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eekysam

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  1. eekysam

    Moss tutorial

    This is one I made using a modified technique:
  2. I also made a version that includes a color wheel: <Removed URL>
  3. Current Version: 7.3 I have officially cut development of this plugin to pursue a more advanced and useful project that will work with actual 3D models. Description: This plugin renders normal maps to shaded images. It has a cinematic light that can be orbited around the virtual 3D surface. It is very fast and renders almost live. It also has exponential drop-off/spread settings which can be used to modify sharpness, contrast, brightness, and angle effect. It does not support the normal map's blue channel (z offset). To add the diff, make the diff a new layer below the rendered normal map. Then set the blend mode to multiply. The plugin can be found under the textures tab in effects. Known Bugs: Fixed: Light Orbit Angles do not yield correct vector rotation (Algorithm Incorrect) Larger angles shade improperly (Algorithm Incorrect) Features: Cinematic Light Light Angle Spead/Drop-off Settings Fast Preview Speed Max Spread Setting I have officially cut development of this plugin to pursue a more advanced and useful project that will work with actual 3D models. A work in progress image can be seen below: Screenshots: (Version 7) (Version 7) Downloads: Plugin Permissions: Please don't hesitate make variations of this plugin using the source code, just post them in THIS topic not a new one and post the modified code as well. 90% of the work was debugging the vector algorithms and writing new ones to use different coordinate formats (spherical vs vector, etc). I would like to save others the time it took me, so feel free to use those in your own, original plugins. CodeLab source code provided by @ReMake
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