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Showing content with the highest reputation on 03/24/2016 in all areas

  1. 4 points
    Late to the party I see Congratulations to the pin, Lynxster! Here's my go, combined it with the crystalize effect from your hammered glass in your gallery.
  2. 2 points
    Ive been using paint dot net for some time now and decided to join the community! The spoiler below is for my abstracts. Bird in the cold Cheetah *Hot* Lambo Fire breathing Lion
  3. 1 point
    This plugin can be useful for selecting objects in the image or for creation a color mask of object. The plugin is based on the script of Color Target plugin by rwp80. You can find it: Effects -> Color -> Color Range Previous downloads - 1605 ColorRange.zip This effect allows you to create a color mask of object in the image. You can then select the object using Magic Wand ( ) for further work with him. See short tutorial and examples of effect's work in the Color Range Test topic. CodeLab script: and icon: Examples of effect's technique you can found in How To Use Color Range effect topic. Примеры работы эффекта и приемы работы с ним вы можете посмотреть в уроке Как использовать эффект 'Цветовой диапазон'.
  4. 1 point
    This plugin applies shading to a texture defined by a height map, and also applies various displacement modes to an image that's mapped onto the texture.. The height map is a black and white image. Normally black represents 0 and white represents the maximum height, but this can be reversed. I know there are plugins that do similar things (so you don't need to tell me) but I believe this plugin has more features. It certainly has plenty of controls. The plugin is under "Effects>Height Map>Texture Shader." ("Look for the golden orb!") ============================================================================= The plugin: TextureShader_ver2_3_0.zip ============================================================================= The interface (or as much as will fit) looks like: he controls are: Image: Specifies the source of the image mapped onto the texture. It can either be the clipboard, or a constant color. Pixels outside the image range of the clipboard can be transparent, Clamped, Tiled, or Alternately Tiled. When Alternately Tiled is selected, the tile orientation is reversed for every other tile, so that the tiles match at the edges. The edge pixels are not repeated. When a color is used, the image mapping methods have no effect on the final image. Clipboard Image Size: Increases or decreases the size of the clipboard image. Clipboard Image Offset: Moves the clipboard image relative to the texture. Clipboard Image Rotation: Specifies a counterclockwise rotation angle, in degrees. Clipboard Image Mapping Method: Specifies how the image is mapped onto the texture. The choices are: Surface Offset 1: Uses the height and gradient of the texture to attempt to map the image onto the texture as if it were painted onto the surface. Surface Offset 2: An alternate method of mapping the image as if painted onto the surface. Gradient: The simplest mapping method. Displaces the image in the direction of the gradient, in proportion to the gradient magnitude. Gradient-Z: Displaces the image in the direction of the gradient, in proportion to the product of the texture height and the gradient magnitude. Refraction: Displaces the image as if it were refracted by the texture, in accordance with Snell's Law. The Displacement Scale is proportional to the Index of Refraction Reflection: Displaces the image as if it were reflected by the texture surface. The Displacement Scale is proportional to the distance from the texture to the reflected plane. Because the angle of reflection equals the angle of incidence, points with gradients of more than 45° will not reflect the image and will be rendered as transparent. Reflection (Ignore Height): Displaces the image as if it were reflected by the texture surface, but uses only the gradient, ignoring the effect caused by the texture height. Reflection (with Re-reflection): Applies reflection, but approximates the re-reflection of downward reflection vectors. Faux Reflection: Approximates reflection for gradients of less than 45°, but produces non-transparent pixels for gradients greater that 45°. Faux Reflection (Ignore Height): Applies Faux Reflection, ignoring the effect caused by the texture height. Reflection Map (Equirectangular): Displaces the image as if it were reflected from a sphere surrounding the texture surface. The clipboard image is an equirectangular projection. Normally the width of an equirectangular projection is twice the height, but any image will be scaled to cover the entire sphere when the Clipboard Image Size is 1. The sphere can be rotated using the Clipboard Image Offset and Clipboard Image Rotation controls. The Mapping Displacement is inversely proportional to the sphere's radius. The higher the value, the more the reflection depends on the surface position. When 0, the reflection depends only on the gradient. Large values can result in the texture surface extending outside the sphere, in which case the outside region will be transparent. Gradient Map (Equirectangular): Displaces the image based on the intersection of the surface gradient vector with a sphere surrounding the texture surface. The clipboard image is an equirectangular projection. This mapping method is similar to Reflection Mapping, except the gradient vector is used in place of the reflection vector. Divide Mapping Displacement by Ten: Specifies that the Mapping Displacement should be divided by 10 to decrease the control's range. Mapping Displacement: Controls the amount the image pixels are displaced. The effect depends on the Mapping Method. For most methods, it acts as a general scaling factor, but for Refraction and Reflection it has a specific physical meaning. For some mapping methods, such as reflection, setting this value to 0 does not result in no displacement. Divide Texture Height Scale by Ten: Specifies that the Texture Height Scale should be divided by 10 to decrease the control's range. Texture Height Scale: Increases or decreases the texture height. Texture Height Curvature: Increases or decreases the texture height curvature. Generally, positive values round the texture while negative values steepen the texture. Intensity Increases with Height: Normally black represents 0 and white represents the maximum height. When this control is unchecked, the direction is reversed. Use Alpha from Texture: Selecting this option causes the alpha value of the texture to be multiplied by the image alpha. Otherwise, the alpha value of the texture is ignored. (Use caution in making areas of the texture transparent; many methods that make pixels transparent also modify the color components, which will change the edge gradient.) Ambient Light Color: Sets the color of the ambient light source. Ambient light affects all pixels equally, no matter their orientation. The default color is black (no ambient lighting). Directional Light Color: Sets the color of the directional light. The default color is white. Directional Light Direction (Use Outer Ring to Reverse): Sets the direction of the directional light. The directional light's effect on a pixel is determined by light's direction and the texture's gradient at the pixel. Moving the outer ring to the left side of the control reverses the light direction. Directional Light Intensity: Increases or decreases the intensity of the directional light. The directional light contributes both diffuse and specular (reflected) light. Specularity: Determines the shininess of the surface. Increasing this value decreases the diffuse lighting and increases the specular lighting. Specular Concentration (Exponent): Determines the sharpness of the specular highlights. Higher values produce sharper highlights. Apply Surface Color to Highlight: Normally the specular highlight is the color of the directional light, and does not depend on the surface color. Highlights on colored metal take on the color of the metal. Selecting this option multiplies the light color by the surface color when producing the highlight. Antialias: Specifies that antialiasing should be used. Antialiasing can improve many images, especially when reflection is used. Antialiasing will slow the effect, because many more points need to be processed. Antialias Quality: Specifies the number of samples in each direction per pixel. The total number of samples per pixel is this value squared. In what may to some seem contrary to expectations (but which I think makes sense), the canvas image is the texture map, not the image that's mapped onto the texture. The image to be mapped onto the texture must be in the clipboard. There's also the option of using a color rather than a clipboard image, in which case only shading is applied. Typically, the height map is produced by blurring a black and white image. For example, the MJW in the gold reflection image is blurred text. The height map normally must be black and white. The plugin does not convert color images into intensities. One problem is that for some textures there are obvious "waterlines." This is a result of the very limited precision of the height map when used with the normal black-and-white representation. BTW, the gold refection example was produced by the trick of setting the light colors to a gold color (something like RGB = (255, 190, 0) when at full brightness). If I'd wanted to make the background silver, I could have rendered it with white light. The fact that plugins preserve the settings, including image position, between invocations can be a big advantage when rendering different parts of the image with different distortions, light colors, etc. The texture height map can be 24 bits, consisting of the concatenated RGB components (which is why 8-bit maps must be black and white). Here is a 24-bit sphere height maps: If you use this is a texture, and set the Texture Height Scale to 255, it will produce a very smooth sphere. EDIT: A few suggested changes by Red ochre, and a couple of additional comments abut the reflection example. EDIT: I discovered I forgot to remove some try-catch debug code from the float version of GetSurfaceGradient. Though it shouldn't cause any problems, other than perhaps a slight slow down, I removed it from the posted source code, and will post a new DLL later today. If anyone discovers any spelling errors in the plugin, or has any suggestions for improved wording (or other improvements) for the controls, please let me know, so I can fix them at the same time. EDIT 08 Sep 2016: Release version 2.0.*. Now a Visual Studio project instead of CodeLab. Moved from Distort submenu into new Height Map submenu. Made various cosmetic and functional modifications to the user interface, such as using the Angle Control, and changing the number of decimal places. Made White instead of Clipboard the default Image. Added Texture Height Curvature control. Removed option of offsetting relative to selection instead of window. Added option of reversing Directional Light direction. Added Help menu. EDIT 09: 06 Apr 2017: Release version 2.1.* Mostly cosmetic changes. The interface was modified to look more like the Texture Merger. The Texture Height Scale range was increased. EDIT 10: 11 Feb 2018: Release version 2.2.0 Added Reflection Map (Equirectangular) mapping mode. EDIT 11: 28 Feb 2018: Release Version 2.3.0 Added Gradient Map (Equirectangular) mapping mode. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  5. 1 point
    ShapeMaker Tutorial Part I ShapeMaker Tutorial Part II
  6. 1 point
    Name: ArtyThing Description: Uses the 'tone gradient' (edges) of an image to render paths imitating various artistic media. Keywords: artistic, watercolour, oilpaint, pastels, pencils, crayon, sketch, outlines, craquelure, drawing, textures Menu: Effects/Artistic Original release date: 3rd February 2016 Author: Red ochre (John Robbins) .dll name: ArtyThing Compatibility: tested on Pdn 3.5.11 and Pdn 4.0.9 Artything is now in my new v10 pack here: Red ochre plugin pack v10 I wouldn't advise using it on images larger than 1000 pixels square and do be careful when increasing the repetitions, length and stride controls. I do advise saving all work before running it as some combinations of image and settings can cause it to take a very long time. However it is reasonably quick when used correctly. There are many examples below that will hopefully give you some ideas on how to use it. The more complex results (without the settings shown) are where I have run it on multiple copies of the original image in layers. Tip: Using the surface blur or Gaussian blur beforehand often gives good results. Please post your results in this thread... I haven't fully explored what it can do yet, so would love to see what you can come up with! http://i.imgur.com/jj8AflC.png http://i.imgur.com/x0FgdDa.png http://i.imgur.com/bMrVMyJ.png http://i.imgur.com/cXZRpJa.png http://i.imgur.com/2tjkmEE.png http://i.imgur.com/t9DoKV9.png http://i.imgur.com/el7M30z.png http://i.imgur.com/91BzgHv.png http://i.imgur.com/0zxQt2U.png http://i.imgur.com/lbI1p0t.png http://i.imgur.com/hBxJrEg.png http://i.imgur.com/uaDGVn3.png http://i.imgur.com/Tg3lQOw.png http://i.imgur.com/G7fee0F.png http://i.imgur.com/zh3u9Sd.png http://i.imgur.com/o11jsuS.png http://i.imgur.com/rzkmB1e.png http://i.imgur.com/o5KJaVO.png http://i.imgur.com/Ti6XI1J.png http://i.imgur.com/lsUAR1J.png http://i.imgur.com/OxGB49k.png http://i.imgur.com/147CMml.png http://i.imgur.com/eo9rpku.png http://i.imgur.com/LPbWiRu.png http://i.imgur.com/VfgvX7g.png http://i.imgur.com/MD2MSYT.png
  7. 1 point
    Hello, Hello! Welcome to My Gallery! I hope to share with you pictures that I have made or edited using Paint.net. I hope you all enjoy these pictures and have fun with your visit. Now, here are some pictures, most are a little old to me, but they are new to my gallery! Old Introduction -- I've been here for over a year now, and have participated in a handful of competitions, and yet it was only until recently that I actually shared something in the Pictorium (Image Umbrella: Desktop Art), however, that's about to change. I hope to build up this gallery and I hope it will be enjoyable to any visitors. I have accumulated a fair amount of pictures, mostly from competitions, but I have also posted a few other pictures in other places of the forums, and I have soe pictures that I haven't shared. Now, I hope to ost and share my pictures all in one place. Here are some siggies I made while playing around with old competition ideas. Warm Colors (made this from a glass theme) Shiny & Reflection (made from the shiny theme) Shiny & Reflection with Frame Here are some pictures I made while testing out the "Inset Box Shadow" Plugin. Roses & Pink & Red Purple & Flowers With Frames Flower Frames Art Picture Collection Click "Show" to view my Picture Collection.... Hidden Content: Blue Ice Cubes I saw some ice cubes in another thread, which reminded me of my own mini ice image that I had made. So, I thought I would post it and share it. My next images are actually photo edits. I tried my hand at trying to make a photo look like an old aged photo. The original photo is from freeimages.com. For comparison here is the Original Photo : Here is the Aged/Olden Edit. And an artistic twist version. Inside Checkered Box With 3D Spheres Checkers & Gradient Bars Marble Sphere Abstract Glowing Blue Reflective Blue Swirl Vivid Colors Deep Swirl Shiny Vivid On White Shiny Vivid on Black Abstract Fruit Splash Abstract Fruit Splash Two Gray 3D Shapes Pink Candle (Smoke Effect Tutorial) Circles & Abstract Blue Glowing Blue Abstract Ball (Glowing Sphere/Orb Tutorial) I made these next three pictures by getting a colorful pinwheel idea from another picture, and by using the "Gears" plugin. Mini Colorful Pinwheel Rainbow Wheel on Gray. Colors Pinwheel. I really love photo manipulations and the dents effect, here is a piece of fruit that I played around with. Abstract Fruit -- Fun with Dents Another version of the same fruit. Abstract Fruit 1 2 3 (The top one is step 1, the cutout before effects. The red one on the left is step 2, I distorted the fruit with effects. The one on the right is step 3, I re-colored the fruit.) Here is a full size version of the abstract purple fruit. (click image for full 1123x1048 size) This picture was one of my first paint.net doodles. It dates back to 2007. (I've had paint.net longer than that though, I just didn't use it for drawing) Fuzzy Dog Competition Entries Each competition picture has the theme for that entry above it. You can find the competitions I entered in by asking me, or using the paint.net special search, or by going through the competition archives. Signature Competition. Decorative Glass Theme Click "Show" to view more of my Signature Competition Entries.... Hidden Content: Teddy Bears theme. Steampunk Vehicles Shape3D Fractal Art Monochromatic Dog Tags The Alphabet! Seascape tutorial Polar Inversion Flowers! Water Drops I did not give an entry for the Water Drops theme, but if I did enter that round, I would have entered the picture I made from the Water Drops tutorial Lost Owls Bank Cards Redochre & TechnoRobbo’s Plugins Shiny! Modern Society At the Beach Musical Colors Pointillism The Sun Comics Logo/Banner Competition Click "Show" to view my Logo/Banner Competition Entries .... Hidden Content: Flashlight Company Use an Author's Plugin(s) Thank You Card! Winter Bike Shop Paint shop Book Promotion Bakery Wearable Tech Space Agency Pet Shop Wine Vendor
  8. 1 point
    Thank you Drydareelin! Blend modes were the key, and the smudge tool was handy when casting the shadows on the leaf A while ago I tried making black pearls in PDN and ended up with this. Never posted it due to procrastination
  9. 1 point
    If you have enough time and patience, you can do it "relatively" easy self like this: Clone the layer with the original image. Use the plugin "Segment Image". Create another layer and draw with the line tool your own polygons. Use the Color Picker with 5x5, 11x11 or more pixels for an average value in the second layer, turn to the polygon layer and fill the corresponding triangle with color. Later if finished you can delete the layers under the polygon-layer.
  10. 1 point
    The version of Windows you installed Paint.NET 3.5.11 on "without installing .NET 3.5" probably had .NET 3.5 or newer built-in. Vista had 3.0, 7 had 3.5, 8 had 4.5 ... etc. https://blogs.msdn.microsoft.com/astebner/2007/03/14/mailbag-what-version-of-the-net-framework-is-included-in-what-version-of-the-os/
  11. 1 point
    You are most welcome - it was a pleasure to test . BTW - I just learned that Belarus is one country which does not practice daylight savings time - I wish the rest of the world would comply as I personally hate it .
  12. 1 point
    Hi, here is my flickr site: https://www.flickr.com/photos/77196923@N04/ Most of the images I post (photographs) are quite adjusted first using PN.
  13. 1 point
    My favourite list of texture images for grunge effect: ShadowhouseCreations Mayangs Free Textures Texturemate Naldzgraphics Textureking
  14. 1 point
  15. 1 point
    I suggest using pyrochild's Trail plugin to add the the shadowing. Disable Fade Out. (The shadowing will be imperfect, since it will appear thicker at the far distance than the near distance. This same defect can be seen in the example in the original comment.) EDIT: I see Red ochre beat me to it, but it might be helpful to see the image.
  16. 1 point
    1. Select the layer with your text on it and click "Layers > Rotate/Zoom..." or press Ctrl+Shift+Z. 2. Play around with the "ball" and get a rotation you like. Hit OK. 3. Duplicate your layer. :DuplicateLayer: 4. Select the bottom layer and press Ctrl+A to select the whole layer. 5. Select the "Move Pixels" tool. 6. Press the arrow key on your keyboard to the right a few times, until you can see the shadow clearly. 7. Click "Adjustments > Hue/Saturation" and turn down Saturation and Brightness until you like the color of the shadow. 8. Repeat steps 6 and 7 to tweak the way it looks. 9. Make sure you save the file as a .PDN before exporting it as a .PNG or .JPG so that you can make edits to the original later if needed! If you need help with any of those steps, feel free to ask!
  17. 1 point
    OMG! I missed so much! The Rattie! How cute is that?! It really is so well done. I have always wanted a blue/grey rat exactly that colour. I wondered how you did the knitted jumper You are so clever with brushes & animation. The birds are so delicate. Very pretty.
  18. 1 point
    The bird image is really good, the third one looks almost 3D (to me) nice work and a good start to your gallery
  19. 1 point
    Oh.. Dear Pixey! That is really a great picture. That's so cool.
  20. 1 point
    Ohhhh - not nice when that happens. FYI - saving your work as .png does help with the quality. Wecome to the forum. Love your two images, especially the first one . I thought this may amuse you I made it last year for an Easter image and ................ I named it Wabbit .
  21. 1 point
    Looks great Pixey! Just the thing for our hot days
  22. 1 point
    Pixey, thanks for the PDNs! (I'll take a look at them too)
  23. 1 point
  24. 1 point
    I too have been inspired by @Nai's tutorial and made a few ice cubes. The cherries are stock, but the rest is PDN.
  25. 1 point
    Sorry to hear that Si. Hope you are better now. Life just got in the way for me but loved the theme.
  26. 1 point