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Showing content with the highest reputation on 07/14/2017 in all areas

  1. Departed from two sketches of mine. All composition and edition on PdN Stop and taste the flower
    3 points
  2. I find changing the opacity of the primary color changes the opacity of the eraser. Hence - several passes with the eraser to remove a color decreases its opacity with every stroke. I thought this was natural behavior.
    2 points
  3. Thank you SO much! Love your new plugin; it let me create exactly the frame I wanted: It makes the picture in the center look like it's on a raised mat, which is a very cool side effect!
    2 points
  4. Interesting example D.S. - looks great btw, thanks for posting. My first impression was the text was standing higher than the background texture but it could equally be incised into the texture. Just a matter of the way we 'read' 2d images I guess. Most classical still life paintings use a top left to bottom right light source... the same direction we read text. As your image has a horizontal light source it could be considered either right to left (raised, convex text) or left to right (concave, inward text). Does that make any sense ...I can get carried away sometimes! The letter 'O' is not symmetrical? - Did you use a non-centred motion blur at some point, or is that just the font?
    2 points
  5. Magnifier Effect Plugin What's this? This plugin is added to the menu Effects, submenu Distort. It is a evolution of the Ed Harvey's Lens. I had a discussion with him about it to have his agreement to publish my version. The improvements are : - offset: to move the center. - independant slider for vertical/horizontal radius. - range from -200 up to 400. - anti aliasing Download it! Plugin Magnifier.dll Here is the DLL The MadJik's All plugins package is available ! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: /My Documents/paint.net App Files/Effects/ You have to adapt for your language My Documents The User interface ...Choose the amount (negative values will flip the image). ...Choose the radius for X & Y. ...Move the center using the offset. ...Select the quality. The antialiasing is working on the selection area. To avoid to blur the whole picture first create a selection... Some examples: Model / Result New option: Delete background:
    1 point
  6. Thanks @MadJik! This time is working.
    1 point
  7. Well @Eli I just downloaded it and it works fine for me. Win 10 Creators Update with the new Beta 6404 Build.
    1 point
  8. Very very very late answer to @Frontcannon New option: Delete background:
    1 point
  9. Trump visits the tower and look what happens ! @Red ochre Looks like your plugin is making around the world! Well done to another great plugin
    1 point
  10. This is a short comment on the advantages of 24-bit height maps. A height-map is an image in which the color of each pixel corresponds to a height. Generally black represents the farthest distance, and white the nearest. Commonly, height maps are 8-bit-precision gray-scale images. (Color images are converted to gray-scale, by, for instance, using the intensity.) The problem with such a representation is that 8 bits is not sufficient to represent many smooth surfaces. This results in artifacts, such as waterlines where the levels change. It's somewhat like building a smooth surface, such as a sphere, out of Lego blocks. The solution is to combine the R, G, and B color channels into a single 24-bit number. This can be efficiently done in PDN, because the 32-bit ColorBgra colors are stored in what in the C language would call a "union." That is, the 4 BGRA bytes can also be accessed as a 32-bit integer. The integer values of ColorBgra colors can be obtained and saved using the Bgra field (e.g, src[x, y].Bgra). For 24-bit height maps, every color corresponds to a height. It may seem like there would need to be special handling for gray-scale height maps, but that isn't the case. Gray-scale height maps represent a subset of 24-bit maps; specifically, they represent the heights n * 0x010101, where n is between 0 and 255. Therefore, any plugin that can handle 24-bit height maps can also handle 8-bit gray-scale height maps. (Which is the main point I wanted to make with this comment: most height-map-type plugins can have the advantages of 24-bit height maps without alternating the way they work with gray-scale maps. That is, of course referring to the user's point of view; obviously the code would need to be modified.) Producing gray-scale height maps is quite simple, while producing full-precision 24-bit height maps is more difficult, since the height doesn't have an intuitive correspondence to the color. Full-precision height maps for simple objects, such as spheres, can be produced with plugins such as Render Sphere Height Map. The height maps can then be modified and combined using the Texture Merger. Gray-scale images can be smoothed into 24-bit maps using the the Texture Smoother. Plugins that want to treat images as 24-bit height maps can't use the normal interpolating Surface routines, such as GetBilinearSample, since those routines interpolate the color components individually, so I wrote some extension routines (called ZSurface.cs) to access the 24-bit height maps in a similar fashion:
    1 point
  11. Thanks for all the help. I haven't had much time recently but I do plan to check out the plugins soon.
    1 point
  12. @LionsDragonthe heat does that. It is cooler today 19 deg & not loving it Thank you for your lovely comment. @Woodsythe weather is really silly last couple of years. @Red ochreit is making me happy to have time to spend on here & create art once again. Forgotten how to do some stuff! @PixeyI felt a lot calmer that day It has been a very stressful time just lately. @lynxster4thank you! Tiny Treasures is was commissioned as a Facebook Banner for a fellow succulent & cactus addict She is very happy with her banner. This one I did last year but had never got to post it.
    1 point
  13. I shot this young Eagle catching fish a couple of weeks ago.
    1 point
  14. Playing around with some blurred white text on a texture.
    1 point
  15. I'm still looking for the egg .
    1 point
  16. Adding gold to make a stately home just that bit more stately
    1 point
  17. I try to avoid using stock photos in my sigs, but this time I surrendered to temptation and used the following image: http://cdn.pcwallart.com/images/falcon-wallpaper-2.jpg
    1 point
  18. Photo is mine of a Currawong that was outside my office window. Photo is mine of a Cormorant.
    1 point
  19. Hi r543 and welcome! I have used Midora's plugin for animated gifs and I agree it's easy to use. I prefer a free program called PhotoScape. It's easy to use and if I can figure it out anybody can. I did one gif with 380 png files. It was a bit slow with that amount but it got the job done.
    1 point
  20. I second Andrew's suggestions ? midora's plugin for animating gifs is the best thing in its type that you will find for PdN. Don't forget to read its Readme file attentively for instructions on how to use it. BTW, welcome to the forum!
    1 point
  21. Hi @r543 Welcome to the forum As you can tell by my sig I have mastered the GIF animations in paint. Sounds to me like you have not found the right plugins. Here is the first one I use This one I use to build the gif from a spritesheet. Once the gif is exported it also allows me to look at it from within paint Hope this helps. Any other questions - do not hesitate to ask.
    1 point
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