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Showing content with the highest reputation on 09/26/2011 in all areas

  1. 1 point
    This tutorial is available as a PDF. Click here to view or download it So lately I've been getting quite a few requests for a tutorial on how I make these kinds of images. So I made a tut to show you guys how. Note: Only plugin needed is Pyrochild's random shape fill. Step 1: Choosing Your Colors. The first thing you need to do, is pick which colors your going to use. There's a few different ways you can do this. For the blue one, I chose a color I liked, the blueish color, and flipped the green and blue values. For The pink and orange one, I just picked one of the default colors, orange, and messed with the color sliders until I got something that looked good with it. For the last, I used Adobe Kuler, and picked one of the already made color palettes, and based my colors off of that. Step 2: Setting Up Your Background. Start with your default canvas, and paint it black. Add a new layer, and set the secondary color to transparent. Now pick the lighter, or less dominant color, and set the to the primary color, and change the value to 100, if it's not there already. Draw a radial gradient from one of the corners. Add a new layer, and lower the saturation to 30-50ish. Draw another radial gradient from the same corner, and lower the opacity of the layer. Now flatten, and add a new layer. Step 3: Starting with the lines. Pick one of your colors, and draw a 1 px line from the corner your gradient started from, to the opposite corner. Right click the middle nubs and make a swervy line. Now Set your secondary color back to white, and fade out the far end with a linear transparent gradient. Add a new layer, and repeat with your second color, then merge it down. Edit: try to put both of the nubs closer to the bright area then the dark, so you can't see the ends of the lines at all. Step 4: More lines! Now increase the line size to 2 px. This is where you start to get creative. Repeat the line process, with increasingly larger and larger line sizes. Don't be afraid to mix it up, and add in more 1px lines etc. etc. Also, try adding in a few lines with colors that are just a bit different than the original color. Make sure your using about the same amount of each color. When you get to 4 or 5 px, Add a new layer and make the rest of the lines on that layer, if you want text in your image. The highest px line I go to is usually 8-10. Step 5: Circles Add a new layer. Set your primary and secondary colors to your 2 main colors. Open the random shape fill plugin, and set fill color to primary and secondary. Make sure use transparency and antialias are checked. Set the max and min sizes to 1 and 2, and raise the number fairly high. Now grab the radial gradient and fade them out slightly at the edges. Add a new layer, and do the same, but with higher values, more like 5/10, and lower the amount. Every time you repeat, fade them out more and more, so the closer to the corner you get the bigger the circles are. Repeat again, but with 10ish/20ish for min/max. Try one more time, but lower the amount a lot, and use big circles, and fade it out so only 5-10 are visible (if it is sig sized) Step 6: The Glow Add a new layer on top of everything else, and set your primary to white, and your secondary to transparent. Draw a radial gradient from the corner, and reduce the opacity. If necessary, repeat on a new layer with a smaller gradient. Step 7: The Text Okay, almost done. Reset your colors to black and white. Now add a new layer in between the small line layer, and the large line layer. Write your text in white, in a fairly large size. Now zoom in a bit. Find where a few of the biggest lines go over, your text, and do a reflected linear gradient, in transparent mode. Line it up with where the lines go, so it makes it look like a shadow. Step 8: More glow (Optional) If you like, you can add glow to the lines. Select the line layers and run the glow effect. The values are up to you. Also, you can try duplicating the line layer, run B&W on the lower layer, brightness contrast to 100/100 to make it white, and Gaussian blur and play with opacity. Congrats, your done! Post your results everyone!
  2. 1 point
    The problem isn't that 32-bit is limited to 4GB. The problem is that each process is limited to 2GB each. That's why 64-bit is important: each process can virtually address pretty much as much memory as it could ever possibly need. 32-bit gets very claustrophobic.
  3. 1 point
    Vista 32bit is limited to 4gigs on all versions, however 64bit offers up the 128gb (thats the super uber commercial edition though). Even win7 is limited to 4gigs on 32bit. It doesn't feel like this size should be an issue with memory, but I guess it is. You're options then would be to break it into smaller pieces, or basically get a new computer that supports 64bit. Unfortunately, a 64 bit OS would require a 64 bit processor, which would require a new motherboard most likely, and that could affect your RAM and any other component inside your PC as well. If you have the mulah, or dive to build your own PC, I'd definitely advise it because PDN 4.0 will support Win7 only, so the upgrade would be good. Plus building PC's is just uber fun. Building your own PC could be cheaper, especially if you customize it so that you can use some parts that are currently in your PC (HardDrive, CD Drives, Video Card, Tower, Power Supply etc etc.). Ultimately, if you go for the right parts you may only have to pay for a new processor and Motherboard (and the upgrade to a new OS (I'd suggest Win7 64bit)). If you go for win7, you may be able to get a discounted version through a college if you know someone. E.g. my college sells all Windows products for 95% off, so a win7 upgrade is $14 instead of $110 or w/e it is. Also, Ego, I did not know x64bit also handled memory better. Thanks for the knowledge