# Celestrial

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1. ## Celestrial

Forums seem a little scarce lately >_>

2. ## Liquefying stuff 101 (Sort of hard...?)

Thanks EER! I've updated the post to include pictures of examples. If anyone has a question I'd be happy to help.

4. ## Shattered Glass Effect (Sort of complicated)

Put the white where you want the "light" to shine, make it fade out so it has sort of reflection
5. ## Shattered Glass Effect (Sort of complicated)

Gradient shine is when you use a white/transparent gradient on a corner of and object to make it shiny. You can use motion blur by setting the blur to opposite the direction you want your glass to "fall" (I haven had much experience with motion blur so i wouldn't know)
6. ## Making Ice Cubes!

So i have come up with a way to make ice cubes. Or something that looks like it. Plugins Needed: Shape3D Bevel Selection (Not sure if it comes wit paint.net) Smudge Tool You Can Find These Plugins Around The Forums Here is my first attempt at my own concept. I've noticed i have too many bubbles scattered around and they are too dark, so i fixed those problems in my second, better attempt (the result of this tutorial below) So, first order of action, make new canvas + fill it with desired color (preferably something light, like blue) and add a new layer: On that new layer, fill it with black and reduce the transparency to about 50ish. This is so you can see the cube when working with the ACTUAL cube. Oh, and name the layer Shape Use Shape3D to render the Shape layer into a cube and rotate it how you want. Re-size it a bit so it looks like a cube, and duplicate it. Name Your new layer Cube and reduce the transparency to 5-10. We kept the the shape layer to let us see the cube, as it's nearly invisible. Make new layer, name it Outline, and using the line tool (size 2) with white color, outline the entire cube, not just the outside: Gaussian Blur the outline with a radius of 5. Now make new layer and render clouds on it with a scale of 115. Using the lasso tool, select a random white cloud and cut it. Delete the cloud layer and paste the part you just cut in a new one: Then use Gaussian blur with radius of 10 on it. Use the Smudge tool on it to get desired shape and move it under your Outline layer: Now go back to your Shape layer and use magic wand to select the cube. Now make a new layer under your Outline layer and render random shape fill with these settings: Now using the magic wand tool, select the outside of the circles and invert (Ctrl + I). Use the Bevel Selection tool to make it look like bubbles. Then deselect. Use Gaussian blur with a radius of 3 on it. From this point on delete the Shape layer. Make a new layer below the Cube layer and merge the Cube layer down, then merge everything else down. Copy pasta to your hearts content. You can use the Layer/Flip/Rotate tool to modify the cube so you don't have to redo everything again: Eh.... It still looks like the first one Maybe you guys can do it better than me?
7. ## Shattered Glass Effect (Sort of complicated)

Yes, outline it before making layers, otherwise you just outline the shape of the glass piece
8. ## Shattered Glass Effect (Sort of complicated)

You should outline it twice with the outline objects tool, give it more "glow" than just a white outline, i did that and got a better result for the glass's edge, it looks like in the first example (one with the blue monster)
9. ## Shattered Glass Effect (Sort of complicated)

You can use the "gradient shine" technique to add some reflection to it Just make sure you have a direction for the source of light. EDIT: You can also add a bit of motion blur to make it look like it's falling And i have another tutorial comming up too
10. ## Shattered Glass Effect (Sort of complicated)

Thanks, i updated it now
11. ## Shattered Glass Effect (Sort of complicated)

Yeah, so after i made my making a galaxy tutorial, i decided to make another, so here we are! We will be making this today: Another Example: Another example: PLUGINS NEEDED: Outline Object So, create a new canvas of your choice (preferably a bit larger than the image you want to "shatter"), and fill the background black Then take the photo you want to "shatter" and put it on a new layer. Then, this is where you make the shape of the "shards". Select your image randomly like this: Then cut and paste in a new layer. Name it Shard 1, do this for all the shards you want to make, in this case, I will only make 2 OPTIONAL: Select small portions of the picture and paste them on a new layer (this is the little "fragments" of glass you see) like so: Then, use Layer - > Rotate/Zoom tool to turn your shards how ever you want. Move the shards how ever you like....: Then, use outline object on your "shards" two times like this: Make sure to do this for ALL the shards Then use the magic wand tool to select the outside of your "shard". Press control + i and copy the rotated shard. Then use the move selection tool. This part is a little complicated, paste your copied shard on top of the original one, move it in the direction you rotated it in 1 pixel by pressing your arrow keys in the direction you rotate it(So, if i rotate the shard top right, i would press up and right), repeat it how ever many time you want (this is the thickness of the glass). The idea is like this tutorial, how you layer something to make it 3-D. Then use outline object on it like earlier, then glow it with these settings: Make sure to do that for ALL shards: And you're basicly done! You can also add a "shine" to it by using a gradient glow. Result: Comments and feedback welcome EDIT: I used only one outline for the tutorial, which is why my result may be different than yours, if you do it like i said, you will have the glass effect of example #2 on top of this post.
12. ## Making a galaxy

Looks REALLY cool! Nice result I like your galaxy core too! Really shows how flexible this technique is xD
13. ## Making a galaxy

Thanks, if you have questions i can answer them
14. ## Making a galaxy

Moderator Note: Images in this tutorial have kindly been supplied by Lynxster4 So i am a long time lurker on here, this is my first tutorial on these forums (be easy if i make a mistake please) Today we will be making something like this : Plugins needed : Shape3D So, first step, make a new canvas of any size you like ( i think a big one will be good depending on what size you want your galaxy). For this tutorial's purpose, we will be using 800x600 Step 1 : Stars Fill your canvas with black, then make some stars using noise set to low coverage( depending how many stars you'd like in the back ground), zero color saturation, and high intensity. Step 2 : The galaxy Add new layer, then render a Julia Fractal (Effects>Render>Julia Fractal) on the new layer. Name the layer galaxy. You can change colors of the fractal by using color balance or hue/saturation. Add some nice glow to it (Optional, makes it look better) Use twist on it, you can change how your galaxy will look with this option. Put nice glow on it again ( This will be the light every galaxy emits) Now this step is tedious, but it makes your galaxy look real (enough that is) Make a new layer, and use a size 2 brush color white to dimple on your galaxy "arms" ( the "bright stars" of the galaxy) After that, put glow on those "stars" with these settings: Put a Gaussian blur on those with a radius of 1, then merge layer down Now glow again on the new combined layer with maximum radius, - 100 brightness, and low contrast like this: Step 3 : The core Like with all galaxies, we need a core, so make a new layer, and set the color of your galaxy as secondary and a lighter version as primary: Then render clouds with these settings: Then run Shape3D on that, scale it down to the size you want of the core, then turn the x axis on lighting to max like so, Then run Gaussian blur on it with a radius of 15-30 Glow it like this then merge layer down : Now select the layer galaxy and use Rotate/Zoom (Layers -> Rotate/Zoom) and rotate it to how you want it: And you're done! You can customize it more by adding more stars or more glow to it, change it's color too! You can also add a low zoom blur to it ( This results in that green galaxy above , forgot to take a picture of this step, but i recommend it, just make sure you have a duplicate layer to keep the details) Here is my result: Hope you enjoyed this tutorial (my first) I will answer all questions on this tutorials too if you have trouble
15. ## nebula background

This is really cool! Here is my go at it: