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myxlplyx

Shape(ray, arrow, circle, etc) plugin using math random

7 posts in this topic

Well, here's my first plugin. It's pretty clunky (an alpha), but here it is:

'>http://home.comcast.net/~aeternum/these/myfiles/Shape_umabob.zip

It uses machine randoms to add "tv snow" effect to the shapes. I used the 2005 PLUGIN TEMPLATE(switch out the 3.05 dll's). I also used an early BoltBait example mimicked directly his methods of TOKEN passing. Also, used his clipping, mypen, and anti-alias methods. You can click on certain labels to adjust certain fields. I don't really know what I'm doing.

The rays function function as vectors with magnitude for the length. As a shape thingy, i added the 'e' to the name to keep ya from having to scroll, as this dumps ya back out everytime(I don't know how to fix). A problem I have with C# is communicating between .CS files and the Forms. I can't get anything from the Render routine back to the FORM routine(messing up another few ideas i have), and for everything else going i use tons of token passing variables(very messy). Any help would be much appreciated. I didn't post the code yet cause it's pretty bad(a lot of cosmological constants in it).

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Scared... :shock:

I will let the "Programmer" guys take the first hack at this one.

<<< looking forward to the Beta/RC...

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Man, it's as awesome and useful as its interface is awful. :)

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Still an alpha. But great stuff! Keep up the good work!

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Some good ideas in this plugin.

Did you try to make a PPP in this small UI?

What about some explanation for every functionnality?

Sliders?

Thanks.

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This is great. I found another link to it that was broken. It was so good to find this one still works.

It probably does a lot more than I need at the moment. The zigzag function is what I was looking for. Thank you.

Edited by Ripper
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