Popular Content

Showing content with the highest reputation since 04/24/2017 in all areas

  1. 25 points
    The Plugin Index in all its forms is free. If you would like to show your support, you can always buy me a Coffee These listings are deliberately brief so they don't exceed the forum post limits. The three files attached below contain more information on each and every plugin. Feel free to download the entirely free PDF, Kindle or Epub versions for your reading pleasure. These files are updated monthly along with the Plugin Index. Alphabetical List of Plugins 0-9 & A-C revision date: 1 May 2017 PDF >> Plugin Index - May 2017.pdf Kindle version >> Plugin Index - Kindle Edition - Scott Stringer.zip Epub version >> Plugin Index - Epub Edition - Scott Stringer.zip
  2. 16 points
    Hello everyone! Some people on my gallery thread wanted to know how I make the semi-pixel art style trees I have in my scenes, so I thought it'd be a fun and useful thing to make a tutorial out of, so without further or do, here's how to make some neat looking trees! You will need the following plugins to do this: Red Ochre's Dryad (required) Outline-Object by Pyrochild (required) Jitter by Pyrochild (optional) Setup/making the tree First off, start by creating a new canvas that is 800 x 600 in size, or however large you'd like, then press CTRL+A to select all and hit delete to remove the white background. Next up, let's make the actual tree! Here are the settings I've used in Red Ochre's Dryad: You should have something looking like this, some of the branches can droop pretty low to the ground, you can use the eraser to remove those branches if you'd like a more normal looking tree, or leave it if you want. Next up, create a new layer underneath the tree layer and just set the background to white, then merge the two layers together. Next up, go to Adjustments -> Brightness/Contrast or press CTRL+SHIFT+T and turn the contrast to 100. This will get rid of any alpha or AA colors. Shading your tree Next up, it's time to shade the tree! You can do this a variety of ways, but here is how I do it, simply by using the magic wand tool. I set it's flood mode to global, and select all the white, then move the selection further and further to the bottom left of the tree, and fill in the trunks/branches with a paint bucket that is set to global fill, and gradually make it get darker as it gets lower. It's simple, but works. Here's a GIF showing how I do it: http://i.imgur.com/AWAqMHR.gif You should have something looking like this afterwards! This already could pass as a nice bare/winter tree. It even almost looks like it has branch "shadows" because of how we shaded it. It kind of looks like it belongs in a black and white noir film though. Let's add some color and detail. A simply Sepia tone (CTRL+SHIFT+E) will give it a nice brown color. I also recommend brightening it up a little bit with Brightness/Contrast (10-30+ brightness value) before rendering the sepia tone, just to make sure it isn't too dark, and also feel free to play with hue/saturation to tweak the coloring. Here's what it looks like now: Much better now! But the darkest tones look like they kind of clash with the bright tones, don't they? Let's fix that. Smoothing/feathering edges 1. Set your primary fill color to be 0% alpha, and then use the magic wand tool set to global select and select the darkest tone/color on the tree, then press Backspace on your keyboard to fill it in. 2. Now, switch your primary color to the now remaining darkest color/shade on your tree, like so: Next up, go to Effects -> Object -> Outline-Object by Pyrochild. These are the settings I used, make sure to have Softness set to zero, this is to make sure there is no alpha pixels. You can repeat this step as many times as you'd like, with each new outlined shade being slightly darker than the last, or just fill in the remaining transparency with a slightly darker shade than the outline. Here is what it looks like now. Much smoother, eh? It helped fix some of the weirder looking parts of the tree. There are still some kind of errors near the middle/higher up, which you may want to correct by hand with the recolor tool or pencil tool, but I don't think it will really be noticeable when we are finished. Creating Leaves This is the fun part! While we have a very lovely bare/fall/winter tree, to really make it pop we should add some nice leaves to it. Paint.NET unfortunately does not have a spray tool, and I know deep down inside it will never have one. I usually do this process by hand in Microsoft Paint with the spray tool and use 1-3 shades, I just keep spraying around the branches for awhile, but for this tutorial we will use Paint.NET's Frosted Glass distortion effect. 1. Start by making a new layer on top of your tree layer, and just take the brush tool with hardness set to 0%, antialiasing disabled. Make some gray blobs over the branches, like so: 2. Next up, use outline object with a 000 value black and make a thick outline around your shapeless leave blobs. Make it set to angled downward for realistic shadows. 3. Finally, fill in the background of your tree leaves layer with white. This is so we can separate the leaves from the background later on. 4. Now let's blur it! Go to Effects > Blurs > Gaussian Blur. It should look something like this: 5. Deselect the white area around it and render some colorless Noise over it. 6. Set the layer mode to Multiply temporarily. This is just so we can see how it looks over the tree. Scale the blob's size about 2/3 of what it was, and deselect it. 7. We're almost done now. Fill in the transparent area around the blob on it's layer with white, and then it's time to render the frosted glass over it. Go to Effects > Blurs > Frosted Glass and scatter that blob around! Here are the settings I used: 8. Duplicate your scattered layer and move it a bit to the right of canvas, maybe rotate it a bit, feel free to experiment. This step is just to make sure the tree gets extra leaf coverage. 9. Merge your top leaf layer with your bottom one and then go to Adjustments -> Posterize to cut down on the color count. Here are the settings I used: It's getting there! Time to clean up all the spare/floating pixels. Cleanup/coloring 1. Set your magic wand tool's flood mode to Global, and tolerance to 0%. Left click on the white space on your leaf layer, it might be a bit slow depending on the size of your tree/leaf amount, give it a minute to select the white, then hit delete to remove the whitespace. 2. Next up, set your magic wand tool's mode back to Contiguous and click on the center most color/mass of leaves and slowly turn up the tolerance until it selects all of the non-transparent pixels that are connected together. Make sure it does not select the alpha/transparent space. Here is a GIF showing how I do it: GIF: http://i.imgur.com/NbAUylS.gif 3. Finally, press the copy button/CTRL + C to copy the leaf blob, and then press CTRL+A to select all and hit delete to delete the blob mass. Press CTRL + V/paste it back into the canvas and... Voila! It's cleaned! There are no more floating pixels. The best part about this method is, each and every single leaf is connected, and not all a blur of floating pixels, which is nice. 4. It's time to color in the leaves. Brighten them up a bit with brightness/contrast however you like, and then render an Adjustments -> Sepia over them. Then go to Adjustments -> Hue/Saturation and make them whatever color you'd like. Here's the settings I've used, feel free to play around with this step: Looks much more lively now, doesn't it? Extra cleanup on the branches 1. While you don't have to follow this step, this is something I like to do just for extra effect. Set your leaves layer back to "Normal" blend mode and select your tree layer. Get your magic wand tool out and set the flood mode to global and the tolerance to 0%, then set the selection mode to Subtract. Then hit CTRL+A to select all, and click on the white space in your tree layer, you should now have only your tree layer selected. 2. Now then, go back to your tree leaf layer, and select the transparent space on that layer too, you should now only have the branches selected over the mass of leaves. 3. Click back onto your tree layer, and hit CTRL+C to copy the branches. Create a new layer on top of the leaves and paste it on that layer. Set it to multiply, with a lowish opacity, around 50-150. Now it's more like they're shaded by the leaves, instead of the leaves just being overlayed on top of them. It's a small effect, but it makes a difference. 4. For another extra effect, let's add some shadows to the leafs. Again, small effect, but noticeable. Select all on your leaf layer and then click on the transparent space to select only the leaves, then move it downwards a little bit, like so: 5. Do the same thing like with the branches, and go back down to the tree layer and click on the white space so you only have the tree selected. 6. Finally, create a new layer over the tree and call it "Tree Shadows", then set your primary color to black and hit backspace to fill it in, and set it to multiply or overlay with a lowish alpha. You now have leaf shadows. I set my shadows to a kind of orangish sepia color (AF7D5B) for extra effect, and the layer to 145 on Multiply, as you can see there are some subtle shadows there now. Final (optional) Extra Effects Quick leaf shading This is one of the last/final effects I like to do, where I simply duplicate the leaves layer, render black and white, brighten it up with brightness/contrast, and then set it to overlay. It just adds a tiny bit more depth to the whole thing. Here's a GIF showing it: http://i.imgur.com/D7zawiS.gif Rendering a jitter on the branch shades Sometimes I feel like the tree itself is too perfect with the lighting, so I select a few tones of the tree trunk and render "Jitter" by Pyro Child, it helps break it up nicely. I then fill in the white pixels with second darkest shade, using the paint bucket. The final product! Here it is! A great big red cherry blossom! I hope this tutorial was helpful and wasn't too difficult to follow and you guys can use it to your advantage. You can use this method in many other ways too, like you can make desert shrubs or bushes for example, and other various foliage. Thank you for looking! Here's an example of a scene I've done that uses trees made with this method: EDIT: And here are a bunch more trees made with this method!
  3. 15 points
    Hi all! I'm an author who is super-duper slow with writing due to two young children and a full-time job on top of that, but I'm making my way toward "The End". One of the things they say for self-publishers is don't design your own covers, but I'm cheap and I enjoy creating art and I decided to anyways. My covers have seen many stages, from playing around with the twist tool in paint.net to get my base symbols, to the final product they are now. Everything I know about graphic design has been self-taught through tutorials and getting input from other people as to what works and what doesn't. Only Thanmir War and This World Bites are published, so I'm willing to take suggestions on any of the other covers. Sovereign has given me the most issues with finding something that I like, but I finally settled on what I have because it fits the tone of the story best. The four Ninier book covers were created solely in paint.net, using the various tutorials found around such as making a stone texture, making 3-D stone text, cracked floor effect, and realistic rough cast metal. This World Bites was put together in paint.net, with the world pictured made using paint.net's advanced planet tutorial. I also fell in love with this water tutorial, and found inverting the colors made for a pretty fire background. My attempts at digitally painting my characters: My Book Covers: A just-because experiment to test the realistic rough cast tutorial: Other cover options I tried but rejected: Back from 2012:
  4. 15 points
    Hello and Welcome I've been playing around with Paint.Net for about three years. The bulk of my work is made from fantastic tutorials written by great artists. I may have a few photo manipulations but I credit the majority of my work to the friendly people who make up this forum. A special thanks to Rick for writing this awesome program. Please enjoy and you are welcome to give me your opinion (good or bad). I have been urged to post this video! I was looking for something to do and found Paint.Net. This video was my very first project, before I knew about plugins and before I knew there was a forum that could guide me. I took hundreds of pictures and included the model cars that I built years ago. First I made a gif and got bored with it so I made it into a movie and put in sound effects using Windows Movie Maker.
  5. 15 points
    This plugin applies shading to a texture defined by a height map, and also applies various displacement modes to an image that's mapped onto the texture.. The height map is a black and white image. Normally black represents 0 and white represents the maximum height, but this can be reversed. I know there are plugins that do similar things (so you don't need to tell me) but I believe this plugin has more features. It certainly has plenty of controls. The plugin is under "Effects>Height Map>Texture Shader." ("Look for the golden orb!") ============================================================================= The plugin: TextureShader_ver2_1.zip ============================================================================= The interface (or as much as will fit) looks like: The controls are: Image: Specifies the source of the image mapped onto the texture. It can either be the clipboard, or a constant color. Pixels outside the image range of the clipboard can be transparent, Clamped, Tiled, or Alternately Tiled. When Alternately Tiled is selected, the tile orientation is reversed for every other tile, so that the tiles match at the edges. The edge pixels are not repeated. When a color is used, the image mapping methods have no effect on the final image. Clipboard Image Size: Increases or decreases the size of the clipboard image. Clipboard Image Offset: Moves the clipboard image relative to the texture. Clipboard Image Rotation: Specifies a counterclockwise rotation angle, in degrees. Clipboard Image Mapping Method: Specifies how the image is mapped onto the texture. The choices are: Surface Offset 1: Uses the height and gradient of the texture to attempt to map the image onto the texture as if it were painted onto the surface. Surface Offset 2: An alternate method of mapping the image as if painted onto the surface. Gradient: The simplest mapping method. Displaces the image in the direction of the gradient, in proportion to the gradient magnitude. Gradient-Z: Displaces the image in the direction of the gradient, in proportion to the product of the texture height and the gradient magnitude. Refraction: Displaces the image as if it were refracted by the texture, in accordance with Snell's Law. The Displacement Scale is proportional to the Index of Refraction Reflection: Displaces the image as if it were reflected by the texture surface. The Displacement Scale is proportional to the distance from the texture to the reflected plane. Because the angle of reflection equals the angle of incidence, points with gradients of more than 45° will not reflect the image and will be rendered as transparent. Reflection (Ignore Height): Displaces the image as if it were reflected by the texture surface, but uses only the gradient, ignoring the effect caused by the texture height. Reflection (with Re-reflection): Applies reflection, but approximates the re-reflection of downward reflection vectors. Faux Reflection: Approximates reflection for gradients of less than 45°, but produces non-transparent pixels for gradients greater that 45°. Faux Reflection (Ignore Height): Applies Faux Reflection, ignoring the effect caused by the texture height. Divide Mapping Displacement by Ten: Specifies that the Mapping Displacement should be divided by 10 to decrease the control's range. Mapping Displacement: Controls the amount the image pixels are displaced. The effect depends on the Mapping Method. For most methods, it acts as a general scaling factor, but for Refraction and Reflection it has a specific physical meaning. For some mapping methods, such as reflection, setting this value to 0 does not result in no displacement. Divide Texture Height Scale by Ten: Specifies that the Texture Height Scale should be divided by 10 to decrease the control's range. Texture Height Scale: Increases or decreases the texture height. Texture Height Curvature: Increases or decreases the texture height curvature. Generally, positive values round the texture while negative values steepen the texture. Intensity Increases with Height: Normally black represents 0 and white represents the maximum height. When this control is unchecked, the direction is reversed. Use Alpha from Texture: Selecting this option causes the alpha value of the texture to be multiplied by the image alpha. Otherwise, the alpha value of the texture is ignored. (Use caution in making areas of the texture transparent; many methods that make pixels transparent also modify the color components, which will change the edge gradient.) Ambient Light Color: Sets the color of the ambient light source. Ambient light affects all pixels equally, no matter their orientation. The default color is black (no ambient lighting). Directional Light Color: Sets the color of the directional light. The default color is white. Directional Light Direction (Use Outer Ring to Reverse): Sets the direction of the directional light. The directional light's effect on a pixel is determined by light's direction and the texture's gradient at the pixel. Moving the outer ring to the left side of the control reverses the light direction. Directional Light Intensity: Increases or decreases the intensity of the directional light. The directional light contributes both diffuse and specular (reflected) light. Specularity: Determines the shininess of the surface. Increasing this value decreases the diffuse lighting and increases the specular lighting. Specular Concentration (Exponent): Determines the sharpness of the specular highlights. Higher values produce sharper highlights. Apply Surface Color to Highlight: Normally the specular highlight is the color of the directional light, and does not depend on the surface color. Highlights on colored metal take on the color of the metal. Selecting this option multiplies the light color by the surface color when producing the highlight. Antialias: Specifies that antialiasing should be used. Antialiasing can improve many images, especially when reflection is used. Antialiasing will slow the effect, because many more points need to be processed. Antialias Quality: Specifies the number of samples in each direction per pixel. The total number of samples per pixel is this value squared. In what may to some seem contrary to expectations (but which I think makes sense), the canvas image is the texture map, not the image that's mapped onto the texture. The image to be mapped onto the texture must be in the clipboard. There's also the option of using a color rather than a clipboard image, in which case only shading is applied. Typically, the height map is produced by blurring a black and white image. For example, the MJW in the gold reflection image is blurred text. The height map normally must be black and white. The plugin does not convert color images into intensities. One problem is that for some textures there are obvious "waterlines." This is a result of the very limited precision of the height map when used with the normal black-and-white representation. BTW, the gold refection example was produced by the trick of setting the light colors to a gold color (something like RGB = (255, 190, 0) when at full brightness). If I'd wanted to make the background silver, I could have rendered it with white light. The fact that plugins preserve the settings, including image position, between invocations can be a big advantage when rendering different parts of the image with different distortions, light colors, etc. The texture height map can be 24 bits, consisting of the concatenated RGB components (which is why 8-bit maps must be black and white). Here is a 24-bit sphere height maps: If you use this is a texture, and set the Texture Height Scale to 255, it will produce a very smooth sphere. EDIT: A few suggested changes by Red ochre, and a couple of additional comments abut the reflection example. EDIT: I discovered I forgot to remove some try-catch debug code from the float version of GetSurfaceGradient. Though it shouldn't cause any problems, other than perhaps a slight slow down, I removed it from the posted source code, and will post a new DLL later today. If anyone discovers any spelling errors in the plugin, or has any suggestions for improved wording (or other improvements) for the controls, please let me know, so I can fix them at the same time. EDIT 08 Sep 2016: Release version 2.0.*. Now a Visual Studio project instead of CodeLab. Moved from Distort submenu into new Height Map submenu. Made various cosmetic and functional modifications to the user interface, such as using the Angle Control, and changing the number of decimal places. Made White instead of Clipboard the default Image. Added Texture Height Curvature control. Removed option of offsetting relative to selection instead of window. Added option of reversing Directional Light direction. Added Help menu. EDIT 09: 06 Apr 2017: Release version 2.1.* Mostly cosmetic changes. The interface was modified to look more like the Texture Merger. The Texture Height Scale range was increased. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  6. 14 points
    Welcome to my Gallery. It's hard to believe that I've been playing with PDN for nine years. Where does the time go? I have learned so much from many of the very talented people on here like Helen, Barbieq, Oma, Welshy, Goonfella, AFG, Yellowman who have been such an inspiration. (Most of my images in this Gallery are Thumbs - please click on them to take you to a larger image ) My Latest Work Musk Bottle Easter Egg Flourish Glass Apples Jewel from A Crown Recent Glass Recent Work Decorated Bottles TR's Third Dimention/Frames/Filler Plugins/Intensity Warp GLASS PORTRAITS ANIMALS FESTIVE MISCELLANEOUS JEWELRY
  7. 14 points
    BoltBait's Meme Maker Plugin v1.3 If you are using Paint.NET v3.5.11, Download here: MemeMaker13.zip (v1.3) Unzip this to your desktop and run the Install_MemeMaker.BAT file to install. If you are using paint.net v4.0.6+, Download here: BoltBait's Plugin Pack for paint.net v4.0.6+ (v1.3 with Shadow option) Once installed, you'll find this under the Effects > Photo > Meme Maker menu. Requirements: - Paint.NET 3.5.11 or higher - The font "IMPACT" must be installed on your system. It probably is as it comes standard with Windows. Versions: -1.3 Added shadow option -1.2 Fixed a bug when centering in a selection -1.1 Added separate size for each text, Added ability to use Primary/Secondary colors -1.0 Initial Release CodeLab source for v1.2
  8. 14 points
    NEW! Load and Save are supported!!! Planetoid creates realistic 3D planets, or 2D maps at the touch of a button. There is more however. Much more. You can configure the heavens (well - clouds actually) and the earth. You can move mountains, deforest entire continents and generally indulge your megalomania. Here's a sample of what you can create using the default settings Nice eh? The plugin itself will run under either Paint.NET 3.5.11 or 4.0.x so no one needs to miss out on the fun. To install the plugin, download my Plugin Pack and unzip it. Run the *.exe installer (written by BoltBait). Restart paint.net. You'll find Planetoid under the Effects > Render submenu. I'm not going to explain the UI here, because you'll find a HELP file built right into the last tab in the UI. See? Planetoid is a collaboration between myself and @TechnoRobbo. Honestly - I couldn't have done this without TR's help. Thanks mate. Thanks also to @Red ochre for his suggestions and comments. Technical: Planetoid uses Value Noise (incorrectly named Perlin Noise by many) to create landscapes by layering up a number of 'features' and compositing the results into a single layer. The resultant texture can be revealed as a rectangular (2D) map or wrapped around a sphere, with lighting, to create a very realistic looking planet. Original Value noise routines were stolen from Sepcot's website and were originally published by Hugo Elias. Ken Perlins aptly named Perlin Noise is actually quite different. Texture wrapping, lighting, custom animation, custom controls (and loads more!) by @TechnoRobbo. More planets and maps from Planetoid... Blue/Green Earth type planet Mars Gas Giant Ice Planet Planet Pussycat 2D Maps Without clouds Cloud cover added
  9. 14 points
    The RULES Also read the: Pictorium Guidelines before posting in The Pictorium Tutorial Posting Guidelines before publishing a tutorial Tutorial Replying Guidelines before replying to any tutorials You must read these rules, and you must abide by them. They are mandatory. The rules are not 'recommended reading'. They are important for keeping the forum organized, productive, and awesome. We reserve the right to lock posts, delete posts, remove avatars, edit signatures, and ban users for not following these rules, or for any other reason at our discretion. NOTE: All rules except #2 and #22 apply both in the main forum and in private messages. Report violations to a moderator. 0) This rules list is subject to revision and updates. We will try to be as fair as possible about it, however. I'll put the last revision date in the post title for convenience. 1) Before you ask for or about ANYTHING: 1. Read the FAQ (Frequently Asked Questions), http://forums.getpaint.net/index.php?/topic/399-frequently-asked-questions-faq/ 2. Search for your answer, http://searchpaint.net/. This URL links to a custom search engine and differs from the forum search function. The custom search is wider and returns more results - it is the preferred search tool. 3. Read the Popular Feature Requests posting. If it's already there, don't ask for it. Seriously. Don't. http://forums.getpaint.net/index.php?/topic/2940-popular-feature-requests/ 4. Read the Help file, All basic Paint.NET question are answered here. http://www.getpaint.net/doc/latest/index.html 2) Post in the correct section. For instance, the Plugins and Tutorials sections are STRICTLY reserved for PUBLISHING ONLY. Do NOT post questions in there. Your post will be deleted immediately. If you don't know where to post, you should probably be posting in the General forum. 3) DO NOT SHOUT. We can hear you just fine. Using all capitals is often interpreted as rude, so please don't. 4) You must make sense. Tiping lyk thz iz n0t kewl. 5) You only need one exclamation ! or question mark ? It's really obnoxious when people post like this: "How do I do this ??????????????????" or "That's awesome !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" C'mon people. We get the point just as well if you only use 1 or 2. Thanks. 6) Thread titles must be descriptive and specific -- NOT generic. You need to use descriptive thread titles. The following are examples of thread titles that are NOT ALLOWED: "Help" "Please help" "I need help" "Can you help" "HELP PLEASE!!!!!!!!!!" (if you post like this you WILL be banned) "Tutorial request" "Feature request" "Plugin request" "Looking for..." "Looking for a tutorial / feature / plugin" "Can Paint.NET do this" ('this' is complete ambiguous here) "I'm a newbie" "Hello" "I'm new" also, putting "HELP!" in any title is also not allowed, it's really quite obnoxious. We know you want help, that's why you're posting in the first place. etc.This pollutes the forum with generic threads and makes it impossible to navigate. Imagine if everyone posted with thread titles like this and we had pages full of "Help!!", "Please help", "Please I'm a newbie" or even "Hi" or "Pony" ... it would be stupid. Just like you should be doing with e-mail, write your subject line for the recipient, not the sender. Read here for more detailed info: http://blogs.msdn.com/oldnewthing/archive/2007/01/18/1488858.aspx (btw, Raymond Chen's blog is excellent, and I recommend reading as much of it as you can!). Here's the important part: from now on, threads with generic titles will be locked and/or deleted. Without warning. This rules posting is your warning. Also, do not put something like this in your thread title: RICK READ THIS THREAD!!! That is extremely rude and annoying. 7) You must be using the latest version of Paint.NET, available here. This is a requirement. If you want to stay with an older version then that is your right, but we cannot help you. If you are unable to upgrade, then please post in the troubleshooting section. This is to avoid posts that go like this: If everyone has the latest version, we can skip all the rigamarole. Pre-release versions, such as alphas and betas, do not count as the "latest version" for this rule. 8) Do not ask for older versions of Paint.NET. This is a corollary to #7, but I'm spelling it out separately anyway. We will not provide download links for them -- you are on your own to find them (hint: try a search engine). Along with this, don't ask about Windows 2000 (or XP or Vista) support. Seriously. You may think you have some new question or insight, and that's definitely possible, but this is not something that will be added back in to a future release of Paint.NET. End of discussion. If you want to complain about this, then don't talk about it here -- just write on your blog or talk to your therapist or something instead, please. Also, please note that Microsoft discontinued Windows XP support on April 8, 2014. If you are still using a version of Windows prior to Vista, then Paint.NET support is the least of your worries - by running an antiquated operating system, you are opening yourself up to viruses, computer hijacking, being used for a DDoS attack, catastrophic loss of data, and life-altering identity theft. You should upgrade your computer at the earliest possible opportunity. If you absolutely must download previous versions of paint.net, do it here: http://www.filehippo.com/download_paint.net/ 9) Be courteous to others. Constructive criticism is generally welcome and encouraged. Starting fights and being rude is not. However, if your tutorial is really lame, don't be offended when we say as much (By the way, the moderators will generally and almost always follow this rule, but are not required to if circumstance warrants it -- which is at their own discretion.) 10) Do not private message other users with Paint.NET questions. That's what the forum is for! If you PM a moderator with a question like, "How do I crop or something?" then your message will probably just be ignored. Remember, this is a public help forum, meaning anyone should be able to see answers posted to questions; if someone else has the same problem as yours, but it was answered in a private message, they won't be able to find the answer. Also, if the person you've messaged doesn't know the answer, it ends up making your quest for knowledge that much longer. Just post on the boards and be patient, someone will answer your post eventually. 10a) Don't ask another user to email you the answer to a question. In addition to the reasons given above, we're not your personal help desk, and we don't have time to be. Please don't get offended; we're busy people with real world jobs (and this is not that job. For any of us). 11) Don't reply to very old threads. Also known as "reviving" or "resusitating" old/dead threads. Also called "necroposting" (eww). If there has been no discussion in a thread for, say, 3 months ... then it is dead. Do not reply to it -- pretend like it is locked. If you reply to it, then the thread will be immediately locked and your post may be deleted. Please just create a new thread if you have something to say about that subject. However, this rule does not apply to The Overflow, Tutorials, Pictorium, or Plugins sections of the forum. 12) Posting inappropriate images or using inappropriate words is a quick way to get yourself banned. For example, the word "gay" is not an insult. Neither is the word "retarded". Photographs of people, whether modified or unedited, should not be of a "seductive" or lecherous nature. "Erotic art" is not permitted. Remember, this is a family-friendly board. Let's keep it that way. If you want to show off that kind of art, then please get an account at Deviant Art. 13) Putting images in your signature is fine, however, annoying, blinking, or especially inappropriate images will be removed (also refer to #14, 15) 14) Avatar size requirements: They must not be wider than 120 pixels, nor taller than 160 pixels. 15) Signature size requirements: The combined size of all images in your signature must not be wider than 500px, nor taller than 150px. There is no specific limit as to the number of lines of text permitted in signatures, as we understand that text can render differently in different browsers, but if you have text in addition to an image of the maximum 150px height, please keep it down to two lines. Ideally, text and images in your signature should be around a 200px combined maximum height. 16) Don't try creating new "official" threads for things. For example, "post all plugin requests here!" If the moderators want to reorganize or officiate things, then we will -- that's our job, not yours. 17) Show off your work in the Pictorium. Don't create a new thread in other forums just to show off your artwork (this includes avatars and signatures). The place to show off is called The Pictorium... http://forums.getpaint.net/index.php?/forum/16-the-pictorium/ . You may create your personal gallery there. 18) Do not include the [quote], [hide],or [spoiler] tags in your signature. As you can imagine, the mods read TONS of posts. Including any of these tags in your signature just slows us way down. 19) Don't ask to be a moderator. 20) Don't feed the trolls. If you notice someone is trolling the forum, don't respond to them. A mod will deal with them soon enough. This includes SPAM posts--don't respond to them. If you see a spam thread just ignore it or click the "Report" link on that thread and a mod will deal with it. 21) Don't create useless polls. Also, don't create polls in any forum except the Overflow forum--and even then we may delete them if they are useless. 22) All forum activity must be in ENGLISH. Except in the Localization section. This includes posts as well as signatures. However, you can use whatever language you want when sending private messages to other forum members. 23) ADVERTISING and SOLICITING are strictly prohibited. This is NOT a place to find artists or developers, either for hire or for volunteer/free. This is NOT the place to advertise your product, company, or community. If you want, you may include a few links in your signature as long as they are small and unobtrusive. See Ash's signature for an example of what is tasteful and acceptable: http://www.getpaint.net/misc/ash_sig.png 24) Do not swear. This includes "ASCII Swearing" where letters are replaced by symbols/numbers in an attempt to get around the autocensor. 25) Do not 'bump' your own thread unless it has received 0 replies and it has been 24 hours since you posted it. You may not bump a thread more than once. ('Bumping' refers to posting simply to get your post moved to the top of the list--"Is anyone listening?", "I really need some help here!", "Can't anyone help me?", "Help!", "bump", "up", etc.) When bumping your thread, it may be wise to edit the original post to give more details as the usual reason no one responds to a post is because it is too confusing. 25a) Do not "sneaky-bump." Sneaky-bumping is deleting your post and reposting the same message. This is harder for the moderators to notice (hence "sneaky"). Breaking rules out of ignorance is forgivable -- not even the moderators have all the rules memorized! But sneak-bumping is actively attempting to circumvent the rules. It's morally equivalent to spitting in the moderators' faces, and we don't like that. 26) Never 'bump' someone else's thread. 27) Do not "bite" newcomers / newbies. See here for more info: http://en.wikipedia.org/wiki/WP:BITE This also applies to established members. If you want to be rude, do it on another message board. We have no use for it here. "Constructive Criticism" is fine when a user posts in a thread made for that purpose ("rate" threads and the pictorium), but be helpful. Being rude just to be rude will earn you a warning. 28) No "warez" discussion. Encouraging or aiding in illegal download of software, music, videos, etc. is against forum rules. Hundreds of people work for thousands of hours to program that software, and they deserve to be paid. That's why even discussing warez is against forum rules. You may not encourage others to do it, or tell them how to do so, either by private message or open forum post. Your post will be edited or locked, and you may be banned. If you are running a pirated copy of Windows or whatever, then just keep that fact to yourself. 29) Don't post huge images. Not everyone has an internet connection as fast as yours or a monitor as large, so don't make their pages take 10 minutes to load and don't make them scroll sideways. Keep images no larger than 800 pixels tall or wide. You're welcome to post clickable thumbnails and links to a larger version. *) Spam. Any spam posts will be deleted as soon as they are discovered by a moderator. The user will be banned, as will their e-mail and IP address. Depending on the e-mail and IP, their subnet and e-mail domain may also be banned. If you are banned by accident, then please contact a moderator for assistance. (Change Log: September 2nd, 2008 - Rule 28, "no warez talk," re-added. Don't know where it went in the first place... September 3rd, 2008 - Rule 18, spoiler tag now prohibited in signatures, also. June 1st, 2009 - Rule 18, 'hide' tag now prohibited in signatures. August 1st, 2009 - Minor revisions. August 11th, 2009 - Consider all rules for PMs, also. March 15, 2010 - Rule 25a, "no sneaky-bumping" added by pyrochild. April 7, 2010 - Links updated for new forum December 31, 2010 - Minor revisions. December 21, 2013 - Fleshed out rule 10, added 10a, moved post title portion of rule 10 to be part of rule 6. -d.a ) July 8, 2014 - Updated Rule 8 for Paint.NET 4 Dec 6, 2015 - Added to description regarding searching - EER
  10. 13 points
    ShapeMaker SVG (Scalable Vector Graphics) Shapes Lines and Curves for PDN 4.0.6 + by The Dwarf Horde @TechnoRobbo - Code Lead (up to v1.2.3), Design @toe_head2001 - Code Lead (v1.3 onward), Design @Red ochre - Graphics Lead, Design @Ego Eram Reputo - Documentation Lead, Design @BoltBait - Beta Testing, Design Version 1.4 Foreword The ShapeMaker plugin is a tool which facilitates the creation of SVG (Scalable Vector Graphics) Shapes, Lines and Curves. The tool itself uses a WYSIWYG interface where Lines, Curves and entire Paths can be created and manipulated using just the mouse. Knowledge of the complex SVG structure and syntax is not required. ShapeMaker will create all that complex stuff for you and generate the Shape, code, or a complete reusable file. Why did we write this plugin? We wanted to create an easy-to-use click-and-drag interface which could create custom Shapes that paint.net itself could reuse via the new Shapes tool. That's right. Paint.net 4.0.6+ allows the user to add their own Shapes to the Shapes tool set. Not only can ShapeMaker Shapes be reused, the valid SVG generated can be pasted into HTML documents for web browsers to render. We hope you like ShapeMaker! Magnolia shape by @lynxster4 The ShapeMaker Plugin ShapeMaker-Installer.zip Video Tutorials http://forums.getpaint.net/index.php?/topic/32198-shapemaker-tutorials/?p=430223
  11. 12 points
    Hi! Welcome to StickMan. A plugin which helps position & animate a stick figures like the ones above. The interface uses a simple click-n-drag system. You click and drag the stick figure's 'joints' around to move the figure. The segments' lengths remain fixed as a joint is moved so the entire figure can be moved by dragging a single joint (if you drag it far enough). Note: Stick figures are rendered to the active paint.net layer in the currently selected Primary color. Loading and Saving of your figures and poses is supported. Files are saved as *.stk files. These are not image files. They are XML data files which store the figure and pose. You can create your own stick figures! There is a guide in the PDF manual (Help > User Manual - once you access the manual a copy will be placed in your Effects folder). Edit: I've added the manual as a separate download as some systems have tight security settings which don't allow the automatic creation of the PDF from within the plugin. Stick figures can be anything you wish (within certain limits). How about a spider? Or a snake? StickMan Info Summary A plugin which helps position & animate a stick figures Author Ego Eram Reputo Installation Download my Plugin Pack and unzip it. Run the *.exe installer (written by BoltBait). Restart paint.net. Menu Look for the StickMan plugin in the Effects > Render menu. Compatibility StickMan works only with paint.net 4+ - or so I thought! @dipstick has confirmed that it (unexpectedly) works with 3.5.11. Manual StickMan comes with built-in guides and a manual in PDF format. See Help > User Manual. Once you access the built-in manual a copy will be placed in your Effects folder for future reference. EDIT: I've uploaded the manual as a stand-alone PDF. Get it here StickManManual.pdf Russian Translation @ReMake has translated StickMan (including the Manual) into Russian: Stickman_ru.zip Thanks ReMake! StickMan was made with the assistance of TechnoRobbo, Red Ochre and BoltBait Thanks guys!
  12. 12 points
    80% space, 20% whatever, 100% what goes on inside my head. Most recent images: Poppy 22/01/2017 First piece of 2017. Named after my girlfriend's nickname. http://drydareelin.deviantart.com/art/Poppy-658970306 --------------------------------------------------------------------------------------------------------------------------- Arcane 05/11/2016 Did this over the span of a couple of days. http://drydareelin.deviantart.com/art/Arcane-644104151 Progression Video. --------------------------------------------------------------------------------------------------------------------------- Void 29/07/2016 It's been long... Far too long. This is my attempt at something more realistic (..ish). It took me a few hours, and was quite challenging getting the colours right. http://drydareelin.deviantart.com/art/Void-624595727 --------------------------------------------------------------------------------------------------------------------------- Unsolved 13/03/16 The universe is a puzzle, after all. http://drydareelin.deviantart.com/art/Unsolved-596359011 --------------------------------------------------------------------------------------------------------------------------- 2015: 2014: 2013: 2012: Pre-December 2011:
  13. 12 points
    Overview This plugin lets you use dynamic brushes with custom shapes. Here's what you can do: - Make grass, dashed lines, and other textures - Use it like an advanced spray can by using horz shift and vert shift to offset each brush stroke HUGE thanks goes out to TechnoRobbo for the GUI layout code and Pyrochild for the context menu and selection code. Interface Hover the mouse over any of those options to see what they do. 1st pane: static brush settings. 2nd pane: dynamic brush settings. 3rd pane: dynamic brush settings for color. 4th pane: dynamic brush settings for constantly increasing or decreasing the values. Miscellaneous settings. This plugin supports some keyboard shortcuts. There is a little text box at the bottom of the plugin window that tells you what things do when you hover the mouse over them. Bugs and Limitations There is a transparency bug that makes it hard to draw light brush colors on transparent regions. My To-do List Add scrollbars to the canvas area if the canvas is too large to fit in the window. Figure out how to zoom into the mouse position. Changelog - Version 1.4 - new Added symmetry options under the Misc. brush options section. - new Added a horizontal 'line' brush as a variation of the line from version 1.0. Changelog - Version 1.3 - new Added a Preferences button. - bugfix Rotation scaling is fixed. Changelog - Version 1.2 - new The user's selection is now visible. - new The user can right-click the canvas to set the background color, or use the image on the clipboard. - tweak The brush is now square to accurately fit the drawn image. - tweak Use the middle mouse button to pan the image now. - tweak Zooming in and out is much faster. Changelog - Version 1.1 - new Implemented the "Lock Alpha" feature. It affects each full stroke, so you'll see it when you release the mouse. - bugfix Non-square images are padded to be square so they rotate properly. - bugfix With "rotate to mouse" turned on, the first click is now ignored so mouse angle can be calculated. - bugfix Loading, undo, and redo don't have transparency issues any more. Finalizing and drawing still do. - tweak Brush size scaling (Ctrl + S + Mousewheel) is more responsive. - tweak Min draw distance now respects your zoom level, so it's the same distance across your image. Download it here (with source code): https://drive.google.com/open?id=0B6r81tGW7hODS1hvODZRNGpyUWs
  14. 11 points
    Hello everyone! I've been a long time user of Paint.NET and lurker of the forum. I'm a fan of military modeling and designs and use Paint.NET to draw and shade the various vehicles and pixel/sprite style soldiers I make. I've been using this program for around 7 years now, so I feel like I should probably make a thread here for some of the stuff I've made. To start, here's some of my recent scenes. Click each for their full resolution. Thank you all for looking! More stuff to come.
  15. 11 points
    Hello! Longtime lurker here. I suppose I should go introduce myself properly too. I have spent a good bit of time over the years reading, practicing tutorials, and just generally trying to learn as much about PDN as I can. Anyway...I just finished a piece I am really proud of and finally feel I have something to share. It's made with: Shapes 3D Yellowman's 3D Room tutorial Midora's Animated Image plugin Pixey's tutorial for Midora's plugin TR's Dodge and Burn Metalllize Here, my flickering fireplace! I plan to make this part of a much larger piece eventually, but right now I think I'll have some victory chocolate. Thanks to everyone, and especially Rick Brewster for creating my favorite software. Happy Halloween! --Dragon Additional:
  16. 10 points
  17. 10 points
    Circle Fractal (updated) I was experimenting with c# and it occurred to me to write this simple Paint.NET plugin. With it , you can do shapes like these: Let me know what you think. circleFractal2.zip
  18. 10 points
    And - another Perfume Bottle for the collection: Please 'Clicky' for a bigger image .
  19. 10 points
    Paint.NET is a very useful tool and does everything I needed from Photoshop. Except for one thing: in Photoshop it's possible to adjust the text kerning/spacing. This was not possible in Paint.NET and I couldn't find a plugin for it. So I decided to write one myself! Please let me know of any issues and/or feature requests! Download here: SpacedTextPlugin.zip It's under Effects -> Text Formations -> Spaced Text Tested on Paint.NET 4.0.12 Note: this plugin clears the layer on which it is used. Make sure to create a new layer when using this effect! Features Text spacing adjustment Automatic line wrapping Alignment to left, right or centered Configurable anti-aliasing quality Supports bold, italic and underline styles Renders inside selection Known issues No support for OTF fonts Letter spacing doesn't work for Asian and Hebrew characters Source code is available from https://github.com/simmetric/Paint.NET-Plugins SpacedTextPlugin.zip
  20. 10 points
    I saw @Ash's tutorial on making realistic eyes (find it Here) that inspired me to write this tutorial on Semi Realistic eyes. These are great for things like IMVU/Second Life, Blender, Poser, The Sims 2 and any other game/program that calls for a flat image over a 3D one. I pre wrote this so I could get some advice from friends, so, without further ado... My Semi Realistic Eye tutorial... You will need the following Effects for this tutorial: Random Lines Inside Out Zoom Blur Object Align or Align Object Fragment Average Blur Here is a finished version of the eye: Of course this is only the basic eye. I have no idea how to do shading etc. Anyway on with the tutorial... Start of with a blank square image. Size doesn't matter, but for this tutorial, I will be using 256px2 Choose your first two colors. Keep in mind these are the darkest colors for your iris. I'm going to use #00AE11 and #87AD1F (Copy and paste the HEX codes for these, you will need them later) Go to Effects/Render/Random Lines and set it up like this: Now lighten the colors you are using. I'm going to use #56AD5D and #94AA55 Go back to Effects/Render/Random Lines and set it up like this: Lighten the colors again. I'm using #80AA82 and #9DA87E Again go to Effects/Render/Random Lines and set it up like this: Go back to your original colors and keeping the settings the same this time... do random lines again. Now go to Effects/Distort/Insideout. Your image should now look similar to this: Click the magic wand and set it to global. Click the background of your image and then pres Ctrl + I to invert the selection. Go to Effects/Blur/Zoom Blur and set it up like this. Create a new layer. This is your pupil. With the circle tool, create the pupil. Make sure that it doesnt dominate the eye, but not too small that it underestimates the eye either.\ Go to Effects/Object Align/Align Both to make sure it is centered. It should look something like this now: Now go to Effects/Blurs/Fragment and set it up like this: Create a new layer. This will be the shine on the eye. You can do shine many ways, but I prefer to use dots. The shine is what adds the realism and life to the eye. So using a white brush, add some shine around the pupil maybe overlapping onto the iris. Its really up to you. Now go to Effects/Blurs/Average Blur and set it to a radius of 4. Flatten your image and save. There you go a finished, semi realistic eye. From here on in, you can do what you want with it. My eye is a bit dull, so I messed around with curves a bit and am finishing on this: Well I hope this tutorial has helped in some way. I remember I used to struggle making eyes like this, and as I fail at painting (Both in real life and digitally) I used to make it with lots of jitter, Polar Inversion and came up with half rate eyes. Now I do this and it is not only easier, but faster once you get the hang of it. You can see other versions of my eyes using the same technique here in my gallery under "Eyes". Please post your creations underneath in the replies... I would love to see what you have all come up with.
  21. 10 points
    Finally finished it!
  22. 9 points
    Paste From Clipboard copies the clipboard image into the current selection, or into the entire canvas if there is no selection. It's in the Selection submenu. It has quite a few options for pasting the clipboard image, including blending with the image in the canvas. The plugin: PasteFromClipboard.zip The UI: The controls are: Tiling: Specifies how pixels outside the clipboard boundaries are treated. Pixels outside the image range of the clipboard can be transparent, Clamped, Tiled, Alternately Tiled, or Brick Tiled. When Alternately Tiled is selected, the tile orientation is reversed for every other tile, so that the tiles match at the edges. The edge pixels are not repeated. When Brick Tiled is selected, every other row is offset by half the image width. The rows do not wrap from the top to the bottom. Size: Increases or decreases the size of the clipboard image. XY Proportion: Changes the XY proportion of the clipboard image. Moving the control right increases the X size while decreasing the Y size. Moving the control left decreases the X size while increasing the Y size. Offset: Moves the clipboard image relative to the selection or the canvas. Rotation: Specifies a counterclockwise rotation angle for the clipboard image, in degrees. Blend with Canvas Image: When this option is enabled, the clipboard image will be blended with the image in the canvas instead of replacing it. Blending Mode: Specifies the blending mode to use when combining the clipboard and canvas images. Clipboard Opacity: Specifies the opacity of the clipboard image. This value is combined with the opacity of the clipboard pixels. Offset Relative to Canvas: When this option is enabled, the Offset is relative to the entire canvas instead of the selection. Antialias: Specifies that antialiasing should be used. Antialias Quality: Specifies the number of samples in each direction per pixel. EDIT 1: Version 1.1.*. -- Modified antialiasing so tNew hat only clipboard is subsampled, not canvas. This avoids blurring of canvas image when antialiasing is enabled. EDIT 2 (5/21/2017): Version 1.2.* -- Disabled Antialias Quality control when antialiasing is disabled.
  23. 9 points
    (Joshua Lamusga = Anthony Scoffler. I am Josh. Anthony is a pseudonym.) These are the works of art I've made with Paint.net. There is some style variation. I don't use references unless I say so. Magelith demolisher This creature was sketched by Liam Faraone. I cleaned it up, colored and textured it. 34 hours, finished on 12-15-16. Water avatar Self-drawn and illustrated. 11 hours, finished 1-31-16. Mouse reading Disney This is a sketch of a mouse reading a Disney book. I was testing to see if I could take a small picture and make it larger in paint.net (middle picture), then vectorize it in inkscape (right picture) to make it extra large. It didn't quite work. I did this in 2015. Hobgoblin fighting a spider An early attempt at pixel art. 2015. Anime scene Left as a link because it has blood: Miser run-through with sword-like lance Rainy cover I draw many tiny scenes for online avatars. I usually forget about them and then they get lost, but not this one. Done in 5 minutes on 1-30-2016. Pixelated eye A pixel-art eyeball from 2015. Pixel eye shop With eyeball puns. There is a homunculus clerk at the desk selling eyes. There is an eye-luminati poster over there. Done in 2015 after the single pixel eye. Dwarf Adventurer I had much to learn about proportions. Eh, I still do. Not sure about the clown shoes, at least. I still sort of like this one. Done on 9-14-14. Treant A treant I sketched and then illustrated. I worked on it for 9 hours from 11-30 to 12-03 in 2015. Gun sketches Simple sketches of wacky gun shapes in base colors. I don't suppose they're all functional. 4 hours, 2-4-2016. Weapon sketches Some random weapons. Can't give a timeframe because I added to this image on occasion. Perhaps a cumulative 2 hours. The Western-style gun was drawn after looking at a reference. Chest concept A chest as an icon. Digitally made January 2016. Panic Left as a link because it has gore: http://i.imgur.com/WQP976C.png Zombie thing Some strange zombie / skeleton hybrid thing. Uploaded because the background is kind of neat. I clearly could've tried harder on the creature. Done 7-24-2015. Lantern at dark A lantern in the dark. If you zoom in really close, it looks decent and there is moss on it. Drawn 7-1-2015. Settting sun Quick, 5 minute doodle for an avatar. On 5-5-2017. Thermostat flat icon A flat icon of a thermostat for a temperature-reading application I made for the Android OS. Anime eye A plain anime-style eye. Done in 2015. Facial cutaway Drawn with photograph references. A stylized cutaway image showing the muscles on the left and skull structure on the right. 4 hours. 3-25-2017. Basic dagger A dagger I made for a tutorial for how I draw sharp images. There's a lot of tutorials about using filters and plugins to make art, but very few about the drawing process itself, which is necessary to make scenes. Combined time to make this is about 4 minutes. 12-8-2016. Dragonite An attempt to doodle a pokemon, since doodling creatures from the pokemon franchise is popular. Not very good, since it was done in 2011 when I was starting to learn how to do non-sprite graphic art. Halo spritesheets I was fond of the Halo series back in 2009 when I did most of this fan art in Game Maker's sprite editor. Made with renders as references, so the flat pixel art is my own style (some of my best). The larger guns took 6 hours each and were made only with paint.net in 2014. Collective time is probably ~45 hours to make everything; I was also slower in 2009. Qui-gon Jinn lightsaber Interestingly, this was made for May 4th in 2014. It was modeled after a realistic-looking render; the cartoon style is all my own, though. (Fan art for Star Wars if you're unfamiliar). Drawn 5-4-2014. Axe An axe I drew and illustrated in paint.net. It's not supposed to have highlight / shadow because it's a concept sketch. Would probably benefit from it, though. Took 5 hours to illustrate. Done in 2015. Tree A large image of a tree I drew and illustrated in paint.net as my final for an art class in freshman year of high school. 10 hours. 2012. Morning on the mountain As of 2017, this is arguably my best piece. Scribbled and then illustrated. It took 37 hours and I worked on it on-and-off from 7-25 to 11-29 in 2015. Tomahawk The tomahawk was drawn on paper and scanned for editing in Inkscape, where I applied darkening effects to the lines. I applied a ghost effect that gives it the cool glowing / faded look. It was post-processed in paint.net to sharpen lines, increase contrast, and so on. Took an hour in total (drawing included) and was done in 2012. Ravensend concept art An illustration for a band that never existed. The crow is an omen delivering a message of death. Typical metal band subjects Drawn with references for the raven and illustrated. Took me 5 hours. Done on 10-2014. Blooming peace The original mandala is by Jessica Glover, but it's a tattoo on rounded skin, and I was requested to make a digital version of it. The reconstruction involved a lot of work and this helped me get better at mirroring, rotating, and dealing with perspective in trying to make a flat version of the tattoo. One of my better works. Took 5 hours. Done on 11-7-2016.
  24. 9 points
    Thank you guys! Here's another scene, this one of some special forces/troops out in the jungle. Just a quick test for various jungle foliage. Instead of a timelapse this time, here's a layer breakdown: http://i.imgur.com/97CO0RR.gif
  25. 9 points
    OK, well this is my first plugin. Hope it's useful for more than just me. This plugin will allow you to make your image gradually transparent going from the center to the edges (or vice-versa). The transparency gain over distance to the center is modulable, as well as the circle size. If you have any feedback or suggestions, please share your opinion This is what the UI looks like : Before: After : The main difference between this and the gradient tool is the 'Fade Rate' slider, i.e. the modulability of the transparency gain over distance. Made with the CodeLab plugin for Paint.NET. Installation guide : Download the dll here: RadialFade.zip To install, either disregard the .bat and put the .dll in C:\Program Files\paint.net\Effects or put both files on your desktop and double-click the .bat. The second method is preferred if you are updating the plug-in. It will be installed under Effects\Render. PdN 3.5.11 users : Maximilian has come to your rescue! Download link in his post on page 2, make sure to upvote! Changelog : Hidden Content: 1.1 : + Added panning (thanks to MikeRobe for the idea!) - Changed Fade Rate slider from integer values to real values 1.2 : + Fade-in (rather than out) checkbox - Commented source code for readability 1.3 : + Made circle size adjustable Source Code : Hidden Content: // Submenu: Render // Name: Radial Fade // Title: Rei's Radial Fade // Author: Rei #region UICode double Amount1 = 3; // [0,10] Fade Rate double Amount2 = 0; // [-100,100] X Pan % double Amount3 = 0; // [-100,100] Y Pan % double Amount4 = 100; // [0,1000] Circle Size % bool Amount5 = false; // [0,1] Invert Alpha #endregion double distanceTo(int xPos, int yPos, int xTarget, int yTarget){ //Pythagorean theorem return Math.Sqrt((double)((xTarget-xPos)*(xTarget-xPos)+(yTarget-yPos)*(yTarget-yPos))); } double getRadius(Rectangle bounds){ //the Diameter is by default the biggest dimension (x or y) of the selection. //thus the Radius is half of that. return (Math.Max((bounds.Right-bounds.Left),(bounds.Bottom-bounds.Top))/2); } void Render(Surface dst, Surface src, Rectangle rect) { Rectangle selection = EnvironmentParameters.GetSelection(src.Bounds).GetBoundsInt(); int centerX = ((selection.Right - selection.Left) / 2)+selection.Left; int centerY = ((selection.Bottom - selection.Top) / 2)+selection.Top; //centerX and centerY represent the coordinates of the center of the fade circle, //which is by default the center of the selection centerX += (int) ((Amount2 *(selection.Left-centerX))/100.0); centerY += (int) ((Amount3 *(selection.Bottom-centerY))/100.0); double radius=getRadius(selection)*(Amount4/100.0); ColorBgra CurrentPixel; for (int y = rect.Top; y < rect.Bottom; y++) { if (IsCancelRequested) return; for (int x = rect.Left; x < rect.Right; x++) { //here, we find out how far we are from the center of the fade circle to calculate alpha double distanceToCenter = distanceTo(x,y,centerX,centerY); CurrentPixel = src[x,y]; if(!Amount5){ if(distanceToCenter > radius) CurrentPixel.A = (byte) 0; else //distanceToCenter / radius gives us a raw representation of where the pixel is in the circle => how transparent it should be //this value is taken to the 'Amount1'th power so our alpha distribution is customizable and non-linear //we multiply this by 255 to scale from a [0.0,1.0] value to a byte //255.0-<expression> will invert this value (without this it fades in) CurrentPixel.A = (byte) Math.Min((CurrentPixel.A),((255.0)-(Math.Pow((distanceToCenter / radius),Amount1) * 255.0))); } else CurrentPixel.A = (byte) Math.Min((CurrentPixel.A),((Math.Pow((distanceToCenter / radius),Amount1) * 255.0))); dst[x,y] = CurrentPixel; } } } You are free to edit, use and publish this source in any way, whether you make or don't make profit off of it ; as long as I am mentioned as the original author and a link to this thread is provided. EDIT : New license : Do what you want.
  26. 8 points
    A little while back @Drydareelin asked if there was a way to render complex mathematical equations in paint.net. You can imagine how difficult it would be trying to put this little number together... There wasn't an easy way, so I created a little plugin to do the job. Welcome to Dr Scott's* Markup Renderer! What does it do? It takes markup wrapped in an HTML document in the top window and previews it in the bottom window - which is actually a stripped down web browser (IE). With this plugin you can render web pages, tables, text, XML - all kinds of stuff straight to the paint.net canvas. CSS and JavaScript can be used. Rendering of math equations requires an internet connection as I'm using MathJax to perform the rendering (because IE doesn't play nice with MathML). (an identity of Ramanujan) I've placed plenty of sample in the menus to get you started. It's a browser! It is. With an internet connection you can enter URL's in the little address bar and have web pages rendered in the preview panel. Of course this DOES NOT give you permission to rip off graphics you don't own or have the rights to. Normal copyright applies, 'mkay? Installation Download my zipped plugin pack http://forums.getpaint.net/index.php?/topic/110145-eers-plugin-pack/ Unzip it and run the *.exe. Restart paint.net. Brilliant Eh? BoltBait wrote that installer. He's my hero. Wheres it at? Find the plugin in the Effects > Advanced submenu. Cool Stuff I've stuffed some very cool HTML5 effects into the menus. One even shows animations! Awesome You'll find some helpful reference URL's in the Help menu. Change the code window font and size with those clever little buttons in the micro Tool Bar. Import fonts with the Google Font API and a little JS. See HTML > Headings for a demo. My thanks to Drydareelin for the idea and many suggestions along the development trail. Also to TechnoRobbo who assisted with some excellent code suggestions, and Red Ochre who also helped with the development. Caution #1 The web browser is a bit flaky. No really. I strongly advise you to save your code before rendering or write it in another application and paste it into the code window. I also urge you to hit the COPY button prior to the OK button. This copies the preview panel to the clipboard - so you have a copy if the render fails. Caution #2 Be wary of changing the window size or the web browser font size. Doing so will almost certainly lead to a fail-to-render moment. Refreshing the preview panel by typing in a random character in the code window then deleting it should do the job. I recommend using CSS to control the font size. * I am not a doctor - though I'm frequently mistaken for one. The name is a hat-tip to Dr Seuss - its a long story....
  27. 7 points
    *Thank you so much for all tutorial, it helped me a lot!
  28. 7 points
    Buildings are much easier to paint then starships. This all started with 1 tree and a new plugin. Thanks to @BlastWave for the inspiration.
  29. 7 points
    Thank you very much everyone! N-ice pun @Beta0 ! Here's something new. I tried to animate a scene with grass swaying, basically each section of grass is on a separate layer and I render Pyrochild's Jitter plugin on the lowest settings at a horizontal angle and it sort of creates the effect like it's moving. It's not perfect, but I'm satisfied with how it has come out. http://i.imgur.com/JlmQvC5.gif The troops were inspired by the Colonial Marines from the movie Aliens. I can post the rest of them and a dropship if people would like to see that. Non-animated version.
  30. 7 points
  31. 7 points
    The Laplacian pyramid can be used to improve the overall illumination of photos, typically useful when part of the scene is in shadow. It can also smooth or enhance details in a photo without smoothing edges or introduce halos. Similar filters are used for tonemapping HDR pictures. Unfortunately the processing can take long time on big photos, so have patience... The filter was inspired by the paper "Local Laplacian Filters: Edge-aware Image Processing with a Laplacian Pyramid" by Sylvain Paris, Samuel W. Hasinoff and Jan Kautz. (http://people.csail..../2011/siggraph/) Example on detail enhancement (photo from Toul Sleng prison, Cambodia, © Michael Vinther 2012): Parameters used for example: Download version (2016-02-08): http://meesoft.com/P...ramidFilter.zip Unzip the file in the Paint.NET\Effects folder. You can access the feature from the Effects | Photo menu.
  32. 7 points
    Thank you Rickhum and Collagemaster for your nice comments, I'm very glad you like it! Having no inspiration what so ever for more than half a year sucks... It's nice to pop in again. Here's an 'almost PDN-pic' I suppose. I used an image of a real tarantula for the shape since my own mental image of a spider is really not an accurate one Spiders give me the oogies, but I also find them fascinating... at a distance!
  33. 7 points
    Impressive spacescapes Warpdrive! R van den Berg - I think you can lay off the diet now! - clever photo-manipulation. I made this using 'Cuboids' - 642 by 800 pix, I think that's ok?
  34. 6 points
    Improvements to brushes are in the plans, hopefully for this summer. From a technical standpoint, yes it would be straightforward to utilize the existing shapes system for brushes.
  35. 6 points
  36. 6 points
    Glossary is live! Thanks all for your help (and support), which I deeply appreciate Find the glossary here: https://www.getpaint.net/doc/latest/Glossary.html or you can use the link in the Get Started menu from any of the documentation pages.
  37. 6 points
    This is a hotfix for a crash that results from copying images from some web browsers. Unfortunately this seems to be the result of a bug in either the .NET Framework or Windows. I'll try to follow up with folks at Microsoft when I have some time to do so. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. Change log: Fixed a crash or hang that sometimes happens when copying images from Internet Explorer, Edge, or Firefox, and then using File->New or Edit->Paste in paint.net
  38. 6 points
  39. 6 points
  40. 6 points
    Ladies and gentlemen, allow me to present Professor Dragon's Pet Apothecary! The healthiest foods, the finest treats, and the prettiest toys to keep your companions at their happiest! My prices are most fair, good people, and I can promise it is worth it for your pet! Yes, I've been on a bit of a Victorian kick lately; why do you ask?
  41. 6 points
    And because I just have nothing better to do and have come to the taste ... This time the stars in background are from a real Hubble image. The two Jets from the centre of the galaxy are made by the plugin "Slinky", then unsharped (Trueblur) and again with Local Noise - one above and one behind the galaxy.
  42. 6 points
    Before posting about your specific problem, please read and follow these instructions. You might be able to solve your own problem! Before you begin, you MUST be running the latest version of paint.net. If you are trying to run an older version, I'm sorry, but we simply can not help you. Problems during Download Be sure you've downloaded the proper file from the official site. Go HERE and click the download link in the upper right corner of the page. Unzip the file to your desktop. Don't use Alzip as it is old and broken. Use WinZip, 7-zip, WinRAR, or even the functionality that's built-in to Windows itself (Right-click, Extract to...). If the installer offers to install search bars, popup blockers, or other third-party software, cancel the install and go back to item 1 above. You have downloaded paint.net from an unofficial site. The official paint.net installer includes paint.net ONLY and no other bundled programs. Problems during Install / Uninstall First, download THIS tool and run it. It will detect and fix many problems that prevent you from installing or uninstalling programs. Next, download THIS (Visual C++ Redistributable) and install it. Sometimes the paint.net installer can not install it for you. By doing it ahead of time, you can avoid some install issues. Next, download THIS (.NET Framework v4.6.2) and install it. Sometimes the paint.net installer can not install it for you. By doing it ahead of time, you can avoid some install issues. You can verify which .NET Framework is installed on your system with this tool: https://blogs.msdn.microsoft.com/astebner/2008/10/13/net-framework-setup-verification-tool-users-guide/ Finally, follow steps 1-3 of the "Problems during Download" section above to install paint.net. If during this install you receive a 1603 error, run THIS diagnostic tool. Post the contents of the error log to a new thread in the Troubleshooting & Bug Reports forum. Someone will be around shortly to help you. Problems when Running paint.net Running paint.net is very slow (more than 10 seconds to startup): - You may have too many plugins or custom shapes installed. Clear out the ones you don't actually need. - If you just upgraded your OS, the ngen cache may have been emptied. Try reinstalling paint.net to fix this (or just wait a day or two and it should solve itself). - Upgrading from an HDD to an SSD helps a lot with this, especially if it's only the 1st start after reboot that is very slow. If paint.net crashes right after starting it, check to see if you have Mirillis Action! installed (Mirillis Action will appear in the paint.net crash log under Native Modules). If so, turn that off and try running paint.net again. Also, paint.net does not play well with Window Blinds, EVGA PrecisionX, Powerstrip, and ATI Hydravision. If you get the error "The program can't start because api-ms-win-core-timezone-l1-1-0.dll is missing", download THIS (Visual C++ Redistributable) and install it. Make sure your video card drivers are up-to-date. Try turning off Hardware Acceleration: - Run regedit - Navigate to HKEY_CURRENT_USER\Software\Paint.NET - Change key UI/EnableHardwareAcceleration from true to false If paint.net is still crashing, click the "show details" button and copy the entire error message to the clipboard. Start a new thread in this forum and paste the entire error message into that thread. Someone will be around shortly to help you. Problems with a Specific Plugin First make sure you are using the latest version of that plugin. If that doesn't fix the problem, post your issue in that plugin's thread in the plugin forum. If you are having trouble installing a plugin, read THIS. If after reading that you are still having trouble installing a plugin, post HERE and someone will help you.
  43. 6 points
    Thanks Seerose, Pixey and Woodsy (Or was it Disgruntled1? ) I got inspiration from a local artist who held an exhibition with ink painted on crumbled paper, so I tried to create some kind of paper looking texture for that one. Glad you liked it! This one took me a couple of days to complete since I work full time now, another jewelry-looking thingy:
  44. 5 points
    Mainly Gossamer, Cobweb for the stars.
  45. 5 points
  46. 5 points
  47. 5 points
    Not at all @LionsDragon Just a collage of effects from Paint. The starship was first seen in strange attractors a long time ago......been working on it forever Amazing what some pics can be morphed into
  48. 5 points
  49. 5 points
    Welcome to my Animation Gallery ****************************************************** Decided to start again now that I'm getting to understand a little more how the forum works. I've always been interested in animation so decided to follow that route here using PDN. In the past I used Paint Shop Pro but after it was sold to Corel it out priced itself, let's hope PDN doesn't go the same way. ***************************************************************************************************** My first animation is a very simple walking stick figure using only 3 images. The three images that create the animation The yellow circle is just there to give the illusion that the figure is moving forward. The next animation is more realistic walking legs, the problem is you can't tell which leg is right and which is left. This time we colour the legs so we can see right from left. Much better. Let's make them flesh coloured. Add a dress? Shoes? Next time we'll give her some arms and a head.
  50. 5 points