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Showing content with the highest reputation since 12/15/2018 in Posts

  1. 10 points
    This tutorial is available as a PDF. Click here to view or download it Plugins Required: Shape3D Drop Shadow For this we’ll be using these two images: Start with a blank canvas 1200x1200 px. With the Wood image right in the center. Use Shape 3D on it with these settings to get the basic wooden shape. Next import the Metal Rings and put them in the center also. Duplicate the Metal Rings layer and put one layer on top of the Wood for the front side and one layer below the Wood for the back side. Next use Shape 3D on the top layer of Metal Rings to get the front side. TIP! The settings are the same as previously used except for the Horizontal Radius. After that use Shape 3D on the bottom layer of Metal Rings to get the back side. It’s not much but it looks odd without the back side. TIP! The settings are the same as previously used except for the Object Rotation on Axis 1 & 2. After that take the Rectangle Select tool and select the bottom half of the top layer Metal Rings. Use Drop Shadow on it with these settings. Next put the Rectangle Select tool around the top half of the same layer. Now use Drop Shadow again at these settings. Now deselect the image and flatten and you’re finished! Not many people will use this tut and there’s not much you can use it for but I thought it was kind of interesting. I discovered it by accident. Thanks to EER for some much needed advice! Wooden Barrel Shape3D settings.zip
  2. 9 points
    Thank you @Icegodes ... @lynxster4 @Pixey @Seerose @TrevorOutlaw .... thanks guys. I want to re-visit the light bulb at sometime as the metal connection is slightly off. It needs to be tilted forward ever so slightly, but still keep the same shape. Hopefully I'll have an eureka moment one day. Thanks too to @ReMake @Maximilian and @HyReZ for the rep points. ------------------------------------------------------------------------------------------ I'm calling this piece CopyCat as I wanted to try out the technique demonstrated here Trevor Outlaw. it's an interesting style and not quite as easy as it looks. But I guess there's no right or wrong ?
  3. 9 points
  4. 9 points
    People come from around the world to hike there, but it's one of those things I certainly take for granted. Really should appreciate it a lot more. Thanks for the rep' -------------------------------------------------------------------------------------------- Someone has asked for a t-shirt design with antique brass font ... still unsure which one I prefer ? Any thoughts folks ? Easy when it's for yourself, but not so for others
  5. 9 points
    @JulioCoolio ... many thanks. I'm glad you enjoy a look at my work ... it's not to everyone's taste so I'm happy to please 😁 ------------------------------------------------------------------------------------------ Something a bit different. PDN meets Incendia in more bouts of 'thinking and living'. Stem Cell
  6. 9 points
    Hello there, I'm David Tschumperlé, the main developer of G'MIC. First, I'd like to thanks @null54 for taking the time to port our G'MIC-Qt plug-in for Paint.Net. Second, I've read all your messages and indeed noticed that the 'Stylize' filter was painfully slow on Windows. We have investigated this issue these last days with people at pixls.us, and hopefully we should have found what was going on. We were using too much mutex locks/unlocks in the multi-threaded algorithm, which was slowing down everything. I'm working hard right now to fix this issue. I hope I will be able to post a pre-release tomorrow (Friday) with the fixes included. If you have any questions related to G'MIC, I'd be happy to answer (depending on the amount of free time I have ). Cheers. EDIT: The G'MIC-Qt plug-in is a product of the GREYC Laboratory, mainly done by Sébastien Fourey and myself, with the help of many contributors.
  7. 8 points
  8. 8 points
    I made these light bulbs in blender, then made the animation in PDN. I'm very happy with the bulb details in the outcome.
  9. 8 points
    Many thanks @Drydareelin As this came together when I was playing with Plugins - Oma came to my mind
  10. 7 points
  11. 7 points
  12. 7 points
    Thank you so much @zaya! ================================================================= Thank you so much @toroidal232!
  13. 7 points
    This tutorial is available as a PDF. Click here to view or download the PDF Here is an alternate way to create a realistic leather texture. Adapted from one of the many PS tutorials out there. We will be making the 'base' texture and adding color to it. Plugins needed: NomBot's Tesserae Built-in Clouds plugin Red's Gradients Galore Null54's G'mic-Qt An example I quickly made to demonstrate the texture: Enjoy this alternate way of making leather textures!
  14. 6 points
    This tutorial is available as a PDF. Click here to view or download it Glassy Marbles tutorial was written by @drakaan in 2007 and is now unfortunately lost. After consulting with @welshblue, we decided to reproduce (rewrite) this tutorial based on the original text, making some changes to it. This is our work jointly. In this tutorial we will make marble like in this picture: For this tutorial, you'll need the plugins: Zoom Blur Deluxe for 4.0 by @null54 and Shape3D by @MKT (it's what makes this tutorial fairly simple to repeat). All of the other steps can be accomplished using the built-in paint.net tools and effects. Start with a new () image, preferably square (for example: 800x800px). Add some texture for the interior of the marble. Apply the Clouds () effect (Effects -> Render -> Clouds) with blue color, but you could use pretty much any texture you like: This next step is optional, but it's nice to do if you want a little more realistic-looking marble. Use Zoom Blur Deluxe effect (Effects -> Blurs -> Zoom Blur Deluxe) (or use the Sin Waves effect by @MadJik, or use the built-in Dents () effect... get creative here) to change the texture to suit your taste: Now it's time for Shape3D (Effects -> Render -> Shape3D). Set the Sphere Scaling to 1.380, use the Half Sphere Map texture, and leave the rest at default (except for Anti-alias, check the ON box and set AA-Level between 2 and 5): We now have the beginning of our marble. Lighting is what makes things look glassy, so first, we're going to make what looks like an inner highlight. With the Magic Wand () tool select the transparent area on the image and then invert (Ctrl+I) the selection. That should leave you with just the marble selected: Add a new () layer above the marble texture, Primary color should be white, and Secondary color should be fully transparent. Start your Radial Gradient ( ) in the center of the shadowed area of the marble texture, and end it on the opposite side of the marble a bit closer to the marble's center: We don't want the gradient to go all the way to the marble's edge, so use the Move Selection () tool (and hold down the Shift key) to drag the bottom-right selection nub up and to the left... basically shrinking the selection towards the upper-left corner of the canvas: Invert (Ctrl+I) the selection and press Delete to get something like this: Now, we need to soften this inner highlight a bit. Use the Gaussian Blur () effect (Effects -> Blurs -> Gaussian Blur): Next, add a new () layer above the inner highlight to create a shiny spot at the top-left portion of the marble. Choose the Brush () tool with a size of about 90-100 and Hardness 20% - One click to make a spot like this in White: If necessary, apply the Glow () effect with default settings (Effects -> Photo -> Glow) and the Gaussian Blur () effect (with a radius found experimentally) a couple of times to finish the shiny spot. Now we need to add another highlight at the top of the marble on a new () layer. This is going to be in an oval-shaped area centered on the marble's vertical axis and stretching from the top to about 2/3 of the way to the bottom. Use Ellipse Selection () tool to create this area and going to fill it with a vertical Gradient ( ) (again, white fading to transparent) from bottom to top: Use Gaussian Blur effect at a low (8-12) radius to soften the edges a bit. Repeat (Ctrl+F) if necessary. This highlight may be a bit harsh, so adjust the layer's opacity settings () until it's a fairly subdued highlight: If your texture was fairly dark, you may not need this next step, but if you have a lighter-colored texture, you'll need to add a bit of shading to get the small highlight to show up and make the marble look good. Set your colors to Black and White (), and create a new () layer above the Background layer. Select the marble's circular texture area (you can go back to the Background layer, select () transparent area, invert the selection (Ctrl+I) and come back to this new layer you just created above it). Use the Linear Gradient ( ) tool and make your gradient go from the top-left edge to the bottom-right edge: Change the blending mode of this layer to "Multiply", and adjust the opacity until it looks good: After saving, flattening, resizing, adding (in any way you like) a background and a shadow, you should be able to get something like this: Below is the outcome of following the tutorial by @welshblue: Try playing with the lighting as it masterful makes @welshblue and you will get even more impressive result: We hope you find it useful, please share your creations and suggestions with us all.
  15. 6 points
    "The room was all dim like a cave, and the red fire burning still and watchful seemed like the eye of the Lord. There was a little red eye in every bit of ware on the dresser too, where it caught the gleam." --Precious Bane chapter 2, "Telling the Bees." Can't see much of the window in this shot, buuut there's more to come.
  16. 6 points
    This was made using @null54's PSD Filter Plugin with an 8bf filter called "Mehdi - Julia World 1.1 and also I used Trail Blur by @MJW for the background I hope you like it fellow PDNers
  17. 6 points
    Version 1.1 posted. This plugin had been using the MathNet.Iridium library for the Complex struct. However, the Complex struct was added to the .NET Framework some time after @PJayTycy initially created this plugin. I have therefore removed the dependency of the MathNet.Iridium.dll file. After you've updated the plugin, you can delete that file from your Effect folder.
  18. 6 points
  19. 6 points
    This is an old one that I don't think posted cause I didn't like it but something happened and I like it now. Its called 'The Hedge A children's guide to capitalism'
  20. 5 points
  21. 5 points
    Good day, everyone! Those that remember me will find that I return from my 10 year seclusion with more life experience! And a cat that I live alone with. Those that don't will get nothing of value out of this first paragraph. I made a simple tool for plotting points on the canvas that I hadn't quite seen done the same way before. I had a need for finding particular points on an image and mousing around to read the coordinates on the bottom was tedious and less precise than I'd like. My solution was to draw a crosshair centered on whatever point you tell it. It can optionally place the [x, y] reference as an ordered pair nearby the point as well. It uses your selected Primary Color for everything. It's great for locating points on a GUI image (if you, like me, happen to be working on modding a game that uses a single image for its GUI elements). I'm sure you could find other uses for it! Screenshots included to try and demonstrate its practical usage. My coding ability is mostly in the "pattern recognition" phase, but I figured there's no reason not to share it. Made in CodeLab, then migrated to VS for dynamic control over the input sliders. Please feel free to message me with coding tips and messages akin to "oh my god, I thought you were dead!" Thanks to the PdN Team for giving me well over a decade of entertainment in the world of photo manipulation! PointFinder.zip
  22. 5 points
    This release just graduated into beta, which means pretty much everything should be working the way it should, and translations have been updated. It should be a short path from here to the final release of 4.2.6, which means I can start working on the next big release, 4.3, which will focus on brushes and pens (some of the infrastructure for which is in this release!). To get this update, make sure you have "Also check for pre-release (beta) versions" enabled in Settings, and then click on the Check Now button. (Unfortunately alpha/beta releases are not currently available for the Microsoft Store version of the app. You can also download the update directly: https://www.getpaint.net/files/zip/test/paint.net.4.206.7263.350.install.zip Changes since 4.2.6 alpha build 4258: Fixed: The ability to drag a selection while drawing it was not working. (Click-and-drag with the left button to draw, but before releasing the left button you may click-and-drag with the right button to move it around.) (This was a regression in 4.2.6.) Improved: The image list at the top can now be scrolled by clicking the arrow buttons and holding the mouse down, just like a regular scroll bar button. (Previously you had to click repeatedly). This improves usability, but was also noted as being important for accessibility. Improved: Smooth scrolling animations have been removed from the image list and layers list due to them just not working very well.
  23. 5 points
    @Xhin! Thank you so much for the plugin.
  24. 5 points
  25. 5 points
  26. 5 points
  27. 5 points
    Thanks go to @ReMake for providing new pictures for this tutorial. Thus moving it from the Graveyard and eliminating the Photobucket logo.
  28. 5 points
    I thought I'd try it.
  29. 5 points
    Here, two characters from a Zootopia fan fiction I'm writing are banging away with a Ma Deuce 50 cal as their ship goes into a tight battle turn. It started out as a pencil and was finished in Paint.net ver 4.1.6
  30. 5 points
    Sorry it took me so long to try this @welshblue I got waylaid by cross-stitching. 🤣 Excellent tutorial. Here's my take on it: Lampshade pattern is my own made with @toe_head2001 's Tartan plugin. I re-purposed your lamp texture for my table. The lamp is 'on'.
  31. 5 points
    Ha - ha I just realized I am an object of discussion 🤣 Thank you so much @Ego Eram Reputo @mottoman @Woodsy @Maximilian @doughty @welshblue @MJW @Seerose for all of your best wishes Surgery went well, I'm home and feeling great. May have to have some chemo, but not long term. My surgeon is positive he's got it all this time Now back to my work on here 😁 which is a wonderful thing to have and I enjoy it so much
  32. 4 points
  33. 4 points
  34. 4 points
  35. 4 points
    @Xhin! Thank you so much. I am happy for your comments. Which is the most beautiful.?
  36. 4 points
  37. 4 points
  38. 4 points
    Thanks for the complements Lynx and Welsh. Here's a glass of wine for you.
  39. 4 points
    Here are the steps. First, I duplicated the original layer, flipped it horizontally, rotated it 90 degree, and moved it until it lined up with bottom and right side. Then, on a new layer, I drew a right angle triangle and clicked outside the triangle, went to the duplicated/rotated layer and deleted. The result is what you see on page 1. Here's another example.
  40. 4 points
    I seem to still be in a Glassy Mood 😄
  41. 4 points
  42. 4 points
  43. 4 points
    Here is my version with a little variation (i wasn't able to get the glass like more transparent but like the result)
  44. 4 points
    Dear @lynxster4! Please believe me, I am not an experienced user, tried it anyway. Thank you so much.
  45. 4 points
  46. 4 points
  47. 4 points
    @welshblue! This is my last lamp. (I don't want to promise.)
  48. 4 points
    Thanks @Roger the Dodger ... but I don't think that one will cut it ... I meant in the tutorial 😁 Tax Return or Vortex tutorial again ? With creativity I guess they're both the same ... White Dahlia
  49. 4 points
    @ScrapbookWithPDN, many thanks for the kind words. We have good news to share, as we have been able to fix the various performance issues we got for years on Windows. I'll release a new stable version 2.4.4 of G'MIC tomorrow. Hope you'll notice the improvements with the "Stylize filter" !
  50. 4 points