MadJik Posted June 28, 2007 Share Posted June 28, 2007 Anyway my source seems to be lost. My HDD is nearly broken. And I can't even create by hand what I was aiming for.This image is what I was aiming for, just in white and alpha instead of red and black. It is taken from http://www.gamedev.net/reference/articles/article874.asp My idea was to make these lines (a bit thicker and fewer) and then rect2pol them. But when I did that by hand (rect2pol) it looked ugly. You should have a look here... I saved my source on the forum not to lose it http://paintdotnet.12.forumer.com/viewtopic.php?t=5463 My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
Enormator Posted June 30, 2007 Author Share Posted June 30, 2007 What I wanted to do were random-lenght lines with random angle. You just make a preset number of lines all in the same angular offset to each other But anyway, well done^^ :Link: website Link to comment Share on other sites More sharing options...
MadJik Posted June 30, 2007 Share Posted June 30, 2007 if your lens give random flares/glares youshould have to clean it ? My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
davidtayhs Posted July 9, 2007 Share Posted July 9, 2007 Madjik, your stars etc look so beautiful!!! Done with code, I suppose. Could it be easily done without coding? Link to comment Share on other sites More sharing options...
MadJik Posted July 9, 2007 Share Posted July 9, 2007 You could try : 0.create a new image (white square) 1.make a rectangle selection from center of image to right side, high 1 px (for 600x600 the selection should be 300.300 to 301.600) 2. Make a linear gradient in the selection from black (center) to white (side) 3. unselect all and invert the colors. 4. kaleidoscope...as you want 5. then you could play with brightness/contrast or curves... My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
Fisherman's Friend Posted July 9, 2007 Share Posted July 9, 2007 I really like the stars, so I wonder if it's possible to make a plugin that just renders a certain amount of them. Plugin-features could include density, size of the stars and a reseed option. It could be useful for creating glitter effects or outer-space-pics. At least the stars are possible with codelab, aren't they? :wink: Can this be done? :shock: Link to comment Share on other sites More sharing options...
MadJik Posted July 9, 2007 Share Posted July 9, 2007 I really like the stars, so I wonder if it's possible to make a plugin that just renders a certain amount of them. Plugin-features could include density, size of the stars and a reseed option. It could be useful for creating glitter effects or outer-space-pics. At least the stars are possible with codelab, aren't they? :wink: Can this be done? :shock: Everything is here for now: http://paintdotnet.12.forumer.com/viewt ... highlight= The code works fine with codelab. You just have to play with the parameters in the code: //-------------------------------------------------------- // list of settings for each FX (* is number from 1 to 8 ) //-------------------------------------------------------- // F* = Type of fx : 0=none, 1=flare, 2=flake (sparkle), 3=both // D* = distance (-/+) from the light // I* = internal radius of the FX // E* = external radius of the FX // A* = invert the intensity (in to out / out to in) // R* = quantity of rays for the flake //-------------------------------------------------------- int F1 = 1; int D1 =-5; int I1 = 0; int E1 = 10; bool A1 = false; int R1=12; int F2 = 1; int D2 =15; int I2 = 0; int E2 = 10; bool A2 = false; int R2=12; int F3 = 3; int D3 = 5; int I3 = 0; int E3 = 20; bool A3 = false; int R3=12; int F4 = 2; int D4 = 0; int I4 = 0; int E4 = 10; bool A4 = false; int R4=12; int F5 = 2; int D5 =20; int I5 = 0; int E5 = 10; bool A5 = false; int R5=12; int F6 = 2; int D6 =18; int I6 = 0; int E6 = 10; bool A6 = false; int R6=12; int F7 = 2; int D7 =19; int I7 = 0; int E7 = 10; bool A7 = false; int R7=12; int F8 = 2; int D8 =10; int I8 =20; int E8 = 22; bool A8 = true; int R8=80; My DeviantArt | My Pictorium | My Plugins | Donate via Paypal Link to comment Share on other sites More sharing options...
Fisherman's Friend Posted July 9, 2007 Share Posted July 9, 2007 Yeah, I've seen this before... And it still looks so complicated to me :oops: But thanks anyway, I will see how far I come. The problem is I have almost no time... :? EDIT: I provided some pictures of GIMP's lens flare abilities in the Effects API thread MadJik linked in his post. Take a look if it could be useful or if you just are interested. Link to comment Share on other sites More sharing options...
davidtayhs Posted July 10, 2007 Share Posted July 10, 2007 Madjik, Thanks for the clear instruction. I was able to create some fairly good stars. Eagerly awaiting a plugin from you to produce stars up to the standard of your samples! Regards, David Link to comment Share on other sites More sharing options...
barkbark00 Posted October 20, 2007 Share Posted October 20, 2007 I have some suggestions/requests for your "Stretch" effect. 1. Add options to anchor effect to a corner or the center of a selection. 2. Use a better sampling method to increase quality. Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
taboo Posted October 20, 2007 Share Posted October 20, 2007 Thank-you, Enormator. ... I should have been a pair of ragged claws ... - T.S. Eliot Taboo Monkey Blue Blog: Writing on Writing - Sudoku Tips and Tricks - The Greatest Maze Link to comment Share on other sites More sharing options...
barkbark00 Posted October 22, 2007 Share Posted October 22, 2007 I had a dream that Enormator answered my post... I am so lame! Take responsibility for your own intelligence. 😉 -Rick Brewster Link to comment Share on other sites More sharing options...
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