gsuberland Posted February 7, 2015 Author Share Posted February 7, 2015 Version 1.4b now bundles the required DLL. Installation instructions remain the same - copy the PolyGlitch.Effects.dll file into the Effects directory, and copy the CodeArtEng.DspToolbox.dll file from the DspToolbox directory to the main Paint.NET directory. Quote Link to comment Share on other sites More sharing options...
Rainiqui Posted February 7, 2015 Share Posted February 7, 2015 Thanks for clearing that up Graham. Quote Link to comment Share on other sites More sharing options...
Seerose Posted February 9, 2015 Share Posted February 9, 2015 @gsuberland! Thank you for these wonderful plugins, and thank you for the effort. This image with the 3Displace: Quote Live as if you were to die tomorrow. Learn as if you were to live forever. Gandhi Link to comment Share on other sites More sharing options...
doughty Posted July 19, 2015 Share Posted July 19, 2015 Hiya Sorry to bother but where does the CodeArtEng.Dsp.Toolbox go? I've had it in Program Files/Paint.NET and I tried it in the Effects folder. Some of the effects work and some can't find the Toolbox.dll. I get two error reports. I did unblock - that didn't help either. 1 Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted July 20, 2015 Share Posted July 20, 2015 Reading the struck out part in the first post - I believe it goes in the /paint.net/ directory, so I think you had it right. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
doughty Posted July 20, 2015 Share Posted July 20, 2015 Well just two of the selections kills Paint.Net - Low Pass and Qam Fault, and the error report says that CodeArtEng.Dsp.Toolbox can't be found. I would of posted the error report, but I've never done that before. So confusion insued as to what to do. Thank you EER Quote Link to comment Share on other sites More sharing options...
inkoalawetrust Posted February 8, 2017 Share Posted February 8, 2017 I cant use the QAM Fault effect and some others because it crashes and shows this message: File: C:\Program Files\paint.net\Effects\PolyGlitch.Effects.dll Name: PolyGlitch.PolyGlitchQAMFaultEffect Version: 0.0.0.0 Author: Copyright: Website: (Not Supplied) Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.TypeLoadException: Δεν ήταν δυνατή η φόρτωση του τύπου 'CodeArtEng.DspToolbox.DiscreteTimeSignal' από τη συγκρότηση 'CodeArtEng.DspToolbox, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'. σε PolyGlitch.PolyGlitchQAMFaultEffect.Render(QAMFaultConfigToken qparam, RenderArgs dstArgs, RenderArgs srcArgs) σε PolyGlitch.PolyGlitchQAMFaultEffect.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) σε PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, IRenderer`1 clipMaskRenderer) στο D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:γραμμή 167 σε PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) στο D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:γραμμή 147 σε PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) στο D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:γραμμή 140 σε PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() στο D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:γραμμή 232 --- Τέλος ιχνηλάτησης στοίβας εσωτερικών εξαιρέσεων --- σε PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() στο D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:γραμμή 418 σε PaintDotNet.Effects.BackgroundEffectRenderer.Abort() στο D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:γραμμή 373 σε PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass42_6.<RunEffectImpl>b__5() στο D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:γραμμή 1052 Quote Link to comment Share on other sites More sharing options...
Ego Eram Reputo Posted February 8, 2017 Share Posted February 8, 2017 The error is (I think) because the plugin can't find the resource file. Did you copy it to the correct directory? On 7/02/2015 at 11:58 PM, gsuberland said: copy the PolyGlitch.Effects.dll file into the Effects directory, and copy the CodeArtEng.DspToolbox.dll file from the DspToolbox directory to the main Paint.NET directory. Quote ebook: Mastering Paint.NET | resources: Plugin Index | Stereogram Tut | proud supporter of Codelab plugins: EER's Plugin Pack | Planetoid | StickMan | WhichSymbol+ | Dr Scott's Markup Renderer | CSV Filetype | dwarf horde plugins: Plugin Browser | ShapeMaker Link to comment Share on other sites More sharing options...
inkoalawetrust Posted February 9, 2017 Share Posted February 9, 2017 I did this already and it still doesnt work. Quote Link to comment Share on other sites More sharing options...
IRON67 Posted February 9, 2017 Share Posted February 9, 2017 (edited) I can state this behaviour. I've installed this plugin weeks ago correctly but not tested all options. Now I have done it and PDN crashed on "QAM Fault" and "Low Pass". All other effects are working. Spoiler Datei: C:\Program Files\Paint.NET4\Effects\PolyGlitch.Effects.dll Name: PolyGlitch.PolyGlitchLowPassPlugin Version: 0.0.0.0 Autor: Copyright: Website: (Nicht angegeben) Vollständige Fehlermeldung: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.TypeLoadException: Der Typ "CodeArtEng.DspToolbox.DiscreteTimeSignal" in der Assembly "CodeArtEng.DspToolbox, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden. bei PolyGlitch.PolyGlitchLowPassPlugin.Render(Surface dst, Surface src, Rectangle rect) bei PolyGlitch.PolyGlitchLowPassPlugin.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length) bei PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:Zeile 98. bei PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, IRenderer`1 clipMaskRenderer) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:Zeile 169. bei PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:Zeile 149. bei PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:Zeile 141. bei PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:Zeile 238. --- Ende der internen Ausnahmestapelüberwachung --- bei PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:Zeile 418. bei PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:Zeile 374. bei PaintDotNet.Effects.BackgroundEffectRenderer.Start() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:Zeile 320. bei PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass42_5.<RunEffectImpl>b__4() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:Zeile 1003. Edited February 9, 2017 by IRON67 Quote Link to comment Share on other sites More sharing options...
ra_ge Posted July 25, 2017 Share Posted July 25, 2017 Nice plugin!im having fun with it,only problem is I dont know how to use "Render Raw File" so if anyone can tell me i would be thankful Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted July 25, 2017 Share Posted July 25, 2017 1 hour ago, ra_ge said: I dont know how to use "Render Raw File" so if anyone can tell me i would be thankful What are you typing into the "File Name" textbox? I believe it should be the full path to the file. For example: C:\Users\Admin\Desktop\MyImage.raw Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
8bit_coder Posted July 24, 2018 Share Posted July 24, 2018 Sorry for bumping this topic, but I'm having the same issue with the polyglitch plugin. The lowpass and QAM fault just crash PDN 4.0.21 with the error message saying that I'm missing the toolbox plugin. Even though I have it in my PDN directory, and I also tried it in the effects but that didn't work too. Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted July 25, 2018 Share Posted July 25, 2018 1 hour ago, 8bit_coder said: Sorry for bumping this topic, but I'm having the same issue with the polyglitch plugin. The lowpass and QAM fault just crash PDN 4.0.21 with the error message saying that I'm missing the toolbox plugin. Even though I have it in my PDN directory, and I also tried it in the effects but that didn't work too. The CodeArtEng.DspToolbox.dll file needs to placed in the Effects directory. However, even if it's there, some of the glitch effects will still crash. This needs needs to be fixed by @gsuberland. System.TypeLoadException: Could not load type 'CodeArtEng.DspToolbox.DiscreteTimeSignal' from assembly 'CodeArtEng.DspToolbox, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'. Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
toe_head2001 Posted July 25, 2018 Share Posted July 25, 2018 Never mind, I was able to fix it. It seems an older and incompatible version of CodeArtEng.DspToolbox.dll was (mistakenly?) bundled. I've re-attached the ZIP file, but with the newest version (v2.0.3; rather than v2.0.0). Go to the first post, and download it again. 1 Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Sakana Oji Posted November 3, 2018 Share Posted November 3, 2018 The effects are good, but most of them don't seem to be within the selection, and Low Pass and QAM Fault make the program crash. Sometimes this happens. Quote Big McThankies From McSpankies! Link to comment Share on other sites More sharing options...
toe_head2001 Posted November 3, 2018 Share Posted November 3, 2018 6 minutes ago, Sakana Oji said: and Low Pass and QAM Fault make the program crash. If you downloaded these plugins before July 25, 2018, download them again. Otherwise, please post your crashlog. Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Sakana Oji Posted November 3, 2018 Share Posted November 3, 2018 File: C:\Users\User\Downloads\paint.net latest\paint.net latest\Effects\PolyGlitch.Effects.dll Name: PolyGlitch.PolyGlitchLowPassPlugin Version: 0.0 Author: (Not Supplied) Copyright: (Not Supplied) Website: (Not Supplied) Full error message: PaintDotNet.WorkerThreadException: Worker thread threw an exception ---> System.IO.FileNotFoundException: Could not load file or assembly 'CodeArtEng.DspToolbox, Version=2.0.3.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. at PolyGlitch.PolyGlitchLowPassPlugin.Render(Surface dst, Surface src, Rectangle rect) at PolyGlitch.PolyGlitchLowPassPlugin.OnRender(Rectangle[] rois, Int32 startIndex, Int32 length) at PaintDotNet.Effects.Effect`1.Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, Int32 startIndex, Int32 length) in D:\src\pdn\src\Effects\Effect`1.cs:line 99 at PaintDotNet.Effects.BackgroundEffectRenderer.RenderWithClipMask(Effect effect, EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs, RectInt32[] rois, IRenderer`1 clipMaskRenderer) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 196 at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderTile(EffectConfigToken token, Int32 tileIndex) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 175 at PaintDotNet.Effects.BackgroundEffectRenderer.RendererContext.RenderNextTile(EffectConfigToken token) in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 167 at PaintDotNet.Effects.BackgroundEffectRenderer.ThreadFunction() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 267 --- End of inner exception stack trace --- at PaintDotNet.Effects.BackgroundEffectRenderer.DrainExceptions() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 443 at PaintDotNet.Effects.BackgroundEffectRenderer.Abort() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 399 at PaintDotNet.Effects.BackgroundEffectRenderer.Start() in D:\src\pdn\src\PaintDotNet\Effects\BackgroundEffectRenderer.cs:line 345 at PaintDotNet.Menus.EffectMenuBase.<>c__DisplayClass47_5.<RunEffectImpl>b__5() in D:\src\pdn\src\PaintDotNet\Menus\EffectMenuBase.cs:line 1068 Quote Big McThankies From McSpankies! Link to comment Share on other sites More sharing options...
toe_head2001 Posted November 3, 2018 Share Posted November 3, 2018 6 minutes ago, Sakana Oji said: System.IO.FileNotFoundException: Could not load file or assembly 'CodeArtEng.DspToolbox, Version=2.0.3.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. Looks like you've forgotten to copy the CodeArtEng.DspToolbox.dll file in the Effect folder. Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Sakana Oji Posted December 25, 2018 Share Posted December 25, 2018 On 11/3/2018 at 7:35 PM, toe_head2001 said: Looks like you've forgotten to copy the CodeArtEng.DspToolbox.dll file in the Effect folder. Thank you, that helped a lot! Quote Big McThankies From McSpankies! Link to comment Share on other sites More sharing options...
Kevz Posted June 14, 2019 Share Posted June 14, 2019 Can someone help me? The 3Displace isn't working for me. Quote Link to comment Share on other sites More sharing options...
toe_head2001 Posted June 14, 2019 Share Posted June 14, 2019 6 minutes ago, Kevz said: The 3Displace isn't working for me. What happens when you try to use it? Quote (September 25th, 2023) Sorry about any broken images in my posts. I am aware of the issue. My Gallery | My Plugin Pack Layman's Guide to CodeLab Link to comment Share on other sites More sharing options...
Kevz Posted June 14, 2019 Share Posted June 14, 2019 4 minutes ago, toe_head2001 said: What happens when you try to use it? Absolutely nothing. Quote Link to comment Share on other sites More sharing options...
Kevz Posted June 14, 2019 Share Posted June 14, 2019 (edited) 4 minutes ago, Kevz said: Absolutely nothing. Wait, now it works?! I restarted paint.net and now it just magically works. Anyways, that was weird. Thanks for attempting to help though. (i know it didnt "magically" work, but a bug probably occurred) Edited June 14, 2019 by Kevz Quote Link to comment Share on other sites More sharing options...
Kevz Posted June 14, 2019 Share Posted June 14, 2019 20 minutes ago, Kevz said: Wait, now it works?! I restarted paint.net and now it just magically works. Anyways, that was weird. Thanks for attempting to help though. (i know it didnt "magically" work, but a bug probably occurred) One complaint though, when you use the 3Displace on a transparent background it doesn't work. Quote Link to comment Share on other sites More sharing options...
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