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Showing content with the highest reputation on 03/10/2017 in all areas

  1. Paint.NET is a very useful tool and does everything I needed from Photoshop. Except for one thing: in Photoshop it's possible to adjust the text kerning/spacing. This was not possible in Paint.NET and I couldn't find a plugin for it. So I decided to write one myself! Please let me know of any issues and/or feature requests! Download here: SpacedTextPlugin.zip It's under Effects -> Text Formations -> Spaced Text Tested on Paint.NET 4.0.17 Note: this plugin clears the layer on which it is used. Make sure to create a new layer when using this effect! Features Text spacing adjustment Automatic line wrapping Alignment to left, right, centered or justified Configurable anti-aliasing quality Supports bold, italic and underline styles Renders inside selection Known issues No support for OTF fonts Letter spacing doesn't work for Asian and Hebrew characters Justify option together with negative letter spacing causes lines to be chopped off at the right side Source code is available from https://github.com/simmetric/Paint.NET-Plugins (this is for software developers)
    2 points
  2. . Ty for an awesome tutorial...i thought it would be hard to follow but it only took me a couple tries to work out the 'kinks'...so love all these tuts makes it easier for me to know my way around PDN when your creating something awesome. And after a few mistakes you kinda rembr and makes it easier for next time. Also the more i learn the more i combine and experiment with what i learn. Don't ever stop having fun and experimenting people...never know what you might come up with
    2 points
  3. This tutorial is available as a PDF. Click here to view or download it It's more convenient to download a frame from the internet, but for those who want to have fun... I am sure there are much simpler methods than the one below. I apologize for my bad English. Plugins needed: Object Align Polar Transformation 1. Start with a new canvas by 800x800px. 2. Add a new layer then draw a black horizontal line (press and hold Shift key) on entire canvas and a little in outside. In the Effect menu click on Object Align and choose Align Both. 3. Make the same thing like in the step 2, but for vertical line. Now click on Merge Layer Down button or press Ctrl+M keys. We have now a centered "crosshair" layer. 4. Add a new layer and move it down. 5. In the Colors floating window click on More>> button.Type in the Hex box: 7F0000. Click on swap Colors button and type in the Hex box: E2CD7F. Click on <<Less button. 6. In the Tools floating window click on Ellipse then draw a circle (press and hold Shift key). Click on Move Selection tool and move the circle to centered. Press G (gradient) an choose radial. 7. Left click on the center of crosshair and draw a radial shape from the center to the edge of the circle. Press Enter, Ctrl+D or Esc key to deselect. In the Effect menu click on Object Align and choose Align Both. Delete "crosshair" layer. 8. In the Effects menu click on Distort and choose Polar Inversion with following settings: You get a ring. 9. In the Effects menu click again on Distort and choose Polar Transformation with following settings: 10. In the Tools floating window click on Move Selected Pixels activate the rullers and resize to half = 400px (press and hold Shift key) and then (release Shift key) stretch it to the right. Duplicate the layer. Go to Layers menu and click on Rotate/Zoom... and rotate with 90°. 11. Now we need to cut the corners at 45°. In the Tools floating window click on Rectangle Select and draw a rectangle.Then press M key twice (Move Selection) press and hold Shift key and right click on the corner of selection and rotate in 15 degrees steps Look in to bottom of the window (Angle = 45°). Cut the selection. Select bottom layer and repeat the actions. 12. Make Background layer invisible then flatten limage (Ctrl+Shift+F). 13. Duplicate the layer, flip orizontal, cut the corner, Merge Layer Down. 14. Duplicate the layer, flip vertical, cut the corners,( both layers - Top and Bottom). 15. Merge Layer Down. You can use Adjustments>>Conditional Hue / Saturation plug in to change colours or Effects>>Color>>Metallize plug in. You can use a wood texture in another layer and set the blend mode to overlay.
    1 point
  4. QFT See how this whole image is flowing? Even the spine flexes to absorb some of the rotations between the pelvis/legs and shoulder/arms.
    1 point
  5. ::keywords::edges|shading|halo|gossamer|cobwebs|outlines ::Menu::Effects/Iterative lines ::Original release date:: 10th of February 2015 ::Author:: Red ochre (John Robbins) ::dll name:: Gossamer Works on both Pdn 3.5.11 (old) & Pdn 4.0.5(current). Firstly, thank you to my fellow dwarves, TechnoRobbo and Ego Eram Reputo, for their help testing and useful suggestions. This effect works in two stages. Step 1: shows the 'edge' pixels it has found as red dots on a black background. Step 2: Draws lines from one edge pixel to another, with a choice of distance, colour and opacity. NOTE: if there are a large number of 'edge' pixels found or the number of lines per pixel is large, it can be very slow. However under normal usage it only takes a few seconds. Here is the .dll and below are some examples with screenshots of settings. Please post any images you make using it in this thread. I'd love to see what you can all make with it! Enjoy. Gossamer is now in my V10 plugin pack here: Red ochre v10 plugin pack
    1 point
  6. Quite by chance I tried Gossamer to create some travel routes on an RPG world map. I was stunned to find that it worked even better than I had hoped! Now all I have to do is place towns and cities at the intersections (the more intersections the larger the town) and my map has taken a massive step forwards. Many thanks Red!
    1 point
  7. When a person walks, they move more than just their knees. It would look better if the movement started at the waist. Plus, the arm swing and the leg movement should be synchronized. In your animation, it looks like the legs are moving twice as fast as the arms.
    1 point
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