Jump to content

recursor

Members
  • Posts

    27
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by recursor

  1. I fixed this a few weeks ago with version 1.0.1.3 but forgot to update the information on this post. Sorry about that.
  2. The latest version adds PluginSupportInfo and now plays more nicely with DPI scaling (from my testing).
  3. Just implemented your sugestion in v1.0.0.96 which adds zero padding as needed to frame numbers when exporting individual frames.
  4. I have not yet had the need to pull in an animated gif and edit its frames individually so I'm afraid I'm not much help there.
  5. Just had a chance to look at your video, and you are using an older version of the plugin. There is a newer version you should try that fixes some issues with exporting animated gifs.
  6. Thanks for the video. I'll look into it, No plans for that. Thanks. I'll look into possible solutions.
  7. The plugin supports changing the speed of the animation by adusting the FPS parameter, but no it doesn't support different timings for each frame.
  8. That's not a bug but is the intended behaviour. However, I can see where the behaviour you are describing would be useful especially if the animation frames are in columns instead of rows. Give me a couple of days and I'll add a checkbox to apply xoffset to all rows. Thanks for the feedback.
  9. Hey LucasMS, Thanks for the encouragement, and I hope you find it helpful!
  10. Hi Jorichi, That is a nicely drawn and animated character. I'm Glad you find the plugin useful. I just updated the plugin to address the x and y offset value limits of 3000. Now they can be set up to 10,000.When I originally did the plugin, you could only get data from the currently selected layer, but that might have changed. I am currently busy with some other stuff but I will make a note to look into it. A Multi-Layer sampling feature would be really neat. PS Sorry I didn't see this until now. I somehow was not following my own topic!
  11. I just uploaded version 0.89 Fixed an issue with animated gifs where if you used the zoom to size option you would get black bars on the right and bottom of your output.
  12. Version 0.88 now has support for saving animations as an animated gif. Animated gifs can be saved either using the current zoom level or using the actual size of the frame. Animated gifs can be set to either loop forever, or play once.
  13. @smk: For some reason I didn't get notified of your post so I only saw it yesterday. Thanks for the comments and suggestions. I had a bit of time today and was able to implement a couple of your suggestions into v0.87. Saving as animated gifs would be cool so I'll look into that and see what I can do.
  14. Thanks for the report. I'll get that fixed in the next release. I like that Idea. Look for it in the next release. I'll look into it.
  15. Sorry I took so long to respond. I just saw this today. While I have been unable to reproduce this, I think I see what might have caused it. Version 0.83 should fix the problem.
  16. Ok. I think I've fixed that bug. See The first post in this topic for version 0.81 or the plugin.
  17. If you only have one row then all you need to do is make sure that the # of columns specified is equal to or greater than the number of frames you have and you'll be ok. If however, your animation spans more than 1 row, then you can use the columns to indicate when the program should go to the next row. Ex: Let's say I have 7 frames in my animation, but I have 4 on the 1st row and 3 on the next row as shown below: [1] [2] [3] [4] [5] [6] [7] In this case, you would set columns = 4 and the frames=7. When the program goes to get the 5th frame it knows that there are only 4 frames per row so it goes to the next row to get the 5th, 6th, and 7th frames. Also, if you have a grid between each cell as shown in my video, then you will want to set the Border equal to the width of those pixels so that they will be skipped. If you have no borders on your frames then be sure to set Border=0. If your animation moves left or right, then any of the following may be the culprit: Your cell width/height (the size of each frame) Your starting offset in the image Your border size may be wrong This may require another video to explain more clearly...
  18. Sprite Sheet Animation Helper Version 0.8 released V0.8 Notes: ============= 1) Fixed bug where if your selection rectangle was either as wide as or as tall as the original image, then the selection rectangle was ignored. 2) Added a frame counter 3) Changed the Directory label to a textbox so you can modify the save directory in the textBox instead of having to use the Folder dialog box every time 4) Also if you type in a directory that does not exist into the TextBox, then it will try to create it (note I'm not yet catching any exceptions that might occur here so if you screw up the directory, it could close Paint .NET) See first post in this topic for the download
  19. I've released version 0.7 which now uses the current rectangular selection (if there is one) to fill in the frame width, height and x,y values. See the first post in this topic for the new file.
  20. I have released Version 0.6 of the plugin. To see what has changed and to get the download link, check the first post in this topic.
  21. I just released version 0.5 Version Notes: =============== 1) Added ability to export each frame to a .png file (sprite sheet cutting) See first post in this topic for the download
  22. Glad it is useful to you. I have updated the plugin to use nearest neighbor for zooming as you suggested. It was something that had not occurred to me. I have also changed where it is located in the Effects drop down - it is now under Animation instead of Advanced
  23. Version 0.4: 1) Removed Status bar 2) Made Nearest neighbor the default for zooming. It looks much better this way. 3) The plugin is now located in the Animation category under the Effects menu Version 0.3 Bugs fixed: 1) Cell bitmap was not being cleared before drawing the next frame
×
×
  • Create New...