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Showing content with the highest reputation on 01/05/2017 in all areas

  1. My very first vertical siggie featuring an anime Santa done entirely in PdN. Belated season's greetings to everyone!
    2 points
  2. Gravity Effect Plugin What's this? This is a plugin under Effect/Distort menu. The function of this effect is to group the pixels as if they are sand. Every pixel can't stand up if the pixel above is transparent and falls till it meets a solid pixel (non transparent). You could place the gravity on each side of the image. Download it! Plugin Gravity.dll Here is the DLL The MadJik's All plugins package is available ! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: /My Documents/paint.net App Files/Effects/ You have to adapt for your language My Documents The User interface Choose the direction of the gravity: ...left, ...right, ...up, ...down or ...null. Choose to replace the transparency with: ...Transparent ...Primary color ...Secondary color ...Original image Chanels level to apply gravity: Set the level value per channel to considere as empty pixel. If the pixel color correspond to the criteria for ALL the channels then it is considered as an empty pixel. To desactivate a test for a channel, set its value to -1. Red, Green, Blue have the same amount: If checked the red slider is used to define the value for all colors sliders. Reverse the test: Pixel considered as empty is now assumed filled and vice-versa. Erase similar lines/columns: I made this to reduce some screenshots. If two (or more) lines are equals then only one is copied. It works only for lines or columns, not the both at the same time. Some examples: A way to make a gradient (or whatever else) follow a curve! Before: After: This effect could be useful to reduce UI screenshots:
    1 point
  3. Hello all, I've been using PDN for ages now!. Here is my gallery. The order is roughly newest nearest the top. All done with PDN. I don't use stock images, do sometimes use my own photos, sometimes draw on paper and scan images in and I do use my own plugins! (link in sig). A big thank you to Rick for creating the program, and all the plugin writers, admins and artists that share their knowledge on the forum. Clickable thumbnails (hopefully). Older ones below here------------------------------------------------------------ Thank you for visiting, drop by again. Feel free to comment, question and criticise ...(please don't drag me off to the witch-ducking stool - it's only meant as fun!).
    1 point
  4. Overview This plugin lets you change the RGB, HSV, or alpha channel of the image. It replaces my old Saturation to Alpha plugin and a lot of other users' channel-manipulating plugins. After choosing a channel to manipulate, you can perform arithmetic operations, inversion, channel swapping, contrast and truncation. Located in the Adjustments tab. Purpose and Application I find this useful mainly to set the alpha of an image and colorize a grayscale image, since you can't color a grayscale image using the Hue/Saturation tool if it has 0 saturation. Truncation makes a neat 4-bit or 8-bit effect, I suppose. Options Invert: Takes the maximum value of the channel and subtracts the current value from it, then overwrites the current value with this new one. Overwrite: Choose a channel, then choose a second channel to replace it. The value of the first channel is overwritten by the value of the second channel. This does not swap their values. Set: Directly set the value of a channel. Sharpen: Increase the contrast of the channel. This does not decrease contrast. Add: Add a value to each pixel in the selected channel. Subtract: Subtract a value to each pixel in the selected channel. Multiply: Multiply a value to each pixel in the selected channel. Divide: Divide a value to each pixel in the selected channel. Make less than: Clamps the maximum value of each channel to the set value. Make greater than: Clamps the minimum value of each channel to the set value. Truncate: Makes all values in the selected channel multiples of the set value. Remarks This effect can closely simulate my "color to alpha" and "truncate resolution" plugins. It can simulate the "Transparency" plugin perfectly. It can simulate BoltBait's "gray to alpha" fairly well. It can perform "Black and White" and "Invert Colors". I will probably update this at some point to make it more professional and allow multiple-channel adjustments at one time. Download: Channel Operations Source code: Github Source code usage before the MIT license was applied is not restricted by that license. I just had to choose a license because "no license" was ambiguous.
    1 point
  5. The character is started some where before a year ago. is from my first collection of trying to do anime. this image was upgraded with strong lines. it try to resize it to the the sig size. i hope i didn't destroy everything. in case you liked it you can see it in my gallery pages.
    1 point
  6. Do you need the file in full resolution? Or, would screen resolution work?
    1 point
  7. This is a plugin intended to help remove the backgrounds from images. I wasn't sure where to put it, but decided to make it an Adjustment. The controls are: Match Color is normally the color to be erased, but it can optionally be the color to keep. It can be either the User Match Color, or the Primary or Secondary Color. User Match Color is the Match Color when User Match Color is specified. Hue Tolerance determines how closely the pixel's hue must match the Match Color's hue. Saturation Tolerance determines how closely the pixel's saturation must match the Match Color's saturation. Value Tolerance determines how closely the pixel's value must match the Match Color's value. RGB Tolerance specifies the maximum allowed Euclidean distance between the pixel's RGB color and the Match Color's RGB color. Gray Upper Limit (S×V) specifies the threshold for product of the saturation and value below which the Match Color or pixel's color will be classified as gray. Gray does not match any hue except gray, unless the Gray Matches All Hues option is selected. Portion of Non-Erased Color to Preserve determines how much of the "non-erased" color should remain in the pixel. The color and alpha of the pixel are adjusted to account for the degree to which the pixel color matches the Match Color. Specifically (assuming the Match Color is being erased), the color is adjusted so that the alpha is as small as possible while keeping the same color if the pixel is alpha-blended into a Match Color background layer. This can be used to achieve a softer edge. Though its not really intended to be used when the Erase Non-Matching Pixels option is selected, it does work. The erased pixels will all be the Match Color, with appropriate alphas. The value can range from 0, to entirely erase the matching pixel, to 1, to preserve as much of the pixel's color as possible. Normally, it will probably be either 0 or 1. Gray Matches All Hues specifies that colors classified as gray match all hues. Erase Non-Matching Pixels specifies that matching pixels are kept and non-matching pixels are erased. Here is the source: Here is the icon: Here is the plugin: HsvEraser.zip I will happily consider any suggestions to make the interface clearer. I will also appreciate any spelling corrections. EDIT: Fixed several bugs. Changed some of the wording in the interface. Added the RGB Tolerance. Changed the version to 1.1.
    1 point
  8. (There used to be text here, but I deleted it.)
    1 point
  9. Well then... 1) Open the image in the Windows 10 Photos program 2) Select the 'Copy' menu item in the Photos program. 3) Paste the image into paint.net. 4) Save As...
    1 point
  10. Well, i like to come visit your wall man. You are really Model Example
    1 point
  11. Wonderful new additions @Red to your Gallery . I too like them all, but I took a special shine to the patterned ones - the 6th one looks like it was crocheyed (Oops -spell check don't like this). Great Work
    1 point
  12. Red...awesome new additions to your gallery! The first two are especially 'dark'...what frame of mind are you in? (That cold must be a doozy!)
    1 point
  13. Thanks Maximilian and Eli! I've got a cold at the moment and my gas central heating has broken down too!... so the little dragons were inspired by the thought of a real log fire and imagining the tiny sparks and embers as creatures. The triple spiral is a nod to the neolithic carving at the Newgrave tomb where the Sun hits the back wall at winter solstice. Modern art ;-)
    1 point
  14. That file is nothing but zeros. It is not an image, and has no recoverable content. You will not be able to "open" it with anything.
    1 point
  15. Thanks MJW, I can make image outlines now. I am going to have fun!
    1 point
  16. Color Zoom Blur Effect Plugin What's this? This effect is based on the zoom blur effect, but with it you are able to handle the color chanels separetly. ( original model from http://www.photo-libre.fr ) Download it! Plugin ColorZoomBlur.dll Here is the DLL Created with CodeLab... The MadJik's All plugins package is available ! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Classic version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects Microsoft Store version of Paint.net Unzip and (re)place the DLL in your Effect folder usually: /My Documents/paint.net App Files/Effects/ You have to adapt for your language My Documents The User interface This plugin is added to the menu Effects, submenu Blur. Amounts (per chanel): ...you set the amount value of the zoom per chanel. Link amounts (use red value): ...If checked all the chanels use the red slider for the value. Uncheck it to set the amount value of the zoom per chanel. Offsets (per chanel): ...you could choose the center of the zoomed area per chanel. Link Offsets (use red offset): ...If checked all the chanels use the red offset. Uncheck it to set the offset of the zoom per chanel. Red/Green/Blue adjustment: ...Plus/Minus adjustment per color chanel. Raw Quality: ...Quality of the zoom. Some examples: Model / Result : Model / Result :
    1 point
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