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Using dstArgs.Graphics and [SingleThreadedEffect]


Rick Brewster

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Well of course you can look at BackgroundEffectRenderer.cs (BER) to see for yourself ... :)

BER always uses at least 2 threads: 1 is a dispatch thread, and the 2nd through N+1 threads are rendering threads. The rendering threads call your Render method, then raise an event to notify the main UI about the rendering progress (this is how we get the progress dialog). With the [sTE] attribute there is only ever 1 rendering thread, but it will still call your Render method many times to render the effect.

You must make sure to ONLY render within the rectangle that is provided to you in the Render method. If you are getting crashes then it is 99.9% likely that is a bug in your code and you should use the excellent debugging facilities in Visual Studio.

The Paint.NET Blog: https://blog.getpaint.net/

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