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  1. Yesterday
  2. This issue has been around forever. Here is a thread from 2016 (mentioning a thread from 2010) about the issue: Anyway... Here is one solution: Or, you could draw a circle and select the left half of the circle, copy it, paste it and use my plugin Effects > Flip Horizontal to mirror image the half, and position it for use.
  3. I'm going to guess that the resize worked just fine. It just didn't LOOK like the resize did anything because after the resize your zoom level changed. Check the lower right corner of your Paint.NET window to see the zoom level before and after the resize to see if it changed.
  4. Hi, I'm a pretty novice user when it comes to, but I'm pretty sure I'm doing this right. I'm in Windows 10 using the App and have a picture I'm trying to reduce the image size of by 87%. I have two layers and after selecting the layer I want, I have tried using SELECT ALL and square select tool, respectively, to select my image, but the result is the same every time. I pull up the resize box, select the percentage option and type 87 and enter. The image blinks, and I see the layers in the layer box jump as if they are switching places (but they don't), but on the screen the image size remains unchanged. The file size, however, is reduced. I saw something in the beta thread about a Windows update 1903(?) correcting a resize issue for another user, but I have both that version and the app store says my app has been updated, so I'm not sure what to do next. Any ideas? (I have used the shift+drag method to reduce a picture before, but I need a specific percentage this time, and I don't see anything that shows a shifting percentage while I'm dragging, just the pixels(?)xpixels(?) size)
  5. @zaya! Thank you so much for the new version.
  6. @welshblue! As promised: another one. Thank you so much for your time, and effort.
  7. Dear @lynxster4! πŸ’ Beautifully and creatively made. Thank you for sharing your result!
  8. OK. Sorry for the wall of text. I just felt inspired. And I was a bit triggered by the other thread replies I saw. Eh. Glad you don't need to be convinced. Sad that it is much more complex than I hoped and that obviously explains why it is not yet implemented. Have a nice day and thanks for your contribution for the greater good. P.S., I don't know what make it so complex, but if I can help anyway, let me know. I was just wondering if there was not a "simple" solution that would make it safe for everyone or let's say more safe (e.g., a kind of backup of unsaved buffer each X mins, maybe a dumb idea, I don't know...).
  9. This is way too much to read, I don't know why there's so much text here. tl;dr yes I know about this, I want to implement it, it's just a complex thing and it's not at the top of the priority list. Not much to talk about really. No need to write a novel to try and convince me.
  10. Yup. You can add apps to an exclusion list, or just turn off that terrible feature altogether.
  11. This isn't a bug, it's intentional. Even actions in the History that have been undone are considered to be "unsaved changes." The only state that is exempt from needing confirmation is when you've opened an image and literally done nothing to it.
  12. I just don't understand why it happens on all versions now. I thought it's a bug in the newest version.
  13. Excellent job my friend That floor works much better IMO ... and not having the gif dithering shows much better how much of a great job you've. Those screw thread contacts look freakin' real 😯 Nice sentiment in the text. My wife must be a halogen bulb ... costs more to run 😣 Will be back with a rep ...
  14. Here's my final render as a wallpaper, if anyone wants it. I changed the wood texture and added a lens flare.
  15. I was getting the same. As a work around for now you can draw small circles on a larger canvas and then copying and pasting onto a smaller canvas eg. 20 x 20 15 x 15 and they're fine. Alternatively draw on a larger canvas and then crop to size ... admittedly a bit more work (seconds) but it does the job either way
  16. I've actually had problems with the plugin myself so I'm probably not the best guy to answer. However I will: the install is slightly more complex than usual: you have four files to install: two to the root of the PDN folder ie. straight into the main PDN folder. The others two go into the "FileTypes" folder which should be adjacent to the Effects folder. It may be it is not created by default if you do not have it. So you might have to make it for yourself, as shown. NB. That plugin's readme says that any other existing SVG plugin's content must be removed. There is something odd though in that if you actually click on the link for the latest version, under the Moderator's Note, you're sent to the Git Hub page for the 0.3 Alpha version. That is just a single DLL you put in FileTypes. If you do then you can open SVGs no problem but there is no Save/Save As: SVG option. The link to the plugin lower down with the four files to install is the one I first tried too but, even though I'm pretty sure I installed it correctly I had display issues with the test SVG I used. It needs someone who knows more than I do to explain. But none of this actually helps Yoo who can't actually find the original image file now. Presumably it was been cached by PDN which is why it can attempted to be opened but the actual picture, however it was saved, is missing from the "images" folder where it was thought it was saved. This seems like a weird case because even if the original image being worked on was a SVG and somehow it was opened by PDN if either Save or Save As was used then it should have saved as one of the supported image types eg. default.pdn, in the folder intended. I hope installing the SVG plugin allows the image to opened and saved correctly but I'm not confident it will.
  17. The newest one. Installing an older version doesn't fix the problem.
  18. Arguably the best hardcore punk group to come out of the US to the UK ... makes me want to get the bondage trousers out
  19. You know the way to a Welshman's heart 😍 I'd meant to say how effective the hexa' grid manipulated works as scutes
  20. Hello @Zkgab and Welcome to the forum You could also try using the Liquify Plugin on the flame, on its own layer like thus: viola
  21. Really nice results @Seerose @lynxster4 and @Pixey. All are unique in their own ways. I'm working on getting a fully 3D version - it just needs some tweaking ... and a few more brain cells to get there @Pixey ... the ability to change corner size is invaluable when I'm making images. I use it in almost everything. Thanks to all those who repped it. @TrevorOutlaw ... I know it's my best out of all the ones I've wrote, and can be very realistic, as I'll show at a later date. Thanks
  22. You could try It may manipulate it as you want. Best way to see is copy your skull to the clipboard and then use the clipboard backround setting in Grid Warp with your flame on it's own layer
  23. @MickoZ it has been known that we have these visit us from time-to-time So glad you managed to sort it out in the end and that you got your User Name
  24. Hello! I would like to know from the author. Does the author plan to implement a custom grid? + It would be nice to add the ability to scale the image through the mouse wheel in the settings.
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