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Popular Content

Showing content with the highest reputation since 07/11/2019 in Posts

  1. 8 points
    This is a big update that focus on adding HEIC file format support, fixing performance with very large images, and upgrading and modernizing the functionality of many existing file types (JPEG, PNG, BMP, GIF, and TIFF). Many other quality of life issues have also been addressed or fixed. If you’re using the Windows Store release, you should get the update automatically within the next 24 hours. You can also force an update check by following these instructions. For the Classic release, you should be offered the update automatically within the next week or so. You can get the updater soon by going to βš™ Settings β†’ Updates β†’ Check Now. You can also download and install it directly from the website. It's important to note that HEIC file format support requires two things: 1) you must be using Windows 10 v1809 or newer, and 2) you must install Microsoft's HEVC Video Extensions from the Microsoft Store which costs $1. This is necessary due to HEVC being mired in licensing and patent royalty costs. If you want to find some HEIC images, look no further than your recent iPhone (7 or newer). Many newer Android devices also support it. Most of the other built-in file types -- BMP, GIF, PNG, JPEG, and TIFF -- have been internally upgraded from using GDI+ to being built on top of WIC (Windows Imaging Component). BMP can now save 32-bit images with alpha transparency, while JPEG and PNG can now load and save much larger images, and TIFF now supports saving at 24-bit and 8-bit color depths ("Auto" is also now included). On the performance side, I've rebuilt the data structures inside of the rendering engine that are used for keeping track of invalidation regions. These hold information about what parts of the image need to be rendered and then redrawn on the screen, either because the image has been changed (like with drawings or effects) or because of scrolling and zooming. In previous versions you couldn't really work with very large images, starting around 32,000 x 32,000 pixels. Zooming in and out would result in a lot of slow performance, lag, and even complete hangs of the app for seconds -- or more (at 60,000 pixels it could hang for 30-60 seconds or more!). Now this should all be completely fluid 😁 Please note that a previous beta, 4.2 build 7121, included functionality that would automatically apply an image's embedded color profile, thus converting the image to the sRGB color space and "fixing" its colors. The complexity of color management was much higher than expected, and thus it has been removed for now. It may come back in a future update but in a more substantial form. Check out Jeffrey Friedl's excellent Digital-Image Color Spaces article for a good read on this subject. Here is the complete list of changes since the 4.1.6 release: New: Support for loading and saving HEIC images (Windows 10 v1809+ and codec installation is required). Please note that the "Quality" slider when saving is limited to a value of 90 (out of 100) while Microsoft investigates and fixes a crash in their codec. New: Keyboard shortcuts for changing the current layer. You can see these in the Layers menu with the "Go to ..." commands. Alt+PgUp/PgDown will go to the layer above/below, and Ctrl+Alt+PgUp/PgDown will go to the top/bottom layer. Fixed: Optimized rendering engine to remove huge lag spikes (30+ seconds) when zooming or panning very large images (e.g. 32K x 32K pixels). Improved: BMP now supports saving in 32-bit (with alpha!) and 8-bit indexed. Improved: Added DIB and RLE file extensions to the BMP file type. Improved: PNG, JPEG, and TIFF now support loading and saving of much larger images. New: PNGs can now be saved as "interlaced". Improved: JPEG now has configuration for the chroma subsampling mode (4:4:4, 4:2:2, and 4:2:0). The default is now 4:2:2 instead of the unconfigurable 4:2:0 of older versions. This may result in larger file sizes, but higher quality, as compared to previous versions. Improved: TIFF now supports saving at 24-bit and 8-bit color depths. Improved performance of saving for file types where "Auto" bit-depth is supported but is not the current choice. Improved temporary memory usage when saving images at 8-bit color depth. Improved: TGA images now load about 4x faster (thanks @null54!) Fixed: 8-bit TGA images should now load correctly (thanks @null54 for the fix!) Fixed: Some 32-bit TGA images were showing up as completely transparent due to their use of an obscure alpha channel type (thanks @null54 for the fix!) Improved: Added error reporting to the Save Configuration dialog. Instead of just saying "Preview: (error)", you'll also get the standard error dialog that includes the exception which can used for troubleshooting. Fixed a number of performance issues in the Save Configuration dialog. Especially with large images, it should now be much faster to change options and to click OK/Cancel. Fixed flickering in the Save Configuration dialog when changing options. Fixed: Windows Explorer thumbnails for some image types (PDN, DDS, TGA) were not rendering their alpha (transparency) correctly, resulting in color skew. You may not see the effect of this fix for a particular image until that image is resaved or you clear Explorer's thumbnail cache. Fixed: Mouse cursors now scale appropriately for non-integer UI scales (e.g. 125% or 175%) Fixed: AltGr should now work correctly with the Text tool. It will not trigger shortcuts like File -> Save All, or Edit -> Paste into New Image. (thanks @Bruce Bowyer-Smyth for the fix!) Changed: Image->Resize supports Super Sampling again, and favors this over Fant when using Best Quality. Fant is still available, but is no longer chosen automatically. Changed: Holding Ctrl when starting to move a selection with the Move Selected Pixels tool will no longer leave behind a copy of the selected area Fixed: Bicubic resampling in the Move Selected Pixels tool was not correctly handling the alpha channel in some cases. This fix has required a reduction in performance. Improved: When using Edit->Copy, a 32-bit BGRA bitmap in the DIBV5 format is now placed onto the clipboard so that other apps can read the alpha channel. Improved: When using Edit->Paste, DIBV5's are now supported if they have an alpha channel. If they don't, then the regular DIB loader is used which has some heuristics for detecting an incorrectly defined alpha channel and correcting for it. Improved: When using Edit->Paste, PNG is now the highest priority format. This maximizes the ability to maintain alpha/transparency, but it does mean that images coming from Microsoft Office apps will appear larger than they used to. This is either a bug or a feature of Microsoft Office. For some reason it places PNGs on the clipboard that are 25%+ larger than the DIB/DIBV5 bitmap that it also places on the clipboard (but which don't have alpha/transparency). Fixed: DIBV5 bitmaps should now work with Edit->Paste, which improves alpha channel handling. (thanks @null54 for the fix!) Fixed: Top-down DIBs should now work correctly with Edit->Paste. (thanks @null54 for the fix!) Improved CPU usage for thumbnail updates (layers and image tabs) in many cases. Improved: Slightly increased the size of the Settings dialog to reduce the need for scrolling in a few important situations Fixed: Simple message boxes can now be closed with the ESC key Fixed: Magic Wand now works on very large images (e.g. 65535 x 65535 pixels) without an error. New: Plugins that use IndirectUI can now use a UriProperty with a LinkLabel control (thanks @null54!) New: Effect plugins can now more easily make use of the clipboard via the IClipboardService. It will handle all of the tricky clipboard issues such as threading, native data marshaling, and avoiding security vulnerabilities that exist in the standard WinForms and WPF clipboard APIs. New: FileType plugins can now specify separate lists of extensions for loading and saving. Blocked the WebP FileType v1.1.0.0 plugin due to instability. An update is already available. Blocked the ImAgif FileType v0.12.0.1084 plugin due to incompatibility. An update will hopefully soon be available.
  2. 6 points
    @LionsDragon ... thank you. Shucks - no maestro - just lucky to have worked with metal a lot and understand how to do it in PDN. Zoomed in you can see 2 errant pieces I didn't erase on the outer rim πŸ˜‰ @lynxster4 ... thank you. @MJW is the Master - I'm only a disciple using his hard work. Edge Shader and Texture Shader work so well together. @Seerose ... thank you. You ladies are embarrassing me with the Maestro tag ... but I'm honoured you like my work enough to keep on commenting with such kind words @Pixey ... thank you. Nope no trail. The bottom bit was a lot thinner so I duplicated it a few times and moved each layer up to make it 'fatter' Worked better than Trail. No vertical lines. I used your rope tutorial but again duplicated the layers rather than using Trail, it gave more control over lighting etc Thanks too to @ReMake and @Eli or the rep points -------------------------------------------------------------------------------------------- Revive 24 Hours and hours and hours - 100's of layers over multiple files and lots of moaning about me wasting my time "when you could be doing something useful when you're home." I'm particularly proud of this piece. Shape3D is the only external plug- in used. Everything else is Gaussian Blur, Motion Blur and Radial Blur My best piece in 9 years IMO. Enjoy ...
  3. 6 points
    Alright...back to ShapeMaker and Disney. Been wanting to do some more Disney characters. Flower! Hope you enjoy it!
  4. 6 points
    This woman had a "Trump Themed" wedding... I fixed it for her...
  5. 5 points
    Thanks @LionsDragon ... holy fluff is good. I think I'll use that next time I want to let rip πŸ˜‰ Looking at the abomination that's the glass above, I decided to try my hand at 'vector style' glass. Glass has been something of a holy grail PDN wise (Think ASH getting the closest IMO) and I'm more than happy with the result of what is basically a happy accident If enough people are interested in a relatively quick technique I'll cobble together a tut', sadly time and life are against me wasting my time if no one is interested. Pointless having tuts' no-one wants
  6. 5 points
    It has been several months since I have posted something new. First, for those who have commented on "The Call," I am surprised none of you saw a person that was standing inside the person. When I saw that stock, I knew where I wanted to go, and hence, "The Call." It was the person inside a cave issuing a call to the man with the glasses. @welshblue's Dragon Eye inspired me to go back to my root and I present an orb on page 1. I used @dpy Circle Text plugin to make the jewel pattern, mirror over line (left half over right half, and then top half over bottom half), and @dpy's Metallize (still one of my favorite plugins). The background was created by going crazy with two colors gradient set to difference mode (an adaption from one of Photoshop's million tutorials). Enjoy!
  7. 5 points
  8. 5 points
  9. 5 points
  10. 5 points
    Et voila! An embroidered star applique on @welshblue's denim:
  11. 5 points
  12. 4 points
    This video tutorial shows you how to use remove.bg, a website that will remove foreground object from the background, and then how to import the file from the website for Paint.NET users! Credit goes to @dipstick for the remove.bg link and giving me a tip on how to work around the size limitation for masking object in Paint.NET. In this video, I used this website, unsplash.com, which is a nice stock photo site, and have already picked a stock photo for this purpose. I utilize this website for nearly all of my photomanipulations and using remove.bg is an awesome site to use. Plug-in used in this video: Alpha Mask Alpha to Gray
  13. 4 points
    I simply told the plugin to skip over invisible Layers. if (layers[i] is Layer layer && !layer.Visible) { continue; } Seems to work around the issue that I don't completely understand. Or is this plugin supposed to do something special with invisible layers? (I haven't used this plugin enough to know its "ins and outs") @Pixey , @Ego Eram Reputo, et al? EDIT: this doesn't fully solve the issue.
  14. 4 points
  15. 4 points
    CodeLab 4.3 Released This is only for Paint.NET 4.2+! Big update today... Changes: β–ͺ Redesign File > New screen (BoltBait) β–ͺ HighDPI icons (toe_head2001) β–ͺ Add Format, Find, and Replace toolbar buttons (toe_head2001) β–ͺ Add snippet for Try/Catch (toe_head2001) β–ͺ Bug fixes to Quick Format (toe_head2001) β–ͺ Added flexible, themeable, customizable message boxes (BoltBait) β–ͺ Allow arbitrary names for UI fields, also removed UI Elements Renumber command (toe_head2001) β–ͺ Added light bulb renaming of fields defined in user's script (toe_head2001) β–ͺ Redesigned UI Builder screen (BoltBait) β–ͺ Added support for the new Uri Control (BoltBait) β–ͺ Update clipboard template code (null54) β–ͺ Improvements to code completion (toe_head2001) β–ͺ Intelligent Assistance improvements for Extension Methods, Generic Methods, and Generic Types (toe_head2001) β–ͺ Fixed build screen to not hold the icon file open (BoltBait) β–ͺ Various code cleanups and improvements (toe_head2001 and BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/ Screenshots: File > New screen redesign: New high resolution icons: Themeable message boxes that can have custom buttons: I was tired of MessageBox being displayed with white backgrounds when running the dark theme. So, I found FlexibleMessageBox source code and fixed it up for use in Paint.NET... added a few features, like customizable buttons and themes... fixed a few bugs. I think they look awesome. UI Designer redesign and new Web Link control: Notice that the Variables can be specified--you no longer need to use Amount1, Amount2, ... You can, if you want, but it is not necessary as the defaults are the same as before. We also have the new Web Link control type. This gives IndirectUI the ability to have a clickable link that opens a browser to a specified URL. If a Display Name is specified it is linked. If no Display Name is specified, the URL is displayed and linked. Rename Variables: Select the variable you wish to rename and start typing... a light bulb will appear. Click on that and you can rename your variable everywhere in the script where it appears. New Clipboard Code: Paint.NET v4.2 has a new helper class for accessing the clipboard. CodeLab has been updated to take advantage of this new service. On the File > New screen, when selecting "Clipboard" in the sample code drop-down box, the following code is now generated: // Name: // Submenu: // Author: // Title: // Version: // Desc: // Keywords: // URL: // Help: #region UICode #endregion private Surface clipboardSurface = null; private bool readClipboard = false; protected override void OnDispose(bool disposing) { if (disposing) { // Release any surfaces or effects you've created. if (clipboardSurface != null) clipboardSurface.Dispose(); clipboardSurface = null; } base.OnDispose(disposing); } void PreRender(Surface dst, Surface src) { if (!readClipboard) { readClipboard = true; clipboardSurface = Services.GetService<IClipboardService>().TryGetSurface(); } } // Here is the main render loop function void Render(Surface dst, Surface src, Rectangle rect) { for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; for (int x = rect.Left; x < rect.Right; x++) { ColorBgra CurrentPixel = src[x,y]; if (IsCancelRequested) return; // If clipboard has an image, get it if (clipboardSurface != null) { CurrentPixel = clipboardSurface.GetBilinearSampleWrapped(x, y); } // TODO: Add additional pixel processing code here dst[x,y] = CurrentPixel; } } } This clipboard code is way faster than the older code CodeLab used to generate. Notice that the try/catch blocks are gone. That speeds up our code a lot.
  16. 4 points
  17. 4 points
  18. 3 points
    This tutorial is available as a PDF. Click here to view or download it This tutorial show you a technique I used to create a fretwork in my latest Orb design. A fretwork, according to Internet search, is a pattern that is created by utilizing tools such as fretsaw, jigsaw, and if you have the money, laser cutter. It is used to create patterns in wood or metal, and in this case, it is part of the orb design. Plug-in required: @dpy Circle Text and Metallize, part of his plugin pack. @evanolds Mirror Over Line @BoltBait Bevel, part of his plugin pack. Note: If the font I am using isn't found on your system, try something else. The main thing is to find a font that will give you a metal feel. Without further ado... Step 1) Set background to black (or another color of your choice). Step 2) Set primary color to yellow-gold (Hex #7F6A00). Step 3) Go to Effects > Text Formations > Circle Text. Step 4) I am going to break down what you can do with this plugin. In the Text box, this is where you enter the letter(s) of your choice. Here, I will enter lower case 't' repeatedly. However, depending on the Font Size I choose, I may have to delete extra 't' to create a perfect circle of the text. The Font drop down list display all the fonts installed on your machine. Go through each one and pick the one you like most. Here, I picked a font called Century and set the Font Size to 88. My goal, so far within this plug-in, is to create a fretwork where this is no noticeable gap between the letters, so I repeated the 't' until it was almost overlapping with each other. You can take a step further. The finer adjustment creates an interesting shape. Play with it and see how it influence the shape. You can increase the radius, but if you do, add more letter until there are no gap in between. You can play with the angle of arc and angle of start. Your choice. I will go ahead and render the base of the fretwork. Step 5) Duplicate the base of the fretwork to a new layer. I will hide the first base layer and rename the duplicated layer as Bevel. Step 6) On the Bevel Layer, run Bevel (Effects > Objects > Bevel Object). The only change was I decreased Depth to 3, and left everything to its default value. Step 7) Here, we will turn this into an actual fretwork. First, use Mirror right half over left half (Effects > Mirror > Mirror right half over left half). Then, Mirror top half over bottom half (Effects > Mirror > Mirror top half over bottom half). Step 8 ) Run Metallize (Effects > Color > Metallize). I set Type to 1 and unticked Gray Scale. At this point, you are pretty much done. A possibility with this approach... In the example below, I used this letter pattern, vW, repeatedly, increased the radius. Then used the same steps as outlined above.
  19. 3 points
  20. 3 points
    Thank you @ReMake for supplying rehosted pictures for this tut! And a PDF has been added.
  21. 3 points
    @welshblue, I became interested in this technique when I read your comment and then read @n d's answer to your question
  22. 3 points
    ... I hunted everywhere for those jeans πŸ˜‹ Great result. You've captured a lovely satin effect i think all the thanks goes to you for resurrecting an old technique that was never used here, and opening up peoples' minds as to all the possibilities of a really nice 3D effect Any of my efforts only stem from there
  23. 3 points
    Took my wife to the Doctor yesterday to see about her Tourettes. She doesn't have it. Apparently I am an D***head and she does want me to F off.
  24. 2 points
    Possibly add an offset angle chooser and a '% of Max distance offset slider. Use the offset angle added to the angle to the edge pixel (sine ... or cosine) to multiply the % distance (so always smaller than max dist) and subtract/add that from the max distance divisor for the shading? ... Just thinking out loud ... quite possible that approach wouldn't work with the fast algorithm! Hope that made some sense? Good luck MJW. Was thinking about multiplying all distances by 255 then adding the object edge pixel alpha before dividing by 255, to get smoother results too? Just ideas to try .. if MJW hasn't explored these already.
  25. 2 points
    The one change I'd really like to see, that might not involve a huge amount of effort, is to have a mode that would use the last point of the previous curve as the first point of the next curve, so that continuous curves could be more easily drawn . Perhaps something like pressing Ctrl and then pressing the left (or right) mouse-button would close the previous curve, and draw a line from the last point to the cursor. Preferably, the curve would remain a line until the button was released, at which point the beginning and end of the curve would be established. From then on, the curve would be treated the same as usual, including moving the beginning point (though, of course, the curve would then no longer be connected). I draw a lot of continuous curves, and aligning the connecting points is difficult.
  26. 2 points
  27. 2 points
    It's not random. It's fitting it to the window. Press Ctrl+0 to zoom to 100%. You can also use Ctrl+B to toggle Fit to Window.
  28. 2 points
    I made a screencast tutorial on making a chrome chain in blender. Mostly so I don't forget how I did it, but anyone can try it out if they are adventurous. It's relatively simple as blender animations goes. I'm also attaching the chain path svg and the E-map I used to make the chrome reflection. Good luck trying to figure out my thick Boston accent. Chrome Chain Blender Tut Chain_files.zip
  29. 2 points
    I just want to thank you for paint.net, it is the photo editing tool that I just can't put down.
  30. 2 points
    Updated to G'MIC version 2.6.7. Changed the clipboard reading code to use the Paint.NET 4.2 clipboard service.
  31. 2 points
    CodeLab has also been updated to support this release of Paint.NET.
  32. 2 points
    I tried Curves on RGB setting, Hue/Saturation, Color Balance, and a little Brightness/Contrast, then @welshblue's method with the eraser. After all that duplicate the face and it's finished. It's not perfect but......
  33. 2 points
    Nothing can save a 24-bit PNG with transparency. You need 32-bits because it's 8-bits per component. The components are red, green, blue, and alpha (transparency). 24-bits only has r, g, b. 32-bits adds alpha into the mix.
  34. 2 points
    Great idea. I've filed this issue in the private repository.
  35. 1 point
    @TrevorOutlaw! Thank you very much for the video.
  36. 1 point
    You might have cursed me for my comment in the orb tut' - but this is really neat. As a fellow Alpha Mask'ing lover, I never realised I needed Switch Grey to Alpha so much
  37. 1 point
  38. 1 point
    Hi JazzMonkey & welcome to the forum There is....https://forums.getpaint.net/topic/31629-animated-images/ ...but beware - the plugin in that thread has some issues with the latest version of PDN (4.2). To get a beta of the latest bugfix version, go here https://forums.getpaint.net/topic/114671-fixed-copy-of-midoras-imagif-filetype-plugin-v013/?do=findComment&comment=560462 The plugin has an extensive text manual explaining the settings. In brief, you want to change the layer name to UseAsForeground; This sets this layer as the foreground for all preceding frames (up to a background command).
  39. 1 point
  40. 1 point
    @toe_head2001! Thank you so much for your effort. *Before *With Signed Difference
  41. 1 point
    Interesting and appealing works. One I find particularly appealing is ZETARETICULI. Nice job
  42. 1 point
    Sounds like you have an existing paint.net installation that has become broken. You can use this utility to remove the broken installation: https://support.microsoft.com/en-us/help/17588/fix-problems-that-block-programs-from-being-installed-or-removed Afterwards, you can install paint.net anew.
  43. 1 point
    Wow! Those bottles look very real. I think it's official, you can be deemed as a professional illustrator πŸ™€
  44. 1 point
    New updates will come soon. Just bug fixes, and removal. These changes will come by next week as it's Saturday. Right now, this update isn't here yet, but letting y'all know. Spiral Matrix Transform has been removed. It is obsoleted by Joan Rake's Spiral Matrix Transform. That also works on images bigger than 4096x4096. So, no reason to keep this anymore. Logarithmic Distortion has been fixed. There should be no crash. Nebulous has further fixes, and a slight upgrade.
  45. 1 point
    Adjustments >>> Curves As Trevor says - softer the eraser the more seamless the joins - just blends in better
  46. 1 point
    There are various ways that RAW data is stored dependant upon camera manufacturer My Olympus uses the ORF data storage system to create RAW files and when I installed the Olympus RAW codec I was able to open my files in Paint.NET These are links from the Paint.NET Plugin Index on RAW files: RAW File 12 Sep 2014cefoot paint.net 4.x version of RAW File. Note: this is a file reader, so there is no option to save in the RAW format.See also: #15611 FiletypeActive4.0+N/ARAWFile.dll RAW File 01 Aug 2009Pebal Dcraw based raw file reader. A paint.net 4.x version has been released: see Raw FileSee also: #30007 FiletypeDepreciated3.5.11 not 4.0N/ARAWFile.dll RAW FileType 09 Jul 2015null54 This is a DCRaw-based raw filetype. Uses the latest incarnation of DCRaw. FiletypeActive3.5.x, 4.0xN/ARawFileType.dll & dcraw.exe (paint.net/FileTypes/) RawReader 04 Feb 2008Ivn Dcraw based RAW file reader. DCRaw has been recompiled as a *.dll (32 and 64 bit). FiletypeActiveUntestedN/ARawReader.dll and one of dcraw.dll or dcraw64.dll Rawload v1.0 24 Dec 2009avatare Load *.raw files with metadata using the Windows Imaging Component and preserving the image metadata. FiletypeActiveUntestedN/AARWLOAD.dll
  47. 1 point
  48. 1 point
    In other news, Willie still has not found his bike. However, it's easy to find his tour bus: just look for the one with smoke pouring out the windows.
  49. 1 point
    Just a little something!
  50. 1 point
    @TrevorOutlaw! So very beautifully done, nice composition! Thank you for sharing this with us!