Rick Brewster Posted July 26, 2005 Share Posted July 26, 2005 Well of course you can look at BackgroundEffectRenderer.cs (BER) to see for yourself ... BER always uses at least 2 threads: 1 is a dispatch thread, and the 2nd through N+1 threads are rendering threads. The rendering threads call your Render method, then raise an event to notify the main UI about the rendering progress (this is how we get the progress dialog). With the [sTE] attribute there is only ever 1 rendering thread, but it will still call your Render method many times to render the effect. You must make sure to ONLY render within the rectangle that is provided to you in the Render method. If you are getting crashes then it is 99.9% likely that is a bug in your code and you should use the excellent debugging facilities in Visual Studio. Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
Rick Brewster Posted November 3, 2005 Author Share Posted November 3, 2005 Well of course you can look at BackgroundEffectRenderer.cs (BER) to see for yourself ... You sound rather stressed. :o) huh? Quote The Paint.NET Blog: https://blog.getpaint.net/ Donations are always appreciated! https://www.getpaint.net/donate.html Link to comment Share on other sites More sharing options...
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