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Showing content with the highest reputation since 09/08/2019 in Posts

  1. 5 points
    @Xhin! Thank you so much for the plugin.
  2. 4 points
    Nice plugin @Xhin! Your to-do list would be great. Right now, it seems the Quality slider just blurs the image a bit. Thank you for the plugin! Sand-Art anyone?
  3. 4 points
  4. 3 points
    On September 16, 2019, TinyPic.com will go offline. If you have an account with them, go login and download your images before the 16th. TinyPic has already stopped serving images to other websites, so you may see this sad-face image here on the forum: Popular alternatives include: Postimage.org and Imgur. Or better yet, host the images on a domain you yourself control. It's just a matter of time before your chosen service goes offline too (or goes pay only... ImageShack ... Photobucket). Oh, and bye the way, TinyPic is owned by Photobucket.
  5. 3 points
    Distort > Advanced Kaleidoscope This plugin is like other kaleidoscope plugins, but adds a lot more options and features. It's a real screen hog -- I'm not sure what I even could cut if I needed to, but hopefully it's condensed enough that you won't have issues using it. One of the main things that sets this plugin apart from other kaleidoscope plugins is that pieces are reflected on a bunch of different axises. This means that there are a lot of different ways to adjust the piece you want to show. Pieces are also polygons rather than just triangles -- they can reflect back onto themselves. A lot of this isn't really obvious until you play around with the plugin or use the polygon preview feature. In any case, let's take a look at the plugin: Preview Polygon v0 -- This allows you to see the piece that you're kaleidoscoping in the context of the original image. Kaleidoscope plugins badly need a feature like this. This effect obviously still needs some work, but it should help a lot. I have some usage instructions down near the bottom of this post. Pieces -- Changes the number of pieces in the kaleidoscope. Goes down to 1, goes up to 20. If you need more pieces, let me know and I'll make a second version of the plugin with as many as you want. Personally though, I think it makes more sense to make the more frequently used piece numbers be less sensitive to the mouse. Source Rotate -- Picks a different triangle along the circle to kaleidoscope. Source Zoom -- Slides the triangle along its angle while adjusting its size. It's hard to put this into words, so just mess around with it in the polygon preview effect to see what I mean. It's pretty distinct from Dest Zoom, but I have a feeling that some combination of other effects should be able to replicate it. Kaleidoscope Piece -- picks a different triangle in the image while keeping the angle and size intact. Equivalent to DPL Kaleidoscope's "Source Center". X Reflect / Y Reflect -- In addition to reflecting itself around the circle, these kaleidoscopes will reflect themselves radially outwards. These sliders adjust how much they do so -- X Reflect is basically a radial reflection while Y reflect is a "spoke" reflection, though the shapes vary a lot depending on the number of pieces. These effect names will probably get renamed in a later version after I've used the plugin more. Reflecting Piece -- Adjusts the piece that is actually reflected outwards. If your reflect X and Reflect Y are set to the default 1, this looks almost exactly like the Kaleidoscope Piece effect, but as you pull those values down, this effect becomes increasingly important. Dest Zoom -- Zooms out from whatever the final image is. Wrap Settings -- Being dangerously low on screen real estate, I decided to condense these options into a select box. Essentially though, instead of reflecting things (pieces, radial reflect, spoke reflect) you can wrap them around. This wrapping can lead to some really cool-looking constructions, which I'll cover in my feature previews below. Quality v0 -- Lastly, a quality slider. Like my other batch of distortion plugins, this is basically fake (it just adds a mild blur). I'll be improving them all in batch somewhere after I finish the ones I've been working on. It's better than nothing at least. All right, let's take a look at what these features actually do: Here's a base image. Some kind of dented rainbow thing (I use things like this a lot in my art as base images). Default settings. The default number of pieces is 6, like MadJik's kaleidoscope plugin. Everything else is set to normal. Here I've increased the number of pieces to 13. Straightforward effect. This rotates the source -- so basically the triangle is the same distance from the center but is being rotated around it. This is a source zoom. Notice that there are some commonalities with the original default-settings kaleidoscope, but other parts are different, and the whole thing is also zoomed out. What you're essentially doing is keeping *some* of the original triangle, and you're also keeping the proportions and angle intact. Here's what it looks like when you pick a different kaleidoscope piece entirely. Here's an adjustment of the X Reflect setting. Note how as you scroll out from the center along one of the 6 axes you'll see the same features over and over. This image, meanwhile, showcases the Y Reflect feature. Now things are getting reflected each piece itself. Here's one with the same Reflect Y as the image above but it's now using a different Reflect Piece. This one does both Reflect X *and* Reflect Y. Features are basically being reflected in all directions now. Dest Zooms should be straightforward. In this one I've also altered some other effects so you can compare it to the next set of preview images, which all have to do with Wrap Settings: Piece Wrapping. Here you're just wrapping things around the circle. Reflect X Wrapping. Wrapping is happening radially outwards. Reflect Y Wrapping. Wrapping is happening internally inside each piece. This one has all three warp settings on (known as Wrap All), leading to a pretty neat galaxy-looking thing. You can also do two wrap settings at a time, for example "Pieces + X Reflection". Preview Polygon Lastly, let's take a look at what this option does, and all the various caveats attached to it: Parts of the image that aren't used are turned somewhat transparent so the parts that *are* used are highlighted better. Now when you adjust the various settings the triangle will move around and "bounce" off walls to form polygons. This feature thus allows you to get a better sense of what is being kaleidoscoped, though it's far from perfect. If you're going to use this, I suggest keeping your Source Zoom and Dest Zoom low so you can actually see what you're doing -- when you scale a polygon up the number of used pixels goes down pretty drastically and those shapes are harder and harder to see. There may be missing pixels even outside of that, though these are at least mild. Another problem is that the final image can transform and rotate the polygon pretty considerably, so it's hard to get a sense of what a highlighted polygon will actually look like. Despite these issues, this feature should be a pretty helpful tool in its current form, and it will get better over time. In addition to its other uses, it's a good way to understand what different effects are actually doing. Still to do Improve the Quality slider. This will happen to all of my distortion plugins at once since they all run on a similar framework. Improve the Polygon Preview feature. Maybe rename different effects as I use the plugin more. Release the source code. Again, this will be a global update. Download Link https://github.com/Xhin23/Paint.net-Plugins/blob/master/Advanced_Kaleidoscope.dll
  6. 3 points
  7. 3 points
    @MJW! Thanks for all of your efforts! Here is a creation of mine using Shape3D:
  8. 3 points
    This is an interesting effect I came across while attempting to replicate Madjik's Polar Transformation plugin: https://forums.getpaint.net/topic/9364-polar-transformations-plugin-ymd100718/?tab=comments#comment-152963 What it basically does is it takes an image, does a polar transformation of it, and then reflects that in a kaleidoscope-like way. You end up with a kaleidoscope that uses a warped version of the entire image rather than just a triangular piece. The image will mirror itself around the circle and also along various "spokes". In any case, let's take a look at it. Pieces -- The number of times the image reflects around the circle. If this is set to 1, then there will be one point of reflection, or if "Full Transform" is on, it'll just be a polar transformation of the image. If this is set to 0, you'll end up reflecting the first pixel along every point in the y axis around the circle. While even numbers make sense and odd numbers are at least smooth, they don't necessarily do what you'd expect. The below setting can help in those cases. Piece Fine-Tuning -- Because of how this plugin works, you can have partial kaleidoscopes. If Pieces is set to 4 and Fine-Tuning is set to 0.5, then your kaleidoscope has 4.5 pieces. This effectively means that you get 4 full pieces and two half pieces. Piece Fine-Tuning also helps you tweak odd-numbered pieces to get what you want. Zoom Out -- Allows you to zoom in or out. As you zoom out, you'll see more spoke reflections, and since pieces are more spread out, higher piece numbers tend to look better. Piece Reflect -- By default, pieces placed around a circle will reflect each other, creating a smooth appearance. If you set this to "Wrap" you'll instead get edges. This is similar to the regular Kaleidoscope's "Reflective Mode" setting. Zoom Reflect -- Similarly, pieces which radiate out from the center will reflect each other. If you set this to "Wrap", you'll instead get edges between different pieces. Full Transform -- This fixes odd numbered pieces -- you'll get the exact number of pieces you're expecting. Unfortunately, all this does is a normal polar transformation, so there's a good likelihood you'll have an "edge" on the left where the ends meet. Quality -- This helps prevent sharp edges, but it's basically a lie. I'm working on a better solution, but this should at least help for the time being. In any case, let's look at these settings individually: Here's an initial image. I've outlined each edge so you can see how everything transforms, however I'll show off the smoothness of the effect later in this post. This is the basic setting. 6 pieces, a decent amount of zoom, everything reflecting. Notice that the purple and green edges don't touch, nor do the red and yellow edges. Everything's getting mirrored so the basic effect is smoother. Pieces set to 10 and 2 respectively. Here's some Piece fine-tuning: Pieces set to 2 and Fine-Tuning set to 0.5, for an effective 2.5-piece kaleidoscope. What it looks like when you Zoom Out. Here's what this effect normally looks like -- all the pieces smoothly reflect into one another. This has Piece Reflect set to "Wrap", which highlights the "spokes" This has Zoom Reflect set to Wrap, highlighting the circles. Here's what "Full Transform" and Pieces=1 looks like. If you zoom in a bit it looks like Madjik's polar transformation rotated to a -90 degree angle, though there seem to be some subtle differences in the warping algorithms even then. Things still to do Get quality working better Allow you to rotate and/or move the resulting image around Clean the code and release the source code Download Link https://github.com/Xhin23/Paint.net-Plugins/blob/master/Polar_Kaleidoscope.dll
  9. 3 points
  10. 2 points
    Miniature of a portrait of Capt. Carol Danvers I made back in March, all PdN:
  11. 2 points
  12. 2 points
    Thanks Seerose. My friend Skully here, had to bite the bullet.
  13. 2 points
    Your best bet in Paint.NET is to resize your image ~ 1000% and use the ShapeMaker plugin by the Dwarf Horde to trace a line drawing of the vehicle on a transparent layer.
  14. 2 points
    Well sculpting that skull is a very slow process, but I'm going to try anyway. In the meantime, I downloaded a skull blend file under the Creative Commons licence to play around with and see how it's put together. I only changed the texture and animated the jaw to make it laugh.
  15. 2 points
    I simplified the tutorial a bit for variants 1, 2, and 3 by changing the Emboss+ effect settings to eliminate inverting colors.
  16. 2 points
    Added Variant 7. I was sure I had finished this tutorial, but today I found the effect that interested me - MultiSpline by @Red ochre. Using this effect can give you a great choice for creating embossed textures. Thank you @Red ochre for this good effect. Perhaps this tutorial is getting cumbersome, but I'm not sure that this was the last variant.
  17. 2 points
    Updated to G'MIC version 2.7.1.
  18. 2 points
  19. 2 points
  20. 2 points
    So, I was watching a bit of medieval reconstruction when I remembered there was something odd about medieval glass I'd wanted to research. The short version: glass in many parts of northern and western Europe used to be made with wood ash to provide some of the necessary chemistry, so it had an interesting green-gold effect and was called "forest glass." Here's a window with forest glass and leading; I have been considering a medieval house model (from my favorite book) for some time, so now I at least have the windows for it!
  21. 1 point
    The Poll is now open for ‘Member’s Choice’. It will be closed on Saturday, September 21st, 2019 – 7:00 pm (UK time) and 2:00 pm (EDT). World Clock. Thank you, everyone, for your beautiful entries. May the best win! Lots of entries this week. Good job everyone!!
  22. 1 point
    Okay, I understand that people don't really use the official version (Align Object) because it's in the Object submenu. So, I changed the name of the .dll
  23. 1 point
    For the crash you're seeing in 4.2, that was fixed in 4.2.1. ("System.OperationCanceledException: The operation was canceled") For the crash you're seeing in 4.2.2, that is likely caused by a crashing Effect or Adjustment plugin. Does that sound right? Plugins will have the little green puzzle piece next to them in the menu. ("System.NullReferenceException: Object reference not set to an instance of an object.")
  24. 1 point
  25. 1 point
  26. 1 point
    Totally agree with HyReZ @Xhin!! These effects, though simple, can really change an image with some interesting looks! Please keep them coming! In no time, you can release your own plugin pack! Below image made entirely with Rectangular Inversion.
  27. 1 point
    @Xhin I am really enjoying your plugin effects! I used your Rectangular Inversion to create both the picture frame and the graphic that was framed.
  28. 1 point
    I enjoy playing with this plugin ... a typical layman question ... how difficult would adding an offset function be ? I think that would add an interesting option for patterns ?
  29. 1 point
    Sir @Rick Brewster! Thank you so much for the new version. Thanks again for your effort.
  30. 1 point
  31. 1 point
    I miss the days when I didn't just listen to music but was in an environment where you could feel it pumping through you
  32. 1 point
    Thanks @JulioCoolio ... the red one was a complete surprise to me and I loved it instantly. It was a great shot to work with 🤣 My wife isn't too impressed when she opens the fridge and finds seeds and compost having some stratification because there's been a no show. I'm lucky that I don't lose too much to our wonderful wet weather over winter. Plenty of drainage and good quality fleece gets most through the winter. Losses ... a great reason to go on a plant hunt. I thought of you yesterday. I saw a wicker chair, and the seating part was a mat of different sempervivums and aeoniums. Wow it looked good
  33. 1 point
    That error indicates the WIC does not recognize the file format. It may be that the file uses an unsupported TIFF version, or is some other format masquerading as a .tif file.
  34. 1 point
    Use the Overwrite blend mode in the toolbar, and set the color to something with transparency
  35. 1 point
    First off, very nice window! I love the textures and the attention to detail that you put into that. The roomscape is amazing too! I honestly wouldn't know where to start with one if I tried.
  36. 1 point
    Oh loving the new works, especially the colors in the blue one. They all look vibrant and complex, yet simple as well. Great work.
  37. 1 point
    Congratulations to all, as said previously - a very impressive job. Shame there had to be a winner as such. And a 'loser' as I was mightily impressed with @lynxster4's. There was something about the angle/ pattern and the glass that drew me in. Very Audrey Hepburn
  38. 1 point
    Congratulations to: 1st Place is @MJW with 7 votes 2nd Place is @Pixey with 5 votes 3rd Place is @lynxster4 with 4 votes Thank you for your entries, and what a lovely array of choices
  39. 1 point
    Goodness - they are all just so beautiful and I think the last one is outstanding
  40. 1 point
    Just love them all @barbieq25 Jolly well done 😍
  41. 1 point
    Oh my! The just keep exploding! The creamy ones look like lizards eggs. That is so trippy. Way to go!
  42. 1 point
    After many year @welshblue& I have worked on a collab. As often is the case, we have come up with different versions & we could not decide which one we liked best, so we we kept them all. I have many plants & I have a home nursery. The plant I photographed for the collab is the flower from a succulent called Black Knight. It has the most amazing black petals in the bright sun with dark red flowers. The glass is from @welshblue's Vector Style Glass Pane Welshblue is still finalising the dark Black Knight but it is worth the wait. It has been an absolute pleasure to work with my friend again.
  43. 1 point
  44. 1 point
    "The room was all dim like a cave, and the red fire burning still and watchful seemed like the eye of the Lord. There was a little red eye in every bit of ware on the dresser too, where it caught the gleam." --Precious Bane chapter 2, "Telling the Bees." Can't see much of the window in this shot, buuut there's more to come.
  45. 1 point
    Thank you so much @zaya! ================================================================= Thank you so much @toroidal232!
  46. 1 point
  47. 1 point
    A method not mentioned, that I find works well, is to use (with slight variations) Yellowman's Styrofoam method. The details of which are explained in a follow-up comment.
  48. 1 point
    @JulioCoolio! I still don't know which picture. No matter which are all excellent. Thank you for sharing this with us!
  49. 1 point
    Looks barren and forbidding @JulioCoolio 😮 Good work! (rep when I'm reloaded)
  50. 1 point
    Now that is a really nice idea. Thank you :!: