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Showing content with the highest reputation on 05/08/2017 in all areas

  1. @xod: the issue with Unicode characters is fixed. Please note that European languages are fully supported (Cyrillic, Maltese, Romanian, etc.) but Asian and Hebrew characters do not support letter spacing. Without letter spacing: With letter spacing:
    3 points
  2. I decided to try my hand at digitally painting some of my hand-drawn images. I don't have a scanner, so I had to tweak the levels of the photos I took of the sketches before using the black and alpha tool. It gave it an interestingly grainy look for my outline. The background I made years ago, using a tutorial that's now in the graveyard. I'm only in the beginning stages of learning how to digitally paint and still looking to improve, so I'll happily take suggestions. These are all characters from my current writing work-in-progress. I do have guys as well. I just haven't colored them yet. Naomi is the only full human of this bunch.
    2 points
  3. HSV Eraser is a similar plugin which has tolerance controls.
    1 point
  4. You ca try @MJW Color Clearer effect. Use the Color Picker tool to choose the background color to remove. Use the Selection tool to select more or less the gray color in the background and the hair of the girl.. Apply MJW's Color Clearer effect. And you should end with something like this : It is not perfect. but it is not too bad. I do not know if @MJW can add a tolerance slider option.
    1 point
  5. In that particular case, you could have an array of DashStyes and an array of ints (or an array of a struct containing both). The arrays would be initialized to the proper values, then indexed by AmountX to get the gPen.DashStyle and gPen.Width. gPen.DashStyle = penDashStyle[AmountX]; gPen.Width = penWidth[AmountX]; g.DrawLine (gPen, a, b, c, d); It could, of course, be put in a separate method.
    1 point
  6. Hey @Woodsy I too use a NVidia graphics card and took interest in your issue. In another thread a user suggested checking the "PhysX Configuration" ensuring it was on auto select. Mine wasn't and and I saw an increase in performance by about 5%. Speaking of the graphics driver - I've had 2 updates in the last week - which I find unusual. Also I would mention that I have upgraded to the creators edition of WIN10. One time - while I was in paint - I opened the NVideo control panel and it crashed - only to get a notification that an update was available after rebooting. For @BoltBait Playing around as I usually do with plugins - I opened an image 4000 X 2000 - ran the paste from clipboard with nothing in the clipboard (pretty sure there was nothing) - waited for the green bar to start in the desktop window - then hit cancel - As I write this note - it is still cancelling - obviously hung up on the fact that there was nothing in the clipboard - but cancelling should take me back to my pic. Just a suggestion to look into. @MJW Same work ethic. With 500 plugins I restart Paint several times during the course of my "playing around". Hope this helps.
    1 point
  7. I've seen the same thing happen a number of times.In fact, it happened today. I believe it usually occurs when I've had the same instance of PDN up for a long time. I don't use images as large as 3000x3200. I've learned that when plugins start disappearing from the menus, it's time to save everything and restart PDN.
    1 point
  8. Pre-processing is going to be necessary. There isn't going to be space for the labels in an image that is the same size as the source image. Here's my quick attempt to upscale the droid image. 1. Copy & paste the image into a new image. Pixel size is 58px × 83px 2. Image > Resize type in 1600% in the percentage box as I'm upscaling one pixel to 16px x 16px. Rescaled image size is 928px x 1328px. 3. Effects > Distort > Pixelate at (you guessed it) 16px size. This cleans up the blurred edges of the rescaled image. 4. Over lay a 16px x 16px grid to show the boundaries. Even at 1600%, there is little room for text. I've put "P20" in one cell. It required a text size of 6, so I'd recommend upscaling to something like 3200% (one pixel = 32px x 32px) Original is in the top left corner for reference. ^^ that is something a plugin can work with. Sample top left pixel from each cell, lookup the perier code and use GDI+ to render the code to the same location. Repeat for all cells. Done!
    1 point
  9. @Ego Eram Reputo I'm sorry! XD @LionsDragon I better try it. It does remind me of vectors. X]
    1 point
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