null54

WebP Filetype (2017-02-03)

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null54    191

This plugin allows Paint.NET to load and save Google's WebP format.

During testing it saved over 200KB vs JPEG at 95% quality.

(EER Edit) To install place all three dlls from the download in the FileTypes folder.

The Visual C++ 2010 SP1 runtime is required to run this plugin (x86 for a 32-bit OS, or x64 for a 64-bit OS).
 
When the quality slider is 100 lossless compression is used.

btn_donate_SM.gif

 

I hope it is useful. :D

 

WebPFiletype.zip

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pyrochild    297

You're an admin. Suspend null54's account until your plugin is ready. :devlish::mrgreen:

rofl, it's not like I put a lot of work into it. I literally just started it today, after I put that Smudge beta out.

BUT NEXT TIME I WILL USE TEH BANHAMM0RZ

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Ego Eram Reputo    1,698

To install place all three dlls from the download in the FileTypes folder.

This should go in the first post. I'll paste it there for you.

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skrowl    0

Updated to use WebP version 0.1.3.

Experimental code released to create lossless and alpha channel WebP files : http://code.google.c.../downloads/list

Any hope of getting and update to your plugin?

Alternatively, have your code call .exe files rather than building DLLs. That way whenever there's an update we can just drop new .exe files in to the filetype folder (assuming there are no breaking changes to parameters).

Edited by skrowl

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null54    191

Experimental code released to create lossless and alpha channel WebP files : http://code.google.c.../downloads/list

Any hope of getting and update to your plugin?

Alternatively, have your code call .exe files rather than building DLLs. That way whenever there's an update we can just drop new .exe files in to the filetype folder (assuming there are no breaking changes to parameters).

I will probably wait for the next stable release of the WebP libraries.

A few other bugs have been fixed, File version updated to 1.0.0.2.

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hajj_3    0

I will probably wait for the next stable release of the WebP libraries.

A few other bugs have been fixed, File version updated to 1.0.0.2.

Hopefully Rick will include this plugin in Paint.NET as we need .WebP support built-in. Irfanview 4.32 was released today, that has read/write support for WebP built-in now.

Edited by hajj_3

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midora    201

Hopefully Rick will include this plugin in Paint.NET as we need .WebP support built-in. Irfanview 4.32 was released today, that has read/write support for WebP built-in now.

IrfanView supports WebP via a plugin. It makes no sense to add built-in support to any application as long as WebP is experimental and not defined in a standard. Just because Google has some power does not mean that the format is well-defined.

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nojoe    0

Using Paint.Net 3.5.10 with your 1.0.0.3 Version.

No Preview available and when saving an unknown error message pops up.

Also cant open the example files from the latest WebP Codec for Windows (v0.17) package wich is

using the libwebp 0.2.0.

Try it with a 320x240 photo, bmp & jpg.

Win7 x64

Edited by nojoe

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null54    191

Using Paint.Net 3.5.10 with your 1.0.0.3 Version.

No Preview available and when saving an unknown error message pops up.

Also cant open the example files from the latest WebP Codec for Windows (v0.17) package wich is

using the libwebp 0.2.0.

Try it with a 320x240 photo, bmp & jpg.

Win7 x64

Have all three dlls been placed in the FileTypes folder?

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nojoe    0

Have all three dlls been placed in the FileTypes folder?

Yep!

And no security access scanner is running.

Latest Windows Updates (Net.Framwork, etc) are installed.

Uninstalled and reinstalled Paint.Net. No other effects installed.

Only OptiPNG filetype installed.

Edited by nojoe

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null54    191

Yep!

And no security access scanner is running.

Latest Windows Updates (Net.Framwork, etc) are installed.

Uninstalled and reinstalled Paint.Net. No other effects installed.

Only OptiPNG filetype installed.

Have you installed the VC2010 SP1 runtime that the plugin requires?

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