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About circlularthinking

  1. Hi, I don't know how to make shapes, maybe I'll learn. But until then I think there should be a thread with requested shapes, which people can add more requests to, and also if those skilled want to, may make the requested shapes. So first off I would like to request septagon, octagon, as well as 9, 10, 11, 12, 13, 1, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 gon's With the lower numbers being more useful and of a higher priority. Next the same treatment with stars, but there is an added detail with stars as for each number of points there are multiple different choices for the lines. Next, a few spirals, IF spirals are even possible as then aren't by default a closed shape (unless it traces back over itself), but there could be a number of different spiral types, one with a constant change or those that expand as a multiple (like a Phi spiral). Obviously spirals are better handled by a plugin but I haven't found a good one for them. A flower of life or some other repeating matrix would be cool, there are several repeating matrices that can be looked up online. I coil, which is to say a loop-de-loop type shape a plane makes, like the diagrammatic image of a coil _0_0_0_ Albeit only one loop would need to be made, but I just realized again this is not a closed shape, much like the spiral.
  2. LOVE the changes, I noticed the rounded rectangle was fixed (never looked ok with one pixel width before), then I looked here and saw overscroll was made optional, be still my heart. Hey if I'm gonna complain when it changes for the worse, I'm gonna be classy enough to thank and praise when it changes for the better. BTW I was just wondering why there isn't a change tool, like a paint brush like tool that with left/right click sharpens/softens, increases/decreases hue or saturation or lightness/contrast or allows someone to paint with a selected hue or or. I wouldn't even use it much personally but it just feel like it is the main component that feels missing. If these have been suggested, that's fine, I guess they have. So probably ignore.
  3. Again, I ask. What does overscroll do that a "frame" you can toggle on and off around the canvass (or maybe even change the size of said frame) wouldn't do? It seems to be that's all overscroll is, a border around the canvas, an extension to the canvass you can move around but not draw on. Well, just make such an extension toggled on and off with a button, simple! It sounds so simple I almost think I could code it and I can't code Not counting ASM on the C64. Indeed what was stopping those who wanted overscroll from adding a temporary border around their image in the first place?
  4. Here is an idea, return the program to how it used to work, but have a button to toggle a border around the image! If the button is pressed it adds some non-editable (no memory usage) background looking space to the sides of the image, press the button again and the framing disappears. I mean, basically that is all overscroll is (isn't it?), it is like making an image larger, increasing the canvas size and only allowing drawing in the middle. Though for some reason the zoom has been messed with so the patch you click on no longer becomes the center of the zoomed image, instead the image floats around in an almost random fashion to the top left of the screen for reasons I cannot fathom.
  5. I do not understand the point of overscroll either with one exception... When trying to adjust a curve's points, if it is near the edge of the screen/image, I will be unable to move the control points far enough to get the curve I want. But this is pretty minor and generally I just drag the line to another spot, move the points and reposition it for finishing touches. If the only other advantage is "not looking to the edge of the screen", I think this is totally insufficient for the frustration this causes. Maybe overscroll could be implemented differently? I bet more users are annoyed by it than delighted.
  6. MJW, it's not really needed for my work, but I was thinking that an ideal one would have settings for CMY as well as RGB so it acted as a continuum, so that a given brightness of any hue could (if adjusted so all were at the same value) go to the same value of white/grey. So if you applied this to the colour wheel, instead of 3 bright patches with the cross over colours C, M & Y, it would be the same all around, or by setting the CMY differently to the RGB it could be accentuated or de-emphasized the effect of mixed colours. But I have no idea how hard this would be to do as it will impact every shade of colour mix differently. So please ignore this idea if not easy (or either way).
  7. I have the same problem I have no idea why it drifts so badly now. I hope that there is an option to turn overscroll off, or deal to it's unfortunate side effects, or go back, I'd rather be left in a developmental dead end than use a version quite so maddening to use as this overscroll one.
  8. MJW, thanks a lot. I have used this a number of times now and it is very helpful when changing coloured images (line art) into black and white In such cases having the blue become a virtual black is not desired.
  9. Thanks MJW, I'll try it as soon as I restart PDN.
  10. Top changes as before, bottom changes with RGB remap.
  11. Boltbait, I was about to take you up on your offer, then I found a way to do this with the RGB remap plugin I just began using. If I set the colour on all channels to white (left slider all the way down) and set the R, G & B to 84 and untick normalize it makes red, green and blue all black and white to the same shade. The mixed colours Y, C & M will be brighter, but that's ok since they look brighter and are brighter. If you still want to make a plugin, to make it maximumly versatile, the value of white/grey that full Y, C & M should turn into could be set, with a separate setting for R, G & B. Obviously also it would be handy if the desaturation could be partial or complete, but if not that could be achieved with some layer mixing between the 2 versions I think. Values less that full (would naturally be mapped of a straight slope naturally. I'll show the results of RGB remap plugin in a subsequent post.
  12. Brightish blue circle on dark yellow background, the hue has been rotated 180 degrees for the bottom half and then the whole thing desaturated. I would/could have expected the top and bottom halves of this to be identical or at least nearly so, clearly it the bottom looks nearer to being a negative of the top.
  13. Ok, try this. A dark blue background with a medium bright yellow circle, bottom half desaturated makes the background almost black and the ball a light grey On the other image to the right I have rotated the hue 180, this gives a dark yellow bronze background and a decently bright blue ball, desaturated the ball becomes almost indistinguishable from black and the much darker background is a lot lighter than the ball. It looks like a negative. BTW I tested the black and white function and it gives the same result. I'll try and use your plugin and see if that can be used.
  14. Thanks, but that brings up scroll bars even if not needed shrinking the maximum work area further.
  15. Does it look like the relative brightness or darkness of the colours of these balls/balloons are plausibly reflected? The light blue balloons are really dark Look at the super bright electric blue of the soccer ball transformed to a dark grey and the not so bright yellow transformed to a light grey, near white.