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Showing content with the highest reputation on 02/05/2019 in all areas

  1. 2 points
    Gorgeous work as always, dearest @Seerose! (And @HyReZ too!)
  2. 2 points
    Looks like both a lamp and an ornament, very suitable for a cozy nook!
  3. 2 points
    You know, I just realized I haven't posted anything here in a while. So, here's something with the new Mandala Creator plugin. This actually started as a photograph of the street in front of my house; it's so foggy, you can't even tell there's a restaurant across the way! And no, we haven't moved to London....
  4. 2 points
    This was a fun tutorial hope you like my picture. Nothing fancy but can add it to all sorts of stuff. haven't figured out yet how to do Stitching, but I will eventually.
  5. 1 point
    Download from my plugin set Effects -> Object -> Outline Object... The area around the object you want to be outlined must be transparent. In other words, it should be on its own layer. edit: this is the three-thousand, three-hundred and thirty-third post in the Plugins forum. 3333rd!
  6. 1 point
    The theme this week is – "Mythological Animals " Chosen by ( @Maximilian SOTW #197 winner) This week you're challenged to design and create a signature to include a ‘Mythological Animal’. Examples can be viewed here. The deadline for entries is 7:00 pm (UK time) 2:00 pm (EST) on Saturday, Feb 16th, 2019. To see how that equates to other countries, here is a link to the World Time Competition Rules Max dimensions are 500 x 200. Please NOTE: The forum limits signatures to 500 x 150, if it is too large do not try to use it as your regular signature. Please keep your signature family-friendly. Please keep to the theme that has been set. You may modify or replace your image until the deadline! Don’t violate copyright laws with found images; links to source images would be courteous. Your entry must be made using Paint.net; please don't use an outside image editor and try passing it off as PDN work. There are three entries per entrant allowed. Don’t add links to larger versions of your signature. Your entry should be voted on based on the size laid out in rule #1. Please keep larger versions of your work for your gallery. Signatures may be either horizontal or vertical. The winner of the current SOTW gets to choose the subject for the next competition. Good luck all and thank you in advance for entering. Thanks to - chrisco97, Sozo, TheHowler, Nitenurse79, Chimay, DrewDale & Pixey for keeping this comp going in the past. Previous comps have included the following topics as listed Here compiled by MJW. This list will perhaps assist future winners with a theme. This thread is for posting your entries only. If you want to talk about any of the entries, you can do so in the discussion thread found here.
  7. 1 point
    From CodeLab UI Elements (Double Vector) by @BoltBait: Center Lines in Effects > Tools > Center Lines
  8. 1 point
    @AndrewDavid, that's amazing! I agree it looks like a Van Gogh!
  9. 1 point
  10. 1 point
    It shines. There's something very alluring about the whole image. The fog really adds to the whole atmosphere by adding the grainy softness. Great piece
  11. 1 point
    That is so pretty and illuminating. I like how wispy it is and soft and inviting, all at the same time
  12. 1 point
    *Illusion of the side of the squares on the background of concentric circles appear slightly convex.
  13. 1 point
  14. 1 point
    Dear @LionsDragon! Such a great selection, sweet. Thank you for sharing this with us!
  15. 1 point
    Oh, that's neat-looking @LionsDragon The colors are perfect! It reminds me of illuminated pussy willows.
  16. 1 point
    Great idea with the zipper Pixey, got me thinking. Typical frustrations....☹️
  17. 1 point
    Now this was fun, fun, fun to do @welshblue and something I'd never think of myself. Great use of combined Plugins 👍 Oh ........... P.S. Your Diagonal Lines link comes right back to this page
  18. 1 point
  19. 1 point
    Since at the moment, I'm not really ready to update my gmic as I still want to do a few more filters before I upload to g'mic community, I decided to prematurely release the g'mic code for transfer color [reduced colors]. This code will be deleted once it gets to G'MIC of course like I did with the Vibrato code. 1. Type in %appdata%/gmic in Windows Explorer 2. Copy and paste this inside updatexxxx.gmic somewhere between the end of preview of a filter, and before #@gui, and then go to paint.net -> advanced -> g'mic QT, type in Reduced Colors and this should show up. #@gui Transfer Colors [Reduced Colors] : tcrc, tcrc_preview(0) #@gui : sep = separator(), note = note ("<b>Transfer Color Setting<b>") #@gui : note = note ("<i>If using all layers as input layer, the layer is the reference layer. If using active and above/below, the layer is the target layer.</i>") #@gui : Layer to Use as Reference/Target Image = choice(0,"Top Layer","Bottom Layer") #@gui : 1. Is reference image smaller than target image? = bool(0) #@gui : 2. Color Count = int(16,2,4096) #@gui : 3. Color Dithering (%) = float(50,0,100) #@gui : 4. Color Indexing Method = choice(1,"Median Cut","Median Cut and K-Means") #@gui : 5. Alpha Value Count = int (2,2,255) #@gui : 6. Alpha Dithering (%) = float(50,0,100) #@gui : 7. Alpha Indexing Method = choice(1,"Median","K-Means") #@gui : sep = separator(), note = note ("<b>Local Contrast<b>") #@gui : 7. Spatial Radius = float(80,2.5,200) #@gui : 8. Amount = float(0.5,0,5) #@gui : 9. Darkness Level = float(1,0,4) #@gui : 10. Lightness Level = float(1,0,4) #@gui : sep = separator(), note = note ("<b>RGB Adjustments<b>") #@gui : 11. Brightness (%) = float(0,-100,100) #@gui : 12. Contrast (%) = float(0,-100,100) #@gui : 13. Gamma (%) = float(0,-100,100) #@gui : 14. Hue Shift (%) = float(0,-180,180) #@gui : 15. Saturation (%) = float(0,-100,100) #@gui : sep = separator(), note = note ("<b>LAB Adjustments<b>") #@gui : 16. Lightness Brightness (%) = float(0,-100,100) #@gui : 17. Lightness Contrast (%) = float(0,-100,100) #@gui : 18. Red Chroma (%) = float(0,-100,100) #@gui : 19. Green Chroma (%) = float(0,-100,100) #@gui : 20. Blue Chroma (%) = float(0,-100,100) #@gui : 21. Yellow Chroma (%) = float(0,-100,100) #@gui : sep = separator(), Preview type = choice("Full","Forward horizontal","Forward vertical","Backward horizontal","Backward vertical","Duplicate top","Duplicate left","Duplicate bottom","Duplicate right","Duplicate horizontal","Duplicate vertical","Checkered","Checkered inverse") #@gui : sep = separator(), note = note("<small>Author : <i>Reptorian</i> Latest update: <i>2019/1/31</i>.</small>") tcrc : if {$1==1} rv fi ac[^0] "tcrc_adjustment ${9-23}",rgb rv[0,{$!-1}] repeat {$!-1} l[{$!-1},$<] tcrc_colormapping[0,1] ${2-8} endl done rv[0,{$!-1}] if {$1==0} rv fi tcrc_colormapping : rv split_opacity[1] to_rgba[1] +colormap[0] {$1?$2+1:$2},$4,1 index[1] [3],{$3/100},1 l[2] skip {ia==255} if {ia!=255} autoindex $5,{$6/100},{$7} n 0,255 fi endl rm[3] to_rgb[1] a[1,2] c rv tcrc_adjustment : fx_LCE ${1-4},1 adjust_colors ${5-9},0,255 rgb2lab s c l[0] adjust_colors $10,$11 endl l[1] +adjust_colors 0,$12 blend lighten +adjust_colors 0,$13 blend darken endl l[2] +adjust_colors 0,$14 blend darken +adjust_colors 0,$15 blend lighten endl a c lab2rgb tcrc_preview : tcrc $* Reference Layer - http://amiga.lychesis.net/resolution/Lowres/Corruption_17_Casino.html Target Layer - https://www.pexels.com/photo/eiffel-tower-paris-1267533/ Result of Reference Layer to Target Layer
  20. 1 point
    Hello Reptillian, the purpose of reducing color palette could be applied like this : you get a photo of an existing place or object, you scale carrefully image to your game scale, then you reduce colors to obtain a starting point to draw over a sprite, yes , why not !! for your B ) point, if you can "magically" scale this into this, you are the man !! Bitmap Brothers Tank in Z game (artwork from Dan Malone I guess) original scale VS reworked X2 : If you really want to dig into the sprite scaling, here you will find a very efficient technique : https://imgur.com/a/gRXPJ (for what I understood, it use spline and pixel neighbour's comparison + edge detection to correct splines trajectories to guess the hidden details, it's not a simple filter applied on a picture) *I'm not a professional pixel artist, I'm making 2D games in my spare time, so take my opinions with moderation.. I work as developper for business applications, not always fun 😱🤯
  21. 1 point
    "The Call" on 1st page and 1st PM of 2019.
  22. 1 point
    Final 2018 photomanipulation up! As I ring into the new year, I wish to convey my gratitude to the Paint.NET community for being an awesome bunch. To those who have stopped by and commented on my photomanipulations, thank you. To Rick Brewster, thanks for making a great software that is FREE, easy to use, and did I say FREE? To the plug-in authors, thanks for making PDN accessible and possible for me to do all my photomanipulations. Happy New Year to you all!
  23. 1 point
    Very sorry for your loss Dryda. It is a beautiful tribute to your dad. You can see how proud he was of you at your graduation. He will always be a bright shining star watching over you.
  24. 1 point