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W@@dy

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W@@dy last won the day on October 3 2011

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  1. Mother of god that's amazing... By step 6 I was thinking "Dude! Spirochetes!" Hidden Content: And by step 10 I was thinking "Microscopic view of Velcro!" Overall very impressive tutorial with many many applications beyond what you listed. The hair you made made my jaw drop and the textured wood dislocated my jaw entirely
  2. I don't mean to Hijack, but I have an idea to improve this (I can't test it though because I'm at school). My thought is to: Duplicate wall layer Adjustments -> Black/White Set to "Overlay" Place text between Duplicated Wall and the Background Wall Adjust Brightness/Contrast on Background Wall to Darken it back down to a a regular appearance Don't adjust transparency (unless maybe going for a worn look?) My thought is that this would make it look like you've covered the wall in paint, but the Overlay layer will still give the illusion of the cracks/lighting on the wall so it looks natural. But it might be difficult to keep the brightness normal. Setting that Upper layer to "Overlay" will definitely make the Background layer very bright. Maybe this is overkill though, I'm looking at all the other pictures following your steps and I'm quite impressed
  3. Ooooh that's nice to know I noticed that it did the little "click animation" whenever I pressed it, but I never saw it do anything no matter where I clicked. I didn't think of the thumbnail though
  4. Similar to how Minecraft allows you to select the block your cursor is over via middle mouse click, wouldn't it be intuitive to make the eye dropper/color selector bound to the middle mouse button? As far as I can tell, a middle mouse click does nothing in PDN right now and when I tested to see if this feature was already implemented, it just felt right to me. So I say follow in Notch's footsteps with the middle mouse button, afterall he himself advocated PDN on his blog for creating games
  5. I think he means a bit like this Yellowman is on the right path. Basically it's just a green background, but where FredFredBurger "sticks outside the canvass" is really just a transparent background instead of green
  6. This I think helps more than wiki. It says .ogg is a file type that encapsulates raw video and/or audio data. I've tried to learn about this stuff before, and came across 'encapsulate' but I'm still not 100% sure on the point of it. Part of the issue is that I don't really know much about how codecs and other things are used. I sorta get that a filetype that encapsulates data is really just a 'container' for the data, not exactly a codec which encodes/decodes the data (as far as I understand it. My terminology may be waaay off). Idk if this answers your first question. I don't know any advantages between RAW filetypes for PDN (because I don't know of any) and I don't know the purpose to RAW images. I get that it's 100% of all the data from the actual image capture, but how is that different between .png?
  7. Oh alright. So it's more of a failure for HSV to accurately express the RGB color selected, rather than a failure of HSV to correctly choose the RGB color you selected.
  8. That sounds like a bug to me. Intentional, perhaps, but I don't think it's really acceptable to let colors you select be changed due to rounding tips while converting.
  9. Those are nifty ideas O-o I don't personally care for the "move the color picker to the color box" though. I don't hate the idea, I just don't think it would ever make much of a difference to me. In addition to the "average of an area", I think it might be useful in that case to be able to zoom in on the color wheel so you can get a bit more accuracy. I'm not talking 1000% view, not even 200%. Something like 110-120% to make an easier distinction on the gradient
  10. .zip's compress the files therein last I understood it, so it makes the download smaller and therefore quicker. I do understand what you're saying though.
  11. Ooooh I see the difference now. I was thinking you could use the freeform tool to make irregular polygons, but he still wants the functionality of lines being able to be bent and still straight. I gotchya
  12. In 4.0? Yes...I know...I just replied with "Yay!" to him saying it's an option. I heard that it was coming back, but I feared it wouldn't have an option because last I remember Paint.NET having it, I wasn't a big fan of dancing ants. I don't mind giving it another try in 4.0 Perhaps I'll like it again, and if not I'll disable it. That was the gist of what I posted
  13. I don't know anything about it, but I'd assume that if it's been 'banned' as you say, Rick (the creator) had something to do with it being 'banned' which would likely mean it is now 'impossible' to do. That's an assumption though, I haven't heard anything about this ever before.
  14. Fine fine. But you know we love to see you show off your programming prowess
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