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Showing content with the highest reputation since 10/08/2019 in all areas

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    Just curious, has it gotten worse since the Brexit vote, or more the same? You and your family are going through some very trying times, hope it gets better soon. I agree about the poor Kurds. I can't wait till they eradicate the fat useless whinny piece of dung currently residing in the White House.
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    Using Motion Blur @ 0% Angle after Gaussian Blur will give more natural ends to the highlight. As in it follows contours better Distance between 15- 20 depending on size of highlight
  11. 2 points
    Greetings! The effect that you are trying to achieve can be accomplished by applying lines, curves, and/or shapes to layers and composite them onto your image after using various blurs to diffuse them to simulate reality. What you are referring to as glare is also referred to as highlights. In art highlights and shadows are applied to an image to simulate depth and is called 'modeling'. I use Paint.NET's built-in Effects>Blurs>Gaussian Blur to diffuse and vary the opacity. In my example I created a quick illustration of how this can be done. I used two line segments and a ellipse to show how the effect you desire can be achieved. (No plugins were use for this illustration)
  12. 2 points
    That's where certain plugins are placed when paint.net is installed. These plugins are supplied with the installation package, so you don't have to download them separately. You can still download & install the latest release of the plugin. It will be used if it is newer than the bundled version. This allows you to use any recent updates to the plugin without waiting for a new release of PDN.
  13. 2 points
    Distort > Polar Singularity This effect mirrors an image in an acorn-like shape towards a vanishing centerpoint. It feels very much like a polar inversion, but looks completely different. The way the development of these are going, it might make sense soon to move this set of plugins out into a "Polar" menu. There's still a lot of untapped potential there. Intensity -- determines the intensity of the effect. Higher settings are a lot more complicated-looking, with singularities that fill the screen and a lot more warping throughout. Complexity -- Adjusts the amount of "sides" to the distortion without altering the complexity of the singularity. Useful for tweaking the look of a distortion. Source Zoom -- Keeps the singularity settings the same but uses more or less of the source image. At lower settings the image will fill each "spoke" (or they might even be partials), at higher settings, the source image will repeat itself many times along the spoke. Source Rotate -- Essentially rotates the orientation of each quadrant. You're reflecting the entire source image at any given time, so this mostly just determines the way the singularity looks internally. Destination Zoom -- Zooms in or out of the rendered image. Destination Pan -- Lets you move around the rendered image. Because of how my plugins work, the image is actually infinitely large so you the effect is quite smooth wherever you are. Quality v0 -- a faked-out quality slider. Will be fixed when I fix it with the rest of my plugins. Development is somewhat slow at the moment, but I'm making progress. Let's take a look at what the plugin does: Here's a source image for comparison. Continuing the tradition of using Obama. Here's what your default settings look like. Overall a pretty interesting effect. Increasing and decreasing the Intensity setting, respectively. With the default settings the same, decreasing the Complexity. This is what it looks like if you lower the Source Zoom -- note how the entire image is being mapped to each spoke now. A bit of Source Rotation and a lot of Destination Zoom gets you a result like this -- when you zoom out a lot, the image gets a lot less complex and the original image shines through more. This is the kind of thing you can get by altering the Destination Pan. Note how there are no wrap lines or anything, the image is what you'd expect it to be. Still to do Releasing the source code, fixing the quality slider and other standard stuff for my plugins. The intensity can apparently go negative with some interesting secondary effects. Because of how different this looked and how poorly it plays with the other sliders, it makes more sense to release those settings as a separate plugin. Similarly, I need to explore in-zooms and out-zooms with much higher magnitudes. There's probably some interesting effects to find there. Download Link https://github.com/Xhin23/Paint.net-Plugins/blob/master/Polar_Singularity.dll
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    Thank you @lynxster4. Sure, this site is The Site
  15. 1 point
    You should be able to overwrite the files in your Effects folder with the files from the latest version. After downloading the latest version of the plugin, copy Gmic.dll and the gmic folder into the Paint.NET Effects folder. Windows will prompt you to replace the existing files.
  16. 1 point
    Wow @lynxster4 Bambi is amazing and looks so smooth and rubbery 🤗 You really excelled with this one - great piece and they all look so cute together 😍
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    I am not good at this, just as everything, but I tried. 😐 Pumpkin
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    @Reptillian Yes, it is an old effect that needs some refreshing. If you can recreate it may I suggest two improvements: bricks with adjustable rounded corners and an option to offset the bricks to the left or right.
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    Thanks for that. I haven't played with G'Mic enough but glad you introduced me to this. Used Illuminate 2D and Bevel Selection
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    Filters that outputs multiple layer is not going to work on PDN because filters are restricted to one. @G'MIC David, could you offer a workaround for PDN users via export?
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    Copy the bottom layer that you want to use to the clipboard. The currently selected layer will be used as the top layer. Also, plugin questions should be posted in the plugin thread.
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    Drawing is translated as "Tirage au sort" that's the meaning for a lottery drawing in our case it should be "Dessin" Regards
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    I'll put on GitHub when I get it more fleshed out this weekend. A few of the Templates don't actually work as intended yet.
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    "Updated bundled DDSFileTypePlus plugin to v1.9.7.0" I have only just found out we no longer have to change the filename extension to .dds2 anymore (I know, a bit late to the party it happened a few versions ago) Loading and saving to the newer dds formats like BC7 Linear and generating mipmaps, is all supported. @Rick Brewster and @null54 Thank you so much for this, renaming, working, and then renaming back to .dds with a few hundred files was tedious to say the least, though I was grateful of having some kind of solution to working with newer format dds files .. PN direct support for working with them is a huge help. Again many thanks
  26. 1 point
    Oooooooo Very illuminating and crystal clear. It has a lovely shimmer to it. Great piece
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    Your antivirus is a broken piece of trash. I recommend getting rid of it and using Windows Defender instead. This isn't personal, it's just standard advice these days for Windows users.
  28. 1 point
    @Xhin! Thank you so much for the new version. *All images taken with the Rectangular Inversion. I'll give you points on Sunday.
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    @welshblue! You great master, it's just incredible the way you present those picture. Thank you for sharing your result!
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    This has always been the case (as far as I can remember; I started with version 3.5.11). In this case, the interface does not depend on paint.net and his changes, but depends on number of whitespaces, which the author effect placed between words Magenta and Green. It is logical to assume that if the words Cyan, Magenta and Yellow are tied to the left edge, then the words Red, Green and Blue should be aligned to the right - take a look at the interface of the Color Balance effect by @BoltBait. The last time @dpy was at the forum in July 2016. Try to send him a private message, maybe he will respond to your request to change the interface. Although I do not consider this situation a bug.
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    You could try something like this To get a better understanding watch some videos. Google - Pixel Explosion Effects or Dispersion Effects. The results will usually be Photoshop but the above tutorial has the same effects, just a different way of achieving the same result
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    Happy Birthday Pyrochild. hope it's a good one. Here's a 🎁
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    If you was in California millyins of people vanish! PGE turned off power for half of state! We all was living like it 1800s! We all wantings to get nuclear missiles and nuke PGE till they is glowing!!!!
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    @Rickhum! Wonderful starry skies. Your works always catch me. An impressive light and colour experience again and again. Really impressive. My respect for your skills. Thank you for sharing your result!
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    That is a very impressive result @Rickhum and it looks so realistic. Great job and the colors are so vibrant in the explosive parts. I must look into TR's Kaboom - doesn't ring a bell - I must have missed that
  36. 1 point
    Your problem is that the left hand edge of the image does not match the right hand side. This reveals itself as a noticeable edge as you have found. You have a couple of options: recreate the texture so it tiles seamlessly. Use CSS to make a single instance of the image stretch across the entire screen. How to - First option First have a read of this post: https://forums.getpaint.net/topic/2244-seamless-texture-helper-plugin/ BoltBait does a really nice job of explaining what you're trying to achieve. Download and install this plugin: https://forums.getpaint.net/topic/4591-seamless-texture-maker-ymd100718/ Apply it to your texture to make it tile seamlessly. How to - Second option Go here & read the section on making a "Hero image" (its the last example on the page): https://www.w3schools.com/cssref/css3_pr_background-size.asp
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    Maybe problem more simple than this: Make image whole page. No borders. Problem solved!
  38. 1 point
    It is a 5 minute walk from my house to the pub. It is a 35 minute walk from the pub to my house. The difference is staggering.
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    Here is my contribution using the plugin:
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    Thanks all for thinking this through with me. My basic question was: is it correct that any form (rectangle square, circle or whatever) only has one aspect for its inside: colour, and not two (color and pattern). The way the edges of the pattern are being cut isn't an issue with me, so the answer that works best for me is Pixey's: use the bucket filler. I hadn't thought of that one for patterns, but now you pointed it out to me it's fairly obvious. Thanks! 😊
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    Congratulations to the winners! 1st Place: is @lynxster4, @Pixey and @welshblue with 4 votes each 2nd Place: is @Seerose, @lynxster4 and @welshblue with 3 votes each 3rd Place: is @Seerose and @Pixey with 2 votes each Great entries from everyone! Everyone's entry won this week. Thanks for entering!
  43. 1 point
    Thanks @Xhin There are so many possibilities. I feel like Dr Frankenstein
  44. 1 point
    You are killing me @Xhin! 🤣 How you keep churning out these plugins is beyond me. Another excellent plugin...purrfect for making seamless textures. Keep up the great work!! 😄
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    To quote Meatloaf 🎵 You Took The Words Right Out Of My Mouth 🎵 ... but no tongues eh 😜 I didn't think anything of it mate. Some people chat rubbish without knowing the truth. You've been a good friend. Still a good friend. Will always be a good friend.
  46. 1 point
    Dang, the comp is closed and I just finished my Earth render. Guess I'll have to vote.
  47. 1 point
    Oh what the BLAZES? @welshblue, that's insane! Even---especially!--students deserve protection!
  48. 1 point
    please could just add switch for this? seems like a better idea than forcing users to get used to this. especially when making tutorial and users may be confused. thanks
  49. 1 point
    It's true. It's amazing how a tool often goes beyond the initially intended purpose
  50. 1 point
    Nai, Thanks for the information in your PM. I will not make any changes in the plugin still.