit closer to the marble's center: We don't want the gradient to go all the way to the marble's edge, so use the Move Selection () tool (and hold down the Shift key) to drag the bottom-right selection nub up and to the left... basically shrinking the selection towards the upper-left corner of the canvas: Invert (Ctrl+I) the selection and press Delete to get something like this: Now, we need to soften this inner highlight a bit. Use the Gaussian Blur () effect (Effects -> Blurs -> Gaussian Blur): Next, add a new () layer above the inner highlight to create a shiny spot at the top-left portion of the marble. Choose the Brush () tool with a size of about 90-100 and Hardness 20% - One click to make a spot like this in White: If necessary, apply the Glow () effect with default settings (Effects -> Photo -> Glow) and the Gaussian Blur () effect (with a radius found experimentally) a couple of times to finish the shiny spot. Now we need to add another highlight at the top of the marble on a new () layer. This is going to be in an oval-shaped area centered on the marble's vertical axis and stretching from the top to about 2/3 of the way to the bottom. Use Ellipse Selection () tool to create this area and going to fill it with a vertical Gradient ( ) (again, white fading to transparent) from bottom to top: Use Gaussian Blur effect at a low (8-12) radius to soften the edges a bit. Repeat (Ctrl+F) if necessary. This highlight may be a bit harsh, so adjust the layer's opacity settings () until it's a fairly subdued highlight: If your texture was fairly dark, you may not need this next step, but if you have a lighter-colored texture, you'll need to add a bit of shading to get the small highlight to show up and make the marble look good. Set your colors to Black and White (), and create a new () layer above the Background layer. Select the marble's circular texture area (you can go back to the Background layer, select () transparent area, invert the selection (Ctrl+I) and come back to this new layer you just created above it). Use the Linear Gradient ( ) tool and make your gradient go from the top-left edge to the bottom-right edge: Change the blending mode of this layer to "Multiply", and adjust the opacity until it looks good: After saving, flattening, resizing, adding (in any way you like) a background and a shadow, you should be able to get something like this: Below is the outcome of following the tutorial by @welshblue: Try playing with the lighting as it masterful makes @welshblue and you will get even more impressive result: We hope you find it useful, please share your creations and suggestions with us all.
  6. 6 points
    This was made using @null54's PSD Filter Plugin with an 8bf filter called "Mehdi - Julia World 1.1 and also I used Trail Blur by @MJW for the background I hope you like it fellow PDNers
  7. 6 points
    Version 1.1 posted. This plugin had been using the MathNet.Iridium library for the Complex struct. However, the Complex struct was added to the .NET Framework some time after @PJayTycy initially created this plugin. I have therefore removed the dependency of the MathNet.Iridium.dll file. After you've updated the plugin, you can delete that file from your Effect folder.
  8. 5 points
  9. 5 points
  10. 5 points
  11. 5 points
    Thanks go to @ReMake for providing new pictures for this tutorial. Thus moving it from the Graveyard and eliminating the Photobucket logo.
  12. 5 points
    I thought I'd try it.
  13. 5 points
    😂 I was sat in a hospital ward this morning looking around at all the machinery/equipment/ plugs and it dawned on me ... my entry has got a plug and flex - great -but it's 'bubbling' despite not being connected to the mains 😂 The way PDN can get into the blood as well as 'good' toxins is incredible
  14. 4 points
    @welshblue! My first results. I am not finished yet. Rest coming next days. Thank you so much.
  15. 4 points
    Here are the steps. First, I duplicated the original layer, flipped it horizontally, rotated it 90 degree, and moved it until it lined up with bottom and right side. Then, on a new layer, I drew a right angle triangle and clicked outside the triangle, went to the duplicated/rotated layer and deleted. The result is what you see on page 1. Here's another example.
  16. 4 points
  17. 4 points
    https://www.microsoft.com/en-us/windowsforbusiness/end-of-windows-7-support This means no more updates, especially security updates. This will put it in the same place as XP and Vista, which nobody should be using anymore. I don't yet have a concrete plan for when Paint.NET will stop supporting Windows 7, which is when Windows 10 will become the minimum OS version*, but the clock is ticking. Maybe 1 year after, maybe 2 or even 3, it's not set in stone yet, but I'm not going to be able to support Windows 7 indefinitely. Please upgrade to Windows 10. I know a lot of you really like Windows 7, and that's a perfectly fine opinion, but supporting it does hold back Paint.NET's long-term progression and you have to know I can't support it indefinitely. Windows 7 has had a great run! It's currently 10 years old! Celebrate that, and then upgrade to 10 You've got time, so don't panic, but definitely include this in your planning. * let's just forget Windows 8/8.1 ever happened, just like we never say the word "Vista" out loud ...
  18. 4 points
  19. 4 points
  20. 3 points
    I seem to still be in a Glassy Mood 😄
  21. 3 points
    Love the second one @toroidal232. It has a 'jewel-escent' look to it. (I just made that word up 😆)
  22. 3 points
    I'm glad you liked that one. I've whipped up something similar for you: PIXEYLPERFECT232 Peace ✌️ 232
  23. 3 points
    Thank you to everyone! @ReMake, @BoltBait, @xod, @Eli, @null54, @Seerose, @Pixey, @Woodsy, @sashwilko, and @dipstick! Having a great day; couldn't ask for better weather...mostly sunny, 72 degrees with a light wind. And most important of all...no humidity! Heading out to eat now...you guys and gals are the best! (return tomorrow for rest of rep points)
  24. 3 points
  25. 3 points
    Josh before @BoltBait After....
  26. 3 points
    Dear @lynxster4! I couldn't keep my fingers off it. 💐 One more.
  27. 3 points
    I am familiar with the condition of people experiencing these symptoms - my wife is disabled for more than 26 years. @Pixey, help of family, attention and support of friends will help you recover. @Woodsy, thank you that bring this topic.
  28. 2 points
  29. 2 points
    Upgrade to version 1.2 Fixed a bug where when setting Amount to less than or equal to 100% the image was grayed out.
  30. 2 points
    Is your text on it's own layer ? Most Object tools won't work unless they've got transparency around them
  31. 2 points
    Okay then I will leave with this. I see it as slippery slope or Pandora's Box. I have left my editorial graphics off of this forum while I have freely expressed them elsewhere in cyberspace.
  32. 2 points
    I went way off the beaten path with this one, sorry. I went with blue tinted glass on my butterfly shape.
  33. 2 points
    I tried Curves on RGB setting, Hue/Saturation, Color Balance, and a little Brightness/Contrast, then @welshblue's method with the eraser. After all that duplicate the face and it's finished. It's not perfect but......
  34. 2 points
    This is my new variation of the process using the Shaped Gradient Plugin. The original canvas was 5000 x 5000 pixels and it took about 2 hours to render the two layers required to make this image. It was resized to 1920 x 1920 pixels and linked to this thread.
  35. 2 points
    Great idea. I've filed this issue in the private repository.
  36. 2 points
    Me thinks that @Pixey is going to come up with a mighty fancy shampoo bottle.
  37. 2 points
  38. 2 points
    You could try paint.net 4.2 beta build 7121 since there's New: Embedded color profiles are now applied when loading images of supported file types (JPEG, PNG, HEIC, etc.). This is a one-time conversion to the sRGB color space that results in the color profile being discarded once it has been applied. This sounds like color profile not used.
  39. 2 points
  40. 2 points
    @LionsDragon feel whatever you need to feel...he's the one who lost out on having a relationship with his daughter.
  41. 2 points
    Okay I think I figured out the final answer on what you need to install from the Store to make sure HEIC works: First, try to save and/or open an HEIC using regular Paint. If that works, you're done. If not, proceed to step 2. Create a System Restore point. I just had a bad experience where HEIC was completely broken and this was the only way I got it back again. So please, I recommend doing it. Install HEIF Image Extensions. This is probably already installed. It's free. Install HEVC Video Extensions from Device Manufacturer. Also free, and might already be installed. However, if you don't have the hardware support -- and it's completely unclear what that means or requires, as my old Surface Pro 3 with a Core i5-4300U has this and it works -- you may need to purchase for $1 the simpler named HEVC Video Extensions. The next PDN 4.2 build should then be able to load and save HEIC files. Also, this works on Windows 10 v1809. It doesn't require v1903. I haven't tested yet if it works on v1803, but that's next ...
  42. 2 points
    Great new textures @lynxster4 on the stained glass! And I really like the wrought iron!
  43. 2 points
    Thanks everyone for the kind words. I'll be back as soon as my current mood swings allow me 💖
  44. 2 points
    Place the text cursor behind the spoiler and press Delete or Backspace. Or select the spoiler and click Delete or Backspace.
  45. 2 points
    Um... If I want to listen to "Gregorian" music, I listen to Enigma: This is one of the albums that just doesn't sound good unless it's coming straight off the CD.
  46. 2 points
  47. 2 points
    @LionsDragon I could've sworn I replied to this 😶 Apologies! I loved his song, put a lot of things into perspective! Also thank you -------------------------------------------------------------- New image, 'Cosmic Wanderer', on the first page. Let me know any thoughts you lot have on it!
  48. 2 points
    Since my coding with C++ for Krita isn't working out, I decided to go back and script for G'MIC plugin again. https://github.com/dtschump/gmic-community/pull/170/files#diff-d7ad42858abd627558d73650ffbacf72 Latest commit for G'MIC. Basically replicates Paint.NET fragment blur, and enables more options than default Paint.NET fragment blur. This is also going to be used for replicating PS Emboss. ----- EDIT: Inspired by @ReMake , I ended up doing a version of Emboss+ with 9 options for G'MIC. This one is using LAB color space mode, periodic wrap-around, and freeze blending mode.
  49. 2 points
    Thank you all so much for your Best Wishes . I am feeling myself today, so will continue with the next round of the OotF. Again, many thanks to @Woodsy and @lynxster4 for their help
  50. 2 points
    Nope. Emboss Relief is done. Difference between G'MIC emboss/relief and PDN versions: You can specify strength of embossing/relief on g'mic version. From 0% to 5000%. You can change the blending opacity within g'mic relief. Finally, you can smooth the effect within gmic version. I am doing lego filter.