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Showing content with the highest reputation on 07/29/2015 in all areas

  1. 3 points
    Thanks so much! Iv been up to allot!!!
  2. 2 points
    Thank you Maximilian and Drydareelin, that is one of my favorites and was fun making. More of this type will be coming again. In the meantime I just added 4 more new ones you might like. This one is another added to my favorites list even though there is a tiny mistake,lol. Of course I made the foreground using TR's Third Dimension using this image that I made using TR's Custom Random Filler Darker pictures make different terrains than lighter pictures for sure with this plugin and you just can't use any picture in it. Experimentation is key, start with TR's plugin and build from there. I usually grab the top nub of the image when move selected pixels is activated and drag it down until the horizon is half way up/down the image I am making, more room for background.
  3. 2 points
  4. 1 point
    Try this: http://forums.getpaint.net/index.php?/topic/16347-circle-text/
  5. 1 point
    dylanjosh, set all the destination pixels, but choose the pixel color based of its position. I'm not certain what you intend to do, but for the sake of demonstration, I'll make a white background with black lines in each direction spaced 50 apart (49 pixels in between). If I wanted the grid superimposed on the original image, instead of CurrentPixel = ColorBgra.White, I'd use CurrentPixel = src[x, y]. Each call to the render code isn't writing the whole destination window at one time; it's writing a portion, referred to as a Rectangle of Interest. Notice the loop bounds for y aren't 0 to dst.Height, they're rect.Top to rect.Bottom. So you can't step by 50, since the starting point can be anywhere within the destination window. Read BoltBait's CodeLab help pages carefully. They describe most everything you'll need to know to write CodeLab plugins. I'll also mention that, ignoring the other problems, what you're doing would only put pixel dots every 50 pixels rather than pixel lines. Assuming you want lines, every y row of pixels contains some grid pixels, so you can't skip over 50 y rows. (To change my code to draw dots instead of lines, replace the || OR with && AND.) (If I were actually writing code to do this, I might do it slightly differently, but this version is straightforward.) ColorBgra CurrentPixel; for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; for (int x = rect.Left; x < rect.Right; x++) { // See if it's a grid pixel. if ((x % 50 == 0) || (y % 50 == 0)) CurrentPixel = ColorBgra.Black; // Grid pixel. else CurrentPixel = ColorBgra.White; // Not a grid pixel. dst[x, y] = CurrentPixel; } }
  6. 1 point
    Thanks for the update, I like it! Here is a quick Sig animation. Anyone that likes it is free to use it, I left some empty real-estate on the right for logo and such.........