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About TamerKoh

  1. We all know how 4.0.x changed the functionality of the Recolor Tool from 3.5.x. No matter which mode you use, it still will not recolor pixels with the same RGB values, yet of different alpha values, unless you have the tolerance way up. But because the tolerance is so high, you end up recoloring colors you didn't intend to recolor. For those who are still using 3.5.x for the sole purpose of the old Recolor Tool logic and functionality, because it handled recoloring pixels of the same RGB values yet different Alpha values at 0 tolerance, I found a solution that achieves the same effect in 4.0.x. First, you need to have your black linework on its own layer. Then, use the magic wand, at 70% tolerance and with the global selection function on, to select the solid black color. This should get that color, along with all the translucent alpha pixels as well. Next, make a new layer, above the linework layer, for your "re"-coloring purposes, with the following settings. Finally, on this new layer with the magic wand selection still active, use the brush, pencil and/or fill tools, at 0% tolerance and with anti-aliasing disabled, to color the lines exactly how you want. When you finish, the translucent pixels will be covered as well. And there you have it. It's a bit more work than before, but it's a nice tradeoff for the improved everything else in 4.0.x, don't you think? Let me know if this tutorial has helped you.
  2. I want to check it out, but, has the Recolor tool's functionality finally been updated to also recolor pixels that are within the tolerance, but have different alpha values? That's the only reason I've been sticking with 3.5 for now, since I absolutely need the Recolor tool to function this way. I've head the optimization is a lot faster, and I really applaud your efforts for that. The faster computations can go, the larger the pictures can get. I know 3.5 just straight up chugs whenever the picture is over 8000 pixels in any direction.
  3. Well any additional images will essentially look like the first, but I can tell you how you do that. In 3.5: Select the color you want to replace on the other mouse button, set the tolerance to 0, and you get the result you see there when you use it. In 4.X: Select the color you want to replace on the other mouse button (using that new setting as the replacement mode), set the tolerance to 0, and you get the result seen in the same image. As I've previously stated, 4.X's behavior is no different than if I used the magic wand tool to globally select all pixels of one type of color, at a specific transparency value, and used the brush tool at 0% tolerance over the selection. It makes recoloring anti-aliased lines impossible without visual errors.
  4. I checked it out, and it seems to be a global replacement, rather than brush like. It'd be fine if my goal weren't recoloring the inking that starts out black into various different colors.
  5. I was finally able to download the newest version after upgrading to Windows 7 SP1, and everything was great, up until the point I needed to use the Recolor tool like usual. It seems to have been changed...and I'd argue for the worst. Below is a sample of what happens when you use the recolor tool in the old version versus the new version. 3.5's Recolor Tool also gets any partially translucent pixels, allowing for recoloring of anti-aliased lines. 4.x's Recolor Tool only gets fully opaque color, unless you turn the Tolerance way up. When you do that, though, the recolor tool puts down color that isn't the color you have selected, and also replaces colors you aren't intending to replace. To put it another way...4.X's recolor tool basically behaves as if I used the magic wand, at 0% tolerance, to select a solid color, and then used the brush tool with anti-aliasing off to brush over it. I feel like this defeats the entire purpose of having a Recolor tool if it's going to ignore pixels that have he same RGB values, but a different alpha channel value.
  6. Now I feel sort of silly after not realizing that was there the whole time. Very great tool indeed =). Only thing I can say is that it limits colorizing to just a brushing method though, instead of being able to use a combination of different tools with the preserved alpha effect, such as the fill tool or line tool.
  7. I thoroughly enjoy using this program to draw my artwork of cartoon characters. Clean and easy with the layers and line tool. I just have one suggestion that hopefully wouldn't be too hard to implement, and would make working with the linework even cleaner. In the program Paint Tool Sai, there's a checkbox for each layer that says "Preserve Opacity," so that when the user draws on the layer, the alpha values are not changed, but the RGB values are. This really helps when you want to go back and color over the linework to have colored lines, instead of the standard black. It's impossible to do this, however, in Paint.NET with anti-aliasing on (which helps to make the lines look far cleaner than without it), since the anti-aliased pixels are all a different opacity, and using the fill or brush tool over them changes the opacity as well. Due to that, I always have to turn anti-aliasing off to do the colored linework on my art. If Paint.NET had the Preserve-Opacity feature, I could leave anti-aliasing on, as well as still being able to do colored linework. Hope it's not that hard of an implementation...