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A way to make a textured floor...


MadJik

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This tutorial is available as a PDF. Click here to view or download it

A way to make a textured floor...

floor.png

 

The title says what this tutorial is for...

 

Plugins: For this tutorial you should need the following plugins:

:PluginIndicator: Oblique: https://forums.getpaint.net/topic/2524-oblique-effect-plugin-ymd100714/

:PluginIndicator: Seamless texture maker: https://forums.getpaint.net/topic/4591-seamless-texture-maker-ymd100718/

 

:PluginIndicator: Fill from file (should replace Photo flood filler) https://forums.getpaint.net/topic/28556-fill-from-file-fill-from-clipboard-for-3511-updated-june-22-2014/

 

Model to achive: A ground covered by gravel and stones.

01. :FileNew: Create a new image 800x600px.

 

02. :WindowColors: Select PrimaryColor:Grey (hex:333333) SecondaryColor:Orange/Brown (hex:FF9030)

 

03. :LinearClampedGradient:  Make a linear Gradient from top-left to bottom-right.

 

04. :PluginIndicator: Apply the effect Oblique: H:-50, V:+50, Qly:1

 

05. :EditRedo: Repeat the effect about 10-15 times (Ctrl+F)

 

06. :LayersFlipHorizontal: Flip the layer horizontaly.

 

07. :EditRedo: Repeat the effect about 10-15 times (Ctrl+F)

07a. :CloneStampTool: Use the clone stamp tool to get ride off the remaining unchanged big center.

 

08. :PluginIndicator: Apply the effect Seamless texture maker, mode=1.

 

09. :RotateZoom: Layer rotate/zoom: Angle=4;Twist Angle=90;Twist Radius=66.67;Zoom=1; Tiling=checked (play with the values!)

 

10. Optional :ReliefEffect: Apply the effect Relief, angle=90

10a. Optional :RotateZoom: Layer rotate/zoom: Reset All :Warning:  Zoom=1.02 (to take away the relief of the edge)

gravels.jpg

 

 

For the variantes, only changed steps are listed, you have to follow the model for the missing numbers.

 

Variante 1: Field at spring time

02a.:LassoSelectTool: With the lasso select the top-left triangle (half image).

02b. :WindowColors: Select PrimaryColor:Black SecondaryColor:Orange/Brown (hex:FF9030)

 

03. :LinearClampedGradient: Make a linear Gradient from top-left to the center of the image in the selection.

03a. :EditInvertSelection: Invert the selection.

03b. :WindowColors: Select PrimaryColor:Orange/Brown (hex:FF9030) SecondaryColor:Green

03c. :LinearClampedGradient: Make a linear Gradient from the center of the image to bottom-right in the selection.

03d. :EditDeselect: Unselect (Ctrl+D). You must have an oblique gradient with 3 colors black/brown/green.

 

08. :PluginIndicator: Apply the effect Seamless texture maker, mode=3 :Warning:.

springfield.jpg

 

 

Variante 2: Swamp (water & grass)

02. :WindowColors: Select PrimaryColor:Blue (hex:00BBFF) SecondaryColor:Orange/Brown (hex:FF9030)

 

03. :RadialGradient: Make a radial Gradient from 100,200 to bottom-right.

 

08. :PluginIndicator: Apply the effect Seamless texture maker, mode=3:!:.

 

09. :RotateZoom: Layer rotate/zoom: Angle=8:!:;Twist Angle=90;Twist Radius=66.67;Zoom=1; Tiling=checked (play with the values!)

 

10. :Warning: NO relief!

swamp.jpg

 

 

Variante 3: Lines/Squares

02. :WindowColors: Select PrimaryColor & SecondaryColor: as you want!

 

03. Fill the image with anything you want : gradient/image/render...Something simple!

 

04. :PluginIndicator: Apply the effect Oblique: H:200, V:between 40 and 60, Qly:2

 

05. :PluginIndicator: Apply the effect Seamless texture maker (STM), mode=0.

 

06. :EditRedo: Repeat the effect STM 1 or 2 times (Ctrl+F)

 

07. do nothing!

 

08. do nothing!

squares.jpg

 

 

Variante 4: Undersea

11. Optional :LayersFlipVertical: Flip verticaly (:roll: I think it's better to flip it!)

 

12. :LayersAddNewLayer: Add a New Layer.

 

13. :WindowColors: Select PrimaryColor:Blue/Green (hex:007777) SecondaryColor:Orange/Green (hex:AA9000,Alpha:100)

 

14. :LinearClampedGradient: Make a linear Gradient from top(x~=100) to bottom.

sea.jpg

 

 

 

Variante 5: Cloudy Sky

02. :WindowColors: Select PrimaryColor:Blue (hex:7777FF) SecondaryColor:White.

 

03. :CloudsEffect: Apply the effect Clouds: Scale=250, Roughness=70.

 

Optional for darker clouds:

04. :WindowColors: Select PrimaryColor:Transparent (alpha=0) SecondaryColor:Grey (hex:777777).

05. :CloudsEffect: Apply the effect Clouds: Scale=250, Roughness=40.

 

06. do nothing!

07. do nothing!

08. do nothing!

 

09. :RotateZoom: Layer rotate/zoom: Angle=4;Twist Angle=-90:Warning:  Twist Radius=66.67;Zoom=1.7:Warning:  Y Pan 0.5:Warning:

 

10. :Warning: NO relief!

 

 

Variante 6: Other textures you've created

 

02. Follow a tutorial to create some expected texture

Rock texture: http://paintdotnet.12.forumer.com/viewtopic.php?t=5453

 

03 to 07. do nothing!

 

08. :PluginIndicator: Be sure the texture is 'seamless' or apply the effect Seamless texture maker.

rocky.jpg

 

 

Variante 7: Other existing textures

01. :FileNew: Create a new image the size around 800x600px :Warning: must be a multiple of the size of your texture.

Example: if you choose a texture 113x113 then your image's size should be 791x565 (7x5 tiles) or 904x678 (8x6 tiles).

 

02. :PluginIndicator: Use the Fill from file plugin to fill the image with the texture.

 

03 to 08. do nothing!

steel.jpg

 

 

etc...

__________________________

Other texture I've found!

EDITED (for the new Shape3D)

1.Start PDN (white image 800x600). You could use any color you want (not too dark)!

 

2.Shape3D: all default expect :

...scaling = 1.37

...light direction x=0,y=1,z=1.

 

2.a :LayersDuplicateLayer: :LayersDuplicateLayer: Duplicate the layer twice. On the top layer select bottom half of the sphere and delete it.

 

3. :PluginIndicator: Seamless texture maker: mode="Only cut", use aplha=0, transparent is=1 (primary color should be black or dark).

3.a :PluginIndicator: Repeat on bottom layer

3.b :LayersMergeLayerDown: :LayersMergeLayerDown: Merge the 3 layers.

balls.png

 

4.:RotateZoom: Menu Layer, Rotate/Zoom: Tile=checked, zoom=0.25, Angle=0, Twist angle=90, Twist radius=20-40.

eggs.jpg

 

 

more experimentations:

5.Gaussian blur: 2px.

6.Duplicate layer, F4:blend mode=negation

7.Gaussian blur top layer again.

blackeggs.jpg

 

even more experimentations:

balls.jpg

 

 

 

Edit1: Added links to plugins :PluginIndicator:...

Edit2: Other methode added...

Edit3: Replace big images by thumbnail (click an image to enlarge)...

Edit4: Refresh the tuto and rehost image (without thumbnail). Added some détails to the explanation. 

Edit5: Added steps for the white balls

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Very nice, I especially like "under the sae" & "sky" :)

This tut will goto my google page.. :)

Although I don’t need it, this is a good example of how a tut should be written and how to help people to learn about PDN.

Read and learn....read and learn.

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All creations Ash + Paint.NET [ Googlepage | deviantArt | Club PDN | PDN Fan ]

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I made a perfectly tilable grass texture by roughly following the steps...

tilablegrassth9.th.png

It's a pretty big image so I thought I'd provide the thumbnail :D!

Grass like this is useful in simple RPG's.

sigeb7.png
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  • 2 weeks later...

Other texture I've found!

1.Start PDN (white image 800x600). You could use any color you want (not too dark)!

2.Shape3D: all default expect the light direction x=0,y=1,z=1.

3.Seamless texture maker: mode=1, use aplha=0, transparent is=1 (primary color should be black or dark).

4.Menu Layer, Rotate/Zoom: Tile=checked, zoom=0.25, Angle=0, Twist angle=90, Twist radius=20.

whiteeggs.jpg

more experimentations:

5.Gaussian blur: 2px.

6.Duplicate layer, F4:blend mode=negation

7.Gaussian blur top layer again.

blackeggs.jpg

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  • 2 months later...

Hi @MadJik - I know this is an old thread, but I am curious as to how you got the balls to overlap.

 

These were your instructions:

 

1.Start PDN (white image 800x600). You could use any color you want (not too dark)!

 

2.Shape3D: all default expect :

...scaling = 1.37

...light direction x=0,y=1,z=1.

2.a  Duplicate the layer. On the top layer select bottom half of the sphere and delete it.

 

3. Seamless texture maker: mode="Only cut", use aplha=0, transparent is=1 (primary color should be black or dark).

3.a  Merge the layers.

 

4. Menu Layer, Rotate/Zoom: Tile=checked, zoom=0.25, Angle=0, Twist angle=90, Twist radius=20-40.

 

This is what I get - only one set.

 

Texture_blender.png

 

Wold love to know the instructions to line up the 2nd row.  Thanks ;)

 

 

 

 

30b8T8B.gif

How I made Jennifer & Halle in Paint.net

My Gallery | My Deviant Art

"Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.

 
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Hi @Pixey

 

The 2.a is missing a part and should be as:

 

2.a Duplicate the layer twice. On the top layer select bottom half of the sphere and delete it.

 

3. Seamless texture maker: mode="Only cut", use aplha=0, transparent is=1 (primary color should be black or dark).

3.a Repeat on bottom layer

3.b Merge the 3 layers.

balls.png

 

Edit: with layer rotate/zoom, actual version of paint.net (4.017) the twist angle should be -90 (minus)

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Thanks so much @MadJik for adding the steps.  I came up with some Aliens!  I couldn't quite get the balls like your last example :(.

 

aliens.png

 

 

30b8T8B.gif

How I made Jennifer & Halle in Paint.net

My Gallery | My Deviant Art

"Rescuing one animal may not change the world, but for that animal their world is changed forever!" anon.

 
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14 hours ago, MadJik said:

Edit: with layer rotate/zoom, actual version of paint.net (4.017) the twist angle should be -90 (minus)

 

Math talking inside?  ;) 

Your red skull is too small.

It should be 98-100% of the height and more than 50% of the width at step 2: check the scaling

On ‎28‎/‎06‎/‎2007 at 10:14 AM, MadJik said:

2.Shape3D: all default expect :

...scaling = 1.37

 

pixey.png

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