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Showing content with the highest reputation since 06/14/2018 in all areas

  1. 19 points
    This plugin allows G'MIC-Qt to be used as a Paint.NET Effect. Compatibility: 4.2+ Menu location: Effects > Advanced > G'MIC-Qt Note that some filters may not render correctly in Paint.NET. For example, if the filter produces an image larger than the current canvas size the image will be cropped when it is displayed by Paint.NET. Filters that require top and bottom layers can be used by placing the bottom layer on the clipboard, the currently selected layer will be used as the top layer. Some icons are from or based on those in the Fugue icon set by Yusuke Kamiyamane. To install place Gmic.dll and the gmic folder in the Paint.NET Effects folder. G'MIC-Qt should automatically download the filters when the plugin is first launched. Download: If you have a 64-bit OS the win64 download will provide better performance, if you are unsure of your OS type use the win32 download it will work on both 32-bit and 64-bit systems. The gmic_paintdotnet_qt executable will only work with this Paint.NET plugin, it does not support other applications. Gmic_win32.zip Gmic_win64.zip Source Code: https://github.com/0xC0000054/pdn-gmic https://github.com/0xC0000054/gmic-qt/tree/pdn-v2
  2. 14 points
    This tutorial is available as a PDF. Click here to view or download it Hi, all. I came up with this technique to create a realistic knit texture. Level of difficulty - easy. Plugins needed: NomBot's Dot Matrix MJW's Trail Blur Pyrochild's Trail We will be making this basic knit pattern: -------->> Basic Knit Pattern: MK Stitch: MadJik's Plugin Pack Mock Cable Stitch: OAS Stitch: MJW's Offset Alternating Stripes plugin SW Stitch: My Favorite - The Squirkle Stitch: Red's Plugin Pack Waffle Weave Stitch: Stitches: Bonus Felt Fabric!! Please enjoy and do experiment with more of the 'Distort' plugins. The above are my top choices. ?
  3. 12 points
    This tutorial is available as a PDF. Click here to view or download it @n d described the technique of creating original images in the topic Shaped gradient - my first plugin. Required plugin: Shaped Gradient by @n d Additional plugins: Cell Texture by @davidf Radial Prism by @Xhin I used 600x450 px canvas in all variations. Variant 1 Create a New () Image. With the Paintbrush () Tool of size 50, apply a few dots to the canvas. Select dots using the Magic Wand () Tool in Global () Flood Mode. Apply the Shaped Gradient effect (Effects -> Selection -> Shaped Gradient) with the settings below and we will get this result: Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D) and we get the final result. Variant 2 Create a New () Image. Use the default colors () and set the transparency of the Secondary color to 128. Apply the Clouds () effect (Effects -> Render -> Clouds), Scale - 125, Roughness - 0.35: Select part of the clouds using the Magic Wand Tool in Global Flood Mode. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D) and we get the next final result. Variant 3 Create a New () Image. Apply the Cell Texture effect (Effects -> Render -> Cell Texture) with the settings below Select the cells (item 1 in the image below) using the Magic Wand Tool in Global Flood Mode and move the cursor (item 2) to create space between cells. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D) and we get another final result. Variant 4 Create a New () Image. Apply the Add Noise () effect (Effects -> Noise -> Add Noise), Intensity - 100, Color Saturation - 0, Coverage - 100. Then use the Pixelate () effect (Effects -> Distort -> Pixelate) with Cell Size 60. Apply the Brightness / Contrast () adjustment (Adjustments -> Brightness / Contrast), Brightness: -100, Contrast: 0. With the Magic Wand Tool in Global Flood Mode, select the black areas of the image. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D). Another interesting result. Variant 5 Create a New () Image. With the Paintbrush Tool of different sizes, apply a few dots to the canvas. Select the white areas of the image with the Magic Wand Tool and cut (Ctrl+X) them out. Apply the Frosted Glass () effect (Effects -> Distort -> Frosted Glass) with the settings below Then with the Magic Wand Tool in Global Flood Mode, select the black dots. Apply the Shaped Gradient effect with the settings below Invert the selection (Ctrl+I), repeat (Ctrl+F) the Shaped Gradient effect, deselect (Ctrl+D), and we got another interesting result. Now let's color this variant. Between first applying the Shaped Gradient effect and inverting the selection (Ctrl+I), apply the Curves () adjustment (Adjustments -> Curves) with the settings below and then the Radial Prism (Effects -> Color -> Radial Prism) effect with the settings below Invert the selection (Ctrl+I), apply the Shaped Gradient effect with the same settings. Again apply the Curves with the same parameters and then apply the Radial Prism effect with the settings below. Deselect (Ctrl+D) and enjoy the result.
  4. 12 points
    Calendar Creator v1.6 I needed this for work, so I coded it up. And, because I'm so nice I'm sharing it with you. I'm not so nice, however, to entertain requests for format changes to the calendar itself. The drop-down list boxes default to the current month and year. Download Download as part of my plugin pack: https://forums.getpaint.net/topic/113220-b Version 1.6 changes year entry into a slider instead of a drop-down list box. Source Code This is a little too complicated for CodeLab. Visual Studio is required to build this. I whipped this together quickly and never went back to clean it up--you have been warned. If someone wants to compile this for Paint.NET v3.5.11 (won't be easy), I wouldn't mind. Here's the icon: and here's a CodeLab script: Paint.NET v3.5.11 users can download a compiled version here! Enjoy.
  5. 11 points
    This tutorial is available as a PDF. Click here to view or download it This is an exercise in how using a few simple shapes and applying a few plugins can achieve very believable results It's very image heavy but not overtly complex. Some Filled Rectangle sizes give better results than others/ as does the amount of wobble The screw and bolt without textures can have textures laid over them and use Multiply/ Overlay - play with opacity. The usual drill plugIns: Wobble Texture Object Rounder Texture Shader BoltBait's Custom Shapes Untextured Screw Textured Screw Untextured Bolt Textured Bolt ------------------------------------------------------------------ And you've nailed it. Well, screwed it ... bolted it Examples It resizes well Thanks to @Ed Harvey @MJW and @BoltBait and everyone who has posted a plugin. Their work makes things easier/ possible for use mere mortals @Ego Eram Reputo ... some of the images are bigger - slap my wrist if you want me to change them
  6. 11 points
    I guess I've been hiding long enough ... realised earlier I haven't had a photo taken since before my illness, so this one isn't recent ... just add a few wrinkles ...
  7. 10 points
    Alright...back to ShapeMaker and Disney. Been wanting to do some more Disney characters. Flower! Hope you enjoy it!
  8. 10 points
    Thank you @Remake for the Rep Well, I'm back to playing with fruit again
  9. 10 points
    This tutorial is available as a PDF. Click here to view or download it This is an adaptation of the PS tutorial Create a Plasticine Text Effect in Adobe Photoshop. The result of this tutorial is shown below. Plugins required: TG Angle Align Object by @moc426 or Align Object by @xod AA's Asistant Cell Texture Emboss+ Neon Edges Bevel Object Font required: Insaniburger Create a New Image () 600x450 px. Set the Primary Color to 333F44 and fill () the image. Add a New layer () and run the Clouds () effect (Effects -> Render -> Clouds) with Scale 40 and Roughness 0,25: Apply the TG Angle effect (Effects -> Stylize -> TGAngle) with the settings as shown below: Set () the Layer Blending Mode to Overlay and set the Opacity to 15. Merge () both layers. We got a Board for modeling clay plasticine. Turn off the visibility of the layer. Add a New Layer (). Set Primary color to 65A033 and type () your text in Insaniburger font with size 108 and Bold () style. Place the text in the center using the Align Object effect (Effects -> Align Object or Effects -> Object -> Align Object). Run the Ripple effect (Effects -> Distort -> Ripple) with the settings as shown below: and we get this image: Duplicate () Layer 2 and select the text with the Magic Wand () tool and Global () Flood Mode. Apply the Cell Texture effect (Effects -> Render -> Cell Texture) to the top layer with the settings below: then apply the Emboss+ effect (Effects -> Stylize -> Emboss+) with Angle 0 and Height 2: and use Auto-Level () adjustment (Adjustments -> Auto-Level). Set () the Layer Blending Mode to Glow and set the Opacity to 128. Deselect () and apply AA's Assistant effect (Effects -> Object -> AA's Assistant) with default settings, repeat if necessary (Ctrl+F). Merge () both Layer 2. Duplicate () Layer 2 and make it Black and White (Ctrl+Shift+G). Apply AA's Assistant effect with default settings, repeat if necessary (Ctrl+F). Select the text with the Magic Wand () tool and run Neon Edges effect (Effects -> Ctylize -> Neon Edges) with Thickness 14 and Glow Intencity 50: Select the dark text with a Magic Wand () tool (Tolerance: 25-35%). Edit the selection if the contours of the letters are touching. Set the Primary color to A54F38 and fill () the text in the top Layer 2. Invert selection (Ctrl+I) and cut (Ctrl+X) the selected part of the image. Duplicate () top Layer 2 and select the text with the Magic Wand (). Apply the Cell Texture effect with Sell size 30 and Foreground color R=105, G=40, B= 25. Apply the Emboss+ effect with Angle 0 and Height 1. Set () the Layer Blend mode to Glow. Merge () the top two Layers 2. Apply the Bevel Object effect (Effects -> Object -> Bevel Object) with Depth 2: Deselect () and apply AA's Assistant effect. Repeat (Ctrl+F) AA's Assistant effect if necessary. Go to the bottom Layer 2 and apply the Bevel Object effect with Depth 3. (Apply AA's Assistant effect if necessary.) Turn on the Background layer and merge () all layers. And we are done. Of course our result is different from the result of PS tutorial, but I did not set myself the task to achieve full compliance. In my opinion, the last image looks more realistic.
  10. 10 points
    'Text Distortion' plugin can be found in Effects > Text Formations. https://www.mediafire.com/file/ve421lfuaqol1mx/TextDistortion.zip/file
  11. 10 points
    This tutorial is available as a PDF. Click here to view or download it This tutorial will show the benefits of using Texture Object Rounder and Texture Shader together. They're really not as scary as they seem Individually they're great plugins with pleasing results as stand alones... in conjunction with one another they take it to a whole new level Credit has to go to @MJW for the work and thought that must have gone into these plugins. I just played. PlugIns Needed: Texture Object Rounder Texture Shader Panelling The Tutorial Examples Bulbs made the same way Something totally different Shape 3D .xmls
  12. 10 points
    This tutorial is available as a PDF. Click here to view or download it Plugins Required: Shape3D Drop Shadow For this we’ll be using these two images: Start with a blank canvas 1200x1200 px. With the Wood image right in the center. Use Shape 3D on it with these settings to get the basic wooden shape. Next import the Metal Rings and put them in the center also. Duplicate the Metal Rings layer and put one layer on top of the Wood for the front side and one layer below the Wood for the back side. Next use Shape 3D on the top layer of Metal Rings to get the front side. TIP! The settings are the same as previously used except for the Horizontal Radius. After that use Shape 3D on the bottom layer of Metal Rings to get the back side. It’s not much but it looks odd without the back side. TIP! The settings are the same as previously used except for the Object Rotation on Axis 1 & 2. After that take the Rectangle Select tool and select the bottom half of the top layer Metal Rings. Use Drop Shadow on it with these settings. Next put the Rectangle Select tool around the top half of the same layer. Now use Drop Shadow again at these settings. Now deselect the image and flatten and you’re finished! Not many people will use this tut and there’s not much you can use it for but I thought it was kind of interesting. I discovered it by accident. Thanks to EER for some much needed advice! Wooden Barrel Shape3D settings.zip
  13. 10 points
    This tutorial is available as a PDF. Click here to view or download it This tutorial has been recreated on the basis of a Storm / Vortex Tutorial by @Mayor_McSteeze. Part 1 Let's create an image similar to the one shown below: Step 1. Create a New () canvas with the dimensions you need (I chose 600x600). Set Primary Сolor to White and Secondary to Black. Step 2. Draw a radial gradient ( & ) as shown below (the size can be larger or smaller): Step 3. Apply Curves () adjustment with Luminosity like show below: Step 4. Apply the Sharpen () effect (Effects -> Photo -> Sharpen) with the maximum Amount. Step 5. Run Clouds () effect (Effects -> Render -> Clouds) with a small scale and roughness about 0.55 - 0.7. Set the Blend Mode to Color Burn. We'll get an image like this: Step 6. Duplicate () the current layer. Apply a Zoom Blur () effect (Effects -> Blurs -> Zoom Blur) to the top layer in the center of the vortex with a Zoom Amount of about 80-100. Set the Blend Mode () to Negation for the top layer and merge () down this layer. Step 7. Duplicate () the current layer. On the top layer run Twist () effect (Effects -> Distort -> Twist) with the settings seen below: Set the Blend Mode () to Lighten for the top layer. Step 8. Apply the Twist () effect to the bottom layer by changing the Direction and, if necessary, the Amount. Merge () both layers. Now let's add colors to the image. Step 9. Apply Curves () with the settings as shown below: And we got what we wanted! Play around with the R,G, and B curves to get the color you like. Note: all settings given in this tutorial are very approximate and depend on your preferences. Part 2 Other ways to color the image. Besides using Curves () you can apply other ways of coloring, for example: Color Balance by @BoltBait, or Color Tint by @Ed Harvey, or Gradient Mapping by @pyrochild with, for example, MiguelPereira's Rainbow preset (see Presets for Gradient Mapping), or with your own settings. Similar coloring can be obtained by applying Trippy rainbow effect by @pavlik1307. Another way to color the image is applying Color Dimmer effect by @Xhin. You may be interested in applying another effect by @Xhin - Radial Prism effect. Note: this effect is additional for the already colored image. Once more example of applying gradients is using Multi Color Gradient by @romein. Add a New Layer () to the Black&White image and apply Multi Color Gradient to the top layer. Set the Blend Mode () to Color Burn for the top layer. A similar result can be made with the Gradient Mapping. Add a New Layer () to the Black&White image. Draw a Black&White Linear () Gradient () from the lower left to the upper right. Apply Gradient Mapping with the settings as shown below: You can download this settings from the zip file Gradient for Vortex tut.zip Set the Blend Mode () to Overlay for the top layer. Of course this is not all ways of coloring. Perhaps you will find your original way of coloring and share it with us. Part 3 Applying effects. Now that we've created the image and colored it, let's try to make it more diverse. For example, apply to an image built-in Posterize () effect (Adjustments -> Posterize), or Ink Sketch () effect (Effects -> Artistic -> Ink Sketch), or Bulge () effect (Effects -> Distort -> Bulge). You can also use other paint.net effects like my Reticulation effect (Effects -> Artistic -> Reticulation), or Droste effect by @toe_head2001 (Effects -> Distort -> Droste), and many other effects. Huge opportunities you can get from G'MIC effect by @null54 - it all depends on your world perception and your fantasy. Smudge by @pyrochild is another effect that will add a nice touch to your image. Apply it to the top layer in step 7 (see Part 1) before applying the first Twist effect inside the area shown in red. You will get this result: Try this effect with different brushes and settings. And finally, a little trick. You might want to change the size of the dark spot in the center of the image or the size of the bright white ring around that spot. In Step 3 of Part 1, apply the Curves () adjustment as shown below. Point 1 allows you to change the size of the dark spot (left - increase, right - decrease). Point 2 allows you to change the size of the bright ring around the dark spot. I hope you enjoyed this tutorial.
  14. 10 points
    The only Plugins required to make this 'Crumpled Paper Texture are already part of Paint.net. The Gradient and the Emboss Tools (I made this after a request was made here for crumpled paper.) Two Examples
  15. 10 points
    Found in Effects > Text Formations The UI: Standard tab Options tab Download
  16. 9 points
    This effect is based on the PS Emboss effect by @Cookies and is an improved version of it. You can find it in Effects -> Stylize -> Emboss+ Emboss+.zip For comparison, I used a smaller copy of the image from the original post by @Cookies: PS Emboss result with default settings: Photoshop's Emboss result with the same settings as the PS Emboss: Emboss+ result with the same settings as the PS Emboss: A few more images to compare with the following settings: Angle - 135, Height - 10, Amount - 110. Original image: PS Emboss: Photoshop's Emboss: Emboss+: In my opinion, the result of Emboss+ is closer to the Photoshop Emboss result.
  17. 9 points
  18. 9 points
    Weird is good. Normal is boring 😉 I think the thing I enjoy about 'text' is trying to recreate PS's layer styles. It can be done - just takes a few more steps. Me too now ... aaah aaah we fade to grey (had to listen to it) @ Pixey ... Diana Krall - great tones. I bet her and Elvis Costello had some great singalongs @lynxster4 @barbieq25 @Pixey @Seerose @JulioCoolio @Woodsy @ReMake @LionsDragon .. thanks for the comments and the reps guys - I'm glad the vibe of the 70's and 80's came across as I was trying to. Trail 3D can add some interesting effects to text --- just a lot of trial and error trying to get the trail colours to compliment the text. But all good fun ------------------------------------------------------------------------------------------------------------------------------------ Something totally different. Dragon's Eye
  19. 9 points
    This tutorial is available as a PDF. Click here to view or download it In perusing the text effects I realized we didn't have any plastic-looking text, so I made one. We will be making this: Plugins required: Align Object Inner Shadow Selection Edge Expander AA's Assistant EdgeShaderMJW Contour BlurBlend Here's another example: This is Alba 288 Bold. I had to adjust the settings, but it's perfectly doable. I duplicated the text layer again and ran Pyro's Trail on the bottom layer, set the top layer to Multiply 130 and ran BoltBait's Feather on each layer. Here are some additional steps to achieve what I call 'The Fluffy Sticker' effect. Use this on text where you have applied Pyro's Trail plugin on the bottom layer. Start with your layered PDN file or do the tutorial from the beginning. Here are some examples: There are probably lots of ways to apply a colored plastic coating to the letters. This one turns out the best, I think. Experiment! Added note: On the above screenshots showing Gradient Galore plugin I made a notation in red. The reason is I was avoiding the dark green and black color you get if your size is set at default or higher. Just didn't look right. I hope you enjoy this tutorial! 😃
  20. 9 points
    People come from around the world to hike there, but it's one of those things I certainly take for granted. Really should appreciate it a lot more. Thanks for the rep' -------------------------------------------------------------------------------------------- Someone has asked for a t-shirt design with antique brass font ... still unsure which one I prefer ? Any thoughts folks ? Easy when it's for yourself, but not so for others
  21. 9 points
    Another play on stained glass. This one is kind of 'pearly'. I made the frame to look like old wrought-iron, then added some 'multi-colored gemstones'. I hope you enjoy it!
  22. 9 points
    It's kind of hot, so an Iced Apple came to mind
  23. 9 points
    What We Need...What The World Needs This came about when I was trying to apply my 'Plasticized Text' technique to a shape. I used one of my generic flower shapes and after much 'tweaking' it kind of morphed into this: The background is my own creation through many PDN plugins. I hope you enjoy 'what we need...'
  24. 9 points
    Here are some new offerings. Gmic and PDN magic. Hope you enjoy! Three Tigers Witchcraft Kitty
  25. 9 points
    Happy Easter to Everyone! Playing with GMIC: A little @ReMake's new PS Emboss+ and TGA:
  26. 9 points
    @JulioCoolio ... many thanks. I'm glad you enjoy a look at my work ... it's not to everyone's taste so I'm happy to please 😁 ------------------------------------------------------------------------------------------ Something a bit different. PDN meets Incendia in more bouts of 'thinking and living'. Stem Cell
  27. 9 points
    @Maximilian ... yep. Too silvery maybe. I should have stuck with the more tarnished look I had going on. Oh well @Woodsy ... there's a pawn missing. Thanks. All the knight is pretty 'naff. I can play play, that's about it. @Ego Eram Reputo is the grand master of the forum ... @lynxster4 ... I'll knock something up. You've gotten me into sewing 😉 I thought that was over after mailbags and 8 stitches to an inch ... I'm currently working on a Shape3D tut to show the basics to get all kinds of objects then I'll post all my fabric textures ----------------------------------------------- Trying out the website @dipstick linked to https://www.remove.bg/ A bit of a double whammy health wise this week and Evil Amongst Us was born. No great artistic shakes but sometimes it's good to do something mindless. That said a bit of a paradox, as I also think too much ...
  28. 9 points
    This plugin is the result of discussion. You can find it: Effects -> Tools -> Center Lines CenterLines.zip This plugin allows you to draw centerlines on the added layer in the center of the canvas or in the center of the selected area. You can also change the center of centerlines relative to the canvas or relative to the selected area. The Color's drop-down list allows you to select a line color: Primary, or Secondary, or Custom.
  29. 9 points
    This tutorial is available as a PDF. Click here to view or download it PlugIns Needed: Halftone G'MIc Optional: GridWarp Font Used HERE Other Other 1 Stitch Pattern Brushes The Tutorial: Optional with GridWarp ... I kept all layers separate and ran it on each layer
  30. 9 points
    @null54! Thank you so much. I have changed the settings for all images. I hope you like it too. *Testing>Artistic>Samj Impressions>Rice *Testing>Photo Comix>Graphic Novel>Old *Testing>Corvo>Corvo's Painting 5 *Testing>Artistic>Dreamy Watercolour
  31. 9 points
    Some screenshots if you'd like a preview. Although if you want to see them all you'll have to install (click for full-resolution version if it looks blurry on your screen)
  32. 9 points
    Nice to see faces to posters on here, most not what I would imagine. Not the happiest of bunnies these days, but here is an updated (candid) taken by my eldest girl Svea.
  33. 9 points
    ... I think it's because you've got to think a bit more ? Thanks a lot mate - they were a bit of trial and tribulation @Rickhum ... thanks a lot blue ... particularly happy with the 2nd one. Hopefully you'll find the tuts easy ... @ScrapbookWithPDN ... 25% a graphic artist ... or at least 25% of my annual income is made up of works I sell ... Thanks. glad you enjoyed my works @Seerose @Pixey @lynxster4... many thanks ladies. For the comments and your unwavering supports for my work over all this time @Maximilian ... many thanks mate. They were enjoyable to make and a test because beauty is always in the eye of the beholder also thanks to @MJW for the rep point I was asked to make a tut' but honestly it would be far too long winded, and it's best to follow the original and just play with blend modes and alpha masking ------------------------------------------------------------------------------------------------------------- It's been nearly 3 months since creating anything meaningful ... Now the body isn't behaving as it should and not being as mobile/dexterous as I was; the thought of being able to fuse with computers is becoming more appealing ... Transhumanism
  34. 9 points
    Hello there, I'm David Tschumperlé, the main developer of G'MIC. First, I'd like to thanks @null54 for taking the time to port our G'MIC-Qt plug-in for Paint.Net. Second, I've read all your messages and indeed noticed that the 'Stylize' filter was painfully slow on Windows. We have investigated this issue these last days with people at pixls.us, and hopefully we should have found what was going on. We were using too much mutex locks/unlocks in the multi-threaded algorithm, which was slowing down everything. I'm working hard right now to fix this issue. I hope I will be able to post a pre-release tomorrow (Friday) with the fixes included. If you have any questions related to G'MIC, I'd be happy to answer (depending on the amount of free time I have ). Cheers. EDIT: The G'MIC-Qt plug-in is a product of the GREYC Laboratory, mainly done by Sébastien Fourey and myself, with the help of many contributors.
  35. 9 points
    Turns orthogonal images into isometric spritesheets. As of this release (v1.0) it is limited only to size 128x, 64y tiles. Download: IsometricTiled.zip Source: Pastebin (IsometricTiled.cs) Generic on-use UI ✔️ Render Background, ❌Arrange Tiles by Orthogonal Position Having 'Arrange tiles by orthogonal position' unchecked makes tiles arrange in columns, having it checked however, it tries to keep some semblance of its original position. This makes reassembling the image much easier. ✔️ Render Background, ✔️ Arrange Tiles by Orthogonal Position I made this because I'm working on a project that uses isometric tiles, and this way I can paint trees normally, then slice them into tiles and import them into Tiled for making game maps. Issues There is an issue I've not been able to resolve. If the canvas is not large enough to fit all the tiles they will not be added to the canvas. Furthermore, while this isn't an issue it should be noted that if the background is not transparent, the plugin will recognise the background as a tile and copy it as one. Lastly... This is my first plugin for paint.net, and the first thing I've ever published. It was made just for me, so it's missing a few features that I can live without, like the option to change tile dimensions and the background colour. I'll add the option to change tile dimensions sometime later but for now I really want to get back to working on my project.
  36. 9 points
    This update converts some effects to use the GPU for rendering, resulting in huge performance gains. Copy/Paste can now be performed on selections, Bicubic resampling is now available for the Move Selected Pixels tool, and there are lots of little quality-of-life improvements and general bug fixes. If you’re using the Windows Store release, you should get the update automatically within the next few days. For the Classic release, you can use the built-in updater by going to ⚙ Settings → Updates → Check Now. You can also download it directly from the website. Thanks to @BoltBait and @toe_head2001 for their contributions in this release! Here’s a quick overview of some of the bigger changes: GPU-powered Effects! Some of the effects have been rewritten to use Direct2D's image processing system, and the results are phenomenal for performance. Gaussian Blur is actually fast now and no longer takes ages to complete for large images or radii, and the same goes for both Motion Blur and Radial Blur (although Radial Blur does currently need a pretty powerful GPU). A few other effects were converted for the sake of completeness and for my own learning, and there are two new ones (Morphology and Turbulence). This is where most of my time (the aforementioned "last 7 months") and sweat was spent: getting a GPU-based effect rendering system up and running end-to-end was no small feat! Expect to see more effects converted over to the GPU in subsequent updates as this tech matures. I am also planning to make the GPU available for plugins to use in a future update. Copy/Paste for Selections. You can now copy the active selection to the clipboard, as well as paste from the clipboard to the active selection (all selection combine modes are supported). This copies only the selection, not the pixels that are within the selection. You can then apply the selection to another layer or image, or just save it for later. Because the selection is copied to the clipboard as JSON text, you can use external utilities to maintain them or even do processing on them (you aren't limited to Paint.NET's built-in selection operations, in other words). For example: if you want to save and reuse 5 selections, just open up 5 copies of Notepad and use them as a storage buffer. You can also use Paste Selection when a regular image is on the clipboard: if the image is from Paint.NET, the embedded selection will be used, otherwise the image's size will be converted to a selection (a rectangle anchored to x=0,y=0 with the same width and height as the image). More formal documentation for the data format will be available soon. Bicubic resampling for the Move Selected Pixels tool. This can produce much higher quality results than Bilinear resampling. It is very CPU-intensive, so a fast CPU with 6+ cores is highly recommended if you plan to use it a lot. The default is still Bilinear, so if you'd prefer to always use Bicubic you can change it from Settings -> Tools. New +/- buttons for Tolerance and Hardness. This is a great quality-of-life improvement, especially for the Magic Wand when you're trying to find just the right value for Tolerance. Change log since 4.0.21: Improved: Gaussian Blur, Motion Blur, and Radial Blur now render using the GPU and are significantly faster Changed: The following effects are now rendered using the GPU: Edge Detect, Pixelate, and Relief Changed: The following adjustments are now rendered using the GPU: Black & White, Invert Colors New Effect: Distort -> Morphology (uses the GPU) New Effect: Render -> Turbulence (uses the GPU) New: Bicubic resampling is now supported for the Move Selected Pixels tool. A CPU with 6 or more cores is highly recommended if you want to make it the default mode from within Settings -> Tools. New: Edit -> Copy Selection. This will copy the current selection's geometry to the clipboard as JSON text. New: Edit -> Paste Selection. This will apply the selection from the clipboard to the current selection. All 5 selection combine modes are supported. Changed: The Text tool now uses Points for font size measurement. You can also elect to use the old font size metric, "Fixed (96 DPI)" via the dropdown to the right of the font size. Fixed: The Text tool's recentering algorithm when typing reaches the edge of the viewport should be better New: Added +/- buttons to the Tolerance and Hardness sliders. Changed: Increased max zoom level to 6400% New: The mouse wheel may now be used to scroll a long menu, such as when a lot of effects are installed (thanks @toe_head2001!) Changed: For Windows 7 SP1 users, the Platform Update from 2013 is now required (it contains Direct2D v1.1) Fixed: The "Finish" button wasn't working if it was in an overflow container (thanks @toe_head2001!) Fixed: Opening certain large images and then zooming with the mouse wheel would sometimes result in the scroll position being completely wrong Changed: Hiding a layer no longer auto-selects the nearest visible layer. You can re-enable this in Settings, although this setting may be removed in a future version. New: For the Windows Store release, the paintdotnet: protocol can now be used to launch the app so that you can specify command-line parameters. For example, you can go to Start -> Run and type in paintdotnet:"path to file1.png" path_to_file_2.png then both images will be opened (even if Paint.NET is already open) New: Added Heptagon (7-sided polygon) and Octagon (8-sided polygon) shapes Fixed the high-DPI inset-text scaling for the Shape selector (e.g. Pentagon with an inset "5") New: Palettes are now also loaded from Documents/paint.net App Files/Palettes. This folder name is not localized so that installation scripts may easily make use of it Fixed: View -> Pixel Grid will now correctly adjust to dynamic changes in the theme (light vs. dark) Fixed: The background color for the Tolerance slider has been corrected for non-dark themes Changed: Removed shortcut keys for all built-in Adjustments except for Invert Colors (Ctrl+Shift+I). This is being done to free up shortcut keys for other functionality. New: Added a shortcut key to trigger a full .NET garbage collection: Ctrl+Alt+Shift+` (tick/tilde). This should only ever be needed for troubleshooting purposes. New: Battery Saver Mode in Windows 10 is now respected, whether enabled manually or due to low battery. UI animations will be disabled. New: Long file paths (>MAX_PATH) are now supported on Windows 10, as long as the group policy setting is enabled ("Enable Win32 long paths") New for plugin developers: The IndirectUI Color Wheel control now supports an alpha slider. To use this, set the range (min/max values) of the Int32PropertyControl to [Int32.MinValue, Int32.MaxValue] (thanks @BoltBait!) New for plugin developers: there is a new FileChooser property control type for string properties (thanks @toe_head2001!) New for plugin developers: there is a new BinaryPixelOp.Apply(Surface, Surface, Surface, Rectangle) method overload (thanks @BoltBait!) Changed: The IndirectUI text control now has a vertical scroll bar when multiline mode is enabled (thanks @toe_head2001!) Changed: Visual C++ and OpenMP runtimes are now only loaded from the "app local" copy (never from the system directory). This fixes a number of headaches, and also works around a compatibility issue with the Surface Go Fixed: Crash when drag-and-dropping images onto Paint.NET when a tool was active but with uncommitted changes Fixed a very old and nasty crash, "InvalidOperationException: ScratchSurface already borrowed" Enjoy!
  37. 9 points
    There's a lot to cover here ... and replying to this will, at the very least, help me to organize my thoughts and is a good opportunity to broadcast what I've been thinking and planning for Paint.NET's future. What you've discussed is many years worth of work, by the way. Patience will be needed. And I don't necessarily agree with everything ? The website screams 2007 because I made it in ... 2005 or 2006. I'm not a web developer As @Ego Eram Reputo mentions, there's a new design that is awaiting my attention. It's very high up on the list, and will probably be what I tackle once 4.1.1 is out the door. The Windows Store is also a really great place to get Paint.NET now. There's a 30-day trial and then it's a few dollars, and it's always up-to-date and whatnot. If you want to recommend Paint.NET to a friend, I would like to recommend to you to recommend this approach It used to take an entire week for me to push out an update due to Microsoft's lengthy certification process, but 4.1 was approved in about an hour (which is a really big deal!), which means several weeks per year of wasted time is no longer an issue. Here are some more of my thoughts on Classic vs. Store: https://blog.getpaint.net/2018/01/14/paint-net-4-0-21-is-now-available/#comment-9811 I personally think the UI icons still look quite good and pleasant, and I'm okay with them compared to the amount of effort it takes to update them. Well, maybe the better way to put it is that I'm less worried about the styling and much more worried about the resolution. Thankfully, there is already some preliminary progress being made here thanks to @Zagna: https://forums.getpaint.net/topic/111729-high-res-icons/ . And, since the whole icon set needs to be redone to support higher resolution, the styling may get a ride too, probably to mimic the latest Office style. However, don't load up on the expectation that Paint.NET's icon set is always going to be following the latest fashions. It's just an obscene amount of work, it can only be done so often. There are more updates planned for improving Paint.NET's support for high-DPI. WinForms was finally updated to support multi-monitor mixed-DPI, so I'm hoping to get Paint.NET hooked into that as well. High-DPI is something that I've been chipping away at steadily for the last few years. Just look at the roadmap and search for "DPI". I would not expect a radical departure from the current set of UI components, like you called out on the Colors form. Standard Win32 controls work, and the only reason I'd depart from them is if I were to rewrite everything in a new UI framework. I would not place any bets on that happening. It would be an insane amount of work for a very small subjective gain. Lack of tools, as you put it, will be chipped away at as time goes on. Flip Horizontal/Vertical should be straightforward. Some of the others are available as plugins. You don't define what you mean by "Align" and "Mask" so I can't really comment on them. The plugin system itself needs a lot of upgrades; in 4.1 I unfortunately had to block the Content-Aware Resize and Bulk Updater plugins because of how they forcefully integrate themselves via reflection. I can't really take offense at what they had to do to accomplish their goals; I'd really prefer to make a plugin system that provides them what they need. And, of course, BRUSHES. This should be a rich staple of an app like Paint.NET, and it's not, and it continues to eat at me. The brush system was completely redone for 4.0 but there wasn't much in the way of new functionality for the user (largely because at that point 4.0 was a 5 year project and I was exhausted and needed to ship it). This has been at the top of my list since 4.0's release but I've never had the time to tackle it. More on the time aspect in the next few paragraphs. Suffice to say, things will be coming: more built-in brush types, official custom brush support, pen/stylus and pressure sensitivity support, etc. This is all towards the top of the list. Smoother drawing, of the type you specifically call out, was attempted in 4.0 but only got as far as using the GetMouseMovePointsEx API in order to get a higher sampling rate on the input (which, as it turns out, is buggy since Windows 8, hence the "Fluid mouse input" option for troubleshooting purposes). All of these things have to be prioritized and interleaved along with other work. Crashes and bugs are always a high priority. New functionality has to be weighed with what it adds now, versus what it might complicate further down the road, or if it would be a lot easier once other foundations are in place. Larger work items, like GPU-enabled effects or major upgrades to brushes, can take a few months worth of work. As such, there's only room for a few of those per year. Paint.NET has long suffered from insufficient development resources. As the app has aged, the amount of incomplete modernization work has also piled up. You mention a lot of things that need attention, but you forgot to point out where progress has been made! The Windows Store release was a huge effort, as was the dark theme and other high-DPI work that shipped at the very beginning of this year. There will be continued progress on this front, but don't expect v4.2 to come out and magically fix every last thing. It will tackle some modernization, it will tackle as many bugs and crashes as are needed, it will include some small features, and hopefully 1 or 2 big features. Just like 4.1 did. Also, I think Paint.NET has held up better than most other 14 year old Windows apps that are maintained by small dev shops. I do take this stuff seriously! Lastly, things have improved dramatically on the "time" front this year. I've opened up the private GitHub repo to a few trusted individuals and they have started chipping away at some things (see the change log for 4.1), which is already saving me time and benefitting the user base. I've also been able to allocate much more time to Paint.NET since I left my job* at Facebook in March. This is why 4.1 was able to include the upgrade to Direct2D v1.1 and the GPU effects: there's actually A LOT that changed under the hood, much more than you might think as "just" a user. Not all of that work was specific to enabling GPU effects, but it will pay dividends in other ways in the near term. * yes, this is the first I've publicly mentioned this ... I decided become a "free agent" for now. I'm not working "full time" on Paint.NET, but that's just splitting hairs with the calendar. It is currently the only thing I'm working on, and so it's getting something like 3-5x as much attention as it was before.
  38. 9 points
    I just landed this for the next update:
  39. 9 points
  40. 9 points
    I hope a Sand Castle counts? (With my nephew in the Seychelles)
  41. 9 points
    Some time ago I used Paint.net to make a paper pyramid. The angles gave me a headache.
  42. 9 points
    I've been doing some modelling. No, no. making models, not catwalks (although I think I'm good looking enough to make millions ?) Here's the first one I've finished. It stands about 200mm tall (28mm scale for all you RPG geeks out there). It is entirely constructed out of little plaster bricks I make from molds purchased from Hirst Arts. The painting is my own. Yes I've improved since then. A few more photos can be found here: https://postimg.cc/gallery/hlhn5gx0/
  43. 8 points
    This tutorial is available as a PDF. Click here to view or download it PlugIns Used Outline Object Conditional Hue/ Saturation Optional: Transparency also in BoltBait's pack Shines Because of the fiddly nature of lots of copying and pasting I thought a video of this would explain it better. I will put up a written version ***Apologies in advance for the small swear word that slips out when I make a mistake*** ... Any parts someone doesn't understand please shout out, as my mouth was either dry as a bone or I was dribbling ... Play around with Blend Modes/ Opacity and Duplicating Layers - it can change drastically Written Instructions
  44. 8 points
    Thanks @LionsDragon ... holy fluff is good. I think I'll use that next time I want to let rip 😉 Looking at the abomination that's the glass above, I decided to try my hand at 'vector style' glass. Glass has been something of a holy grail PDN wise (Think ASH getting the closest IMO) and I'm more than happy with the result of what is basically a happy accident If enough people are interested in a relatively quick technique I'll cobble together a tut', sadly time and life are against me wasting my time if no one is interested. Pointless having tuts' no-one wants
  45. 8 points
    This tutorial is available as a PDF. Click here to view or download it Plugins needed: 1. Diagonal Lines 2. Outline Object 3. Text Mask from here: https://forums.getpaint.net/topic/111330-unfinished-plugins/?do=findComment&comment=550999 4. Drop Shadow 5. Bevel Object 6. AA's_Assistant I used 'pooplatter' font from here: https://www.dafont.com/pooplatter.font Fill Background with black color then add a new layer and fill that layer (White) with white color. Add a new layer (Stripe) and run Diagonal Lines effect with the following settings: Run Outline Object with the following settings: Now you must to have that: Merge layer down (Stripe + White) and run Text Mask effect with the following settings: Now you must to get that: Duplicate the White layer (I gave it the name: White - eroded text) and in that layer run the AA's_Assistant 17 times to get an eroded text. Median is part of Noise submenu. Before that, make the layer underneath invisible to see the effect of your actions. Run Drop Shadow effect with the following settings: Make visible the underneath layer and run AA's_Assistant 3 times. Select White layer and run Bevel Object effect with the following settings: Final result: Inspired from here: https://www.youtube.com/watch?v=v72VmVmR6cw
  46. 8 points
    @Pixey and @JulioCoolio ... much thanks for the kind words. Seems months ago Only about 30 % of PDN in Stem Cell I'm afraid ... the majority of it is Incendia and my head (Incendia is good - my head isn't when I start thinking too much) ------------------------------------------------------------ Devil's Pulpit This is a project that's been on the go since January. Slightly overworked (a lot)and if I don't post it now, I'll totally ruin it. Named after a local landmark and my wife reckons I'm more likely to see the pulpit rather than the pearly gates ...
  47. 8 points
    How wonderful to get home after 5 days in hospital and see this thread with all of your kind messages - thank you all so much. You really warmed up my heart - my lovely PDN friends I have been having treatments to boost the immune system of my bladder, post cancer removal, called BCG and the last 2 just went straight into my blood stream and I got Sepsis 🤢 This 2nd one was a real doozie, with 3 days and nights of rigors, vomiting, temperature spikes and killer headaches. I also got fluid on the lung, which fortunately didn't end up in pneumonia and luckily none of my organs stopped working, which is a risk with Sepsis. Now to recoup and get stronger. I am still a bit brain dead, but think I can manage the task of doing the Lava Lamp Poll on Saturday I know who to call if I need help 😉 Again, thank you everyone for your thoughts and thank you to @Woodsy for posing this.
  48. 8 points
    Many thanks @Drydareelin As this came together when I was playing with Plugins - Oma came to my mind
  49. 8 points
    Thank you very much @ScrapbookWithPDN 🎅 I was in the mood for jewelry, as it's that time of the year for presents
  50. 8 points
    Another piece. I call it 'Dancing Planets'. I hope you enjoy it.