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Showing content with the highest reputation since 01/01/2016 in all areas

  1. 19 points
    This plugin allows G'MIC-Qt to be used as a Paint.NET Effect. Compatibility: 4.1.6+ Menu location: Effects > Advanced > G'MIC-Qt Note that some filters may not render correctly in Paint.NET. For example, if the filter produces an image larger than the current canvas size the image will be cropped when it is displayed by Paint.NET. Filters that require top and bottom layers can be used by placing the bottom layer on the clipboard, the currently selected layer will be used as the top layer. Some icons are from or based on those in the Fugue icon set by Yusuke Kamiyamane. To install place Gmic.dll and the gmic folder in the Paint.NET Effects folder. G'MIC-Qt should automatically download the filters when the plugin is first launched. Download: If you have a 64-bit OS the win64 download will provide better performance, if you are unsure of your OS type use the win32 download it will work on both 32-bit and 64-bit systems. The gmic_paintdotnet_qt executable will only work with this Paint.NET plugin, it does not support other applications. Gmic_win32.zip Gmic_win64.zip Source Code: https://github.com/0xC0000054/pdn-gmic https://github.com/0xC0000054/gmic-qt/tree/pdn-v2
  2. 19 points
    TechnoRobbo's Monolithic (3D Text Generator) Version 1.0.6 Special thanks to the Dwarf Horde for their advice and support Version 1.0.6 Bug fixes Version 1.0.5 Bug fixes and optimizations Version 1.0.4+ Removes the need to press the Enter Key to affect a change in the number boxes Version 1.0.3+ adds some code to avoid a potential crash version 1.0.2+ improves anti-aliasing Menu: Effects -> Text Formations Instructional Video TRsMonolithic.zip
  3. 19 points
    Hello and Welcome I've been playing around with Paint.Net since early 2013. Some of my work is made from fantastic tutorials written by great artists. I may have a few photo manipulations but I credit the majority of my work to the friendly people who make up this forum. A special thanks to Rick for writing this awesome program. Please enjoy and you're welcome to give me your opinion (good or bad). TUTORIALS MESSIN' AROUND BUILDINGS I've been urged to post this video! I was looking for something to do and found Paint.Net. This video was my very first project, before I knew about plugins and before I knew there was a forum that could guide me. I took hundreds of pictures and included the model cars that I built years ago. First I made a gif and got bored with it so I made it into a movie and put in sound effects using Windows Movie Maker.
  4. 18 points
    Tone Gradient Angle (new July '17) Name: TGAngle (Tone Gradient Angle)* Description: Shows the relative angle of the tone gradient giving various emboss effects. Menu: Stylize Original release date: 10th July 2017 Author: Red ochre (John Robbins) .dll name: TGAngle Compatibility: Tested on Pdn3.5.11 and latest Pdn4 version. TGAngle.zip Firstly let me thank MJW! - I used the super-sampling techniques he showed me when writing 'Aardvark'. There are already similar effects available but the AAsmoothing and colouring blend choices should make this useful too. Run this on a layer with an image that has some variation in tone. The built-in 'Clouds' is good to test on. So are photographs but you will get better results if you resize the image to a reasonable size - say less than 1000 pixels (max side). Do try the metallic colouring options too!(These were designed to work with the colouring slider at halfway but do experiment). Hopefully you should see some screen shots below (image hosts permitting) that should give you some ideas. Please show me what you can create with it! *(Tone Gradient Magnitude gives good outline effects too - but I haven't finished writing that yet).
  5. 18 points
    @Woodsy rediscovered this excellent tutorial while archiving tuts to PDF. I was so taken with the effect I wrote a plugin to make it easier to create a very similar effect. I know this is similar to Ed Harvey's Weave, but that seems to be non-functional in PDN 4.0+ The UI: Download the DLL >> WovenPhoto94.zip After installing, you'll find it in the Effects >Texture Demos: Run it twice with different sizes for some interesting overlays... Download it here for the time being. I'll put it in my Plugin Pack soonish.
  6. 18 points
    This update improves performance and fixes a lot of small issues. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. This is a minor update in the sense that it’s mostly a basket full of fixes and improvements. To me it feels like a larger release though While it doesn’t have any new features, it’s fixing and cleaning out a whole bunch of longstanding things that I’ve wanted to tackle for awhile. I’ve been chipping away at things pretty steadily since the release of 4.0.16, so this really is about 3 full months worth of fixes and improvements! At Microsoft we would’ve called this an “MQ” (Milestone Quality) release. For instance, the animation timer in version 4.0.16 runs at 120Hz. Always. The Win32 APIs for correctly detecting the monitor’s refresh rate are such a maze. They are archaic, bizarre, and the documentation is barely satisfactory. For this release I finally took the time to figure it all out and get the timer to run at the monitor’s actual refresh rate (it also works if you move the window across monitors with different refresh rates). I’m thinking of writing a blog post about it, in fact, because I don’t think anyone else should have to deal with that ever again. It sounds like it should be so simple, but there are always peculiarities and ambiguities that can trip things up. Not too surprisingly, this improves performance if you’re opening a lot of images: the image strip up at the top of the window uses several animations and it really gets bogged down, but now it’s actually much faster. This should also help battery life for laptop users (it won’t change things much for my new overclocked i9-7900X ). Also, there are a handful of bugs in Windows and Direct2D that this release is working around. The “Creators Update” for Windows 10 includes the .NET Framework 4.7 and they totally broke the way mouse cursors work for WinForms in high-DPI situations. The result was that 4.0.16 has some really ugly mouse cursors if you’re running at anything other than 100% scaling (aka 96 DPI). So I spent a bunch of time to work around that and write completely custom cursor loading code, which also came with the bonus of providing me with new control over how this whole system works within Paint.NET. The Win32 cursor system is an old, archaic, weird system, one that’s made worse by the various wrappers which are built on top of it (e.g. WinForms or WPF). Now I’ve got the ability to provide high resolution and high color cursors. I can do pretty much anything with them now, and would like to upgrade the Win95-era cursors in a future release. Also, I’ve implemented a “portable mode” that I’ll be describing in a follow-up post. It redirects the app’s settings into a local JSON file instead of having them in the registry. I know there are at least a handful of people who’ve been hoping for something like this for a long time – now your USB key can carry your personal settings with you from computer to computer. Next up for Paint.NET: Windows Store! Once that’s done, I’m planning to upgrade the brushes system. It desperately needs more built-in brush shapes, as well as the ability to install custom ones. Anyway, without further ado, here’s the change list! Added: "Fluid mouse input" option in Settings -> UI -> Troubleshooting. If you see major glitches while drawing, try disabling this. Improved: Default brush size, font size, and corner radius size now scales with major DPI scaling levels (brush size of 2 at 100% scaling, brush size of 4 at 200% scaling, etc.) Improved: Default image size now scales with major DPI scaling levels (800x600 at 100%, 1600x1200 at 200%, etc.) Improved performance and drawing latency by removing explicit calls to System.GC.Collect() except when low memory conditions are encountered Improved performance by greatly reducing object allocation amplification by reducing the concurrency level when using ConcurrentDictionary, and by removing WeakReference allocations in favor of direct GCHandle usage Improved: Performance and battery usage by ensuring animations always run at the monitor's actual refresh rate Improved (reduced) CPU usage when moving the mouse around the canvas Removed: "Hold Ctrl to hide handle" from the Text tool because it was not useful and caused lots of confusion Fixed: Various high-DPI fixes, including horrible looking mouse cursors caused by a bug in the latest .NET WinForms update Fixed: Gradient tool no longer applies dithering "outside" of the gradient (in areas that should have a solid color) Fixed: Very slow performance opening the Effects menu when lots of plugins are installed after installing the Windows 10 Creators Update Fixed: When cropping and then performing an undo, the scroll position was totally wrong Fixed a rendering glitch in the Save Configuration dialog (it would "wiggle") Fixed: At certain brush sizes, the brush indicator on the canvas had a visual glitch in it due to a bug in Direct2D Fixed: Text tool buttons for Bold, Italics, Underline were not localized for a few languages Fixed a rare crash in the taskbar thumbnails Fixed: Drawing with an aliased brush and opaque color (alpha=255) sometimes resulted in non-opaque pixels due to a bug in Direct2D's ID2D1RenderTarget::FillOpacityMask Fixed: "Olden" effect should no longer cause crashes (it still has some rendering artifacts due to its multithreading problems, however) New: Portable mode can be enabled via a setting in the .exe.config, which will redirect app settings into a local JSON file (see blogpost for details: https://blog.getpaint.net/2017/07/21/portable-mode-in-paint-net-4-0-17/ ) Enjoy!
  7. 17 points
    This tutorial is available as a PDF. Click here to view or download it Hello everyone! Some people on my gallery thread wanted to know how I make the semi-pixel art style trees I have in my scenes, so I thought it'd be a fun and useful thing to make a tutorial out of, so without further or do, here's how to make some neat looking trees. You will need the following plugins to do this: Red Ochre's Dryad (required) Outline-Object by Pyrochild (required) Jitter by Pyrochild (optional) Setup/making the tree First off, start by creating a new canvas that is 800 x 600 in size, or however large you'd like, then press CTRL+A to select all and hit delete to remove the white background. Next up, let's make the actual tree! Here are the settings I've used in Red Ochre's Dryad: You should have something looking like this, some of the branches can droop pretty low to the ground, you can use the eraser to remove those branches if you'd like a more normal looking tree, or leave it if you want. Create a new layer underneath the tree layer and just set the background to white, then merge the two layers together. Next, go to Adjustments -> Brightness/Contrast or press CTRL+SHIFT+T and turn the contrast to 100. This will get rid of any alpha or AA colors. Shading your tree Now, it's time to shade the tree! You can do this a variety of ways, but here is how I do it, simply by using the magic wand tool. I set it's flood mode to global, and select all the white, then move the selection further and further to the bottom left of the tree, and fill in the trunks/branches with a paint bucket that is set to global fill, and gradually make it get darker as it gets lower. It's simple, but works. Here's a GIF showing how I do it: http://i.imgur.com/AWAqMHR.gif You should have something looking like this afterwards! This already could pass as a nice bare/winter tree. It even almost looks like it has branch "shadows" because of how we shaded it. It kind of looks like it belongs in a black and white noir film though. Let's add some color and detail. A simple Sepia tone (CTRL+SHIFT+E) will give it a nice brown color. I also recommend brightening it up a little bit with Brightness/Contrast (10-30+ brightness value) before rendering the sepia tone, just to make sure it isn't too dark, and also feel free to play with hue/saturation to tweak the coloring. Here's what it looks like now: Much better now! But the darkest tones look like they kind of clash with the bright tones, don't they? Let's fix that. Smoothing/feathering edges 1. Set your primary fill color to be 0% alpha, and then use the magic wand tool set to global select and select the darkest tone/color on the tree, then press Backspace on your keyboard to fill it in. 2. Now, switch your primary color to the now remaining darkest color/shade on your tree, like so: Next, go to Effects -> Object -> Outline-Object by Pyrochild. These are the settings I used, make sure to have Softness set to zero, this is to make sure there is no alpha pixels. You can repeat this step as many times as you'd like, with each new outlined shade being slightly darker than the last, or just fill in the remaining transparency with a slightly darker shade than the outline. Here is what it looks like now. Much smoother, eh? It helped fix some of the weirder looking parts of the tree. There are still some kind of errors near the middle/higher up, which you may want to correct by hand with the recolor tool or pencil tool, but I don't think it will really be noticeable when we are finished. Creating Leaves This is the fun part! While we have a very lovely bare/fall/winter tree, to really make it pop we should add some nice leaves to it. Paint.NET unfortunately does not have a spray tool, and I know deep down inside it will never have one. I usually do this process by hand in Microsoft Paint with the spray tool and use 1-3 shades, I just keep spraying around the branches for awhile, but for this tutorial we will use Paint.NET's Frosted Glass distortion effect. 1. Start by making a new layer on top of your tree layer, and just take the brush tool with hardness set to 0%, antialiasing disabled. Make some gray blobs over the branches, like so: 2. Use outline object with a 000 value black and make a thick outline around your shapeless leave blobs. Make it set to angled downward for realistic shadows. 3. Finally, fill in the background of your tree leaves layer with white. This is so we can separate the leaves from the background later on. 4. Now let's blur it! Go to Effects > Blurs > Gaussian Blur. It should look something like this: 5. Deselect the white area around it and render some colorless Noise over it. 6. Set the layer mode to Multiply temporarily. This is just so we can see how it looks over the tree. Scale the blob's size about 2/3 of what it was, and deselect it. 7. We're almost done now. Fill in the transparent area around the blob on it's layer with white, and then it's time to render the frosted glass over it. Go to Effects > Blurs > Frosted Glass and scatter that blob around! Here are the settings I used: 8. Duplicate your scattered layer and move it a bit to the right of canvas, maybe rotate it a bit, feel free to experiment. This step is just to make sure the tree gets extra leaf coverage. 9. Merge your top leaf layer with your bottom one and then go to Adjustments -> Posterize to cut down on the color count. Here are the settings I used: It's getting there! Time to clean up all the spare/floating pixels. Cleanup/coloring 1. Set your magic wand tool's flood mode to Global, and tolerance to 0%. Left click on the white space on your leaf layer, it might be a bit slow depending on the size of your tree/leaf amount, give it a minute to select the white, then hit delete to remove the whitespace. 2. Next, set your magic wand tool's mode back to Contiguous and click on the center most color/mass of leaves and slowly turn up the tolerance until it selects all of the non-transparent pixels that are connected together. Make sure it does not select the alpha/transparent space. Here is a GIF showing how I do it: GIF: http://i.imgur.com/NbAUylS.gif 3. Finally, press the copy button/CTRL + C to copy the leaf blob, and then press CTRL+A to select all and hit delete to delete the blob mass. Press CTRL + V/paste it back into the canvas and... Voila! It's cleaned! There are no more floating pixels. The best part about this method is, each and every single leaf is connected, and not all a blur of floating pixels, which is nice. 4. It's time to color in the leaves. Brighten them up a bit with brightness/contrast however you like, and then render an Adjustments -> Sepia over them. Then go to Adjustments -> Hue/Saturation and make them whatever color you'd like. Here's the settings I've used, feel free to play around with this step: Looks much more lively now, doesn't it? Extra cleanup on the branches 1. While you don't have to follow this step, this is something I like to do just for extra effect. Set your leaves layer back to "Normal" blend mode and select your tree layer. Get your magic wand tool out and set the flood mode to global and the tolerance to 0%, then set the selection mode to Subtract. Then hit CTRL+A to select all, and click on the white space in your tree layer, you should now have only your tree layer selected. 2. Now then, go back to your tree leaf layer, and select the transparent space on that layer too, you should now only have the branches selected over the mass of leaves. 3. Click back onto your tree layer, and hit CTRL+C to copy the branches. Create a new layer on top of the leaves and paste it on that layer. Set it to multiply, with a lowish opacity, around 50-150. Now it's more like they're shaded by the leaves, instead of the leaves just being overlayed on top of them. It's a small effect, but it makes a difference. 4. For another extra effect, let's add some shadows to the leafs. Again, small effect, but noticeable. Select all on your leaf layer and then click on the transparent space to select only the leaves, then move it downwards a little bit, like so: 5. Do the same thing like with the branches, and go back down to the tree layer and click on the white space so you only have the tree selected. 6. Finally, create a new layer over the tree and call it "Tree Shadows", then set your primary color to black and hit backspace to fill it in, and set it to multiply or overlay with a lowish alpha. You now have leaf shadows. I set my shadows to a kind of orangish sepia color (AF7D5B) for extra effect, and the layer to 145 on Multiply, as you can see there are some subtle shadows there now. Final (optional) Extra Effects Quick leaf shading This is one of the last/final effects I like to do, where I simply duplicate the leaves layer, render black and white, brighten it up with brightness/contrast, and then set it to overlay. It just adds a tiny bit more depth to the whole thing. Here's a GIF showing it: http://i.imgur.com/D7zawiS.gif Rendering a jitter on the branch shades Sometimes I feel like the tree itself is too perfect with the lighting, so I select a few tones of the tree trunk and render "Jitter" by Pyro Child, it helps break it up nicely. I then fill in the white pixels with second darkest shade, using the paint bucket. The final product! Here it is! A great big red cherry blossom! I hope this tutorial was helpful and wasn't too difficult to follow and you guys can use it to your advantage. You can use this method in many other ways too, like you can make desert shrubs or bushes for example, and other various foliage. Thank you for looking! Here's an example of a scene I've done that uses trees made with this method:
  8. 16 points
    Overview This plugin lets you use dynamic brushes with custom shapes. It's good for drawing effects, textures, and redundant objects like grass. It can be used like a spray can or be used to draw symmetrically. Adapted from TechnoRobbo's Dodgeburn plugin, Pyrochild's context menu, and improved by Null54. Interface The plugin is full-screen when run and looks like this: There are four tabs. The default one is on the left and you can click the names of the other tabs to switch to them. Each tab has its own settings. The first tab shows static brush settings (non-dynamic behavior). The second shows dynamic behavior settings. The third shows dynamic options related to color. The last includes options like rotating the brush with the mouse, enabling symmetry, setting the smoothing mode, or setting custom brush locations so you don't have to import all your brushes every time. For a comprehensive overview of how Brush Factory works, see Github. Installing After downloading the zipped .dll file, you will have to extract the file somewhere, then move it to the Effects folder of your Paint.Net installation, which for me is at C:/Program Files/paint.net. Put it in the Effects folder, then restart Paint.Net. You will see it under the Tools submenu of your Effects menu: Adding Brushes If you want to have extra brushes available, consider making a dedicated folder for it, then adding that folder to the custom brush locations in the 'other' tab of brush factory. Some additional brushes (heart, lightning, leaf, etc.) are available here: Extra Brushes.zip Changes in version 1.8 (all changes viewable on Github) - new Brush density option in Other tab to control how often the brush is repeated. This highly affects how drawing behaves. 10 by default. Set to 0 to turn off speed control. - tweak Clipboard background now fills in transparent regions with a checkerboard pattern (by Null54) Download: https://drive.google.com/open?id=0B6r81tGW7hODS1hvODZRNGpyUWs Source code: https://github.com/JoshuaLamusga/Brush-Factory How-To: https://github.com/JoshuaLamusga/Brush-Factory/wiki/User-Documentation
  9. 16 points
    This tutorial is available as a PDF. Click here to view or download it @LionsDragon requested a tutorial on this after I posted an image in my gallery. @TrevorOutlaw made a comment that it needed more scattered 'air bubbles' and I agreed. So went my pursuit to see if I could accomplish it and make it better. We will be making this: Plugins needed: Dpy's AA's Assistant Built-in Noise Josh's Fuzzy Edge Detector Red's Tone Angle Gradient Pyrochild's Curves+ KrisVDM's Drop Shadow BoltBait's Inner Shadow Selection I'm using a shape that you can find in my shapepack, though any shape should work. I've tested it on a few. The shape is 'StainedGlass-Flower2'. Here is the zip file. Shape-Curves.zip Shape file (.xaml) goes into your shapes folder (ProgramFiles--->paint.net--->shapes). The (.xml) goes into your Curves+ folder (Documents--->paint.net user files--->Effect Presets--->Curves+) I'm using a canvas of 600 x 800. Draw your shape, outline only, in black at 4px. Add a new layer and color your shape pieces. Use magic wand at about 60% to select the pieces, go to new layer and fill with paint bucket any color of your choosing. Continue until all pieces are colored. ***USE SOLID COLORS ONLY! GRADIENTS WILL NOT WORK!*** Do (2) AA's Assistant (Effects--->Object). Untick outline layer. Duplicate your 'color pieces' layer. On the top layer Add Noise (Effects--->Noise--->Add Noise) It may look like you haven't done anything to the image, but you have. This is the basis for the 'air bubbles'. Still on the top layer, use Fuzzy Edge Detect at the settings below. (Effects--->Stylize) Still on the top layer, use Tone Gradient Angle at these settings. (Effects--->Stylize) Set top layer to multiply, opacity about 160. Then use Curves+ at these settings. (Adjustments--->Curves+) Merge top layer down onto layer 2, leaving outline layer untouched. On 'color piece' layer do Drop Shadow at these settings. (Effects--->Object) Duplicate the layer, set top layer to color burn, opacity about 75. Create a new layer on top. On outline layer, select with magic wand all your 'pieces' (magic wand-shift), then select your new layer and use Inner Shadow Selection at these settings. (Effects--->Selection) Deselect. At this point you may want to add layers for highlights and shading. Set the (2) layers between 'inner shadow selection' layer and your colored image. Add highlights and shading as desired. After applying, clean up the layers using the outline layer and magic wand. This great tip comes from @hippiechos and her great tutorial found here. If you want to add a little extra 'ompf' to your 'lead', move the outline to the top and make visible (check it). Use BoltBait's Bevel Object at approx. these settings. (Effects--->Object) Most of these plugin settings are very flexible. The only one that isn't is the Noise. If you add too much, you will just have a mess! Here are (2) quick examples of mandalas I made in an on-line generator. I colored them myself and applied most of the above steps, except the drop shadow for the 'lead', as they didn't have spaces between the pieces. It was thin black lines. Not bad, I think! I hope you enjoyed this tutorial. I'd love to see what interesting 'stained glass' you can make! EDIT: Enlarged last two images
  10. 16 points
    This tutorial is available as a PDF. Click here to view or download it Make A Gold Encased Bottle As requested, here is a tutorial on making gold over a bottle. For my Bling Perfume Bottle I used the Circle Text Plugin to make the letters and shapes, as seen at the beginning of Barbieq's Jewel Tutorial here. For this tutorial I've kept it a little simpler by using another method. Here is the end result. Plugins used: Metalize, AA's Assistant Align Object Alpha Mask Gradient Mapping Hexagonal Grid WhichSymbolPlus Bevel Selection Sarkut's Gold Gradient XML is at the bottom of the tutorial. After you have downloaded the XML at the bottom of the tutorial Copy/paste the XML into this folder: "C:\Users\<"Username">\Documents\Paint.NET User Files\Effect Presets\Gradient Mapping" Begin with an Image size of 3500 x 3500. A larger canvas gives a nicer result, but do remember to save often during the process. On the background layer make a B&W Gradient. New Layer. With the Rectangle Select Tool draw a rectangle on the canvas and fill it with a Linear Blue (0094FF) & White gradient. Align lower center, but move it up a little to leave a space below. (Optional - you can use Frosted Glass if you like). Duplicate this layer and save one for later, for the bottle top - uncheck it for now. Make a New Layer above the Bottle layer. Use the Rectangle Select Tool to draw another rectangle so that it extends slightly over the edges. With yellow color FFD800, fill it with a Hexagonal Grid - with center boxes checked - Size horizontal = 100 and use the brush size at about #15. This will be called the 'Mask Layer'. This will be the method used to 'mask' and make the Gold, which will be repeated throughout the tutorial at certain intervals. 1. Gaussian Blur the Yellow Hex lines at strength #1. 2. Copy the Mask layer into the clipboard. On your keyboard, press: Ctrl + A Ctrl + C Ctrl + D This will select All of the layer, Copy the selection into the Windows clipboard, and Deselect. Make the Mask layer not visible. (Once you've finished the 10 steps, below, you can erase the mask layer). Position a new layer below the Mask layer, and use the rectangle select to make a rectangle slightly larger than the bottle & fill it with a vertical linear gradient of Hex C0C0C0 to Hex A0A0A0. Name the layer 'Bottle Mesh'. Remember to save your work periodically as this large canvas can slow things down. 3. Apply Alpha Mask with all checkboxes filled. Don't panic if your see nothing at first, as the lines will be rather faint. 4. DuplicateLayer: and merge this layer 2 - 3 times to get a good outline. (Remember - keep saving your work) 5. With the Shift key down, Magic Wand the alpha outside the Hex's, and invert selection. (Check your tolerance bar for the correct strength in order to select the boxes correctly.) Make a new layer above the Hex's and apply Bevel Selection with "Keep original image" UN-checked. 6. Deselect and Gaussian blur @ 4 radius. 7. Merge Layer Down Beveled layer to the Hex layer . Duplicate the resulting layer twice. 8. Apply Color - Metalize - Type3 to the top Layer, Type2 to the middle & Type1 to the lower layer. 9. Set the middle and top layers to Negation blend mode. 10. Gaussian Blur all three Hexagon layers @ Gaussian Blur x 2 radius. Merge Layer Down to the middle Hex layer & then down to the bottom Hex layer Apply AA's Assistant at default settings. Use Gradient Mapping to colorize. Or, if you want to leave it silver/Chrome ....... stop here. Be sure to have the Preserve Alpha box checked. You can also use the Brightness / Contrast to give more shine. Align your work. New Layer. Use Shape to Draw a 'Rounded Rectangle Outline', in yellow, with brush size #20 to 'encase' the bottle. Then repeat Steps 1 - 10 to get a gold outline around the bottle! It may be easier to see if you make the previous Gold Layer invisible (uncheck the layer) as you work with the outside. You can then merge the Gold Outline layer with the Gold Mesh. Align your work. Use Brightness / Contrast to lighten the Gold. Note: You can stop here or continue to make an Emblem for the center. New Layer - I made the triangle with @EER's WhichSymbolPlus Plugin and Windings2. Resize the Symbol to fit. Then repeat steps 1 - 10 for gold. At the Bevel Selection step - increase the bevel to #10. Then go to the mesh layer and erase some of the Hex's in the middle of the bottle. At this point make sure to Align your work. * (You could, at this point, flatten the image here and duplicate the bottle & resize it to make the lid. However, it doesn't look as good as making a new one ..... as per below.) Resize the Duplicated Bottle layer to a square - for the top of the bottle. Align work. Leave a gap between the top and bottom of the bottle for a metal rim. New Layer - with rectangle select, make a small rectangle and fill with a black & white gradient. Gaussian Blur at #2. No need to make a gold mask, just go to Gradient Mapping and use Sarkut's Gold again and play with the slider to get a nice shine. Also you can use Brightness & Contrast to lighten it further if needed. Select the bottle top with the magic wand (use a low tolerance, or use the Rectangle Select if it won't select) and make a New Layer. Repeat making the Hex's in yellow, but a smaller size (80) for the gold. Also add a rounded rectangle to this layer as well, instead of doing it in two steps. Duplicate the Emblem, move the layer up to the top & resize it over the bottle lid & erase some Hex's on the gold mesh layer like before. Here I usually delete the background layer, flatten and resize the bottle by 25% and then save to .png. Then I re-upload it into Paint.net and scale it down again then duplicate it, flip it vertically, move it down and use the Gradient, in Transparency Mode, to get a shadow and lower the opacity and save again. Also, when I made my Bling Bottle I duplicated the gold layers, turned the lower one to black with the Brightness / Contrast knobs pulled to the left and used them for a little shadow. If you've made it this far you will probably be sick of making Gold If you have trouble downloading Sarkut's XML at the bottom of this tutorial you can also still find it on his old tute in the Graveyard found here. Sarkut's Yellow Gold.xml
  11. 16 points
    Name:Poster Description:Posterizes an image using the average colours in the image. Keywords:Posterize|Pleasantville effect|Flat colour|color|Tone|Saturation|Hue|Simplify Menu: Composition* Original release date:28th October 2016 Author: Red ochre (John Robbins) .dll name: Poster Compatability:Tested on Pdn 3.5.11 and Pdn 4.0.12 Now in my 10.1 pack Red ochre plugin pack V 10.1 This effect analyzes the BGR values within a selection, sorts them into bands by my own definition of Hue, saturation and Tone. Averages the values, then recolours the image. It works within rectangular selections or the whole canvas but the averages may not be correct for irregular selections... use objects instead if this is an issue as fully transparent areas are not included in the averages. I have used a simple BGR cube colour space model to calculate hue, saturation and tone, not the Pdn definitions for H,S,V. The total number of separate colours is given by multiplying the numbers for each of the sliders. Eg. 4 hues, 4 saturations and 4 tones = a maximum of 64 colours. Now, if only one hue band is selected, one saturation band and 10 tones, the image will be composed of 10 colour bands which depend upon the colours in the image. So if all the dark colours are reds and the light colours are blues, the tone bands will not be monochrome! This can be used for a faux 'Pleasantville' effect for some images. * I have decided to create a new SubMenu name 'Composition'. The other relevant sub-menus are overcrowded and I intend to add other relevant effects to this category. As always, the best way to learn is by experiment. My examples are below and please do post your example images in this thread too! .
  12. 15 points
    Hello everyone, I've been a long time user of Paint.NET and lurker of the forum. I'm a fan of military modeling and designs and use Paint.NET to draw and shade the various vehicles and pixel/sprite style soldiers I make. I've been using this program for around 7 years now, so I feel like I should probably make a thread here for some of the stuff I've made. To start, here's some of my recent scenes. Click each for their full resolution.
  13. 15 points
    Hi all! I'm an author who is super-duper slow with writing due to two young children and a full-time job on top of that, but I'm making my way toward "The End". One of the things they say for self-publishers is don't design your own covers, but I'm cheap and I enjoy creating art and I decided to anyways. My covers have seen many stages, from playing around with the twist tool in paint.net to get my base symbols, to the final product they are now. Everything I know about graphic design has been self-taught through tutorials and getting input from other people as to what works and what doesn't. Only Thanmir War and This World Bites are published, so I'm willing to take suggestions on any of the other covers. Sovereign has given me the most issues with finding something that I like, but I finally settled on what I have because it fits the tone of the story best. The four Ninier book covers were created solely in paint.net, using the various tutorials found around such as making a stone texture, making 3-D stone text, cracked floor effect, and realistic rough cast metal. This World Bites was put together in paint.net, with the world pictured made using paint.net's advanced planet tutorial. I also fell in love with this water tutorial, and found inverting the colors made for a pretty fire background. My attempts at digitally painting my characters: My Book Covers: A just-because experiment to test the realistic rough cast tutorial: Other cover options I tried but rejected: Back from 2012:
  14. 15 points
    Name: ArtyThing Description: Uses the 'tone gradient' (edges) of an image to render paths imitating various artistic media. Keywords: artistic, watercolour, oilpaint, pastels, pencils, crayon, sketch, outlines, craquelure, drawing, textures Menu: Effects/Artistic Original release date: 3rd February 2016 Author: Red ochre (John Robbins) .dll name: ArtyThing Compatibility: tested on Pdn 3.5.11 and Pdn 4.0.9 Artything is now in my new v10 pack here: Red ochre plugin pack v10 I wouldn't advise using it on images larger than 1000 pixels square and do be careful when increasing the repetitions, length and stride controls. I do advise saving all work before running it as some combinations of image and settings can cause it to take a very long time. However it is reasonably quick when used correctly. There are many examples below that will hopefully give you some ideas on how to use it. The more complex results (without the settings shown) are where I have run it on multiple copies of the original image in layers. Tip: Using the surface blur or Gaussian blur beforehand often gives good results. Please post your results in this thread... I haven't fully explored what it can do yet, so would love to see what you can come up with! http://i.imgur.com/jj8AflC.png http://i.imgur.com/x0FgdDa.png http://i.imgur.com/bMrVMyJ.png http://i.imgur.com/cXZRpJa.png http://i.imgur.com/2tjkmEE.png http://i.imgur.com/t9DoKV9.png http://i.imgur.com/el7M30z.png http://i.imgur.com/91BzgHv.png http://i.imgur.com/0zxQt2U.png http://i.imgur.com/lbI1p0t.png http://i.imgur.com/hBxJrEg.png http://i.imgur.com/uaDGVn3.png http://i.imgur.com/Tg3lQOw.png http://i.imgur.com/G7fee0F.png http://i.imgur.com/zh3u9Sd.png http://i.imgur.com/o11jsuS.png http://i.imgur.com/rzkmB1e.png http://i.imgur.com/o5KJaVO.png http://i.imgur.com/Ti6XI1J.png http://i.imgur.com/lsUAR1J.png http://i.imgur.com/OxGB49k.png http://i.imgur.com/147CMml.png http://i.imgur.com/eo9rpku.png http://i.imgur.com/LPbWiRu.png http://i.imgur.com/VfgvX7g.png http://i.imgur.com/MD2MSYT.png
  15. 15 points
    This tutorial is available as a PDF. Click here to view or download it A few fellow forum members suggested I make a tutorial after giving shading tips on a different thread. No plug-ins needed. This will work on colored images as well to accent the highlights and shadows, but I tend to play with it the most on my sketches. First, start with your base image. Add a new layer for shadows and set the Blending Mode to Color Burn Add another layer for highlights and set the Blending Mode to Color Dodge Using a dark gray on the Dodge layer, color where you want highlights. The lighter the color, the brighter the highlight. If it looks too bright, try a darker color. Black will probably not show up at all. I like to lower the hardness of the brush to get a softer edge to help with blending later. If you want distinct highlights, you can try a harder brush. Using a light gray on the Burn layer, color where you want shadows. The darker the color, the deeper the shadows. Use Gaussian Blur to smooth out the shadows. Play with the slider to see what works best for your image. Do the same to the highlights. Using the eraser tool, clean up the edges of the highlights and shadows so they don't creep beyond the borders of your image. If you find a section that needs a bit more adjustment, you can color where needed, use the selection tool to choose just that area, and then blur again to smooth it out. Another option is to reduce the hardness of your brush and adjust the opacity to make it slightly transparent, if you want just a subtle change. And then, you're done! You can adjust the opacity of the Dodge and Burn layers if the highlights and shadows are too bright/dark. This same technique on a colored photo (done quickly for this tutorial, not because my daughter needed any dramatization to her face):
  16. 15 points
    TechnoRobbo's Morpher Morphing and Warping Plugin an animation assistant for Midora's Animated images http://forums.getpai...mages/?p=424663 Menu : Effect -> Render v1.1.10+ faster and more efficient Renderer v1.1.9+ adds onion skin adjustment slider Hidden Content: V1.1.7+ Adds Markers for moved Nubs V1.1.6+ Onion Skin effect while draggingfor better alignment V1.1.4+ Dynamic Preview refined (won't hang) V1.1.3.11973 Bug fix to Dynamic Preview Version 1.1.1+ adds Smoother Grid Adjustment Version 1.1.0+ adds the ability to zoom while editing Use CTRL to Zoom and Pan Version 1.1.2. has Dynamic Preview Version 1.0.1 Fixes a clipboard alpha issue Mona Liz Haunted Corridor (a self-morph) Anime Kiss (a warp) Selena Swift (a traditional morph) Stacked TR's Morpher Source Code for Programmers Only https://www.dropbox.com/s/wfg0u9ylcbwegnl/TRsMorpherSrc.zip?dl=0 TRsMorpher.zip
  17. 14 points
    This effect is a result of a writing by me 'Scratch Art Style in Paint.NET' tutorial. You can find it: Effects -> Artistic -> Scratch Art ScratchArt.zip (Previously downloads: 1350) This effect simulates the Scratch Art style. The result of the effect's work: Before: After:
  18. 14 points
    ShapeMaker Scalable Vector Shapes Lines and Curves for PDN 4.0.6 + by The Dwarf Horde TechnoRobbo - Code Lead (up to v1.2.3), Design toe_head2001 - Code Lead (v1.3 onward), Design Red Ochre - Graphics Lead, Design Ego Eram Reputo - Documentation Lead, Design BoltBait - Beta Testing, Design Version Foreword The ShapeMaker plugin is a tool which facilitates the creation of Scalable Vector Shapes, Lines and Curves. The tool itself uses a WYSIWYG interface where Lines, Curves and entire Paths can be created and manipulated using just the mouse. Knowledge of the complex Vector Shape structure and syntax is not required. ShapeMaker will create all that complex stuff for you and generate the Shape, code, or a complete reusable file. We hope you like ShapeMaker! Magnolia shape by @lynxster4 The ShapeMaker Plugin ShapeMaker-Installer.zip ShapeMaker.zip Video Tutorials http://forums.getpaint.net/index.php?/topic/32198-shapemaker-tutorials/?p=430223
  19. 14 points
    This tutorial is available as a PDF. Click here to view or download it Hi, all. I came up with this technique to create a realistic knit texture. Level of difficulty - easy. Plugins needed: NomBot's Dot Matrix MJW's Trail Blur Pyrochild's Trail We will be making this basic knit pattern: -------->> Basic Knit Pattern: MK Stitch: MadJik's Plugin Pack Mock Cable Stitch: OAS Stitch: MJW's Offset Alternating Stripes plugin SW Stitch: My Favorite - The Squirkle Stitch: Red's Plugin Pack Waffle Weave Stitch: Stitches: Bonus Felt Fabric!! Please enjoy and do experiment with more of the 'Distort' plugins. The above are my top choices. ?
  20. 14 points
    Hello all, I've been using PDN for ages now!. Here is my gallery. The order is roughly newest nearest the top. All done with PDN. I don't use stock images, do sometimes use my own photos, sometimes draw on paper and scan images in and I do use my own plugins! (link in sig). A big thank you to Rick for creating the program, and all the plugin writers, admins and artists that share their knowledge on the forum. Clickable thumbnails (hopefully). Older ones below here------------------------------------------------------------ Thank you for visiting, drop by again. Feel free to comment, question and criticise ...(please don't drag me off to the witch-ducking stool - it's only meant as fun!).
  21. 14 points
    This tutorial is available as a PDF. Click here to view or download it Plugins Needed: Outlined/ Gradient Text Outline Object Object Bevel Splinter Texture Shader Align Object Object Align There are other options to using Outlined/ Gradient Text, such as writing your text and then using Outline Object or Drop Shadow. I quite like the 1 less step method Playing with different Object Bevel settings eg. using Double Convex etc gives interesting results
  22. 14 points
    I'd totally forgotten about that old thread. Just looked through it and learned one thing........................ @pyrochild is a GIRL, and a pretty one at that! For some reason I thought Pyro was male I stand corrected it was his long hair that had me fooled - sorry for the faux pas Great idea to revive this thread @BoltBait. BTW - I think I like you better with the slightly grayer hair I decided on an all-dolled-up picture to remit - I'm not always dressed up like this, believe me (Taken on the Queen Mary)
  23. 14 points
    Tone Gradient Magnitude (new July '17) Name: TGMagnitude (Tone Gradient Magnitude) Description: Shows the magnitude of the tone gradient giving various outline effects. Menu: Stylize Original release date: 22nd July 2017 Author: Red ochre (John Robbins) .dll name: TGMagnitude Compatibility: Tested on Pdn3.5.11 and latest paint.net4 version (4.0.17). TGMagnitude.zip The code for this is closely related to TGAngle and also makes use of MJW's ideas (Thanks again!). It creates outlines in proportion to the change in tone, giving results superficially similar to the Artistic effects 'Ink sketch' and 'Pencil sketch'. I have added the ability to lower the background opacity, hopefully making it useful as a mask to isolate objects. This also means you can place any background you wish on a layer below. I've had good results using it on photos but if you find other uses please do post. My example images should be below and I'd love to see what you can make using it.
  24. 14 points
    BoltBait's Meme Maker Plugin v1.3 If you are using Paint.NET v3.5.11, Download here: MemeMaker13.zip (v1.3) Unzip this to your desktop and run the Install_MemeMaker.BAT file to install. If you are using paint.net v4.0.6+, Download here: BoltBait's Plugin Pack for paint.net v4.0.6+ (v1.3 with Shadow option) Once installed, you'll find this under the Effects > Photo > Meme Maker menu. Requirements: - Paint.NET 3.5.11 or higher - The font "IMPACT" must be installed on your system. It probably is as it comes standard with Windows. Versions: -1.3 Added shadow option -1.2 Fixed a bug when centering in a selection -1.1 Added separate size for each text, Added ability to use Primary/Secondary colors -1.0 Initial Release CodeLab source for v1.2
  25. 14 points
    Thank you so much @Red . After many hours of playing with the Texture Merger:
  26. 14 points
    This update adds the ability to configure the Rounded Rectangle shape's corner size. It also fixes issues with scrolling and panning, effect rendering performance, high DPI, and a rare system hang caused by WPF. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. New: Rounded Rectangle's corner size ("radius") is now configurable New: Overscroll can now be disabled from within Settings Fixed: The Zoom tool was broken in 4.0.10 Fixed: Auto scroll will no longer engage overscroll. This prevents the image from shooting off in all directions when drawing on it or when making a selection. Fixed: Panning with the middle mouse button would sometimes be "sticky", as reported at http://forums.getpaint.net/index.php?/topic/110131-dragging-with-the-mouse-wheel-is-sticky/ Fixed: Effect rendering performance had significantly regressed in 4.0.10, by as much as 50%, on Intel CPUs with HyperThreading. http://forums.getpaint.net/index.php?/topic/110090-paintnet-run-significantly-slower-on-windows-10-compared-to-windows-7/ Fixed: Selecting the entire image and then using Zoom to Selection or the Zoom Tool would align the image in an awkward manner Fixed: In rare cases, Settings -> Plugin Errors was hanging the whole system (bug in WPF?). This UI is now implemented in WinForms instead of WPF. http://forums.getpaint.net/index.php?/topic/110002-plugin-error-screen-complete-pc-freezelockout/ Fixed some more high-DPI issues, especially when using multiple monitors with mixed DPI, or when using Remote Desktop Enjoy!
  27. 14 points
    This update introduces overscroll, which is the ability to scroll the canvas past the bounds of the image. This has been a highly requested feature for several years now, and it's finally here Also included is a big serving of miscellaneous bug fixes and small improvements. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. Change log: New: The canvas may now be scrolled past the edge of the image New: When holding the spacebar, you may scroll using the keyboard arrow keys (in addition to click-and-drag panning). Holding Ctrl will scroll at 10x the rate. New: You can now hold Ctrl+Shift while clicking on the floating window icons in order to reset their location and docking. Ctrl+Shift along with the appropriate hotkey (F5, F6, F7, F8) also does the trick. Improved: The rate of auto-scrolling, which triggers when the mouse is at the canvas edge and a button is being held down, has been improved and is based on time instead of frames Improved: Fixed Size selection drawing now defaults to 400x300 pixels instead of 4x3 inches Improved: Tooltips for Custom Shapes now include their file system location Improved: Edit->Invert Selection should perform much faster when used with unmodified selections from the Magic Wand tool Improved: When running within VMWare, "Hardware accelerated rendering" is disabled by default (Microsoft's WARP is faster than VMWare's D3D emulation) Fixed: Erratic brush/pencil drawing when running within VMWare (this is caused by a bug in Win32's GetMouseMovePointEx API, and is not actually limited to VMWare) Fixed: Color Picker tool could crash if used at the bottom of the image, as reported at http://forums.getpaint.net/index.php?/topic/109248-paintnet-crashes-when-color-picker-off-screen-update/ Fixed: There was a glitch in the Gradient tool's rendering when dx was equal to dy, as reported at http://forums.getpaint.net/index.php?/topic/107380-gradient-bugs-in-direction-and-length/ Fixed: The Layers window would sometimes auto-scroll the active layer to the bottom when performing certain operations, as reported at http://forums.getpaint.net/index.php?/topic/32527-layers-auto-scrolling-when-adding-or-duplicating/ Fixed some mouse cursor glitches when using panning using the spacebar Fixed many glitches and a few crashes in the image size dialogs (File->New, Image->Resize, Image->Canvas Size) Fixed a problem with inconsinstently skipped input when using the arrow keys to move tool handles, as reported at http://forums.getpaint.net/index.php?/topic/108932-selected-area-moving-with-direction-keys-bug/ Fixed: Custom Shapes did not always have the correct bounding box, and would have weird behavior as a result Fixed: Line/Curve handles were unusable for up to 500ms after adjusting properties in the toolbar Fixed some crashes and soft hangs in the Save Configuration dialog Fixed a blemish at the top of the main window when Windows is set to 200% DPI Fixed: There were some precision bugs with IndirectUI sliders that would cause them to get "stuck" at certain values (mostly affects effect plugins) Improved: IndirectUI's Angle Chooser control now supports the DecimalPlaces property (for plugins) Improved: IndirectUI's Slider controls now support all-negative ranges (e.g. [-200, -20]) Enjoy!
  28. 14 points
    Name: Aardvark Description: Tiles an image with choices for reflected and brick tiling, rotation and perspective distortions Keywords: Tiling|Tiles|Texture|Tessellation|perspective|tilt|rotation|zoom Menu: Distort Original release date: 10th July 2016 Authors: Red ochre (John Robbins) and M.J.W. .dll name: Aardvark Compatibility: tested on Pdn 3.5.11 and Pdn 4.0.10 Aardvark.zip Firstly let me thank M.J.W. for his help and patience. He is solely responsible for getting the 'tilt' to work correctly and helped enormously with the 'super-sampling' and general speed of the effect. Please do give him a rep' point! The controls are quite self-explanatory but it is worth noting: 1. It is mainly designed for zooming out, (to see the tiling) but it can zoom in, by unchecking the 'limit to integer' check box and setting the zoom below 1.00. 2. The tilted surface rotation slider is greyed out if there is no tilt. 3. The Max samples slider affects the quality. The default of 11 allows high quality maximum zooming out when not tilted. If using tilt, I suggest first lowering the sampling to quickly get the image as desired, then increase to maximum for best results. 4. Many of the example images were created by using Aardvark a number of times, on different settings. Do experiment! 5. Why is it called Aardvark?...why not! Please post any images you make using it here. I've included some example images below but I always enjoy seeing what others create.
  29. 13 points
    So many broken photo links (thanks for nothing, photobucket!) in the old thread... time to start a new one. Let's get to know each other. This is the thread to post pictures of yourself. I'll start: Me: Me after getting my hair done: Me with Rick Brewster: Your turn! Show yourself! Link to the Old thread: https://forums.getpaint.net/topic/3940-show-yourself/
  30. 13 points
    I was looking for a plugin to create a box-fitting image and didn't see any, so I decided to try writing my own. And here it is. Would appreciate any suggestions on how it could be improved etc.. Controls: Max Box Size: Really the max possible size, the boxes tend to be much smaller .. Some interesting effects if size is very low. Reseed: Not that mysterious, just press to randomize the boxes until you get the effect you want. Stroke Color: The color outside the boxes. (Found under Artistic menu) New version! V1.1 boxfitting.zip
  31. 13 points
    This tutorial is available as a PDF. Click here to view or download it Choosing the background image for a glass effect is an important part of making the effect look ummm effective. You want to make sure that the background adds to the glass effect, but at the same time it shouldn’t overwhelm it or make it less visible or clear. Playing with Texture Smoother/ and or Texture Shader settings, gives interesting results. As does omitting the Splinter stage. Play around, I lost 40 odd hours until I was happy Plugins Needed: Alpha Mask Splinter Texture Smoother Texture Shader The Tutorial Examples Using Splinter x 2 on that step
  32. 13 points
    This tutorial is available as a PDF. Click here to view or download it PlugIns Needed: Shape3D Random Shape Fill Quadrilateral Reshape NormalMapPlus The idea of using the Random Fill came from HERE . Such a cool idea xml Files The Tutorial ------------------------------------------------------------- As always, experiment with textures, settings and fun ... ** i could have sworn I used MJW's HeightMap plugin ... but apparently not, after searching i can't seem to find the one I used. A link would be appreciated
  33. 13 points
    Trail Blur is more or less a souped-up Motion Blur. I considered calling it Motion Blur+, but decided not to, since the default settings are quite different. The main extra feature is the ability to cause the blur to fade at the trailing end, giving a direction to the motion. That's something I've sometimes wanted that isn't available with Motion Blur. The other significant additional feature is the option of curved (circular) paths. The plugin: Trail Blur.dll Here is the UI: The description from the Help menu: Trail Blur creates a movement blur similar to the built-in Motion Blur effect, but with a number of additional options. The blur can fade away, and the blur's path can curve. The controls are: Angle: For straight blurs, the direction of motion. For curved blurs, the final direction of the motion. Distance: The length of the blur, in pixels. Curvature: The motion curvature. When 0, the motion is straight. When positive, the motion is clockwise. When negative, the motion is counterclockwise. Shift: The blur's position. When 0, the motion ends at the original position. When 1, the motion begins at the original position. Fade Amount: The maximum amount of fading. When 1, the path nearly disappears at the beginning of the motion. When 0, the blur does not fade. Fade Profile (Linear to Exponential): The profile of the blur fade. When 0, the blur fades linearly. When 1, the blur fades exponentially. Sample Spacing: The distance between blur samples. There are always an integer number of samples over the blur path. When 0, the number of samples equals the blur length, so the samples are one pixel apart. Positive values increase spacing, decreasing the number of samples. This can be used to produce multiple-exposure effects. Negative values decrease spacing, increasing the number of samples. This is sometimes useful for producing smoother blurs. Brightness Enhancement: The amount to increase brightness. In some instances, particularly when used with black backgrounds, increasing the brightness can be used to counteract the decrease in brightness that results from spreading out pixels over long blurs. Opacity Enhancement: The amount to increase opacity. In some instances, particularly when used with transparent backgrounds, increasing the opacity can be used to counteract the decrease in opacity that results from spreading out pixels over long blurs. Clamp to Canvas: The method for treating off-canvas pixels. When unchecked, pixels that are outside the canvas do not affect the blurred image. When checked, outside pixels are included, and are considered to have the color of the border pixels. This option is mostly intended for backgrounds of constant color. Some of the controls, such as the Brightness and Opacity Enhancements may be of delectable usefulness, Though I'd normally have an antialias feature for this type of plugin, it's already slow enough for long blurs on large images, and setting the Sample Spacing control below 1 can often achieve a similar result.
  34. 13 points
    BoltBait has encouraged me to collect up my plugins Thanks to his truly excellent installer, this plugin pack is now yours to enjoy! For Classic paint.net: Simply download the pack by clicking this button Download Unzip it and run install.exe BoltBait's installer will take care of the rest. Sweet as! For the Store version of paint.net: Download this Zipped DLLs and extract them manually to the correct folder. For help on this, see here: https://www.getpaint.net/doc/latest/InstallPlugins.html#4 de plugins... Effects CellMaker - Renders x,y sized cells whose edges are entirely within a given selection. Use CellMaker Rev, the improved version. ChessFEN - Draws chessboard and position from scratch or by parsing a FEN string. Font selector included however I recommend using the Chess Merida font. Dr Scott's Markup Renderer - Render markup including web pages, tables, text, XML and complex mathematical equations (MathML, TeX or LaTeX formats) straight to the paint.net canvas. Note: rendering of math equations requires an internet connection. Fibonacci Fill - A pattern generator which creates increasing sized colored squares, spiralling outwards from the central point. Each successive square has a side length equal to the sum of the previous two squares' sides. Co-authored by Red Ochre. Organigram - Renders simple circular charts and diagrams. Planetoid - Create realistic looking 3D planets or 2D maps. Co-authored by TechnoRobbo. Polaroid Frame - Overlays a frame with the correct size ratios to form a Polaroid. StickMan - A plugin which helps position & pose predefined stick figures using a simple click-n-drag interface. TileWorld - Tiles square regions of a loaded image onto the active layer using a point & click interface. WhichSymbol / WhichSymbolPlus - Character & symbol browser/writer for installed fonts. Character is rendered using the Primary color. Filetypes CSV (comma separated values) Filetype - Saves the image as a text file containing the pixel RGBA information in numeric format. Shapes Shapes included in this pack Version 1.0 = initial release Version 1.01 (14 Dec 2016) added Organigram Version 1.02 (18 Dec 2016) updated CSV Filetype to add Binary Monochrome Version 1.03 (05 Mar 2017) Added TileWorld (incl new mouse actions) and updated Organigram (new controls) Version 1.04 (22 Dec 2017) Replaced TileWorld (PB image), Organigram (PB image), Markup Renderer (new Mathjax URL) & PolaroidFrame (PB image) Version 1.05 (29 Dec 2017) Replaced Planetoid (fixes for HiDPI)
  35. 13 points
  36. 13 points
    Rubber Stamp Effects -> Object -> Rubber Stamp Before: After: Changelog v1.0 (April 15, 2017) Initial release Download RubberStamp.zip Source Code https://github.com/toehead2001/pdn-rubber-stamp Icon from Fugue Icons.
  37. 12 points
    Calendar Creator v1.6 I needed this for work, so I coded it up. And, because I'm so nice I'm sharing it with you. I'm not so nice, however, to entertain requests for format changes to the calendar itself. The drop-down list boxes default to the current month and year. Download Download as part of my plugin pack: https://forums.getpaint.net/topic/113220-b Version 1.6 changes year entry into a slider instead of a drop-down list box. Source Code This is a little too complicated for CodeLab. Visual Studio is required to build this. I whipped this together quickly and never went back to clean it up--you have been warned. If someone wants to compile this for Paint.NET v3.5.11 (won't be easy), I wouldn't mind. Here's the icon: and here's a CodeLab script: Paint.NET v3.5.11 users can download a compiled version here! Enjoy.
  38. 12 points
    Content aware filling replaces the contents of the selection with pixels that are the closest match in the areas outside the selection. This allows parts of an image to be removed and blended with the background. This plugin is based on the GIMP Resynthesizer plugin. Some icons are from or based on those in the Fugue icon set by Yusuke Kamiyamane. Compatibility: 3.5.11 and 4.0.x Menu location: Effects > Selection > Content Aware Fill Download: ContentAwareFill.zip Source Code: https://github.com/0xC0000054/pdn-content-aware-fill
  39. 12 points
    These are the works of art I've made with Paint.net. There is some style variation. I don't use references unless I say so. I don't add new images to this post; you'll have to scroll through the thread to see them. Magelith demolisher This creature was sketched by Liam Faraone. I cleaned it up, colored and textured it. 34 hours, finished on 12-15-16. Water avatar Self-drawn and illustrated. 11 hours, finished 1-31-16. Mouse reading Disney This is a sketch of a mouse reading a Disney book. I was testing to see if I could take a small picture and make it larger in paint.net (middle picture), then vectorize it in inkscape (right picture) to make it extra large. It didn't quite work. I did this in 2015. Hobgoblin fighting a spider An early attempt at pixel art. 2015. Anime scene Left as a link because it has blood: Miser run-through with sword-like lance Rainy cover I draw many tiny scenes for online avatars. I usually forget about them and then they get lost, but not this one. Done in 5 minutes on 1-30-2016. Pixelated eye A pixel-art eyeball from 2015. Pixel eye shop With eyeball puns. There is a homunculus clerk at the desk selling eyes. There is an eye-luminati poster over there. Done in 2015 after the single pixel eye. Dwarf Adventurer I had much to learn about proportions. Eh, I still do. Not sure about the clown shoes, at least. I still sort of like this one. Done on 9-14-14. Treant A treant I sketched and then illustrated. I worked on it for 9 hours from 11-30 to 12-03 in 2015. Gun sketches Simple sketches of wacky gun shapes in base colors. I don't suppose they're all functional. 4 hours, 2-4-2016. Weapon sketches Some random weapons. Can't give a timeframe because I added to this image on occasion. Perhaps a cumulative 2 hours. The Western-style gun was drawn after looking at a reference. Chest concept A chest as an icon. Digitally made January 2016. Panic Left as a link because it has gore: http://i.imgur.com/WQP976C.png Zombie thing Some strange zombie / skeleton hybrid thing. Uploaded because the background is kind of neat. I clearly could've tried harder on the creature. Done 7-24-2015. Lantern at dark A lantern in the dark. If you zoom in really close, it looks decent and there is moss on it. Drawn 7-1-2015. Settting sun Quick, 5 minute doodle for an avatar. On 5-5-2017. Thermostat flat icon A flat icon of a thermostat for a temperature-reading application I made for the Android OS. Anime eye A plain anime-style eye. Done in 2015. Facial cutaway Drawn with photograph references. A stylized cutaway image showing the muscles on the left and skull structure on the right. 4 hours. 3-25-2017. Basic dagger A dagger I made for a tutorial for how I draw sharp images. There's a lot of tutorials about using filters and plugins to make art, but very few about the drawing process itself, which is necessary to make scenes. Combined time to make this is about 4 minutes. 12-8-2016. Dragonite An attempt to doodle a pokemon, since doodling creatures from the pokemon franchise is popular. Not very good, since it was done in 2011 when I was starting to learn how to do non-sprite graphic art. Halo spritesheets I was fond of the Halo series back in 2009 when I did most of this fan art in Game Maker's sprite editor. Made with renders as references, so the flat pixel art is my own style (some of my best). The larger guns took 6 hours each and were made only with paint.net in 2014. Collective time is probably ~45 hours to make everything; I was also slower in 2009. Qui-gon Jinn lightsaber Interestingly, this was made for May 4th in 2014. It was modeled after a realistic-looking render; the cartoon style is all my own, though. (Fan art for Star Wars if you're unfamiliar). Drawn 5-4-2014. Axe An axe I drew and illustrated in paint.net. It's not supposed to have highlight / shadow because it's a concept sketch. Would probably benefit from it, though. Took 5 hours to illustrate. Done in 2015. Tree A large image of a tree I drew and illustrated in paint.net as my final for an art class in freshman year of high school. 10 hours. 2012. Morning on the mountain As of 2017, this is arguably my best piece. Scribbled and then illustrated. It took 37 hours and I worked on it on-and-off from 7-25 to 11-29 in 2015. Tomahawk The tomahawk was drawn on paper and scanned for editing in Inkscape, where I applied darkening effects to the lines. I applied a ghost effect that gives it the cool glowing / faded look. It was post-processed in paint.net to sharpen lines, increase contrast, and so on. Took an hour in total (drawing included) and was done in 2012. Ravensend concept art An illustration for a band that never existed. The crow is an omen delivering a message of death. Typical metal band subjects Drawn with references for the raven and illustrated. Took me 5 hours. Done on 10-2014. Blooming peace The original mandala is by Jessica Glover, but it's a tattoo on rounded skin, and I was requested to make a digital version of it. The reconstruction involved a lot of work and this helped me get better at mirroring, rotating, and dealing with perspective in trying to make a flat version of the tattoo. One of my better works. Took 5 hours. Done on 11-7-2016.
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    This tutorial is available as a PDF. Click here to view or download it Here's my version of Chrome Text with Reflections. We will be making this: I used a modified version of @dipstick 's emap. I got rid of the transparent edges. Download the emap and save it to your computer. I used Beach Wide font. Download it here. Be sure and install it first before you open PDN. Plugins Used: xod's Align MJW's Texture Object Rounder MJW's Texture Smoother MJW's Texture Shader That's it! Hope you like my Chrome Text with Reflections! EDIT: OBSERVATIONS & COMMENTS I've been playing around with this today. I noticed that my settings are specific to my example above. What I have given you are the plugins needed to create the Chrome Reflection. If you use a different canvas size, a different font or another shape entirely, you will have to make adjustments to the Texture Shader settings highlighted with red boxes to get something that looks 'right'. Here are two more examples: Here are the settings: Another example: And the settings: And @dipstick's environmental map is very good at capturing this. Hope this helps clear things up a bit.
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    Me 2017 in my backyard.
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    Pyrochild wrote a marvelous Gradient Mapping plugin. However, its possibilities are uncovered not completely. I found some gradients at our Forums. Note: gradients for old version of a plugin (like MiguelPereira's Gradients) are incompatible with the new version and can lead to crash paint.net. Gradients.zip by MiguelPereira for new version Gradient Mapping. Contains 4 gradients: Lemony, Rainbow, Weird, and Weird2. Sarkut's Yellow Gold gives golden color to elements of your image. ThermalImage by natjo1986. It fades from purple to red or fading from cold then to hot. Pop_Art_Hope colors the image in PopArt style. Pratyush's Metallic Presets contains 16 different gradients of shades of metal. Pratyush's Sky Presets contains 23 different gradients type of sky. I made some presets to stimulate usage of Gradient Mapping. Note: put in a folder Gradient Mapping only gradients necessary for you. At a large number of gradients, you can not see them all in the drop-down list of gradients. Simples.zip contains 14 different two-color gradients. Chocolate.zip contains 9 different gradients of chocolate color. Fruity.zip contains 13 different gradients with fruit undertones. Golden.zip contains 9 different gradients of golden color. Metalls.zip contains 5 different gradients of shades of metal. Neon.zip contains 10 different gradients like a neon glow. Rainbow.zip contains 9 different gradients in rainbow tones. Bokeh.zip contains 11 different gradients which allow to paint parts of the image in color inherent Bokeh effect. Colors.zip contains 8 different multi-colored gradients. Harmony.zip contains 7 different multicolor gradients. Spectrum.zip contains 5 different four-colored gradients. Vintage.zip contains 10 different preset for changing the image like a vintage photo. Silvery.zip contains 10 different presets with silver shades. Pop_Art.zip contains 15 different presets for creation of portraits in Pop Art style. Black and White.zip contrast gradient for tutorials. I hope to see your work with presets for Gradient Mapping. Open for itself the wonderful world of colors! To be continued...
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    This tutorial is available as a PDF. Click here to view or download it PlugIns Needed: Outline Object Planetoid Texture Shader Splinter The Tutorial: ------------------------------------------------- Example below all done using the same technique
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    Hi! Welcome to StickMan. A plugin which helps position & animate a stick figures like the ones above. The interface uses a simple click-n-drag system. You click and drag the stick figure's 'joints' around to move the figure. The segments' lengths remain fixed as a joint is moved so the entire figure can be moved by dragging a single joint (if you drag it far enough). Note: Stick figures are rendered to the active paint.net layer in the currently selected Primary color. Loading and Saving of your figures and poses is supported. Files are saved as *.stk files. These are not image files. They are XML data files which store the figure and pose. You can create your own stick figures! There is a guide in the PDF manual (Help > User Manual - once you access the manual a copy will be placed in your Effects folder). Edit: I've added the manual as a separate download as some systems have tight security settings which don't allow the automatic creation of the PDF from within the plugin. Stick figures can be anything you wish (within certain limits). How about a spider? Or a snake? StickMan Info Summary A plugin which helps position & animate a stick figures Author Ego Eram Reputo Installation Download my Plugin Pack and unzip it. Run the *.exe installer (written by BoltBait). Restart paint.net. Menu Look for the StickMan plugin in the Effects > Render menu. Compatibility StickMan works only with paint.net 4+ - or so I thought! @dipstick has confirmed that it (unexpectedly) works with 3.5.11. Manual StickMan comes with built-in guides and a manual in PDF format. See Help > User Manual. Once you access the built-in manual a copy will be placed in your Effects folder for future reference. EDIT: I've uploaded the manual as a stand-alone PDF. Get it here StickManManual.pdf Russian Translation @ReMake has translated StickMan (including the Manual) into Russian: Stickman_ru.zip Thanks ReMake! StickMan was made with the assistance of TechnoRobbo, Red Ochre and BoltBait Thanks guys!
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  46. 12 points
    Finally finished it!
  47. 12 points
    This tutorial is available as a PDF. Click here to view or download it Shepard Fairey to create a poster "Hope" used the original manner of creating image in the style of Pop Art Let us try to create a portrait in same, or close to this manner. Open the suitable image. I used a fragment of a photo of Nicolas Cage. With any method accessible to you (with tools of selection the Magic Wand, Lasso Select) select a background and delete it (keys Ctrl+X). Apply to the image AA's_Assistant effect (Effects -> Object -> AA's_Assistant) with default settings. Convert your color image to black-and-white (keys Ctrl+Shift+G). If your image was black-and-white this step can be passed through. Apply to the image Advanced Greyscale (Effects -> Advanced Greyscale) or Advanced Greyscale effect (Effects -> Photo -> Advanced Greyscale) with the settings like in pictures below. As a result we have such image: With the Magic Wand select the sections of the image shown in a picture below. Copy the selection (keys Ctrl+C). Add a new layer (keys Ctrl+Shift+N) and paste selection into it. Set the color to #AAAAAA in the Colors window. Apply Lines/Grid effect to a copy of a layer with the settings shown in a picture. Switch to the Background layer. Run Gradient Mapping effect (Adjustments -> Gradient Mapping). Right-click on the left marker of a gradient bar and choose Change Color in the drop-down list. In the new dialog box enter #00202F in the field under a color wheel, click OK. Right-click on a gradient bar and choose Add Color in the drop down list. In the dialog box enter #E01825 in the field under a color wheel, click OK. Right-click again on a gradient bar more to the right of the left marker and choose Add Color. Add color #7498A4. Change color of the most right marker to #FDE5A9. Right-click on a gradient bar and choose Spread in the drop down list - all markers will be arranged with equal intervals. Check the box Prerserve Alpha. Click on the list under a gradient bar and choose Save current as preset. In the appeared dialog box enter a name of preset (I named it Pop_Art_Hope) and click OK. Note: you can download this preset (see below). Place it in a folder paint.net User Files\Effect Presets\Gradient Mapping. If this folder is not present, run a Gradient Mapping effect - the folder will be created automatically. Note: changing the colors of gradients, their amount and position of markers you will influence directly result necessary for you. Download: Pop_Art_Hope.zip Remove selection, switch to the Layer 2 and merge both layers. Add a New Layer (keys Ctrl+Shift+N) and move it below the Background layer. With Rectangle Select tool select a rectangle. Set the color to #7498A4 in the Colors window. Fill the selected area with Paint Bucket tool. Invert selection (keys Ctrl+I) and fill the left part of a layer by color #FF6868. Remove selection and merge both layers. Our portrait is ready! One more method. For this method, I used a photo of Bruce Willis. Delete the background and use the AA's Assistant effect as described above. Apply to the image Majority Color Effect by MadJik. Set the color mode in Reduce to primal colors. With the controls Radius of analyse and Color tolerance level achieve the desired image. Apply Gradient Mapping effect with one of the presets from Pop_Art package and finish work as it is described above. Note: All settings described in this tutorial are approximate and depend on image size and the desirable end result. Вариант на русском языке: Портрет в манере HOPE.
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    Name: Organigram Description: Renders simple relationship diagrams or organizational charts. Keywords: Organigram | flowchart | chart | diagram Menu: Render Original release date: 14 December 2016 Last update: 05 March 2017 .dll name: Organigram.dll Compatibility: Tested on Pdn 4.0.13 Psssst. Hey Buddy. You need a diagram? Try this...... Organigram renders simple relationship diagrams or organizational charts. All charts have the 'wheel' structure shown above with a central shape surrounded by other shapes. There are eight shapes to choose from. Note: all shapes in a chart will be the same selected type. New Controls (05 March 2017)! Render Spokes: deselect to stop spokes from being drawn. Render Center Bubble: deselect to stop central shape from being drawn. Spoke Length Increment: Use a value (+/-) to increase or decrease successive spoke lengths. Spoke Angle Increment: Use a value (+/-) to increase or decrease the successive spoke angles. This plugin is found in my Plugin Pack:
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    Zebra Crossing. Shadows are all wrong, but the illusion somehow works. Created from a photo I liked of the sea and made the table from the textures of the photograph, added shadows, then rippled the whole thing to look like a wall hanging. Love the effect. Love using paint.net Paint Spill uses the spaces between the letters to form the words. This drawing is called "Worship from a wounded heart". It's a religious piece. Angel wings. Really liked the effect of this. Colours came from a photo of the sky flying home from Europe (from the plane window). Another take on Angel Wings. Soft effect and colours from the sky at sunset from a plane window. The words Lost and Found are made from the space between the two words. It took ages to get the rust effect. Again, fiddling around with the spaces between the words. Picture for a blog. This started off using an ancient coin for the middle and ended up as quite a nice shield and sword. The shield is marked by the fight already. This was created from scratch also, to depict "age" but based on some photos I liked with light coming through a window. First came the floor, giving it perspective and texture, then the light from the window and giving it perspective over the top, then rays of light coming from somewhere above and finally the old man and his shadow with a little vignette to finish. I was really pleased with the result. Love using Paint.net. Old table-top truck. Build this up piece by piece, layer by layer until I achieved the effect I wanted. Has atmosphere. Reminds me of an old farm. All Seeing Eye. Experimenting with getting glass effects. Glass Portrait. Wanted to get the effect of glass in the shadows. It has partially worked. I have called this "Jealousy" which eats away at a persons soul and their ability to see reality. Did this for my blog. Goats. I like this collage effect. Created for my blog on a story in the Bible about Jacob. This looks like a Space man but look closer. His head is made of a camera. His body is a latch from a case, His arms are pipes. His legs are those of an elephant. Loved experimenting with this. Removal Van Blues. used different textures to create boxes. Just having fun with Smudge and Liquify. Where is that Cat? Australian Pelican landing on water. Used distortion addon for the water and fiddled with the reflections. Background photo from a photo I took in Europe of a beautiful sky and Pelican photo I took while on holidays recently at the Entrance in Australia. Distorted some colours for the spray of water on yet another layer. Created shadows etc. The Pelican was simply flying up onto a cement landing but I used it to make this picture instead. Loved the result. Key to Internet
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    I did these with @MJW's excellent Texture Merger plugin. Which one do you like better? This is called 'Maiden's Shield'. Two different outcomes using the same image. The first one has a more 'etched' look to it. The second has a more 'painted on' look. Please, let me know!