Leaderboard


Popular Content

Showing content with the highest reputation since 08/20/2018 in all areas

  1. 9 points
    This update converts some effects to use the GPU for rendering, resulting in huge performance gains. Copy/Paste can now be performed on selections, Bicubic resampling is now available for the Move Selected Pixels tool, and there are lots of little quality-of-life improvements and general bug fixes. If you’re using the Windows Store release, you should get the update automatically within the next few days. For the Classic release, you can use the built-in updater by going to ⚙ Settings → Updates → Check Now. You can also download it directly from the website. Thanks to @BoltBait and @toe_head2001 for their contributions in this release! Here’s a quick overview of some of the bigger changes: GPU-powered Effects! Some of the effects have been rewritten to use Direct2D's image processing system, and the results are phenomenal for performance. Gaussian Blur is actually fast now and no longer takes ages to complete for large images or radii, and the same goes for both Motion Blur and Radial Blur (although Radial Blur does currently need a pretty powerful GPU). A few other effects were converted for the sake of completeness and for my own learning, and there are two new ones (Morphology and Turbulence). This is where most of my time (the aforementioned "last 7 months") and sweat was spent: getting a GPU-based effect rendering system up and running end-to-end was no small feat! Expect to see more effects converted over to the GPU in subsequent updates as this tech matures. I am also planning to make the GPU available for plugins to use in a future update. Copy/Paste for Selections. You can now copy the active selection to the clipboard, as well as paste from the clipboard to the active selection (all selection combine modes are supported). This copies only the selection, not the pixels that are within the selection. You can then apply the selection to another layer or image, or just save it for later. Because the selection is copied to the clipboard as JSON text, you can use external utilities to maintain them or even do processing on them (you aren't limited to Paint.NET's built-in selection operations, in other words). For example: if you want to save and reuse 5 selections, just open up 5 copies of Notepad and use them as a storage buffer. You can also use Paste Selection when a regular image is on the clipboard: if the image is from Paint.NET, the embedded selection will be used, otherwise the image's size will be converted to a selection (a rectangle anchored to x=0,y=0 with the same width and height as the image). More formal documentation for the data format will be available soon. Bicubic resampling for the Move Selected Pixels tool. This can produce much higher quality results than Bilinear resampling. It is very CPU-intensive, so a fast CPU with 6+ cores is highly recommended if you plan to use it a lot. The default is still Bilinear, so if you'd prefer to always use Bicubic you can change it from Settings -> Tools. New +/- buttons for Tolerance and Hardness. This is a great quality-of-life improvement, especially for the Magic Wand when you're trying to find just the right value for Tolerance. Change log since 4.0.21: Improved: Gaussian Blur, Motion Blur, and Radial Blur now render using the GPU and are significantly faster Changed: The following effects are now rendered using the GPU: Edge Detect, Pixelate, and Relief Changed: The following adjustments are now rendered using the GPU: Black & White, Invert Colors New Effect: Distort -> Morphology (uses the GPU) New Effect: Render -> Turbulence (uses the GPU) New: Bicubic resampling is now supported for the Move Selected Pixels tool. A CPU with 6 or more cores is highly recommended if you want to make it the default mode from within Settings -> Tools. New: Edit -> Copy Selection. This will copy the current selection's geometry to the clipboard as JSON text. New: Edit -> Paste Selection. This will apply the selection from the clipboard to the current selection. All 5 selection combine modes are supported. Changed: The Text tool now uses Points for font size measurement. You can also elect to use the old font size metric, "Fixed (96 DPI)" via the dropdown to the right of the font size. Fixed: The Text tool's recentering algorithm when typing reaches the edge of the viewport should be better New: Added +/- buttons to the Tolerance and Hardness sliders. Changed: Increased max zoom level to 6400% New: The mouse wheel may now be used to scroll a long menu, such as when a lot of effects are installed (thanks @toe_head2001!) Changed: For Windows 7 SP1 users, the Platform Update from 2013 is now required (it contains Direct2D v1.1) Fixed: The "Finish" button wasn't working if it was in an overflow container (thanks @toe_head2001!) Fixed: Opening certain large images and then zooming with the mouse wheel would sometimes result in the scroll position being completely wrong Changed: Hiding a layer no longer auto-selects the nearest visible layer. You can re-enable this in Settings, although this setting may be removed in a future version. New: For the Windows Store release, the paintdotnet: protocol can now be used to launch the app so that you can specify command-line parameters. For example, you can go to Start -> Run and type in paintdotnet:"path to file1.png" path_to_file_2.png then both images will be opened (even if Paint.NET is already open) New: Added Heptagon (7-sided polygon) and Octagon (8-sided polygon) shapes Fixed the high-DPI inset-text scaling for the Shape selector (e.g. Pentagon with an inset "5") New: Palettes are now also loaded from Documents/paint.net App Files/Palettes. This folder name is not localized so that installation scripts may easily make use of it Fixed: View -> Pixel Grid will now correctly adjust to dynamic changes in the theme (light vs. dark) Fixed: The background color for the Tolerance slider has been corrected for non-dark themes Changed: Removed shortcut keys for all built-in Adjustments except for Invert Colors (Ctrl+Shift+I). This is being done to free up shortcut keys for other functionality. New: Added a shortcut key to trigger a full .NET garbage collection: Ctrl+Alt+Shift+` (tick/tilde). This should only ever be needed for troubleshooting purposes. New: Battery Saver Mode in Windows 10 is now respected, whether enabled manually or due to low battery. UI animations will be disabled. New: Long file paths (>MAX_PATH) are now supported on Windows 10, as long as the group policy setting is enabled ("Enable Win32 long paths") New for plugin developers: The IndirectUI Color Wheel control now supports an alpha slider. To use this, set the range (min/max values) of the Int32PropertyControl to [Int32.MinValue, Int32.MaxValue] (thanks @BoltBait!) New for plugin developers: there is a new FileChooser property control type for string properties (thanks @toe_head2001!) New for plugin developers: there is a new BinaryPixelOp.Apply(Surface, Surface, Surface, Rectangle) method overload (thanks @BoltBait!) Changed: The IndirectUI text control now has a vertical scroll bar when multiline mode is enabled (thanks @toe_head2001!) Changed: Visual C++ and OpenMP runtimes are now only loaded from the "app local" copy (never from the system directory). This fixes a number of headaches, and also works around a compatibility issue with the Surface Go Fixed: Crash when drag-and-dropping images onto Paint.NET when a tool was active but with uncommitted changes Fixed a very old and nasty crash, "InvalidOperationException: ScratchSurface already borrowed" Enjoy!
  2. 7 points
  3. 6 points
    Thought I'd share this as it was so amazing. I awoke yesterday to find a beached whale. I called the Mote Aquarium, which is very close, and they gave instructions and said they'd get here asap. Sadly I had to leave for a pre scheduled PET scan, and could not stay to watch. But, a guy from our building managed to film the whole thing and I put it together. The Pygmy Killer whale Melon-Headed Whale is doing well today, has been named Bolt and is swimming on its own and has been reunited with 2 other whales, which they think is from the same pod. They were rescued on August the 30th, but are in critical condition. No one is sure, yet, if this is due to the horrible Red Tide we are suffering with at the moment.
  4. 6 points
    This will be officially released when Rick releases Paint.NET v4.1. CodeLab v4.0 Beta*: <snip> Beta 3 build Requires: Paint.NET v4.1+ New Features: Editor has tabs (toe_head2001) Colorwheel control now has Alpha style option (BoltBait) Filename control (BoltBait) Generate VS Project function on Build screen (toe_head2001) File > New templates have a new "Non Looping" style for all of your GDI+ work (BoltBait) Separate Save and Save As functions (toe_head2001) The autocomplete function now does matching initials (as described below) (toe_head2001) Minor bug fixes (toe_head2001 and BoltBait) New Features in the Second Beta: Indicator Map (Ctrl+M) now integrated with scroll bar (toe_head2001) Colorwheel control reset button can now be hidden (BoltBait) Building to DLL now saves to Desktop in a ZIP file all ready for posting to the forum (BoltBait) Install.BAT files now work for both the Classic install and the Store version of Paint.NET (BoltBait) Generate VS Solution function now has an updated Post Build Event script (BoltBait) New Features in the Third Beta: Fixed bug in smallest colorwheel (found by @xod) (BoltBait) Now, before anyone says anything... when running CodeLab it may prompt you to download v3.5. This is normal! Just ignore it. That error message won't be there once the official release happens. Check out this new UI feature, tabs: How to access the new Colorwheel with Alpha: How to generate a script for using GDI+ commands: *This download has been deleted as the official version has been released.
  5. 6 points
  6. 6 points
    Found in Effects > Text Formations UI: Download
  7. 5 points
    Please note that this is a BETA release of Paint.NET. If you are at all worried about crashes and potential data loss, then please do not install it. Also, it will expire in 12 weeks; an update will be available before then. This build is not available via the built-in updater (mostly because it just takes a lot of time to get that thing hooked up). Edit: I've made this available via the built-in updater. You can get it by going to Settings -> Updates, making sure that "Also check for pre-release (beta) versions of paint.net" is enabled, and then clicking on the Check Now button. Once the final release is available, it will be offered to you through the built-in updater. If you're using the Windows Store release, I'm sorry but this is not available just yet. Please be patient for the final release! I haven't yet looked into how to do beta flights, but it should be possible. Direct download link: https://www.getpaint.net/files/zip/test/paint.net.4.100.6808.36224.install.zip I've been hard at work on this for the last 7 months and it's finally time for a beta release! There's a lot of small- and medium-size things all over the place There have been some significant performance improvements to some important effects, especially those in the Blur menu. There are also a lot of quality-of-life improvements, some great bug fixes, and the ability to perform copy and paste operations on the selection, among many other things. I've also been making a lot of improvements "under the hood" that won't really be visible, but that will make it easier and faster for me to make progress on features and other performance improvements. Thanks to @BoltBait and @toe_head2001 for their contributions in this release! Here's a quick overview of some of the bigger changes: GPU-powered Effects! Some of the effects have been rewritten to use Direct2D's image processing system, and the results are phenomenal for performance. Gaussian Blur is actually fast now and no longer takes ages to complete for large images or radii, and the same goes for both Motion Blur and Radial Blur (although Radial Blur does currently need a pretty powerful GPU). A few other effects were converted for the sake of completeness and for my own learning, and there are two new ones (Morphology and Turbulence). This is where most of my time (the aforementioned "last 7 months") and sweat was spent: getting a GPU-based effect rendering system up and running end-to-end was no small feat! Expect to see more effects converted over to the GPU in subsequent updates as this tech matures. I am also planning to make the GPU available for plugins to use in a future update. Copy/Paste for Selections. You can now copy the active selection to the clipboard, as well as paste from the clipboard to the active selection (all selection combine modes are supported). This copies only the selection, not the pixels that are within the selection. You can then apply the selection to another layer or image, or just save it for later. Because the selection is copied to the clipboard as JSON text, you can use external utilities to maintain them or even do processing on them (you aren't limited to Paint.NET's built-in selection operations, in other words). For example: if you want to save and reuse 5 selections, just open up 5 copies of Notepad and use them as a storage buffer. You can also use Paste Selection when a regular image is on the clipboard: if the image is from Paint.NET, the embedded selection will be used, otherwise the image's size will be converted to a selection (a rectangle anchored to x=0,y=0 with the same width and height as the image). More formal documentation for the data format will be available soon. Bicubic resampling for the Move Selected Pixels tool. This can produce much higher quality results than Bilinear resampling. It is very CPU-intensive, so a fast CPU with 6+ cores is highly recommended if you plan to use it a lot. The default is still Bilinear, so if you'd prefer to always use Bicubic you can change it from Settings -> Tools. New +/- buttons for Tolerance and Hardness. This is a great quality-of-life improvement, especially for the Magic Wand when you're trying to find just the right value for Tolerance. Change log since 4.0.21: Improved: Gaussian Blur, Motion Blur, and Radial Blur now render using the GPU and are significantly faster Changed: The following effects are now rendered using the GPU: Edge Detect, Pixelate, and Relief Changed: The following adjustments are now rendered using the GPU: Black & White, Invert Colors New Effect: Distort -> Morphology (uses the GPU) New Effect: Render -> Turbulence (uses the GPU) New: Bicubic resampling is now supported for the Move Selected Pixels tool. It is very CPU-intensive, so a CPU with 6 or more cores is highly recommended. New: Edit -> Copy Selection. This will copy the current selection's geometry to the clipboard as JSON text. New: Edit -> Paste Selection. This will apply the selection from the clipboard to the current selection. All 5 selection combine modes are supported. Changed: The Text tool now uses Points for font size measurement. You can also elect to use the old font size metric, "Fixed (96 DPI)" via the dropdown to the right of the font size. Fixed: The Text tool's recentering algorithm when typing reaches the edge of the viewport should be better New: Added +/- buttons to the Tolerance and Hardness sliders. Changed: Increased max zoom level to 6400% New: The mouse wheel may now be used to scroll a long menu, such as when a lot of effects are installed (thanks @toe_head2001!) Changed: For Windows 7 SP1 users, the Platform Update from 2013 is now required. Fixed: Opening certain large images and then zooming with the mouse wheel would sometimes result in the scroll position being completely wrong Changed: Hiding a layer no longer auto-selects the nearest visible layer. You can re-enable this in Settings New: For the Windows Store release, the paintdotnet: protocol can now be used to launch the app so that you can specify command-line parameters. For example, you can go to Start -> Run and type in paintdotnet:"path to file1.png" path_to_file_2.png and both images will be opened (even if Paint.NET is already open) New: Added Heptagon (7-sided polygon) and Octagon (8-sided polygon) shapes Fixed the high-DPI inset-text scaling for the Shape selector (e.g. Pentagon with an inset "5") New: Palettes are now also loaded from Documents/paint.net App Files/Palettes. This folder name is not localized, and so is easy to rely on for installation scripts. Fixed: View -> Pixel Grid will now correctly adjust to changes in the theme (light vs. dark) Fixed: The background color for the Tolerance slider has been corrected for non-dark themes Changed: Removed shortcut keys for all built-in Adjustments except for Invert Colors (Ctrl+Shift+I). This is being done to free up shortcut keys for other functionality. New: Added a shortcut key to trigger a full .NET garbage collection: Ctrl+Alt+Shift+` (tick/tilde). This should only ever be needed for troubleshooting purposes. New: Battery Saver Mode in Windows 10 is now respected, whether enabled manually or due to low battery. UI animations will be disabled. New for plugin developers: The IndirectUI Color Wheel control now supports an alpha slider. To use this, set the range (min/max values) of the Int32PropertyControl to [Int32.MinValue, Int32.MaxValue] (thanks @BoltBait!) New for plugin developers: there is a new FileChooser property control type for string properties (thanks @toe_head2001!) New for plugin developers: there is a new BinaryPixelOp.Apply(Surface, Surface, Surface, Rectangle) method overload (thanks @BoltBait!) Changed: The IndirectUI text control now has a vertical scroll bar when multiline mode is enabled (thanks @toe_head2001!) Fixed a very old and nasty crash, "InvalidOperationException: ScratchSurface already borrowed" Enjoy! Please comment with your questions and bug reports
  8. 5 points
    This underwater scene is a Collaboration made with @Woodsy which has taken about a month to make All the images are made in PDN - and @Woodsy made the animation, like he did with the Dolphin. I think it was over 300 layers + ... maybe more. It was great fun to see it come together. He'd send messages asking for my pink fish to show another side, and then the sea horse to look this way or that 👀. Then finally I got a message for a 'fierce looking fish' ..... which I gladly created @Woodsy has been recuperating from major back surgery and it's been a long road for him, but he wanted to keep himself busy - when he could - so I was very happy to oblige. I think I will be using this as my new signature. Thank you @Woodsy - it was great fun.
  9. 5 points
    https://www.deviantart.com/egonstarcollector/art/Geode-2-761632785 I can't seem to get this to upload to Imgur right now, so here's DA.
  10. 4 points
    CodeLab 4.0 Released This is only for Paint.NET 4.1+! Big update today... Changes: ▪ Editor has tabs and can edit more than one file at a time. (toe_head2001) ▪ Generate VS Project function on Build screen. (toe_head2001) ▪ Separate Save and Save As functions. (toe_head2001) ▪ The autocomplete function now does matching initials. (toe_head2001) ▪ Indicator Map (Ctrl+M) now integrated with scroll bar. (toe_head2001) ▪ Building to DLL now saves to Desktop in a ZIP file all ready for posting. (BoltBait) ▪ Install.BAT files now work for both the Classic and Store versions of PdN. (BoltBait) ▪ Colorwheel control now has Alpha style option. (BoltBait) ▪ Colorwheel control reset button can now be hidden. (BoltBait) ▪ Filename control added. (BoltBait) ▪ File>New templates have a "non-looping" style for GDI+ plugins. (BoltBait) Grab the CodeLab DLL here: http://www.boltbait.com/pdn/CodeLab/ Screenshot(s): Check out this new UI feature, tabs: Indicator Map scrollbar How to access the new Colorwheel with Alpha: How to generate a script for using GDI+ commands: Example Scripts: Here is a CodeLab script for using the new FilenameControl: Here is an example GDI+ script: Questions and Answers: "Building to DLL now saves to Desktop in a ZIP file." Why would you do that?! "Matching of Initials in the AutoComplete box filter." What's that?!
  11. 4 points
  12. 4 points
    This composition was hanging at work, so I took a photo of it and knew I just had to do something with it! I turned it into this: Just a simple photo manip, but it turned out looking pretty cool. 🙂
  13. 4 points
  14. 4 points
    G'day all. Here is a gif I knocked up from one of my current animation projects. It's 62 frames of about 10 layers, the foam and the brain are rips but all the rest is me & Pdn. I used Photoscape to compile the gif. I can tell you it's a Stirling Industrial Brain Conditioning Unit or I can tell you the truth; which is that I would not have a kerlew and your guess is as good as mine. But.....it was a good deal of fun 🙂 Love you big time all things Pdn. & tuvm.
  15. 4 points
    I have been listening to this bands back catalogue of late, some pure gems among them too.
  16. 4 points
    @fveitsi Please make sure you have downloaded this animation Plugin by Midora found below. Please read his instructions carefully, as they go into Effects and File Type folders. https://forums.getpaint.net/topic/31629-animated-images/ Also ...... be aware that there may be copyright infringements when downloading other peoples' work. Here is how you import the banana into PDN. Have a background image saved already before you start in a folder on your desktop.
  17. 4 points
    I started on this ages ago and found it languishing in a 'To Finish' folder. Got the idea from a PS tutorial somewhere.
  18. 4 points
  19. 4 points
    @HELEN ... just seeing your name and I smile. The sig is still looking fresh after all this time. Thanks for the kind words, and I for one know how life impacts - so no apologies necessary. Just that you look after yourself. @Seerose ... Thank you. Not so sure about the great bit - but I have fun trying to be an artist @Pixey ... Thank you ... the background is a brush pdnized. Sometimes being a puritan is too much hard work so got to cheat 😁 I'm with your hubby but more tight than parsimonious ... and like I tell her ... I spend months raising flowers from seed - just cut some. Instead of promoting the carbon footprint that is the cut flower industry. (something like 80% of roses sold in Britain come from Kenya and Ethiopia) And who said romance is dead 😍 @Ego Eram Reputo ... that ... says you may be a man who has suffered the indignity of being wrongly accused. In fact I had done something - had a nice win on a football accumalator ... and was going to include a meal out ... but postponed it a couple of days. Just to prove I do wear the trousers - even if she does buy them for me @lynxster4 ... Thank you ... not sure I could swing the bat anymore for a home run I think it says something about my personality that I like dark and moody ... although I think my wife would say I'm just the latter ... ------------------------------------------------------------------------------------------- I saw this PS Tutorial and thought I'd give it a go and do it my own way. Stock Orange Can ... paint splashes are brushes The rest PDN. Pretty happy with how it turned out with a lot of blurs trying out the new Beta version Juiced
  20. 4 points
  21. 3 points
    Dear @Pixey! I'm so impressed with your video. Therefore made two gifs at once. Once again, thank you very much. Big Big Hugs.
  22. 3 points
    Pink Floyd's Learning to Fly was my favorite song out of 2600 on my computer for 3 months (after which it was Silent Lucidity by Queensryche for 3 years; now I'm undecided). I know 15 good Pink Floyd songs if you consider all parts of Shine on You Crazy Diamond and Another Brick in the Wall as single tracks.
  23. 3 points
  24. 3 points
  25. 3 points