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Vibrato (ymd:080223)


MadJik

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Vibrato

 

What's this?

I was looking for some stuff for a new plugin when I found this site concerning SOUNDS Effect plugins.

http://plugin.org.uk/ladspa-swh/docs/la ... h_sEc2.110

"The function used is z = (x - y) * (x - 1) * (x + 1) * (y - 1) * (y + 1)."

So I put this formula in the codelab. And Tada!

vibrato01.jpg

 

I've revised the code to have sliders per chanel of colors Red, Green, Blue except Alpha.

This is a texture plugin.

But it use the existing image for the result.

And it doesn't work on transparent pixels.

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Download:

Click here ===>Vibrato<=== Click here

 

How to install

Close Paint.net

 

Classic version of Paint.net

Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects

 

Microsoft Store version of Paint.net

Unzip and (re)place the DLL in your Effect folder usually: /My Documents/paint.net App Files/Effects/

You have to adapt for your language My Documents

 

 

The MadJik's All plugins package is available !
http://forums.getpaint.net/index.php?showtopic=7186

 

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The User interface

vibrato_UI.png

 

For each chanel:

Zoom X/Y: wave factor on the axis X or Y.

Adjustment: frequency factor.

So you could use this plugin on a white/black/monochrome image to create a texture.

Or you could use this on a picture to distort it.

On=Grey, Off:colors: As it says. On for grey levels rendering. Off for colored rendering.

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Some examples:

vibrato1.jpg

 

vibrato2.jpg

 

vibrato3.jpg

 

Another 'art' using this plugin:

grid.jpg

 

Voilà !

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That might be an interesting effect, but AFAIK not at all the same as explained in the link you sent.

The reason, the formula described is a Transfer function and should thus be applied to the frequency domain (sorry if I get the terminology wrong, it's a while since I did my signal processing course..). That is you should do a FFT, apply the function, then do an IFFT, and not apply it directly to pixel values.

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That might be an interesting effect, but AFAIK not at all the same as explained in the link you sent.

The reason, the formula described is a Transfer function and should thus be applied to the frequency domain (sorry if I get the terminology wrong, it's a while since I did my signal processing course..). That is you should do a FFT, apply the function, then do an IFFT, and not apply it directly to pixel values.

NM, I didn't break a law, applying this formula to a pixel. And it gives some new ways of exploration...

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z = (x - y) * (x - 1) * (x + 1) * (y - 1) * (y + 1).

I've put something similar into my graphing calculator once.

Can I add this to the PPP list?

"The greatest thing about the Internet is that you can write anything you want and give it a false source." ~Ezra Pound

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NM, I didn't break a law, applying this formula to a pixel. And it gives some new ways of exploration...

That's not my point. Its a cool effect, it just hasn't much in common with "vibrato".

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NM, I didn't break a law, applying this formula to a pixel. And it gives some new ways of exploration...

That's not my point. Its a cool effect, it just hasn't much in common with "vibrato".

Well Ok :roll:!

Waves is already used and I find 'vibrato' sounds good for this graphical fx.

TY

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<3 @MadJik! Thank you very much.  :cake: :coffee:

 

05Aug17Vibrato.png

Edited by Seerose
  • Like 1

Live as if you were to die tomorrow. Learn as if you were to live forever.

Gandhi

 

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