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Halved Sphere Tutorial


AGJM

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Here is the goal of this tutorial:

http://i1216.photobucket.com/albums/dd370/Andrew_MacGillivray/Goal.png

Plugins required:

Align Object (Optional)

Alpha Mask

Feather

Shape 3D

Steps:

1: Create a new image, I made mine 1000x1000.

2: Create a new layer.

3: Select the brush tool, size 500. Put it near the center on the new layer.

sidestutorialimageone-1.jpg

4: Optional. If you have align object, put the dot near the center

5: Create a new layer.

6: Put in a radial gradient of your wanted colors on the new layer. I used 00FFFF and 0094FF.

Sidestutorialimagetwo.png

7: Go back to the layer with the black circle. Hit ctrl+a, ctrl+c, ctrl+d (selects the layer, copies it, then deselects it)

8: Make the layer with the black circle invisible.

9: Use the effects > alpha mask (plugin) on the layer with the radial gradient. Use the following settings:

Sidestutorialimagefour.jpg

Your image should now look like this:

sidestutorialimagethree.jpg

10: Make the black circle visible again. Move it below the gradient circle layer. Your layers should now look like this:

Sidestutorialimagefive.jpg

11: Apply effects > blurs > zoom blur at 100. Move the center of the zoom blur off the center of the circle a tiny bit.

12: Apply effects > distort > dents at

Scale: 200

Refraction: 63

Roughness: 0

Tension: 10

Quality: 1

13: Move both layers to the upper left corner of the picture.

14: Run zoom blur at 100 on the dents layer.

15: Run effects > distort > dents at

Scale: 200

Refraction: 51.98

Roughness: 0

Tension: 6.50

Quality: 1

16: Merge the dents and the gradient circle layers together.

17: Select the newly merged layer. Run effects > render > shape 3D (plugin).

First hit the "Reset all" option.

Now, set the mode to "Half Sphere Map" (Repeat)

Object rotation:

X: 54.7

Y: 19.1

Z: 289.7

Be sure that AA is on.

18: Effects > blurs > zoom blur at location (0,0) blur amount 23

19: Add new layer below that one.

20: Add another radial gradient with the same colors you used before.

21: Effects > render > shape 3D, simply press reset all, activate AA, and render.

22: Zoom blur at 36

23: Merge the two layers down

24: Effects > Render > Shape 3D

Half Sphere Map (repeat)

Camera Angle: 58

X: 257.5

Y: 348.2

Z: 144.7

25: Effects > Object > Feather at 4.

Some will come out better than others, as part of it is effected by the dents.

I hope you all enjoyed this tutorial, there are quite a few possibilities for it.

~ agjm

Edited by AGJM

The hardest part of ending is starting again. 

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Agreed. And a better image of the outcome would not go amiss (its very blurry - intentional?).

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Agreed. And a better image of the outcome would not go amiss (its very blurry - intentional?).

It is intentional, it was my first one. Came out very blurry.

The hardest part of ending is starting again. 

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