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Showing content with the highest reputation on 01/27/2019 in all areas

  1. 3 points
    This is me ... at work.
  2. 3 points
    All right, I guess here I am. @welshblue, dang, you have put on some weight from the last time I saw your photograph with your lovely wife. I have gotten more grey since we last exchanged photograph years ago.
  3. 2 points
    OMGoodness More eye candy @TrevorOutlaw and @xod and neither of you were as I'd imagined .............. and I'm well impressed indeed
  4. 2 points
    I'm usually behind the camera, not in front of it. Here's a picture of me drinking the local beer on my vacation to Portugal last Summer. Yes, I'm getting old, but still in decent shape...
  5. 2 points
    I guess I've been hiding long enough ... realised earlier I haven't had a photo taken since before my illness, so this one isn't recent ... just add a few wrinkles ...
  6. 1 point
    This tutorial is available as a PDF. Click here to view or download it 3D Text Cut By pdnnoob Pictures rehosted by Woodsy I am rehosting the pictures from this tutorial to get it out of the Graveyard and to get rid of Photobucket. Plugins required : Shape3D Alpha Mask 1. Make your shape3D object (I will be using a white sphere, but any shape and color will work) EDIT:by "things you may change," I meant "areas you can adjust when you repeat a spherical shape3D on your text layer (some of the angles you can't change when making other shapes) 2. Type your text in black on a new layer (in the center). Bold text is preferred. Make sure that, in the next step, you can fit all the text on the visible side of the 3D shape. 3. Repeat shape3D on the text. If needed, reopen the shape3D window and adjust the position (and change to half sphere map if the text ends up too wide). Make sure you don’t have specular highlight checked. 4. Duplicate the text layer and, using the hue/saturation adjustment, set the lightness to 100. 5. Blur the white text layer by 2-3 radius (blur amount may vary depending on size of text and personal preference) 6. Using the “move selected pixels” tool, drag the blurry white text approximately 5 pixels in the direction away from the “light source.” 7. Select the black text layer and press ctrl+a then ctrl+c. 8. Select the white text layer again and run alpha mask with “invert mask” and “paste from clipboard” checked. 9. Move the white text one more pixel away from the light source. 10. Adjust the opacity of white layer as needed Done! More results: For a lighting contest who knows how long ago.
  7. 1 point
    This tutorial is available as a PDF. Click here to view or download it Here's the next installment in my 'Sewing' series. Adapted from the PS tutorial found here. The PS tutorial had a pre-made, pre-colored texture supplied. I will show you how to make your own. I simplified this as much as possible. This took me over 2 months to figure everything out. You will need these plugins: Clouds (built-in) Motion Blur (built-in) Sharpen+ Dragan Effect The Texture ----------------- we will be making this: Now, on to the application. I am using the PS tutorial example, which is text. This can be used on any shape as well. Download this font: AR Julian. We will be making this: A couple more examples of what you can do with this technique: I hoped you enjoyed this tutorial!
  8. 1 point
    I don't think we can "show all" or "hide all" layers, can we? If we can't, then I request that we can please. (The request has been previously mentioned here & here.)
  9. 1 point
    Rendered with your plugin assistance @nycos62
  10. 1 point
  11. 1 point
    Here's a larger version of Kimba. He was one of my favorite cartoons growing up. I never realized it was the first color animated TV series produced in Japan based on the manga created in the 1950's.
  12. 1 point
    In response to someone on FB asking about dating apps, someone posted this: I thought it was pretty funny. However, if you've never seen the movie Silence of the Lambs, you probably won't get the joke.
  13. 1 point
    Here it is : // Name: SpriteSheet Grid Modifier // Submenu: PixelArt // Author: Nycos62 // Title: SpriteSheet Grid Modifier // Version: 0.1 // Desc: Modify Cell Grid Size in all layers // Keywords: // URL: // Help: #region UICode IntSliderControl Amount1 = 3; // [0,100] X Cell number IntSliderControl Amount2 = 3; // [0,100] Y Cell number IntSliderControl Amount3 = 10; // [0,100] Original Cell width (X) IntSliderControl Amount4 = 10; // [0,100] Original Cell height (Y) IntSliderControl Amount5 = 14; // [0,100] Desired Cell width (New X) IntSliderControl Amount6 = 14; // [0,100] Desired Cell height (New Y) #endregion void Render(Surface dst, Surface src, Rectangle rect) { //clear dest dst.Clear(rect, ColorBgra.Transparent); int XOffset = 0; int YOffset = 0; int XDiff = Amount5 - Amount3; int YDiff = Amount6 - Amount4; if (XDiff %2 == 0) XOffset = XDiff / 2; else XOffset = (int)(XDiff / 2); //TODO verify if (YDiff %2 == 0) YOffset = YDiff / 2; else YOffset = (int)(YDiff / 2); //TODO verify int XOffsetAfter = XDiff - XOffset; int YOffsetAfter = YDiff - YOffset; for (int cx = 0; cx < Amount1; cx++) { int XDecay = Math.Max(cx,0) * XOffsetAfter; for (int cy = 0; cy < Amount2; cy++) { int YDecay = Math.Max(cy,0) * YOffsetAfter; if (IsCancelRequested) return; //Copy cell with Offset for (int cell_posX = 0; cell_posX < Amount3; cell_posX++) { for (int cell_posY = 0; cell_posY < Amount4; cell_posY++) { int Xdest = cx * Amount3 + cell_posX + (cx+1) * XOffset + XDecay; int Ydest = cy * Amount4 + cell_posY + (cy+1) * YOffset + YDecay; int XSource = cx * Amount3 + cell_posX; int YSource = cy * Amount4 + cell_posY; //avoid drawing out of bounds dst/src [x,y] if (Xdest < dst.Bounds.Width && Ydest < dst.Bounds.Height && XSource < dst.Bounds.Width && YSource < dst.Bounds.Height) dst[Xdest, Ydest] = src[XSource, YSource]; } } } } }
  14. 1 point
    Adapted from this tutorial and lots of Trail