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Showing content with the highest reputation since 01/28/2019 in all areas

  1. 12 points
    This tutorial is available as a PDF. Click here to view or download it @n d described the technique of creating original images in the topic Shaped gradient - my first plugin. Required plugin: Shaped Gradient by @n d Additional plugins: Cell Texture by @davidf Radial Prism by @Xhin I used 600x450 px canvas in all variations. Variant 1 Create a New () Image. With the Paintbrush () Tool of size 50, apply a few dots to the canvas. Select dots using the Magic Wand () Tool in Global () Flood Mode. Apply the Shaped Gradient effect (Effects -> Selection -> Shaped Gradient) with the settings below and we will get this result: Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D) and we get the final result. Variant 2 Create a New () Image. Use the default colors () and set the transparency of the Secondary color to 128. Apply the Clouds () effect (Effects -> Render -> Clouds), Scale - 125, Roughness - 0.35: Select part of the clouds using the Magic Wand Tool in Global Flood Mode. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D) and we get the next final result. Variant 3 Create a New () Image. Apply the Cell Texture effect (Effects -> Render -> Cell Texture) with the settings below Select the cells (item 1 in the image below) using the Magic Wand Tool in Global Flood Mode and move the cursor (item 2) to create space between cells. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D) and we get another final result. Variant 4 Create a New () Image. Apply the Add Noise () effect (Effects -> Noise -> Add Noise), Intensity - 100, Color Saturation - 0, Coverage - 100. Then use the Pixelate () effect (Effects -> Distort -> Pixelate) with Cell Size 60. Apply the Brightness / Contrast () adjustment (Adjustments -> Brightness / Contrast), Brightness: -100, Contrast: 0. With the Magic Wand Tool in Global Flood Mode, select the black areas of the image. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D). Another interesting result. Variant 5 Create a New () Image. With the Paintbrush Tool of different sizes, apply a few dots to the canvas. Select the white areas of the image with the Magic Wand Tool and cut (Ctrl+X) them out. Apply the Frosted Glass () effect (Effects -> Distort -> Frosted Glass) with the settings below Then with the Magic Wand Tool in Global Flood Mode, select the black dots. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D), and we got another interesting result. Now let's color this variant. Between first applying the Shaped Gradient effect and inverting the selection (Ctrl+I), apply the Curves () adjustment (Adjustments -> Curves) with the settings below and then the Radial Prism (Effects -> Color -> Radial Prism) effect with the settings below Invert the selection (Ctrl+I), apply the Shaped Gradient effect with the same settings. Again apply the Curves with the same parameters and then apply the Radial Prism effect with the settings below. Deselect (Ctrl+D) and enjoy the result.
  2. 11 points
    This tutorial is available as a PDF. Click here to view or download it This is an exercise in how using a few simple shapes and applying a few plugins can achieve very believable results It's very image heavy but not overtly complex. Some Filled Rectangle sizes give better results than others/ as does the amount of wobble The screw and bolt without textures can have textures laid over them and use Multiply/ Overlay - play with opacity. The usual drill plugIns: Wobble Texture Object Rounder Texture Shader BoltBait's Custom Shapes Untextured Screw Textured Screw Untextured Bolt Textured Bolt ------------------------------------------------------------------ And you've nailed it. Well, screwed it ... bolted it Examples It resizes well Thanks to @Ed Harvey @MJW and @BoltBait and everyone who has posted a plugin. Their work makes things easier/ possible for use mere mortals @Ego Eram Reputo ... some of the images are bigger - slap my wrist if you want me to change them
  3. 10 points
    Alright...back to ShapeMaker and Disney. Been wanting to do some more Disney characters. Flower! Hope you enjoy it!
  4. 10 points
    Thank you @Remake for the Rep Well, I'm back to playing with fruit again
  5. 10 points
    This tutorial is available as a PDF. Click here to view or download it This is an adaptation of the PS tutorial Create a Plasticine Text Effect in Adobe Photoshop. The result of this tutorial is shown below. Plugins required: TG Angle Align Object by @moc426 or Align Object by @xod AA's Asistant Cell Texture Emboss+ Neon Edges Bevel Object Font required: Insaniburger Create a New Image () 600x450 px. Set the Primary Color to 333F44 and fill () the image. Add a New layer () and run the Clouds () effect (Effects -> Render -> Clouds) with Scale 40 and Roughness 0,25: Apply the TG Angle effect (Effects -> Stylize -> TGAngle) with the settings as shown below: Set () the Layer Blending Mode to Overlay and set the Opacity to 15. Merge () both layers. We got a Board for modeling clay plasticine. Turn off the visibility of the layer. Add a New Layer (). Set Primary color to 65A033 and type () your text in Insaniburger font with size 108 and Bold () style. Place the text in the center using the Align Object effect (Effects -> Align Object or Effects -> Object -> Align Object). Run the Ripple effect (Effects -> Distort -> Ripple) with the settings as shown below: and we get this image: Duplicate () Layer 2 and select the text with the Magic Wand () tool and Global () Flood Mode. Apply the Cell Texture effect (Effects -> Render -> Cell Texture) to the top layer with the settings below: then apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle 0 and Height 2: and use Auto-Level () adjustment (Adjustments -> Auto-Level). Set () the Layer Blending Mode to Glow and set the Opacity to 128. Deselect () and apply AA's Assistant effect (Effects -> Object -> AA's Assistant) with default settings, repeat if necessary (Ctrl+F). Merge () both Layer 2. Duplicate () Layer 2 and make it Black and White (Ctrl+Shift+G). Apply AA's Assistant effect with default settings, repeat if necessary (Ctrl+F). Select the text with the Magic Wand () tool and run Neon Edges effect (Effects -> Ctylize -> Neon Edges) with Thickness 14 and Glow Intencity 50: Select the dark text with a Magic Wand () tool (Tolerance: 25-35%). Edit the selection if the contours of the letters are touching. Set the Primary color to A54F38 and fill () the text in the top Layer 2. Invert selection (Ctrl+I) and cut (Ctrl+X) the selected part of the image. Duplicate () top Layer 2 and select the text with the Magic Wand (). Apply the Cell Texture effect with Sell size 30 and Foreground color R=105, G=40, B= 25. Apply the Emboss+ effect with Angle 0 and Height 1. Set () the Layer Blend mode to Glow. Merge () the top two Layers 2. Apply the Bevel Object effect (Effects -> Object -> Bevel Object) with Depth 2: Deselect () and apply AA's Assistant effect. Repeat (Ctrl+F) AA's Assistant effect if necessary. Go to the bottom Layer 2 and apply the Bevel Object effect with Depth 3. (Apply AA's Assistant effect if necessary.) Turn on the Background layer and merge () all layers. And we are done. Of course our result is different from the result of PS tutorial, but I did not set myself the task to achieve full compliance. In my opinion, the last image looks more realistic.
  6. 10 points
    'Text Distortion' plugin can be found in Effects > Text Formations. https://www.mediafire.com/file/ve421lfuaqol1mx/TextDistortion.zip/file
  7. 10 points
    This tutorial is available as a PDF. Click here to view or download it This tutorial will show the benefits of using Texture Object Rounder and Texture Shader together. They're really not as scary as they seem Individually they're great plugins with pleasing results as stand alones... in conjunction with one another they take it to a whole new level Credit has to go to @MJW for the work and thought that must have gone into these plugins. I just played. PlugIns Needed: Texture Object Rounder Texture Shader Panelling The Tutorial Examples Bulbs made the same way Something totally different Shape 3D .xmls
  8. 10 points
    This tutorial is available as a PDF. Click here to view or download it Plugins Required: Shape3D Drop Shadow For this we’ll be using these two images: Start with a blank canvas 1200x1200 px. With the Wood image right in the center. Use Shape 3D on it with these settings to get the basic wooden shape. Next import the Metal Rings and put them in the center also. Duplicate the Metal Rings layer and put one layer on top of the Wood for the front side and one layer below the Wood for the back side. Next use Shape 3D on the top layer of Metal Rings to get the front side. TIP! The settings are the same as previously used except for the Horizontal Radius. After that use Shape 3D on the bottom layer of Metal Rings to get the back side. It’s not much but it looks odd without the back side. TIP! The settings are the same as previously used except for the Object Rotation on Axis 1 & 2. After that take the Rectangle Select tool and select the bottom half of the top layer Metal Rings. Use Drop Shadow on it with these settings. Next put the Rectangle Select tool around the top half of the same layer. Now use Drop Shadow again at these settings. Now deselect the image and flatten and you’re finished! Not many people will use this tut and there’s not much you can use it for but I thought it was kind of interesting. I discovered it by accident. Thanks to EER for some much needed advice! Wooden Barrel Shape3D settings.zip
  9. 9 points
    This effect is based on the PS Emboss effect by @Cookies and is an improved version of it. You can find it in Effects -> Stylize -> Emboss+ Emboss+.zip For comparison, I used a smaller copy of the image from the original post by @Cookies: PS Emboss result with default settings: Photoshop's Emboss result with the same settings as the PS Emboss: Emboss+ result with the same settings as the PS Emboss: A few more images to compare with the following settings: Angle - 135, Height - 10, Amount - 110. Original image: PS Emboss: Photoshop's Emboss: Emboss+: In my opinion, the result of Emboss+ is closer to the Photoshop Emboss result.
  10. 9 points
  11. 9 points
    Weird is good. Normal is boring πŸ˜‰ I think the thing I enjoy about 'text' is trying to recreate PS's layer styles. It can be done - just takes a few more steps. Me too now ... aaah aaah we fade to grey (had to listen to it) @ Pixey ... Diana Krall - great tones. I bet her and Elvis Costello had some great singalongs @lynxster4 @barbieq25 @Pixey @Seerose @JulioCoolio @Woodsy @ReMake @LionsDragon .. thanks for the comments and the reps guys - I'm glad the vibe of the 70's and 80's came across as I was trying to. Trail 3D can add some interesting effects to text --- just a lot of trial and error trying to get the trail colours to compliment the text. But all good fun ------------------------------------------------------------------------------------------------------------------------------------ Something totally different. Dragon's Eye
  12. 9 points
    This tutorial is available as a PDF. Click here to view or download it In perusing the text effects I realized we didn't have any plastic-looking text, so I made one. We will be making this: Plugins required: Align Object Inner Shadow Selection Edge Expander AA's Assistant EdgeShaderMJW Contour BlurBlend Here's another example: This is Alba 288 Bold. I had to adjust the settings, but it's perfectly doable. I duplicated the text layer again and ran Pyro's Trail on the bottom layer, set the top layer to Multiply 130 and ran BoltBait's Feather on each layer. Here are some additional steps to achieve what I call 'The Fluffy Sticker' effect. Use this on text where you have applied Pyro's Trail plugin on the bottom layer. Start with your layered PDN file or do the tutorial from the beginning. Here are some examples: There are probably lots of ways to apply a colored plastic coating to the letters. This one turns out the best, I think. Experiment! Added note: On the above screenshots showing Gradient Galore plugin I made a notation in red. The reason is I was avoiding the dark green and black color you get if your size is set at default or higher. Just didn't look right. I hope you enjoy this tutorial! πŸ˜ƒ
  13. 9 points
    People come from around the world to hike there, but it's one of those things I certainly take for granted. Really should appreciate it a lot more. Thanks for the rep' -------------------------------------------------------------------------------------------- Someone has asked for a t-shirt design with antique brass font ... still unsure which one I prefer ? Any thoughts folks ? Easy when it's for yourself, but not so for others
  14. 9 points
    Another play on stained glass. This one is kind of 'pearly'. I made the frame to look like old wrought-iron, then added some 'multi-colored gemstones'. I hope you enjoy it!
  15. 9 points
    It's kind of hot, so an Iced Apple came to mind
  16. 9 points
    What We Need...What The World Needs This came about when I was trying to apply my 'Plasticized Text' technique to a shape. I used one of my generic flower shapes and after much 'tweaking' it kind of morphed into this: The background is my own creation through many PDN plugins. I hope you enjoy 'what we need...'
  17. 9 points
    Here are some new offerings. Gmic and PDN magic. Hope you enjoy! Three Tigers Witchcraft Kitty
  18. 9 points
    Happy Easter to Everyone! Playing with GMIC: A little @ReMake's new PS Emboss+ and TGA:
  19. 9 points
    @JulioCoolio ... many thanks. I'm glad you enjoy a look at my work ... it's not to everyone's taste so I'm happy to please 😁 ------------------------------------------------------------------------------------------ Something a bit different. PDN meets Incendia in more bouts of 'thinking and living'. Stem Cell
  20. 9 points
    @Maximilian ... yep. Too silvery maybe. I should have stuck with the more tarnished look I had going on. Oh well @Woodsy ... there's a pawn missing. Thanks. All the knight is pretty 'naff. I can play play, that's about it. @Ego Eram Reputo is the grand master of the forum ... @lynxster4 ... I'll knock something up. You've gotten me into sewing πŸ˜‰ I thought that was over after mailbags and 8 stitches to an inch ... I'm currently working on a Shape3D tut to show the basics to get all kinds of objects then I'll post all my fabric textures ----------------------------------------------- Trying out the website @dipstick linked to https://www.remove.bg/ A bit of a double whammy health wise this week and Evil Amongst Us was born. No great artistic shakes but sometimes it's good to do something mindless. That said a bit of a paradox, as I also think too much ...
  21. 9 points
    This plugin is the result of discussion. You can find it: Effects -> Tools -> Center Lines CenterLines.zip This plugin allows you to draw centerlines on the added layer in the center of the canvas or in the center of the selected area. You can also change the center of centerlines relative to the canvas or relative to the selected area. The Color's drop-down list allows you to select a line color: Primary, or Secondary, or Custom.
  22. 9 points
    This tutorial is available as a PDF. Click here to view or download it PlugIns Needed: Halftone G'MIc Optional: GridWarp Font Used HERE Other Other 1 Stitch Pattern Brushes The Tutorial: Optional with GridWarp ... I kept all layers separate and ran it on each layer
  23. 9 points
    @null54! Thank you so much. I have changed the settings for all images. I hope you like it too. *Testing>Artistic>Samj Impressions>Rice *Testing>Photo Comix>Graphic Novel>Old *Testing>Corvo>Corvo's Painting 5 *Testing>Artistic>Dreamy Watercolour
  24. 9 points
    Some screenshots if you'd like a preview. Although if you want to see them all you'll have to install (click for full-resolution version if it looks blurry on your screen)
  25. 9 points
    Nice to see faces to posters on here, most not what I would imagine. Not the happiest of bunnies these days, but here is an updated (candid) taken by my eldest girl Svea.
  26. 8 points
    This is a big update that focus on adding HEIC file format support, fixing performance with very large images, and upgrading and modernizing the functionality of many existing file types (JPEG, PNG, BMP, GIF, and TIFF). Many other quality of life issues have also been addressed or fixed. If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to βš™ Settings β†’ Updates β†’ Check Now. You can also download and install it directly from the website. It's important to note that HEIC file format support requires two things: 1) you must be using Windows 10 v1809 or newer, and 2) you must install Microsoft's HEVC Video Extensions from the Microsoft Store which costs $1. This is necessary due to HEVC being mired in licensing and patent royalty costs. If you want to find some HEIC images, look no further than your recent iPhone (7 or newer). Many newer Android devices also support it. Most of the other built-in file types -- BMP, GIF, PNG, JPEG, and TIFF -- have been internally upgraded from using GDI+ to being built on top of WIC (Windows Imaging Component). BMP can now save 32-bit images with alpha transparency, while JPEG and PNG can now load and save much larger images, and TIFF now supports saving at 24-bit and 8-bit color depths ("Auto" is also now included). On the performance side, I've rebuilt the data structures inside of the rendering engine that are used for keeping track of invalidation regions. These hold information about what parts of the image need to be rendered and then redrawn on the screen, either because the image has been changed (like with drawings or effects) or because of scrolling and zooming. In previous versions you couldn't really work with very large images, starting around 32,000 x 32,000 pixels. Zooming in and out would result in a lot of slow performance, lag, and even complete hangs of the app for seconds -- or more (at 60,000 pixels it could hang for 30-60 seconds or more!). Now this should all be completely fluid 😁 Please note that a previous beta, 4.2 build 7121, included functionality that would automatically apply an image's embedded color profile, thus converting the image to the sRGB color space and "fixing" its colors. The complexity of color management was much higher than expected, and thus it has been removed for now. It may come back in a future update but in a more substantial form. Check out Jeffrey Friedl's excellent Digital-Image Color Spaces article for a good read on this subject. Here is the complete list of changes since the 4.1.6 release: New: Support for loading and saving HEIC images (Windows 10 v1809+ and codec installation is required). Please note that the "Quality" slider when saving is limited to a value of 90 (out of 100) while Microsoft investigates and fixes a crash in their codec. New: Keyboard shortcuts for changing the current layer. You can see these in the Layers menu with the "Go to ..." commands. Alt+PgUp/PgDown will go to the layer above/below, and Ctrl+Alt+PgUp/PgDown will go to the top/bottom layer. Fixed: Optimized rendering engine to remove huge lag spikes (30+ seconds) when zooming or panning very large images (e.g. 32K x 32K pixels). Improved: BMP now supports saving in 32-bit (with alpha!) and 8-bit indexed. Improved: Added DIB and RLE file extensions to the BMP file type. Improved: PNG, JPEG, and TIFF now support loading and saving of much larger images. New: PNGs can now be saved as "interlaced". Improved: JPEG now has configuration for the chroma subsampling mode (4:4:4, 4:2:2, and 4:2:0). The default is now 4:2:2 instead of the unconfigurable 4:2:0 of older versions. This may result in larger file sizes, but higher quality, as compared to previous versions. Improved: TIFF now supports saving at 24-bit and 8-bit color depths. Improved performance of saving for file types where "Auto" bit-depth is supported but is not the current choice. Improved temporary memory usage when saving images at 8-bit color depth. Improved: TGA images now load about 4x faster (thanks @null54!) Fixed: 8-bit TGA images should now load correctly (thanks @null54 for the fix!) Fixed: Some 32-bit TGA images were showing up as completely transparent due to their use of an obscure alpha channel type (thanks @null54 for the fix!) Improved: Added error reporting to the Save Configuration dialog. Instead of just saying "Preview: (error)", you'll also get the standard error dialog that includes the exception which can used for troubleshooting. Fixed a number of performance issues in the Save Configuration dialog. Especially with large images, it should now be much faster to change options and to click OK/Cancel. Fixed flickering in the Save Configuration dialog when changing options. Fixed: Windows Explorer thumbnails for some image types (PDN, DDS, TGA) were not rendering their alpha (transparency) correctly, resulting in color skew. You may not see the effect of this fix for a particular image until that image is resaved or you clear Explorer's thumbnail cache. Fixed: Mouse cursors now scale appropriately for non-integer UI scales (e.g. 125% or 175%) Fixed: AltGr should now work correctly with the Text tool. It will not trigger shortcuts like File -> Save All, or Edit -> Paste into New Image. (thanks @Bruce Bowyer-Smyth for the fix!) Changed: Image->Resize supports Super Sampling again, and favors this over Fant when using Best Quality. Fant is still available, but is no longer chosen automatically. Changed: Holding Ctrl when starting to move a selection with the Move Selected Pixels tool will no longer leave behind a copy of the selected area Fixed: Bicubic resampling in the Move Selected Pixels tool was not correctly handling the alpha channel in some cases. This fix has required a reduction in performance. Improved: When using Edit->Copy, a 32-bit BGRA bitmap in the DIBV5 format is now placed onto the clipboard so that other apps can read the alpha channel. Improved: When using Edit->Paste, DIBV5's are now supported if they have an alpha channel. If they don't, then the regular DIB loader is used which has some heuristics for detecting an incorrectly defined alpha channel and correcting for it. Improved: When using Edit->Paste, PNG is now the highest priority format. This maximizes the ability to maintain alpha/transparency, but it does mean that images coming from Microsoft Office apps will appear larger than they used to. This is either a bug or a feature of Microsoft Office. For some reason it places PNGs on the clipboard that are 25%+ larger than the DIB/DIBV5 bitmap that it also places on the clipboard (but which don't have alpha/transparency). Fixed: DIBV5 bitmaps should now work with Edit->Paste, which improves alpha channel handling. (thanks @null54 for the fix!) Fixed: Top-down DIBs should now work correctly with Edit->Paste. (thanks @null54 for the fix!) Improved CPU usage for thumbnail updates (layers and image tabs) in many cases. Improved: Slightly increased the size of the Settings dialog to reduce the need for scrolling in a few important situations Fixed: Simple message boxes can now be closed with the ESC key Fixed: Magic Wand now works on very large images (e.g. 65535 x 65535 pixels) without an error. New: Plugins that use IndirectUI can now use a UriProperty with a LinkLabel control (thanks @null54!) New: Effect plugins can now more easily make use of the clipboard via the IClipboardService. It will handle all of the tricky clipboard issues such as threading, native data marshaling, and avoiding security vulnerabilities that exist in the standard WinForms and WPF clipboard APIs. New: FileType plugins can now specify separate lists of extensions for loading and saving. Blocked the WebP FileType v1.1.0.0 plugin due to instability. An update is already available. Blocked the ImAgif FileType v0.12.0.1084 plugin due to incompatibility. An update will hopefully soon be available.
  27. 8 points
    This tutorial is available as a PDF. Click here to view or download it PlugIns Used Outline Object Conditional Hue/ Saturation Optional: Transparency also in BoltBait's pack Shines Because of the fiddly nature of lots of copying and pasting I thought a video of this would explain it better. I will put up a written version ***Apologies in advance for the small swear word that slips out when I make a mistake*** ... Any parts someone doesn't understand please shout out, as my mouth was either dry as a bone or I was dribbling ... Play around with Blend Modes/ Opacity and Duplicating Layers - it can change drastically Written Instructions
  28. 8 points
    Thanks @LionsDragon ... holy fluff is good. I think I'll use that next time I want to let rip πŸ˜‰ Looking at the abomination that's the glass above, I decided to try my hand at 'vector style' glass. Glass has been something of a holy grail PDN wise (Think ASH getting the closest IMO) and I'm more than happy with the result of what is basically a happy accident If enough people are interested in a relatively quick technique I'll cobble together a tut', sadly time and life are against me wasting my time if no one is interested. Pointless having tuts' no-one wants
  29. 8 points
    This tutorial is available as a PDF. Click here to view or download it Plugins Needed: Diagonal Lines The Tutorial Tutorial to put a seam in denim Opacity settings can be played with for lighter/ darker textures PlugIns Needed: AA's Assistant Wobble
  30. 8 points
    I like all sparkles but no-one buys me diamonds anymore 😭 On a serious note, on the right text in the right setting they can lift an otherwise 'dull' image On a text note I like experimenting with fonts/ text and must have over 50 different text styles pieces never shown ... 2 of my latest
  31. 8 points
    This tutorial is available as a PDF. Click here to view or download it Plugins needed: 1. Diagonal Lines 2. Outline Object 3. Text Mask from here: https://forums.getpaint.net/topic/111330-unfinished-plugins/?do=findComment&comment=550999 4. Drop Shadow 5. Bevel Object 6. AA's_Assistant I used 'pooplatter' font from here: https://www.dafont.com/pooplatter.font Fill Background with black color then add a new layer and fill that layer (White) with white color. Add a new layer (Stripe) and run Diagonal Lines effect with the following settings: Run Outline Object with the following settings: Now you must to have that: Merge layer down (Stripe + White) and run Text Mask effect with the following settings: Now you must to get that: Duplicate the White layer (I gave it the name: White - eroded text) and in that layer run the AA's_Assistant 17 times to get an eroded text. Median is part of Noise submenu. Before that, make the layer underneath invisible to see the effect of your actions. Run Drop Shadow effect with the following settings: Make visible the underneath layer and run AA's_Assistant 3 times. Select White layer and run Bevel Object effect with the following settings: Final result: Inspired from here: https://www.youtube.com/watch?v=v72VmVmR6cw
  32. 8 points
    A lot of Paint.net and a bit of G'Mic Fractal Heaven
  33. 8 points
    @Pixey and @JulioCoolio ... much thanks for the kind words. Seems months ago Only about 30 % of PDN in Stem Cell I'm afraid ... the majority of it is Incendia and my head (Incendia is good - my head isn't when I start thinking too much) ------------------------------------------------------------ Devil's Pulpit This is a project that's been on the go since January. Slightly overworked (a lot)and if I don't post it now, I'll totally ruin it. Named after a local landmark and my wife reckons I'm more likely to see the pulpit rather than the pearly gates ...
  34. 8 points
    How wonderful to get home after 5 days in hospital and see this thread with all of your kind messages - thank you all so much. You really warmed up my heart - my lovely PDN friends I have been having treatments to boost the immune system of my bladder, post cancer removal, called BCG and the last 2 just went straight into my blood stream and I got Sepsis 🀒 This 2nd one was a real doozie, with 3 days and nights of rigors, vomiting, temperature spikes and killer headaches. I also got fluid on the lung, which fortunately didn't end up in pneumonia and luckily none of my organs stopped working, which is a risk with Sepsis. Now to recoup and get stronger. I am still a bit brain dead, but think I can manage the task of doing the Lava Lamp Poll on Saturday I know who to call if I need help πŸ˜‰ Again, thank you everyone for your thoughts and thank you to @Woodsy for posing this.
  35. 8 points
    Many thanks @Drydareelin As this came together when I was playing with Plugins - Oma came to my mind
  36. 8 points
    @Pixey ... many thanks ... nope not me. As you've seen I'm not that blessed πŸ˜‰ The only part that's me is the backgounds, the faces are an amalgamation of 2 faces I found on the 'net. I view life as a journey now, twists and turns, ups and downs, but what matters is enjoying it @lynxster4 ... many thanks. I'll have to give Black Mirror a watch, might not be one for my wife ... she doesn't like creepy (dunno what she's doing with me 🀣) My consultants had a discussion about my long term care plan. Give up alcohol βœ”οΈ Give up smoking βœ”οΈGive up red meat βœ”οΈ ... now it's caffeine, cheese and butter on the veto list. Live longer and be bored as hell πŸ˜€ @Seerose ... @Drydareelin ... @Maximilian ... @Rickhum ... many thanks guys. I'm happy the sense/ feeling I was trying to convey came across. Always appreciated. (rep points when I've more) ---------------------------------------------------------------------------- Princess is my attempt at This Tutorial ... it was actually harder than I thought it would be. Not happy with the mouth or eyes ... but by messing i was making it worse not better. It's an image of My daughter super imposed. Sort of worked . I'm going to try another attempt with my son
  37. 7 points
    I made these light bulbs in blender, then made the animation in PDN. I'm very happy with the bulb details in the outcome.
  38. 7 points
    I dunno ... looking at a couple I have to wonder how crappy my last monitor was ... awful colouring on the 'workshop tools' one 😯 (May have a good at that one again) Thanks EER. No problen ... No rush I've got really fed up of working on reptile skin ... so decided to try and tick something off my bucket list. Skin. Human. (Not in a Silence of The Lambs/ Buffalo Bill way ...) I've always been awe of @Pixey @Aislin and @lynxster4 and their digital painting of portraits etc and want to try to perfect it myself. Not as easy as they make it look ... All credit for this one goes to the original artist Mary Jane (some very very talented people out there.) Basically, it's colouring in, but still quite a few layers and blurs in there ... especially happy with getting some low-lights in her hair Colour Wash .. a tip ... If your partner is talking to you about something important ... don't suddenly change the subject and ask them to put their hair up like the model, so you can capture how the light looks. It really doesn't go down too well 🀐 ----------------------------------------------------------------------------------- Something I played with
  39. 7 points
    Many thanks for the encouragement and taking the time Lynxster. People are so nice to me here. I'd visit more often were my internet connection more this century. Mind you I'm not complaining. It's something else to be able to sit in the scrub with a computer. What a time to be alive. Here is a picture of a flying duck because I wanted an excuse to make twisted waves. As can be seen I've made extensive use of Twist plugin and the on board oil painting plugin.
  40. 7 points
    Have literally, happily wasted a day playing with 'Variations with Shaped Gradient' by @ReMake Flower Power to you all! πŸ˜† (made these with some of my flower shapes) Hope you enjoy them and TG I was on vacation! I wouldn't call this a productive 'work' day, but it was a very productive 'art' day!
  41. 7 points
    @dipstick @lynxster4 @Seerose @MJW @Ego Eram Reputo ... thanks for the reps guys. A quick video to show how I achieved it. This is a basic rendering, adding a bit more 'gloss' with darker and lighter blurs adds to the finished look. It can be trial and error After using Conditional Hue/ Saturation on the red link
  42. 7 points
  43. 7 points
    PDN available with every layer to show build up
  44. 7 points
    If anybody can find the music of the spheres, it's this guy. Dr. Brian May, astrophysicist and rock god.
  45. 7 points
    Thank you so much @MadJik! Size first 4000x3000 then, 800x600. https://forums.getpaint.net/topic/21469-a-way-to-create-more-abstract/
  46. 7 points
    This tutorial is available as a PDF. Click here to view or download the PDFο»Ώ Here is an alternate way to create a realistic leather texture. Adapted from one of the many PS tutorials out there. We will be making the 'base' texture and adding color to it. Plugins needed: NomBot's Tesserae Built-in Clouds plugin Red's Gradients Galore Null54's G'mic-Qt An example I quickly made to demonstrate the texture: Enjoy this alternate way of making leather textures!
  47. 7 points
    This tutorial is available as a PDF. Click here to view or download it Wood 101 - A thread to showcase textures and items associated with wood If I've missed a tutorial or something made of wood please let me know and I'll add it. (I used an image size of 200x150px as a sample for the tutorial) (click the sample to go directly to the tutorial) Wood Texture with Realistic Grain - Amendment 1 by Welshblue Creating Wood by deedeec102 Hardwood Flooring [Rewritten] by jerkfight Quick Step Wood by Welshblue Quick Chiselled Wooden Text by Welshblue S3D#3:Use Cylinder to do Tree/Wood/Stems by Ash Textured Wood by Welshblue How to make semi-realistic pixel art style trees! by BlastWave Wooden Barrel by Woodsy New and improved wooden crate basics by Welshblue Water (and Wood/Timber and Hair) tutorial by bEPIK Make a Cue Stick by tourist Picture frame by xod Palm Leaf -- Basic Beginners by Oma How to draw top-down swamp tree by Sunmaggot Distant Tree Line by W@@dy
  48. 7 points
  49. 7 points
  50. 7 points
    Nice result @Seerose πŸ˜€ Thanks @lynxster4 ... thanks. I needed a denim texture for a text tut' I'm working on ... I've never missed a stroke path in PDN until I started stitching lettering. Soul destroying Will have to have a think before posting it Thanks to those using a rep' point on it