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Showing content with the highest reputation since 06/13/2011 in all areas

  1. 30 points
    #pdnpi,#pdnpi-iframe { margin: 0; padding: 0; border: none; width:100%; height: 880px; overflow: hidden; } The Plugin Index in all its forms is free. If you would like to show your support, you can always buy me a coffee... Donate For offline viewing, you can download your preferred version using the buttons below.... PDF version Epub Edition Kindle Edition
  2. 22 points
    TechnoRobbo's Third Dimension Turn 2D Images into 3D Images and Terrains (Brightness becomes the Third Dimension) from a suggestion by Pratyush Special Thanks to Red Ochre for his assistance in testing and his great suggestions V 1.7.13+ Fixes Render Queue Backlog V 1.7.12+ uploaded to trap a small height map bug. Version 1.7.11+ adjusted for 144 DPI [hide][/hide] Version v1.7.9.12090 Haze is now independent of Light and Shadow Version 1.7.9+ Token Fix Versio 1.7.8+ replaces Sliders with trackbars (sliders have inherent bug) Depth of field optimized Versio 1.7.5+ includes Ray Traced Shadow Casting, Fog/Haze and Depth of Field - smaller interface for netbooks. also includes repeating textures (tiling) and highlight control. Tiling is Red Ochre's idea and it looks really cool Ray Tracing is a slow process but yields very realistic results v1.6.0.+ New Controls . v1.5.5+ Enhanced setting (Squash/Stretch,How Far & Brigthness, Smoother shading) V1.5.0+ Very Realistic Shading Shading check box is removed (Red's suggestion) Hemisphere Sun control V1.4.6+ 1. Transparency of the texture now incorpotaed with the transparency of the Height Map 2.Lo-Rez Preview now scales with the size of the height map for even faster previews. (As I've stated before the best Height maps are 1600X1200 pixels or larger, if you have an 800X600 Height map resize it for smother images) 3. Sun position was not rendering when mouse was moved beyond border of the control -(fixed) 4. Solid Polygon Threshold increased (fixes potential of holes in image) v1.4.0.+ fixes rotation scale bug adds inverted heightmaps (thank you Pratyush) adds high-speed preview (thank you Red Ochre) v1.3.1+fixes reset default bug v 1.3.0+ Rotation!!!!!!!! v Minor fix to Light and Shadow slider v 1.2.0.+ Enhanced Light and Shadow Control v 1.1.0 adds particle render V 1.0.4+ Allows you to reset defaults and fixes the stop button v1.0.3+ fixed large maps issues v1.0.2+ 3D Render Engine has been accelerated One important issue that I need to bring up - 8 bit indexed images shouldn't be used as the Map file V1.01- Will check and warn you if the Image is indexed . Always save as 32 bit even if it's B&W. Menu: Effects ->Render https://www.dropbox.com/s/f3z9svtyk7b3zul/ThirdDimenMenu.png?raw=1 Rotation demo http://www.youtube.com/watch?v=YSZErub3QY8 High SPeed Preview and inverted Map Demo https://www.youtube.com/watch?v=ic0rEu9035I New Shading system http://www.youtube.com/watch?v=GyTqu6T10dI The Uncanny Valley NASA can u hear me? StarFish Halloween 2112 Cinnamon Desert Tidal Wave Square Circle Hazy and Fuzzy When it comes to height maps, size does matter. VS Source Code for Programmers TRsThirdDimension.zip
  3. 20 points
    ***Clickable*** ***Clickable *** ***Clickable *** Abstracts Factories Jewellery Landscapes Photo Manipulations Realistic(ish) Sharp Edges Text Tutorials: Beginners Utilising Blend Modes & Layers Photo Manipulations Digitally Painted Look Bokeh Effect Creations Jet Turbine Chrome Effect Chain Links Make a Helmet Smartphone Basics Wooden Crate Text Roughcast Metal Trail PlugIn 3D Text SpiderMan Text Porcelain & Neon Text Glossy Metallic Text Textures Textured Wood Quick Bubbles in Water Glossy Folder Icon Another Brick In The Wall Engraved/Embossed Pitted Metal Bevelled Metal Rings Quick Step Wood Wood with Realistic Grain Simple Glossy Rings/ Torus
  4. 20 points
    The Plugin Browser by The Dwarf Horde Rob Tauler, John Robbins, David Issel & Scott Stringer aka TechnoRobbo, Red Ochre, BoltBait and Ego Eram Reputo Version 1.0.4.+ The Plugin Browser plugin was designed to make plugins easier to locate and identify, especially when a large collection of plugins is installed. The Plugin Browser plugin does this by allowing the User to search alphabetically by plugin name, keyword(s), author or menu location. Included in these searches are the Plugin Title and Description. Once you find a plugin, you can run it right from inside of the Plugin Browser. Plugin Browser plugin gives the User the ability to Bookmark their favorite plugins and add their comments to bookmarked plugins so they can identify it and make notes about its use. As well as being a search tool, the Plugin Browser is capable of displaying an embedded image which we call the Preview Image. The idea of the Preview Image is to give the User a visual clue to the plugin’s function. In most cases the Preview Image will be an example of the effect or adjustment. The Plugin Browser will also suggest plugins that you don't have but may want to download. Once a month the Plugin Browser connects to the paint.net forum and downloads a copy of the Plugin Index. This file is used to match keyword searches against plugins by parsing the plugin descriptions from the Index. You will receive a prompt before the download goes ahead. Menu: Effects The Plugin Browser Plugin Plugin Browser User Guide Plugin Browser Visual Studio & CodeLab Tutorial for programmers Update History Hidden Content: v 1.0.3.+ Adjusted for Visual Styles v 1.0.2.+ Fixes New Year Bug preventing new Plugin Index data from being downloaded
  5. 19 points
    Download installer here: pyrochild.plugins.installer.2017-12-04.exe.zip or download a zip file to install manually: pyrochild.2017-12-04.zip If you enjoy these plugins or find them useful, please . Thanks! ===================================================================================== Before reporting issues, first make sure you're using the latest versions of both Paint.NET and my plugin set. Do not redistribute these plugins without prior permission from pyrochild. ===================================================================================== Adjustments > Curves+ Like Paint.NET's own Curves adjustment, but better. Effects > Render > Borders N' Shapes Draw rectangles, ellipses, arcs, and pies, all with configurable styles like solid, dashed and dotted. Effects > Render > Gradient Bars Bars. Bars of gradients. Gradient bars. Effects > Photo > Film Make your photo look more like film, with adjustable settings like grain and Hollywood-style zoom factor. Effects > Distort > Jitter Shake up your image. Effects > Object > Outline Object Outline text, add a glow to a lightsaber, or put a border around a picture or drawing. Effects > Distort > Stitch Makes your photo look stitched. Effects > Advanced > ScriptLab Automate repetitive tasks in Paint.NET. Adjustments > Gradient Mapping Make multicolored gradients, or recolor an image. Effects > Artistic > Splatter Make a Jackson Pollock style splatter-paintings. Effects > Blurs > Pixelate+ Like Paint.NET's Pixelate effect, but with better results and adjustable width and height. Also known as Mosaic. Adjustments > Color Match Improve your photography with classical art. Or make it worse. Makes your photo follow another's color scheme. Effects > Random Effect Lacking inspiration? Use this to fire up a random effect with random settings. Effects > Render > Random Shape Fill Draws tons of shapes - from circles to hearts to stars - with various color settings, transparency, etc. Effects > Tools > Smudge Does this need any more explanation than the name? SMUDGE! Effects > Object > Trail Gives an object a trail, like the cursor trails on old laptops. Effects > Blurs > Gradient Blocks Blurs an image into 4-point gradients. Effects > Tools > Twist Twisting tool. Effects > Tools > Liquify Interactive distortion tool, like Photoshop's Liquify or GIMP's IWarp. Effects > Tools > Grid Warp Interactive distortion tool, like Paint Shop Pro's Mesh Warp. Effects > Render > Gradient Grid Renders a bunch of gradients in a grid pattern. If you enjoy these plugins or find them useful, please . Thanks! For developers: I'm on GitHub! https://github.com/bsneeze
  6. 19 points
    Hallelujah! I still have to learn a lot more from this amazing Plugin, but thus far, have managed to make these and I hope they will be useful for Halloween. XAML's for Halloween.7z Christmas Shape Pack.zip Christmas cat xaml's.zip Easter XAML's.zip Pixel Art XAML's.zip
  7. 18 points
    Here is what I consider my "Essential", award winning , plugin pack. It includes 39 plugins in 29 files, 1 palette file, and 45 shapes. This allows you to pick and choose to install only the effects you want. Then, later you can run the installer and uncheck an item to uninstall it. When you see in this post, you can click it for more information (including source code in some cases). To install, download this file to your Desktop, unzip it, and run the install program. click for more info! Note: Before running the installer, be sure to open your palette folder. This will ensure your palette folder exists before trying to install a custom palette to it. Download Donate I'm going through a really tough financial time right now, so anything you can spare would be much appreciated. Which of my plugin packs is right for you? You need to look at the paint.net version number in the title bar. Classic: Download: 3.5.11 http://forums.getpaint.net/index.php?/topic/8318-b 4.0.6+ You're in the right place. The download link is above, surrounded by blue arrows. Windows Store version of paint.net: When prompted, select the "My Documents\paint.net App Files\Effects" folder. New for this pack: This plugin pack now includes an installer. Download the zip file to your desktop, unzip it, and run the installer. Also, all plugins now include a help file. Once you run an effect, click the [?] button in the upper right corner of the effect's UI (near the red X button). Note: All plugins in this pack have been tested with Paint.NET v4.0.6 release AND the most current release. Once you install this plugin pack, here's what you get: Adjustments menu Color Balance Easily adjust the tint of an image. Useful for color correcting photographs taken indoors without flash. The difference between this and the built-in Hue/Saturation adjustment is that this one will affect black and white areas. Hue/Saturation+ Conditional Hue / Saturation effect. Temperature/Tint Temperature / Tint effect. Transparency Adjust the transparency of a selection just like you can adjust it for an entire layer. Effects menu Flip Horizontal - flips the selection on the vertical axis. Similar to the layer flip of the same name. Flip Vertical - flips the selection on the horizontal axis. Similar to the layer flip of the same name. Effects > Artistic menu Dream This makes your picture look like it was seen in a dream. + Oil Painting+ Makes your photographs look painted. Pastel This makes your picture look like it was drawn with pastel chalk or water color paint. Effects > Blurs menu Gaussian Blur Plus - With it, you can blur only the Red, Blue, Green, or Alpha channel of the image. It also allows you to blend the original picture with the blurred image. (Try blurring all channels of the image with a radius of 10 and a Darken blend mode. Cool stuff.) Effects > Fill From Clipboard Fills the current selection with the graphic on the clipboard. From File Fills the current selection with a graphic file. Effects > Object menu An "object" is a group of pixels on a layer that is completely surrounded by transparent pixels (or the edge(s) of the canvas). These are useful when doing "cutouts" or with text on a new layer. Bevel Object This effect allows you to make objects 3D. Works great with text! Feather This effect softens the edges of objects. Inner Shadow Renders a shadow on objects so they look like they have been cut out. Object Shadow Renders a shadow behind objects. OldFeather "True Feather" is back! So many people have asked for this that I'm bringing it back for this pack. Enjoy! Outline - This effect puts an outline of the selected color around your object. Paste Alpha - This effect takes the graphic on the clipboard and converts the colors to shades of gray and then uses that for the alpha values of the current layer. Useful for using masks. *UPDATED* Switch Alpha to Gray - This effect converts the image to shades of gray based on the alpha value of each pixel. Useful for making masks. Switch Gray to Alpha - This effect deletes white from and image and converts all other pixels to black. Useful for isolating line art. Effects > Photo menu Combined Adjustments Many adjustments for photographs all on one screen *UPDATED* Level Horizon Rotate an image by drawing a line across the horizon. Meme Maker Create your own Memes. Remove Dust Removes little white dust particles by clone stamping them out. I find this very helpful when scanning photographs. Sharpen Landscape Makes your landscape photographs look like they belong in a magazine! Seam Carving - Horizontal Reduce the height of an image without scaling (squishing) the image. Seam Carving - Vertical Reduce the width of an image without scaling (squishing) the image. Vignette+ Extends the capabilities of the built-in Vignette effect with colors and the ability to render a vignette to a blank canvas. Effects > Render menu Polygon / Stars This effect allows you to render triangles, pentagons, hexagons, etc. It also allows you to render stars. It is useful in making standard shapes and the pointed edges of stickers. Flames This effect allows you to render flames. It is based on Tom Jackson's excellent fire tutorial. Gradients Render colorful HSV (rainbow) gradients. Grid / Checkerboard Create checker board or grid patterns. Effects > Selection menu Effects in this menu perform their effect by following the selection outline (marching ants). While they will work with a square selection (or no selection by using the edges of the canvas as their path), they are more interesting when the selection is curved , selected by hand , or by magic wand . Bevel Selection This effect allows you to make selections 3D. Works great with text! Blur Selection Edge - This effect feathers the edges of a selection using the surrounding colors instead of transparency. Useful when the selection is not surrounded by transparent pixels. Feather Selection This effect softens the edges of your selection. It works just like the feather in other graphic$ program$. Inner Shadow Selection Renders a shadow on the inside of a selection so it looks like it has been cut out. Outline Selection This effect allows you to outline a selection. Effects > Stylize menu Floyd-Steinberg Dithering This effect will reduce the colors of your image using the Floyd-Steinberg dithering technique. Window > Colors > More > Open Palettes Folder I have also included my Rainbow Palette. This is very popular on the forums. In the Color docker window, click the :ColorPalettes: button and choose Rainbow from the list. Custom Shapes This plugin pack also includes 45 custom shapes. This pack supersedes my plugins available elsewhere. I will be updating the other locations eventually, but if you want the latest versions, download my plugins from this post. Enjoy. Post on this thread and tell me what your favorite plugin is.
  8. 17 points
    Find the most recent version here: ShapeMaker SVG (Scalable Vector Graphics) Shapes Lines and Curves for PDN 4.0.6 + Version 1.2.3+ Fix for HDPI Zoom and UI scaling Change Log Hidden Content: Version 1.2.1+ adds Fix for Circle Macro Crash Version 1.2.1+ adds Updated Manuals New Grid for easier alignment. Cubic Spline Macro Button Close Individual Path & Close Contiguous Paths 2 new WYSIWYG handle markers: Triangle marker for contiguous lines link Box marker for Paths closure Path List prefixes: "Z" and "MZ" indications for Close Path Node (nub) and Path count in Status Bar 4X & 8X Zoom bug fixes (Special Thanks to Rick Brewster for the cubic spline code based on the works of Oleg V. Polikarpotchkin) Version 1.0.6+ adds 4X Zoom and more ToolTips Version 1.0.5+ Fixes Smooth Quadratic Bug Version 1.0.3+ HDPI Updated - Special Thanks to Midora for helping with the testing. The Dwarf Horde Rob Tauler (TechnoRobbo) - Code Lead, Design John Robbins (Red Ochre) - Graphics Lead, Design Scott Stringer (Ego Eram Reputo) - Documentation Lead, Design David Issel (BoltBait) - Beta Testing, Design Foreword The ShapeMaker plugin is a tool which facilitates the creation of SVG (Scalable Vector Graphics) Shapes, Lines and Curves. The tool itself uses a WYSIWYG interface where Lines, Curves and entire Paths can be created and manipulated using just the mouse. Knowledge of the complex SVG structure is not required. ShapeMaker will create all that complex stuff for you and generate the Shape, code, or a complete reusable file. Why did we write this plugin? We wanted to create an easy-to-use click-and-drag interface which could create custom Shapes that paint.net itself could reuse via the new Shapes tool. That's right. Paint.net 4.0.6+ allows the user to add their own Shapes to the Shapes tool set. Not only can ShapeMaker Shapes be reused, the valid SVG generated can be pasted into HTML documents for modern browsers to render. We hope you like ShapeMaker! Video Tutorials http://forums.getpaint.net/index.php?/topic/32198-shapemaker-tutorials/?p=430223
  9. 17 points
    TechnoRobbo's Dodge and Burn (Adjustment Brush) DPI at V 1.4.0+ A Photo Retouching Tool This is a Plugin that was requested by Pratyush This simulates the classic photographic printing effect and adds a color aspect. It has plenty of "undo's" but a simple interface. Use Left Click to Apply and Right Click to Move around. Brush Designs , Blur and Sharpen suggestion by Eli. Full Screen and others suggested by Red Ochre Deasuration suggested by racerx Color Blend , Luminosity, Saturation and Contrast suggested by Pratyush Version 1.4.0+ includes changes by AnthonyScoffler Fix: removed pre-multiplying of alpha channel in output image Easier to read color button CTRL+Z for undo Hold Ctrl + Mouse Wheel to change the brush size Take a bow Anthony! Hidden Content: Version 1.3.28++ Bug Fix Custom Brush Version 1.3.23 - Turning off Shade Lock takes on new settings Version 1.3.22 - Each Shader retains it's individual Exposure & Intensity Settings Version 1.3.20 - ShadeLock is now persistent Version 1.3.18+ tested to 192 DPI 1920 x 1080 Version 1.3.17+ Fixes Luminosity and Add Mouse Wheel Control Version 1.3.15+ ColorBlend and Luminosity Modes suggested by Pratyush Version 1.3.14+ New Brush Designs by Eli, Enhanced Zoom (Zoom Out) Version 1.3.13+ adds a Contrast brush, fixes Red & Blue Checkbox switch Version 1.3.12+ Streamlines the Panning Version 1.3.11+ LockShade bug fix Version 1.3.10+ applies Color Checkbox to All Modes Version 1.3.9+ Hue Rotation + Preview v 1.3.8+ adds Saturation (and an Alpha Channel bug fix) v 1.3.7+ adds Desaturation Version 1.3.5+ Stippling, ClipBoard for Bachground Reference,Double-Click on Title to see menu. Version 1.3.4+ Opens to full screen Version 1.3.3+ Fixes a clamping issue at Left Border Version 1.3.2+ adds Blur and Sharpen Version 1.2.1 Zoom feature and Shade Lock Version 1.1.2+ fixes Hard Brush Version 1.1.1+ Different Brush patterns - Load a custom brush Menu: Effects->Photo TRsDodgeBurn.zip
  10. 17 points
    The RULES Also read the: Pictorium Guidelines before posting in The Pictorium Tutorial Posting Guidelines before publishing a tutorial Tutorial Replying Guidelines before replying to any tutorials You must read these rules, and you must abide by them. They are mandatory. The rules are not 'recommended reading'. They are important for keeping the forum organized, productive, and awesome. We reserve the right to lock posts, delete posts, remove avatars, edit signatures, and ban users for not following these rules, or for any other reason at our discretion. NOTE: All rules except #2 and #22 apply both in the main forum and in private messages. Report violations to a moderator. 0) This rules list is subject to revision and updates. We will try to be as fair as possible about it, however. I'll put the last revision date in the post title for convenience. 1) Before you ask for or about ANYTHING: 1. Read the FAQ (Frequently Asked Questions), http://forums.getpaint.net/index.php?/topic/399-frequently-asked-questions-faq/ 2. Search for your answer, http://searchpaint.net/. This URL links to a custom search engine and differs from the forum search function. The custom search is wider and returns more results - it is the preferred search tool. 3. Read the Popular Feature Requests posting. If it's already there, don't ask for it. Seriously. Don't. http://forums.getpaint.net/index.php?/topic/2940-popular-feature-requests/ 4. Read the Help file, All basic Paint.NET question are answered here. http://www.getpaint.net/doc/latest/index.html 2) Post in the correct section. For instance, the Plugins and Tutorials sections are STRICTLY reserved for PUBLISHING ONLY. Do NOT post questions in there. Your post will be deleted immediately. If you don't know where to post, you should probably be posting in the General forum. 3) DO NOT SHOUT. We can hear you just fine. Using all capitals is often interpreted as rude, so please don't. 4) You must make sense. Tiping lyk thz iz n0t kewl. 5) You only need one exclamation ! or question mark ? It's really obnoxious when people post like this: "How do I do this ??????????????????" or "That's awesome !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" C'mon people. We get the point just as well if you only use 1 or 2. Thanks. 6) Thread titles must be descriptive and specific -- NOT generic. You need to use descriptive thread titles. The following are examples of thread titles that are NOT ALLOWED: "Help" "Please help" "I need help" "Can you help" "HELP PLEASE!!!!!!!!!!" (if you post like this you WILL be banned) "Tutorial request" "Feature request" "Plugin request" "Looking for..." "Looking for a tutorial / feature / plugin" "Can Paint.NET do this" ('this' is complete ambiguous here) "I'm a newbie" "Hello" "I'm new" also, putting "HELP!" in any title is also not allowed, it's really quite obnoxious. We know you want help, that's why you're posting in the first place. etc.This pollutes the forum with generic threads and makes it impossible to navigate. Imagine if everyone posted with thread titles like this and we had pages full of "Help!!", "Please help", "Please I'm a newbie" or even "Hi" or "Pony" ... it would be stupid. Just like you should be doing with e-mail, write your subject line for the recipient, not the sender. Read here for more detailed info: http://blogs.msdn.com/oldnewthing/archive/2007/01/18/1488858.aspx (btw, Raymond Chen's blog is excellent, and I recommend reading as much of it as you can!). Here's the important part: from now on, threads with generic titles will be locked and/or deleted. Without warning. This rules posting is your warning. Also, do not put something like this in your thread title: RICK READ THIS THREAD!!! That is extremely rude and annoying. 7) You must be using the latest version of Paint.NET, available here. This is a requirement. If you want to stay with an older version then that is your right, but we cannot help you. If you are unable to upgrade, then please post in the troubleshooting section. This is to avoid posts that go like this: If everyone has the latest version, we can skip all the rigamarole. Pre-release versions, such as alphas and betas, do not count as the "latest version" for this rule. 8) Do not ask for older versions of Paint.NET. This is a corollary to #7, but I'm spelling it out separately anyway. We will not provide download links for them -- you are on your own to find them (hint: try a search engine). Along with this, don't ask about Windows 2000 (or XP or Vista) support. Seriously. You may think you have some new question or insight, and that's definitely possible, but this is not something that will be added back in to a future release of Paint.NET. End of discussion. If you want to complain about this, then don't talk about it here -- just write on your blog or talk to your therapist or something instead, please. Also, please note that Microsoft discontinued Windows XP support on April 8, 2014. If you are still using a version of Windows prior to Vista, then Paint.NET support is the least of your worries - by running an antiquated operating system, you are opening yourself up to viruses, computer hijacking, being used for a DDoS attack, catastrophic loss of data, and life-altering identity theft. You should upgrade your computer at the earliest possible opportunity. If you absolutely must download previous versions of paint.net, do it here: FileHippo. 9) Be courteous to others. Constructive criticism is generally welcome and encouraged. Starting fights and being rude is not. However, if your tutorial is really lame, don't be offended when we say as much (By the way, the moderators will generally and almost always follow this rule, but are not required to if circumstance warrants it -- which is at their own discretion.) 10) Do not private message other users with Paint.NET questions. That's what the forum is for! If you PM a moderator with a question like, "How do I crop or something?" then your message will probably just be ignored. Remember, this is a public help forum, meaning anyone should be able to see answers posted to questions; if someone else has the same problem as yours, but it was answered in a private message, they won't be able to find the answer. Also, if the person you've messaged doesn't know the answer, it ends up making your quest for knowledge that much longer. Just post on the boards and be patient, someone will answer your post eventually. 10a) Don't ask another user to email you the answer to a question. In addition to the reasons given above, we're not your personal help desk, and we don't have time to be. Please don't get offended; we're busy people with real world jobs (and this is not that job. For any of us). 11) Don't reply to very old threads. Also known as "reviving" or "resusitating" old/dead threads. Also called "necroposting" (eww). If there has been no discussion in a thread for, say, 3 months ... then it is dead. Do not reply to it -- pretend like it is locked. If you reply to it, then the thread will be immediately locked and your post may be deleted. Please just create a new thread if you have something to say about that subject. However, this rule does not apply to The Overflow, Tutorials, Pictorium, or Plugins sections of the forum. 12) Posting inappropriate images or using inappropriate words is a quick way to get yourself banned. For example, the word "gay" is not an insult. Neither is the word "retarded". Photographs of people, whether modified or unedited, should not be of a "seductive" or lecherous nature. "Erotic art" is not permitted. Remember, this is a family-friendly board. Let's keep it that way. If you want to show off that kind of art, then please get an account at Deviant Art. 13) Putting images in your signature is fine, however, annoying, blinking, or especially inappropriate images will be removed (also refer to #14, 15) 14) Avatar size requirements: They must not be wider than 120 pixels, nor taller than 160 pixels. 15) Signature size requirements: The combined size of all images in your signature must not be wider than 500px, nor taller than 150px. There is no specific limit as to the number of lines of text permitted in signatures, as we understand that text can render differently in different browsers, but if you have text in addition to an image of the maximum 150px height, please keep it down to two lines. Ideally, text and images in your signature should be around a 200px combined maximum height. 16) Don't try creating new "official" threads for things. For example, "post all plugin requests here!" If the moderators want to reorganize or officiate things, then we will -- that's our job, not yours. 17) Show off your work in the Pictorium. Don't create a new thread in other forums just to show off your artwork (this includes avatars and signatures). The place to show off is called The Pictorium... http://forums.getpaint.net/index.php?/forum/16-the-pictorium/ . You may create one thread for your personal gallery there. 18) Do not include the [quote], [hide],or [spoiler] tags in your signature. Do not use the Quote button, Code button, or Spoiler button in your signature. As you can imagine, the mods read TONS of posts. Including any of these features in your signature just slows us way down. 19) Don't ask to be a moderator. 20) Don't feed the trolls. If you notice someone is trolling the forum, don't respond to them. A mod will deal with them soon enough. This includes SPAM posts--don't respond to them. If you see a spam thread just ignore it or click the "Report" link on that thread and a mod will deal with it. 21) Don't create useless polls. Also, don't create polls in any forum except the Overflow forum--and even then we may delete them if they are useless. 22) All forum activity must be in ENGLISH. Except in the Localization section. This includes posts as well as signatures. However, you can use whatever language you want when sending private messages to other forum members. 23) ADVERTISING and SOLICITING are strictly prohibited. This is NOT a place to find artists or developers, either for hire or for volunteer/free. This is NOT the place to advertise your product, company, or community. If you want, you may include a few links in your signature as long as they are small and unobtrusive. See Ash's signature for an example of what is tasteful and acceptable: http://www.getpaint.net/misc/ash_sig.png 24) Do not swear. This includes "ASCII Swearing" where letters are replaced by symbols/numbers in an attempt to get around the autocensor. 25) Do not 'bump' your own thread unless it has received 0 replies and it has been 24 hours since you posted it. You may not bump a thread more than once. ('Bumping' refers to posting simply to get your post moved to the top of the list--"Is anyone listening?", "I really need some help here!", "Can't anyone help me?", "Help!", "bump", "up", etc.) When bumping your thread, it may be wise to edit the original post to give more details as the usual reason no one responds to a post is because it is too confusing. 25a) Do not "sneaky-bump." Sneaky-bumping is deleting your post and reposting the same message. This is harder for the moderators to notice (hence "sneaky"). Breaking rules out of ignorance is forgivable -- not even the moderators have all the rules memorized! But sneak-bumping is actively attempting to circumvent the rules. It's morally equivalent to spitting in the moderators' faces, and we don't like that. 26) Never 'bump' someone else's thread. 27) Do not "bite" newcomers / newbies. See here for more info: http://en.wikipedia.org/wiki/WP:BITE This also applies to established members. If you want to be rude, do it on another message board. We have no use for it here. "Constructive Criticism" is fine when a user posts in a thread made for that purpose ("rate" threads and the pictorium), but be helpful. Being rude just to be rude will earn you a warning. 28) No "warez" discussion. Encouraging or aiding in illegal download of software, music, videos, etc. is against forum rules. Hundreds of people work for thousands of hours to program that software, and they deserve to be paid. That's why even discussing warez is against forum rules. You may not encourage others to do it, or tell them how to do so, either by private message or open forum post. Your post will be edited or locked, and you may be banned. If you are running a pirated copy of Windows or whatever, then just keep that fact to yourself. 29) Don't post huge images. Not everyone has an internet connection as fast as yours or a monitor as large, so don't make their pages take 10 minutes to load and don't make them scroll sideways. Keep images no larger than 800 pixels tall or wide. You're welcome to post clickable thumbnails and links to a larger version. *) Spam. Any spam posts will be deleted as soon as they are discovered by a moderator. The user will be banned, as will their e-mail and IP address. Depending on the e-mail and IP, their subnet and e-mail domain may also be banned. If you are banned by accident, then please contact a moderator for assistance. (Change Log: September 2nd, 2008 - Rule 28, "no warez talk," re-added. Don't know where it went in the first place... September 3rd, 2008 - Rule 18, spoiler tag now prohibited in signatures, also. June 1st, 2009 - Rule 18, 'hide' tag now prohibited in signatures. August 1st, 2009 - Minor revisions. August 11th, 2009 - Consider all rules for PMs, also. March 15, 2010 - Rule 25a, "no sneaky-bumping" added by pyrochild. April 7, 2010 - Links updated for new forum December 31, 2010 - Minor revisions. December 21, 2013 - Fleshed out rule 10, added 10a, moved post title portion of rule 10 to be part of rule 6. -d.a ) July 8, 2014 - Updated Rule 8 for Paint.NET 4 Dec 6, 2015 - Added to description regarding searching - EER
  11. 16 points
    Hello all, I've been using PDN for nearly three years now. Here is my gallery. The order is roughly newest nearest the top. All done with PDN. I don't use stock images, do sometimes use my own photos, sometimes draw on paper and scan images in and I do use my own plugins! (link in sig). A big thank you to Rick for creating the program, and all the plugin writers, admins and artists that share their knowledge on the forum. Clickable thumbnails (hopefully). Older ones below here------------------------------------------------------------ Thank you for visiting, drop by again. Feel free to comment, question and criticise ...(please don't drag me off to the witch-ducking stool - it's only meant as fun!).
  12. 16 points
    Make A Gold Encased Bottle As requested, here is a tutorial on making gold over a bottle. For my Bling Perfume Bottle I used the Circle Text Plugin to make the letters and shapes, as seen at the beginning of Barbieq's Jewel Tutorial here. For this tutorial I've kept it a little simpler by using another method. Here is the end result. Here is a link to a PDF: (NOTE: Please check Step 5 on here before you download this pdf): pdf document: Make A Gold Encased Bottle.pdf Plugins used: Metalize, AA's Assistant Align Object Alpha Mask Gradient Mapping Hexagonal Grid WhichSymbolPlus Sarkut's Gold Gradient XML is at the bottom of the tutorial. After you have downloaded the XML at the bottom of the tutorial Copy/paste the XML into this folder: "C:\Users\<"Username">\Documents\Paint.NET User Files\Effect Presets\Gradient Mapping" Begin with an Image size of 3500 x 3500. A larger canvas gives a nicer result, but do remember to save often during the process. On the background layer make a B&W Gradient. New Layer. With the Rectangle Select Tool draw a rectangle on the canvas and fill it with a Linear Blue (0094FF) & White gradient. Align lower center, but move it up a little to leave a space below. (Optional - you can use Frosted Glass if you like). Duplicate this layer and save one for later, for the bottle top - uncheck it for now. Make a New Layer above the Bottle layer. Use the Rectangle Select Tool to draw another rectangle so that it extends slightly over the edges. With yellow color FFD800, fill it with a Hexagonal Grid - with center boxes checked - Size horizontal = 100 and use the brush size at about #15. This will be called the 'Mask Layer'. This will be the method used to 'mask' and make the Gold, which will be repeated throughout the tutorial at certain intervals. 1. Gaussian Blur the Yellow Hex lines at strength #1. 2. Copy the Mask layer into the clipboard. On your keyboard, press: Ctrl + A Ctrl + C Ctrl + D This will select All of the layer, Copy the selection into the Windows clipboard, and Deselect. Make the Mask layer not visible. (Once you've finished the 10 steps, below, you can erase the mask layer). Position a new layer below the Mask layer, and use the rectangle select to make a rectangle slightly larger than the bottle & fill it with a vertical linear gradient of Hex C0C0C0 to Hex A0A0A0. Name the layer 'Bottle Mesh'. Remember to save your work periodically as this large canvas can slow things down. 3. Apply Alpha Mask with all checkboxes filled. Don't panic if your see nothing at first, as the lines will be rather faint. 4. DuplicateLayer: and merge this layer 2 - 3 times to get a good outline. (Remember - keep saving your work) 5. With the Shift key down, Magic Wand the alpha outside the Hex's, and invert selection. (Check your tolerance bar for the correct strength in order to select the boxes correctly.) Make a new layer above the Hex's and apply Bevel Selection with "Keep original image" UN-checked. 6. Deselect and Gaussian blur @ 4 radius. 7. Merge Layer Down Beveled layer to the Hex layer . Duplicate the resulting layer twice. 8. Apply Color - Metalize - Type3 to the top Layer, Type2 to the middle & Type1 to the lower layer. 9. Set the middle and top layers to Negation blend mode. 10. Gaussian Blur all three Hexagon layers @ Gaussian Blur x 2 radius. Merge Layer Down to the middle Hex layer & then down to the bottom Hex layer Apply AA's Assistant at default settings. Use Gradient Mapping to colorize. Or, if you want to leave it silver/Chrome ....... stop here. Be sure to have the Preserve Alpha box checked. You can also use the Brightness / Contrast to give more shine. Align your work. New Layer. Use Shape to Draw a 'Rounded Rectangle Outline', in yellow, with brush size #20 to 'encase' the bottle. Then repeat Steps 1 - 10 to get a gold outline around the bottle! It may be easier to see if you make the previous Gold Layer invisible (uncheck the layer) as you work with the outside. You can then merge the Gold Outline layer with the Gold Mesh. Align your work. Use Brightness / Contrast to lighten the Gold. Note: You can stop here or continue to make an Emblem for the center. New Layer - I made the triangle with @EER's WhichSymbolPlus Plugin and Windings2. Resize the Symbol to fit. Then repeat steps 1 - 10 for gold. At the Bevel Selection step - increase the bevel to #10. Then go to the mesh layer and erase some of the Hex's in the middle of the bottle. At this point make sure to Align your work. * (You could, at this point, flatten the image here and duplicate the bottle & resize it to make the lid. However, it doesn't look as good as making a new one ..... as per below.) Resize the Duplicated Bottle layer to a square - for the top of the bottle. Align work. Leave a gap between the top and bottom of the bottle for a metal rim. New Layer - with rectangle select, make a small rectangle and fill with a black & white gradient. Gaussian Blur at #2. No need to make a gold mask, just go to Gradient Mapping and use Sarkut's Gold again and play with the slider to get a nice shine. Also you can use Brightness & Contrast to lighten it further if needed. Select the bottle top with the magic wand (use a low tolerance, or use the Rectangle Select if it won't select) and make a New Layer. Repeat making the Hex's in yellow, but a smaller size (80) for the gold. Also add a rounded rectangle to this layer as well, instead of doing it in two steps. Duplicate the Emblem, move the layer up to the top & resize it over the bottle lid & erase some Hex's on the gold mesh layer like before. Here I usually delete the background layer, flatten and resize the bottle by 25% and then save to .png. Then I re-upload it into Paint.net and scale it down again then duplicate it, flip it vertically, move it down and use the Gradient, in Transparency Mode, to get a shadow and lower the opacity and save again. Also, when I made my Bling Bottle I duplicated the gold layers, turned the lower one to black with the Brightness / Contrast knobs pulled to the left and used them for a little shadow. If you've made it this far you will probably be sick of making Gold If you have trouble downloading Sarkut's XML at the bottom of this tutorial you can also still find it on his old tute in the Graveyard found here. Sarkut's Yellow Gold.xml
  13. 15 points
    Welcome to my Gallery. It's hard to believe that I've been playing with PDN for 11 years. Where does the time go? I have learned so much from many of the very talented people on here like Helen, Barbieq, Oma, Welshy, Goonfella, AFG, Yellowman who have been such an inspiration. (Most of my images in this Gallery are Thumbs - please click on them to take you to a larger image ) My Latest Work Cameo Brooch Droste Fractal Blue Stone Necklace Recent Glass Recent Work Decorated Bottles TR's Third Dimention/Frames/Filler Plugins/Intensity Warp GLASS PORTRAITS ANIMALS FESTIVE MISCELLANEOUS JEWELRY
  14. 15 points
    80% space, 20% whatever, 100% what goes on inside my head. Most recent images: Voyage 24/04/2018 Based on the idea of a wormhole. First piece after a few month hiatus. I started this one back in January but never got the motivation to finish it. https://drydareelin.deviantart.com/art/Voyage-741908021 --------------------------------------------------------------------------------------------------------------------------- 2016 - 2017 2015: 2014: 2013: 2012: Pre-December 2011:
  15. 15 points
    This plugin applies shading to a texture defined by a height map, and also applies various displacement modes to an image that's mapped onto the texture.. The height map is a black and white image. Normally black represents 0 and white represents the maximum height, but this can be reversed. I know there are plugins that do similar things (so you don't need to tell me) but I believe this plugin has more features. It certainly has plenty of controls. The plugin is under "Effects>Height Map>Texture Shader." ("Look for the golden orb!") ============================================================================= The plugin: TextureShader_ver2_3_0.zip ============================================================================= The interface (or as much as will fit) looks like: he controls are: Image: Specifies the source of the image mapped onto the texture. It can either be the clipboard, or a constant color. Pixels outside the image range of the clipboard can be transparent, Clamped, Tiled, or Alternately Tiled. When Alternately Tiled is selected, the tile orientation is reversed for every other tile, so that the tiles match at the edges. The edge pixels are not repeated. When a color is used, the image mapping methods have no effect on the final image. Clipboard Image Size: Increases or decreases the size of the clipboard image. Clipboard Image Offset: Moves the clipboard image relative to the texture. Clipboard Image Rotation: Specifies a counterclockwise rotation angle, in degrees. Clipboard Image Mapping Method: Specifies how the image is mapped onto the texture. The choices are: Surface Offset 1: Uses the height and gradient of the texture to attempt to map the image onto the texture as if it were painted onto the surface. Surface Offset 2: An alternate method of mapping the image as if painted onto the surface. Gradient: The simplest mapping method. Displaces the image in the direction of the gradient, in proportion to the gradient magnitude. Gradient-Z: Displaces the image in the direction of the gradient, in proportion to the product of the texture height and the gradient magnitude. Refraction: Displaces the image as if it were refracted by the texture, in accordance with Snell's Law. The Displacement Scale is proportional to the Index of Refraction Reflection: Displaces the image as if it were reflected by the texture surface. The Displacement Scale is proportional to the distance from the texture to the reflected plane. Because the angle of reflection equals the angle of incidence, points with gradients of more than 45° will not reflect the image and will be rendered as transparent. Reflection (Ignore Height): Displaces the image as if it were reflected by the texture surface, but uses only the gradient, ignoring the effect caused by the texture height. Reflection (with Re-reflection): Applies reflection, but approximates the re-reflection of downward reflection vectors. Faux Reflection: Approximates reflection for gradients of less than 45°, but produces non-transparent pixels for gradients greater that 45°. Faux Reflection (Ignore Height): Applies Faux Reflection, ignoring the effect caused by the texture height. Reflection Map (Equirectangular): Displaces the image as if it were reflected from a sphere surrounding the texture surface. The clipboard image is an equirectangular projection. Normally the width of an equirectangular projection is twice the height, but any image will be scaled to cover the entire sphere when the Clipboard Image Size is 1. The sphere can be rotated using the Clipboard Image Offset and Clipboard Image Rotation controls. The Mapping Displacement is inversely proportional to the sphere's radius. The higher the value, the more the reflection depends on the surface position. When 0, the reflection depends only on the gradient. Large values can result in the texture surface extending outside the sphere, in which case the outside region will be transparent. Gradient Map (Equirectangular): Displaces the image based on the intersection of the surface gradient vector with a sphere surrounding the texture surface. The clipboard image is an equirectangular projection. This mapping method is similar to Reflection Mapping, except the gradient vector is used in place of the reflection vector. Divide Mapping Displacement by Ten: Specifies that the Mapping Displacement should be divided by 10 to decrease the control's range. Mapping Displacement: Controls the amount the image pixels are displaced. The effect depends on the Mapping Method. For most methods, it acts as a general scaling factor, but for Refraction and Reflection it has a specific physical meaning. For some mapping methods, such as reflection, setting this value to 0 does not result in no displacement. Divide Texture Height Scale by Ten: Specifies that the Texture Height Scale should be divided by 10 to decrease the control's range. Texture Height Scale: Increases or decreases the texture height. Texture Height Curvature: Increases or decreases the texture height curvature. Generally, positive values round the texture while negative values steepen the texture. Intensity Increases with Height: Normally black represents 0 and white represents the maximum height. When this control is unchecked, the direction is reversed. Use Alpha from Texture: Selecting this option causes the alpha value of the texture to be multiplied by the image alpha. Otherwise, the alpha value of the texture is ignored. (Use caution in making areas of the texture transparent; many methods that make pixels transparent also modify the color components, which will change the edge gradient.) Ambient Light Color: Sets the color of the ambient light source. Ambient light affects all pixels equally, no matter their orientation. The default color is black (no ambient lighting). Directional Light Color: Sets the color of the directional light. The default color is white. Directional Light Direction (Use Outer Ring to Reverse): Sets the direction of the directional light. The directional light's effect on a pixel is determined by light's direction and the texture's gradient at the pixel. Moving the outer ring to the left side of the control reverses the light direction. Directional Light Intensity: Increases or decreases the intensity of the directional light. The directional light contributes both diffuse and specular (reflected) light. Specularity: Determines the shininess of the surface. Increasing this value decreases the diffuse lighting and increases the specular lighting. Specular Concentration (Exponent): Determines the sharpness of the specular highlights. Higher values produce sharper highlights. Apply Surface Color to Highlight: Normally the specular highlight is the color of the directional light, and does not depend on the surface color. Highlights on colored metal take on the color of the metal. Selecting this option multiplies the light color by the surface color when producing the highlight. Antialias: Specifies that antialiasing should be used. Antialiasing can improve many images, especially when reflection is used. Antialiasing will slow the effect, because many more points need to be processed. Antialias Quality: Specifies the number of samples in each direction per pixel. The total number of samples per pixel is this value squared. In what may to some seem contrary to expectations (but which I think makes sense), the canvas image is the texture map, not the image that's mapped onto the texture. The image to be mapped onto the texture must be in the clipboard. There's also the option of using a color rather than a clipboard image, in which case only shading is applied. Typically, the height map is produced by blurring a black and white image. For example, the MJW in the gold reflection image is blurred text. The height map normally must be black and white. The plugin does not convert color images into intensities. One problem is that for some textures there are obvious "waterlines." This is a result of the very limited precision of the height map when used with the normal black-and-white representation. BTW, the gold refection example was produced by the trick of setting the light colors to a gold color (something like RGB = (255, 190, 0) when at full brightness). If I'd wanted to make the background silver, I could have rendered it with white light. The fact that plugins preserve the settings, including image position, between invocations can be a big advantage when rendering different parts of the image with different distortions, light colors, etc. The texture height map can be 24 bits, consisting of the concatenated RGB components (which is why 8-bit maps must be black and white). Here is a 24-bit sphere height maps: If you use this is a texture, and set the Texture Height Scale to 255, it will produce a very smooth sphere. EDIT: A few suggested changes by Red ochre, and a couple of additional comments abut the reflection example. EDIT: I discovered I forgot to remove some try-catch debug code from the float version of GetSurfaceGradient. Though it shouldn't cause any problems, other than perhaps a slight slow down, I removed it from the posted source code, and will post a new DLL later today. If anyone discovers any spelling errors in the plugin, or has any suggestions for improved wording (or other improvements) for the controls, please let me know, so I can fix them at the same time. EDIT 08 Sep 2016: Release version 2.0.*. Now a Visual Studio project instead of CodeLab. Moved from Distort submenu into new Height Map submenu. Made various cosmetic and functional modifications to the user interface, such as using the Angle Control, and changing the number of decimal places. Made White instead of Clipboard the default Image. Added Texture Height Curvature control. Removed option of offsetting relative to selection instead of window. Added option of reversing Directional Light direction. Added Help menu. EDIT 09: 06 Apr 2017: Release version 2.1.* Mostly cosmetic changes. The interface was modified to look more like the Texture Merger. The Texture Height Scale range was increased. EDIT 10: 11 Feb 2018: Release version 2.2.0 Added Reflection Map (Equirectangular) mapping mode. EDIT 11: 28 Feb 2018: Release Version 2.3.0 Added Gradient Map (Equirectangular) mapping mode. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  16. 15 points
    Name: ArtyThing Description: Uses the 'tone gradient' (edges) of an image to render paths imitating various artistic media. Keywords: artistic, watercolour, oilpaint, pastels, pencils, crayon, sketch, outlines, craquelure, drawing, textures Menu: Effects/Artistic Original release date: 3rd February 2016 Author: Red ochre (John Robbins) .dll name: ArtyThing Compatibility: tested on Pdn 3.5.11 and Pdn 4.0.9 Artything is now in my new v10 pack here: Red ochre plugin pack v10 I wouldn't advise using it on images larger than 1000 pixels square and do be careful when increasing the repetitions, length and stride controls. I do advise saving all work before running it as some combinations of image and settings can cause it to take a very long time. However it is reasonably quick when used correctly. There are many examples below that will hopefully give you some ideas on how to use it. The more complex results (without the settings shown) are where I have run it on multiple copies of the original image in layers. Tip: Using the surface blur or Gaussian blur beforehand often gives good results. Please post your results in this thread... I haven't fully explored what it can do yet, so would love to see what you can come up with! http://i.imgur.com/jj8AflC.png http://i.imgur.com/x0FgdDa.png http://i.imgur.com/bMrVMyJ.png http://i.imgur.com/cXZRpJa.png http://i.imgur.com/2tjkmEE.png http://i.imgur.com/t9DoKV9.png http://i.imgur.com/el7M30z.png http://i.imgur.com/91BzgHv.png http://i.imgur.com/0zxQt2U.png http://i.imgur.com/lbI1p0t.png http://i.imgur.com/hBxJrEg.png http://i.imgur.com/uaDGVn3.png http://i.imgur.com/Tg3lQOw.png http://i.imgur.com/G7fee0F.png http://i.imgur.com/zh3u9Sd.png http://i.imgur.com/o11jsuS.png http://i.imgur.com/rzkmB1e.png http://i.imgur.com/o5KJaVO.png http://i.imgur.com/Ti6XI1J.png http://i.imgur.com/lsUAR1J.png http://i.imgur.com/OxGB49k.png http://i.imgur.com/147CMml.png http://i.imgur.com/eo9rpku.png http://i.imgur.com/LPbWiRu.png http://i.imgur.com/VfgvX7g.png http://i.imgur.com/MD2MSYT.png
  17. 15 points
    *********UPDATE---Latest Images-***NEW!*** Hidden Content: General Cable Gold Wrench: Juicy: Bottle: A poster I created using Paint.NET (the bottle was a stock image found on wikipedia: http://en.wikipedia.org/wiki/File:Bouteille.jpg). Everything else, including the water was made in Paint.NET A collaboration piece with Patty (aka Undead-Academy, sokagirl): I give credit to RFX to writing such a wonderful tutorial--Hi Resolution Carbon Fiber. Christmas: November Swans By the Moon: Mysterious Glossy: Glossy Icons: Living Room: Starry Hoops: Lonely Orb: Carnations (Collab with Patty): Metallic Glossies: The Golden Touch: Secrets: Inner Glow: Magical Orbs Luminous Apples: Enchanted Rose: Simplicity: Lumiere: Sundae Bliss: Orange Slices: I really liked this kitty I found online, so I decided to draw one in PDN. Grandpa Babysitting Carefree: Splashing Fun: Iceberg: Glossy Faucet: I hope you enjoy my work!
  18. 15 points
    Recently I took a picture of a deer standing next to my garage: Unfortunately, the deer was slightly out of focus and the ground is also blurry. In order to fix the photograph, I did a TON of research and I came up with the best way to sharpen a blurry photograph. I will now share my technique with you. Here are the absolute best steps to sharpen a photograph: Step 1: Take another photograph. Make sure the object is in focus this time. If possible, use a tripod to hold the camera still. Results: As you can see, the deer is now in focus and the ground is no longer blurry. You may think that using the "Photo > Sharpen" effect will fix blurry photographs and it will to a small degree. However, you can trust me for I have done the research: the absolute BEST way to sharpen a blurry photograph is to take another photograph! Just be sure to hold the camera still, increase your aperture setting, and focus properly this time. I hope this tutorial helps you.
  19. 14 points
    Hello everyone! I love this plug-in. Thanks to TechnoRobbo, Red Ochre, Ego Eram Reputo and BoltBait for making this excellent plugin. I purposely kept the shapes simple, so users could do their own embellishments. I hope everyone enjoys these, as I had lots of fun making them. ___________________________________________________________________________________________________________________________ At BoltBait's suggestion, I've implemented his excellent installer for my shapes pack. All my shapes in one installer package! Install as few, as many or all of them! Download the zip file to your desktop, unzip it, and run the installer. The selected shapes will automatically be installed in their own folder inside the 'Shapes' folder. Easy peasy! Installer pack here for people with Desktop version: Download Zip pack for people with the Store version of PDN: Download Thank you for downloading!! Please consider donating! I have literally hundreds of hours invested in making these shapes. ___________________________________________________________________________________________________________________________ Nature Halloween Food Thanksgiving Christmas Gemstones Horses Flowers The US States Music Sun and Fun Superheroes Cutout Mats Stained Glass 1 Stained Glass 2 All pack previews are now clickable! Please enjoy the Shapes Pack everyone!! 😸 ___________________________________________________________________________________________________________________________ History: All previous shape packs downloaded 4343 times
  20. 14 points
    NEW! Load and Save are supported!!! Planetoid creates realistic 3D planets, or 2D maps at the touch of a button. There is more however. Much more. You can configure the heavens (well - clouds actually) and the earth. You can move mountains, deforest entire continents and generally indulge your megalomania. Here's a sample of what you can create using the default settings Nice eh? The plugin itself will run under either Paint.NET 3.5.11 or 4.0.x so no one needs to miss out on the fun. To install the plugin, download my Plugin Pack and unzip it. Run the *.exe installer (written by BoltBait). Restart paint.net. You'll find Planetoid under the Effects > Render submenu. I'm not going to explain the UI here, because you'll find a HELP file built right into the last tab in the UI. See? Planetoid is a collaboration between myself and @TechnoRobbo. Honestly - I couldn't have done this without TR's help. Thanks mate. Thanks also to @Red ochre for his suggestions and comments. Technical: Planetoid uses Value Noise (incorrectly named Perlin Noise by many) to create landscapes by layering up a number of 'features' and compositing the results into a single layer. The resultant texture can be revealed as a rectangular (2D) map or wrapped around a sphere, with lighting, to create a very realistic looking planet. Original Value noise routines were stolen from Sepcot's website and were originally published by Hugo Elias. Ken Perlins aptly named Perlin Noise is actually quite different. Texture wrapping, lighting, custom animation, custom controls (and loads more!) by @TechnoRobbo. More planets and maps from Planetoid... Blue/Green Earth type planet Mars Gas Giant Barren Moon 2D Map (without clouds, naturally) Tips: 1. Rendering two different planets to separate layers then using a blend mode (like Color Dodge) can render some interesting textures Mars and Earth combined with color Dodge 2. Hiding all the layers Planetoid uses wraps the source layer around a sphere Planet paint.net 3. Careful use of tip #2 can yield some dramatic results!
  21. 14 points
    TechnoRobbo's Plugin Pak Download Click on the Plugin Title to go to the Original Posting TRs Displacement Map 3D TR's ZigZag TR's Tesla Coil Plugin TR's Star Filter (Glamour Shot Filter) TR's Scatter Plugin v1.0 TR's Cloud Control Plugin V1.2 Tessellation Combo V2.0 Noise Bleacher Line Tracer Plugin Layer Cake Plugin Full Spectrum Posterizer Plugin Fish Eye Plugin Distort This! - Plugin CMY Ghost and Cycle HSV TR's Halftone Plugin TR's Colorizer HMS Plugin TR's Tiled Pixels TR's Edge Fader Extreme (EFX) TR's Pixel Sharpener Plugin TR's B&W Photo TR's Bokeh Plugin TR's Pixel Pusher TR's Tilt-Shift Plugin TR's Contour Filler TR's Coquin Graduated Filter TR's Strobe Motion Plugin TR's Str8Edge Tool TR's Film Stock Plugin TR's Alpha Cutter - Making Masks Easier TR's Smudger TR's Pixel Puller TR's DoodleMatic TR's FreeWarp TR's SplineMaster TR's PseudoSnap TR's FireWorks TR's Custom Palette Matcher TR's Kaboom TR's Fuego (Fire Maker) TR's Reverse Fisheye TR's PanoPDN - Panoramic Viewer TR's Drum Skin TR's SphereCuber - Spherical View to Cube View Converter TR's KlumpNoiz TR's Plasmatics TR's Paste Warp TR's Glass Vignette TR's SelfEeZ WebCam Capture TR's Strange Attractors TR's TreeMaker TR's Color Reducer v1.0 TR's FilmStrip TR's Intensity Warp TR's Alpha Mapper TR's Export Selection (No Image) TR's Custom Random Filler(CRF) TR's Intense Filtration TR's Third Dimension TR's Paste Frame - custom frame maker TR's Snow Flake Maker TR's Brush Strokes TR's Color Wave TR's Filaments TR's iPollock TR's Radial Extruder TR's Croquis TR's Portrait Retoucher TR's KeyFrame TR's Dodge and Burn TR's Quick Outliner TR's Morpher v1.0 TR's Monolithic TechnoRobbo's Plugin Pak Download
  22. 14 points
    Welcome to my little museum where you will find some of my masterpieces. Thanks to Rick and to all plugin developers that have provided me with wonderful tools to play with. Party dreams. I got inspired by Madjik's Disco Ball. This is a weird one. It is like an optical illusion. I have not seen a similar one on the net. Abstract Tesselation
  23. 14 points
    Thanks to everyone who helped out with the extensive alpha and beta releases with all the bug reports, crash log submissions, and general feedback. It has all been a tremendous help in creating the best paint.net release ever! It’s been a long time coming, but I think it’s worth it. As usual, there are a few ways to get the new version: The preferred way: If you’re using Paint.NET v3.5.x, go to the Utilities menu and click on “Check for Updates.” If you’re using a pre-release version of 4.0 (beta or release candidate), go to the Settings dialog, then to the Updates section, and then click “Check Now.” You can also download it directly from the website,http://www.getpaint.net/ . There is no need to uninstall the old version: that will be taken care of automatically. Without further ado, here is the final list of changes, features, improvements, and fixes: System Requirements Windows 7 SP1 or newer is now required. .NET Framework 4.5 is now required, and will be installed if needed. A dual-core (or more!) processor is highly recommended. Hardware acceleration (GPU) via Direct2D is now supported.Please disable this in the Settings dialog if you experience visual artifacts. Performance A brand new, asynchronous, fully multithreaded rendering engine allows performance to scale very well with respect to the number of CPU cores whether you have 2, 4, 6, or even 16 of them. The responsiveness of the user interface has been greatly improved, especially when working with large images. Memory usage is lower. Improved battery life impact due to fixing the way the floating windows manage their transparency. Startup performance when many plugins are installed is improved, thanks to the Multicore JIT feature introduced in .NET 4.5. Selections Selections are now antialiased, which greatly improves the quality around the edges of selected content. You can turn this on and off at any time from the toolbar. Everything related to selections now has much higher performance and greatly reduced CPU usage, especially if hardware acceleration (GPU) is enabled. The selection outline is now rendered using the “dancing ants” animation, which greatly improves the contrast between it and the image itself. General The functionality previously provided by the Utilities, Window, and Help menus has been simplified, consolidated, and moved to the top-right corner of the main window. The image thumbnail list has been moved up 1 row so that it no longer intrudes into the current Tool’s toolbar space. This means it will no longer “jump around” when you switch between tools. This also means that it is aligned to the top of the monitor when the main window is maximized, making it easier to click on images (Fitt's Law) The image thumbnail list can now be reordered with drag-and-drop. The zoom slider and units selector have been moved from the toolbar to the bottom right corner of the window (into the status bar). Layers can now be reordered with drag-and-drop. Improved quality of Image->Resize. Copying to the clipboard now includes the “PNG” format, which allows transparency to survive from many popular applications (e.g. Office) Shift+Backspace will now fill the selection with the secondary color (Backspace, the shortcut key for Edit -> Fill Selection, still fills with primary color as usual). EXIF rotation metadata is now applied when opening images (e.g. JPG taken with a rotated camera). Crash logs are now stored in%LOCALAPPDATA%\paint.net\CrashLogs (e.g. C:\Users\username\AppData\Local\paint.net\CrashLogs) instead of on the desktop. Tools Drawing tools (Pencil, Paintbrush, Eraser, Clone Stamp, Recolor) now have much smoother mouse input handling via GetMouseMovePointsEx. Brush tools (Paintbrush, Eraser, Clone Stamp, Recolor) now have soft brushes support via a “Hardness” setting in the toolbar. The Move tools (Move Selected Pixels, Move Selection) have a much better UI for scaling, moving, and (especially) rotation. The Move tools now support moving the rotation anchor, which changes the center of rotation. The new Shapes tool replaces the Rectangle, Rounded Rectangle, Ellipse, and Freeform shape tools. 27 shapes are currently available. You may move, resize, and rotate a shape, as well as reconfigure any other properties from the toolbar (color, outline size, etc.) before committing it to the layer. Color Picker has a configurable sampling radius, and can sample from either the current layer or the whole image. Gradient tool now supports a new Spiral gradient type and allows configuration of the repeat mode (none, repeat, wrapped). Gradient tool has improved rendering quality via dithering and antialiasing. You can control both of these with the standard antialiasing toggle in the toolbar. Magic Wand and Paint Bucket now allow live adjustment of Tolerance and the Origin (click location) after clicking (press Enter to commit/finish). Magic Wand and Paint Bucket can now sample from either the current layer or the whole image. Paint Bucket tool now supports anti-aliasing. Recolor tool can now use the color of the pixel where you click as the color to be replaced. Or, as usual, it can use the secondary color. Text tool now supports multiple rendering modes: Smooth, Sharp (Modern), and Sharp (Classic). These correspond to DirectWrite rendering modes of Outline, ClearType Natural Symmetric, and GDI Classic, respectively. Text tool now supports colored fonts on Windows 8.1. Enjoy!
  24. 13 points
    This tutorial is available as a PDF. Click here to view or download it Techniques for colouring gem shapes (for experienced users) Racerx, Lynxster4 and Mottoman asked about the techniques I used to shade Lynster4's Faceted Gemstones: Lynxster4s Faceted Gemstone pack Since they are all competent Pdn users this tutorial is not aimed at complete beginners and focuses on techniques which may help, rather than be a definitive guide. How you mix these techniques is down to personal taste. Do experiment and please do show your results in this or the Faceted gemstone thread! Thanks again to Lynxster4 for creating and sharing the shapes. 1.0 Motion blur method. 1.1 Use brush width 1, no fill, Primary color = white, on a new layer and duplicate a few times, maybe even save as 'original' shape.png . Always useful to have the original to use as a mask later! 1.2 Turn off visibility for the 'spare' layers. Make your background layer a dark grey to see what you are doing. Use motion blur not centred like this: 1.3 Adjust opacity with my Alpha threshold. 1.4 Either use another copy of the original layer or duplicate the previous motion blurred layer and again motion blur this time at a different angle. 1.5 Same again at another angle. The angles used should be sympathetic to those in the shape used.Adjust opacity of each layer. Combine into one and use the 'original' to select outside area to delete. 2.0 Splinter Blur method. Consider the number of directions to get angles sympathetic to the gem's angles. Use Alpha threshold to adjust opacity. The outside of the original image can be used to confine the blur to gem. 3.0 Gradients Galore method. Gradients Galore can work only on objects (the gem shape lines) and/or within selections (when the faces are selected with the magic wand). If using selections (from the original image) it is a good idea to use a large canvas size to get smoother selection edges... but I didn't! The 'spectrum' transitions are useful for iridescent effects.The circle options are useful for lighting effects on the larger faces too. 4.0 Bevel Object method By selecting the internal spaces (facets) of the gem, then creating a new layer and pressing backspace, an 'object' is created. Make sure none of the facet objects are touching, then run my Bevel Object plugin. 5.0 Put these together and you should get images like this. Please note this tutorial is only to explain the techniques I have used. I am sure there are many other effective methods to try.
  25. 13 points
    Furblur update 30th July 2014 A versatile blur/trail effect. Useful for Fur, false beards and grass textures and also for paper textures, watercolour effects and 'scribbled' drawing effects. Found under: Effects/Blurs/FurBlur Dll name = FurBlur. An updated version is in my V10 Plugin pack here Red ochre v10 plugin pack I would like thank 'Null54' who made this plugin possible. I spent days trying to get it to work and he solved the problem in hours! - greatly indebted. I would also like to thank EER, without whose diplomatic skills I would have left the forum months ago. Finally I must thank the many people who tested this for me over on developers central - the difficulty with random effects is that the bugs can be quite random too, it appears. So many people testing has been very useful. I am updating Furblur. It still works in much the same way on default settings, but I have added some more 'fun' stuff. Changes: 1. I wanted to make some feathers and needed more control over the curl direction, so have added this. 2. Started running out of U.I. space, so put these new curl choices in a drop-down list with the direction choices. 3. Took the liberty of removing some of the titles to the drop-down boxes - again to save space. 4. Have removed the colouring choice - now it only colours along the fur. (The fur can easily be recoloured later if the 'only keep fur' box is checked). 5. Have improved the antialiasing. 6. Have slightly increased the speed. 7. The fun bit - have included 12 new curl shapes. 8. Changed the icon pussycat colour to ginger - so you can easily tell which version you have! History Hidden Content: v1 = 459 downloads As before, best to experiment as described below - the UI has changed but all the previous examples are still possible. Here is the new U.I. and example curl shapes: How to use: Be very wary of using the plugin on large selections with large 'reps' or 'length' as it will be very slow! I suggest you try the plugin out in the following way, just to get an idea of how it works. 1. New image 800 * 600 - make background black. 2. New layer (transparent) 3. Draw 10 pix wiggly lines. nice bright colours 4. Possibly select around these lines with the lasso tool (leave plenty of room for the effect!) 5. Effects/Blurs/Furblur - lower the 'rep' slider and increase the 'length' slider to start. 6. Try each slider seperately to see what they do. Hopefully the following images will give you some ideas. Please feel free to post your FurBlur images in this thread and any tips you have discovered. Enjoy!