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Showing content with the highest reputation since 07/22/2017 in all areas

  1. 14 points
    Tone Gradient Magnitude (new July '17) Name: TGMagnitude (Tone Gradient Magnitude) Description: Shows the magnitude of the tone gradient giving various outline effects. Menu: Stylize Original release date: 22nd July 2017 Author: Red ochre (John Robbins) .dll name: TGMagnitude Compatibility: Tested on Pdn3.5.11 and latest paint.net4 version (4.0.17). TGMagnitude.zip The code for this is closely related to TGAngle and also makes use of MJW's ideas (Thanks again!). It creates outlines in proportion to the change in tone, giving results superficially similar to the Artistic effects 'Ink sketch' and 'Pencil sketch'. I have added the ability to lower the background opacity, hopefully making it useful as a mask to isolate objects. This also means you can place any background you wish on a layer below. I've had good results using it on photos but if you find other uses please do post. My example images should be below and I'd love to see what you can make using it.
  2. 10 points
    This tutorial is available as a PDF. Click here to view or download it This tutorial is a loose translation from one for PhotoShop Click Hopefully it shows that you don't need fancy layer styles etc to make great text. Just the hard work of Plug-In authors and the whole PDN package The font used is Aero Matics Click I used Aero Matics Bold Italic ( you get a lot of fonts on the download so just install what you want and bin the rest) ------------------------------------------------------------------ Plug Ins Needed: Bevel Selection: Click AA Assistant: Click Hexagonal Grid: Click TG Angle: Click Cobweb: Click Drop Shadow: Click ----------------------------------------------------------------- I hope it's easy enough to understand. It's possibly more long winded than it needs to be but I was making it up as I went along; and trying to make it suitable for users experienced and not so much so. When you get to the steps of painting with the paintbrush, experiment with colours( darker/ lighter@ and hardness of the brush) In fact experiment with all stages. Add some lens flares or whatever ... there's got to be a better outcome than this out there and I'd love to see it The following image was made using downloaded lens flares on the finished tutorial and Motion Blurred to 'blend' in. There's a link for the PDN File if it's of use (PDF to be added) SpiderMan just dropped in from t'internet Download >> PDN file
  3. 9 points
    This tutorial is available as a PDF. Click here to view or download it We're making this. I know technically Viking Helmets don't have horns, so a bit of artistic licence and an exercise in making textures and putting it all together. xml 1 xml 2 This is a complete rewrite of an old tutorial ... after and before image below Plug-Ins Needed: AA assistant Alpha Mask Bevel Selection Drop Shadow FurBlur Object Align Panelling Shape 3D Making The Textures ------------------------------------------------------------------ If you've stuck with it thus far, now to put it all together ... -------------------------------------------------------------------- Now to get to the point of it all ... ----------------------------------------------------------------- If you've gotten this far, take your helmet off to yourself. Add a background and hopefully someone learnt something on this voyage ... if only not to follow one of my tutorials ! ---------------------------------------------------------------- A couple of examples from playing with Blend Modes, adding a 'leather' texture, shading etc The PDN File for the examples is HERE A chance to see where different bits of shading are etc
  4. 8 points
    This tutorial is available as a PDF. Click here to view or download it Plug Ins Needed: GridGrad ^^ New Version thanks @pyrochild Shape3d Flip Drop Shadow & Object Align Turbine .xml 1 Turbine .xml 2 ------------------------------------------------------------------------ Experiment using different textures - I haven't yet but I'm imagining reflections/ polished steel etc
  5. 8 points
    Distort This! Effects -> Distort-> Distort This! This is an update/fork of TR's Distort This! plugin with some additional features, optimizations, and a ton of bug fixes. Change Log v2.8 (Aug 4, 2017) Improved: Rendering speed is now faster, and uses less memory New: Supersample antialiasing (thanks MJW) Fixed: Clicking the 'OK' button too early no longer breaks rendering Fixed: Nubs can no longer go out of the UI bounds and become inaccessible New: There is now a visual indicator to show area outside of the 'Working Area' New: When setting the 'Working Area', the cursor is changed to a cross-hair New: The nubs can now be reset without also resetting the 'Work Area' Improved: Cleaned up the UI Fixed: Many small and subtle bugs Download DistortThis.zip Source Code https://github.com/toehead2001/pdn-tr-distort-this
  6. 8 points
    I have been madly experimenting with @Red ochre's Tone Gradient Angle plugin with text. I used Arial Rounded MT Bold font in the following examples, except the last one. I've found 'meatier' fonts work best, though a thinner one will work if you make adjustments. This is my chiseled semi-precious gem text; citrine, amber, ruby, amethyst, sapphire, and emerald. Here is my carved wooden text. This is my sparkly, textured metal text. And finally, my rhodonite letter 'L'. Hope you enjoy these examples of TG Angle text!
  7. 7 points
  8. 7 points
  9. 7 points
    I just thought I'd share this amazing treat we were fortunate to witness yesterday.
  10. 7 points
    Having fun with @Red ochre's TGMagnitude Plugin .
  11. 7 points
  12. 7 points
    Well, here we have both Tone Gradient Magnitude and Tone Gradient Angle, along with Neon Edges and some airbrushing tricks for the eyes:
  13. 7 points
    One last example of @Red ochre's Tone Gradient Angle. This is a photograph of a t-shirt I have. After much tweaking, it came out like this. I think it looks like a sew-on or iron-on patch. Please click for a larger image...I didn't want to size it down. The detail looks like sewing thread!
  14. 7 points
  15. 6 points
    @Seerose & @lynxster4thank you for your encouraging comments. I have a few of these but this one is my best @welshblueyep, it has been a change away from the dark & moody style of years gone by. Too many to mention now. The succulent manips are my faves too because most of my garden is now succulents & cacti. I am an addict. 3 things that spin my wheels aside from hubby: succulents, yarn & my beloved rats. I have 15 of them now. Hypertufa! Wow! They are really awesome. I buy things from the op shop & drill holes with a diamond core bit.
  16. 6 points
    Version 1.5 is released. I added radial symmetry by request. (Well, these requests aren't requests for Brush Factory per se, but they were requests for Paint.Net that were fairly easy to implement, so I went ahead and did it anyway.) Radial symmetry options are under the Other tab, in the Symmetry drop-down. Drawing with high radial symmetry may be slow. See the cool rendition above for an example of what it can do.
  17. 6 points
    Here's something I was playing around with. 100% PDN. The water was made by my own technique. Frame made with @MadJik's Spirograph and applied with TR's Paste Frame. Really pleased the way it turned out. Cat Serenade Please enjoy it!!
  18. 6 points
    Modified from @welshblue's helmet. One drinking horn--filled with coffee of course!
  19. 6 points
    EDIT 1: 8/3/2017 -- Redid (improved, I hope) surface color. EDIT 2: 8/3/2017 -- Slightly changed profile. EDIT 3:L 8/7/2017 -- Another profile modification, which I think is an improvement.
  20. 6 points
    Finally had time to finish it!
  21. 6 points
    More a nectarine/ apple hybrid ... with the nectarine being dominant ...
  22. 6 points
  23. 5 points
  24. 5 points
    This update improves performance and fixes a lot of small issues. As usual, you can download the update directly from the website, or you can use the built-in updater via Settings –> Updates –> Check Now. This is a minor update in the sense that it’s mostly a basket full of fixes and improvements. To me it feels like a larger release though While it doesn’t have any new features, it’s fixing and cleaning out a whole bunch of longstanding things that I’ve wanted to tackle for awhile. I’ve been chipping away at things pretty steadily since the release of 4.0.16, so this really is about 3 full months worth of fixes and improvements! At Microsoft we would’ve called this an “MQ” (Milestone Quality) release. For instance, the animation timer in version 4.0.16 runs at 120Hz. Always. The Win32 APIs for correctly detecting the monitor’s refresh rate are such a maze. They are archaic, bizarre, and the documentation is barely satisfactory. For this release I finally took the time to figure it all out and get the timer to run at the monitor’s actual refresh rate (it also works if you move the window across monitors with different refresh rates). I’m thinking of writing a blog post about it, in fact, because I don’t think anyone else should have to deal with that ever again. It sounds like it should be so simple, but there are always peculiarities and ambiguities that can trip things up. Not too surprisingly, this improves performance if you’re opening a lot of images: the image strip up at the top of the window uses several animations and it really gets bogged down, but now it’s actually much faster. This should also help battery life for laptop users (it won’t change things much for my new overclocked i9-7900X ). Also, there are a handful of bugs in Windows and Direct2D that this release is working around. The “Creators Update” for Windows 10 includes the .NET Framework 4.7 and they totally broke the way mouse cursors work for WinForms in high-DPI situations. The result was that 4.0.16 has some really ugly mouse cursors if you’re running at anything other than 100% scaling (aka 96 DPI). So I spent a bunch of time to work around that and write completely custom cursor loading code, which also came with the bonus of providing me with new control over how this whole system works within Paint.NET. The Win32 cursor system is an old, archaic, weird system, one that’s made worse by the various wrappers which are built on top of it (e.g. WinForms or WPF). Now I’ve got the ability to provide high resolution and high color cursors. I can do pretty much anything with them now, and would like to upgrade the Win95-era cursors in a future release. Also, I’ve implemented a “portable mode” that I’ll be describing in a follow-up post. It redirects the app’s settings into a local JSON file instead of having them in the registry. I know there are at least a handful of people who’ve been hoping for something like this for a long time – now your USB key can carry your personal settings with you from computer to computer. Next up for Paint.NET: Windows Store! Once that’s done, I’m planning to upgrade the brushes system. It desperately needs more built-in brush shapes, as well as the ability to install custom ones. Anyway, without further ado, here’s the change list! Added: "Fluid mouse input" option in Settings -> UI -> Troubleshooting. If you see major glitches while drawing, try disabling this. Improved: Default brush size, font size, and corner radius size now scales with major DPI scaling levels (brush size of 2 at 100% scaling, brush size of 4 at 200% scaling, etc.) Improved: Default image size now scales with major DPI scaling levels (800x600 at 100%, 1600x1200 at 200%, etc.) Improved performance and drawing latency by removing explicit calls to System.GC.Collect() except when low memory conditions are encountered Improved performance by greatly reducing object allocation amplification by reducing the concurrency level when using ConcurrentDictionary, and by removing WeakReference allocations in favor of direct GCHandle usage Improved: Performance and battery usage by ensuring animations always run at the monitor's actual refresh rate Improved (reduced) CPU usage when moving the mouse around the canvas Removed: "Hold Ctrl to hide handle" from the Text tool because it was not useful and caused lots of confusion Fixed: Various high-DPI fixes, including horrible looking mouse cursors caused by a bug in the latest .NET WinForms update Fixed: Gradient tool no longer applies dithering "outside" of the gradient (in areas that should have a solid color) Fixed: Very slow performance opening the Effects menu when lots of plugins are installed after installing the Windows 10 Creators Update Fixed: When cropping and then performing an undo, the scroll position was totally wrong Fixed a rendering glitch in the Save Configuration dialog (it would "wiggle") Fixed: At certain brush sizes, the brush indicator on the canvas had a visual glitch in it due to a bug in Direct2D Fixed: Text tool buttons for Bold, Italics, Underline were not localized for a few languages Fixed a rare crash in the taskbar thumbnails Fixed: Drawing with an aliased brush and opaque color (alpha=255) sometimes resulted in non-opaque pixels due to a bug in Direct2D's ID2D1RenderTarget::FillOpacityMask Fixed: "Olden" effect should no longer cause crashes (it still has some rendering artifacts due to its multithreading problems, however) New: Portable mode can be enabled via a setting in the .exe.config, which will redirect app settings into a local JSON file (see blogpost for details: https://blog.getpaint.net/2017/07/21/portable-mode-in-paint-net-4-0-17/ ) Enjoy!
  25. 5 points
    Something to share and contribute to the Paint.Net community. A series of shapes designed to create unique geometric / symmetrical patterns that can be incorporated into art in numerous ways. All created with the shapemaker plugin. Having good geometric patterns have an infinite number of possibilities in many plug ins of Paint.Net. Call them symmetric or call them geometric. I call them geographic s. Hope to see some creations with a few of them. I know they will keep you all busy for a few hours. 36 shapes in all. Here are some examples. GeoShapes.zip
  26. 5 points
    Update to the plugin pack today! Version 4.7 Features: Object > Paste Alpha - added a "Paste Method" choice to handle different types of alpha masks. Photo > Combined Adjustments - Replaced sharpen function with shadow recovery function. Plugin Installer is now a Plugin Manager Checked items will be installed Unchecked items will be uninstalled When the installer first runs, it updates the check boxes to what's currently installed. However, if nothing is installed, it automatically checks ALL the boxes (figuring the user would like to install everything). For high volume network managers: Plugin Manager has a silent install function... for more information: install /? Enjoy!
  27. 5 points
    Regular noise texture What's this? This is a texture plugin to create pseudo random noise. As it uses a formula we could expect some repeating/regular canvas. Download it! Plugin RegularNoise.dll Here is the DLL The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects The User interface This plugin is added to the menu Effects, submenu Texture. Matrix sliders The formula uses a matrix 3x3 with different weights for: -the corners (x4 weight=16), -the sides (x4 weight=8) and -the center (x1 weight=4) Noise factor This factor is an overall coefficient. Value 0 gives lines. Small values give diagonals. High value for chaotic noise. Zoom The zoom multiplies the rendered canvas into bigger squares. Matrix linked (first slider) When checked each amounts for the matrix are linked (ex. corners = 8, sides = 4 and center = 2). Uncheck to move the sliders separately. Color Mode The result of the formula serves as the base to determine the color. Three modes are possible: -Gray (Black, gray and white) -Color 1 (Sinus) Color formula using Sinus calculation -Color 2 (RGB) hexadecimal transformation to obtain R G and B channels. -Color 3 (Tang) Color formula using Tangent calculation (camaïeu of green and purple/rose) Centered When checked the result of the formula is symmetric based on the center of the image. Unchecked, no symmetry and the base is the top left corner. Angle This angle is used in the color calculation (not available in color mode 2 RGB). The Examples: Voilà! Enjoy! Let me see what you could do with it!
  28. 5 points
    Testing my new "toy" regular noise | same with overliner
  29. 5 points
    (13/08/2017) MyPlanet Hypnotic visitor (seem unfinished but I don't know how to finish it)
  30. 5 points
  31. 5 points
    Updated the DLL in the first post to fix the load/save XML problems. Many thanks to @Rick Brewster and @toe_head2001 for their help wrestling the source into something which will compile
  32. 5 points
    Ninja stars anyone??? Achieved using grid-warp plugin. Thanks @welshblue!!
  33. 5 points
    After experimenting with it for a while, I finally got text justification working in a satisfactory way. It only sizes the spaces between words, so the letter spacing setting is respected inside words. The opening post has been updated with a new version of the plugin that offers a Justify option in the Text alignment dropdown.
  34. 5 points
    It's been a while, and still trying to get to grips with the controls of PDN. Taking a break from re-writing/ writing uploading images to tutorials, I've been practising metal text. No point doing anything woody with @Woodsy around Looking forward to catching up on all the Galleries this coming weekend
  35. 5 points
    Another play around ... not so 'nectarineish' ... but not that appleish either
  36. 5 points
    I couldn't do the horns, I just couldn't bring myself to do it. I think I'll borrow them for a drinking horn though. Here's "Home from Work."
  37. 5 points
  38. 5 points
    @Seerose - fonts can be so useful esp. the flower ones now that we can make them really huge Thanks @lynxster4 I try to make sure they are. Good news! Spring has been used to advertise the Spring Festival's plant swap & sale in Toowoomba (the garden city) & Tiny Treasures garnered me 8 awesome enviable rare plants for creating a Facebook banner for a lady who sells cactus & succulents. Very happy! Here is a wallpaper of a plant called Fairies Washboard from my garden. Also used in the Mossy Ammonite from the TG thread.
  39. 5 points
    Excellent new toy Red. Many thanks
  40. 5 points
    Loving this new Plugin as well as the other one! So many options . Thank you so much .
  41. 5 points
    WOW! @Red ochre....another toy! I'm liking this one, also. A photograph of my dad's 'smoke' tree...
  42. 5 points
    This tutorial is available as a PDF. Click here to view or download it How to make a Glassy Vase This tutorial was originally written by @yellowman. Since the horrible decision by Photo Bucket to block a lot of people’s images on the forum, I offered to help with trying to re-do this tutorial as close as possible to the @yellowman stellar original. Plugins used are: 1. Shape 3D by @MKT 2. Quadrilateral Reshape by @evanolds 3. Splashes by @MadJik 4. Polar transformation by @MadJik 5. Transparency by @BoltBait 6. TGAngle by @Red ochre Begin: 1-Start with new file 800w by 780h pixels (larger canvas a better result.) 2-Fill it with black, this is the background layer. 3-Add new layer, name it body interior and fill it with transparent white 40: 4-Add new layer and name it body exterior, if you are planning to add some Inscriptions/patterns then add them to this layer (like lines, rings, stars or any shapes.) In this tutorial we will use a transparent green splash. 5-Fill exterior layer with white, then use the Splash Plugin on this white layer (found in Effects>Render>Splashes) and make your splash shape (you can choose your own color if you want) and fill inside with the same color as the outline: 6-Convert the splash using Polar transformation and make sure the option is: Transform Polar to Rectangle (found it in Effects>Distort>Polar transformation): 7-Add some transparency (-80) to body exterior layer using Transparency Plugin (find it in Adjustments>Transparency): 8-Add new layer, name it highlight and draw some white thin rectangles starting from top to bottom: Use Linear Gradient with Transparency Mode to fade up the top and the bottom of the white rectangles created above: 9-Make the secondary color black, open Canvas Size (Found in Image>Canvas Size)and change the image height from 780 to 800 pix choosing Middle anchor – make sure ‘maintain aspect radio is un-checked: You need the canvas to be 800 x 800 now. 10-Now select body interior layer, open Shape 3D Plugin and apply these effect and values shown by the 12 red arrows in the image below. (Hint: Don't reset the effects and values of the Shape 3D plugin just yet, as we will use the same values on a few other layers.) 11-Select body exterior layer and apply Shape 3D Plugin - changing only these 2 values from step 10: 12-Select highlight layer and apply Shape 3D with same values in step 11 changing only the Texture Map from Half Cylinder Map(repeat) to Half Cylinder Map and turn off the light, then use the Transparency Mode gradient to fade up the highlights if they look too bright. 13-Make sure the top layer is the highlight then body exterior then body interior then merge them and name they resulted layer body, you should get an image like this: We are now done with the vase’s body. Now let’s move on to the head and base: 14-Turn off the body layer (for a better view) and add a new layer name it head and fill it with transparent white 40: 15-Add new layer and name it head highlight and draw white rectangles something similar as in step #8. 16-Open Shape 3D on head layer and Reset All old values and apply these new values shown in red arrows: Select head highlight layer and apply Shape 3D with same previous values changing only Texture Map from Half...(repeat) to Half Cylinder Map and turn off the light, you will get this shape: Note: If your highlights are too big after doing the last step, just use the linear gradient again to shrink the lines. 17-Now let’s add thickness to the head. Duplicate head layer and open Rotate/Zoom (find it in: Layers>Rotate/Zoom) with these values: Hint: If you’d like to use different values then play with Zoom and Pan effects to align the image so the top ring in the two layers sit well exactly on each other. Then merge the two head layers to get something like this: 18-Make sure the head highlight layer is on top of head layer then merge both, Don't merge them with body layer (which is already off)...! Then add new layer and draw a white ellipse with 4 pixels width on the top ring of head layer, align or re-shape it if it needs using Move Selected Pixels tool to sit exactly on the edges like this: 19-Use Gradient tool with Transparency Mode (Linear Refl.) to add some gradient effect to the ellipse then merge it with head layer: 20-Use Bulge effect( find it in: Effect>Distort>Bulge) to add some curvature to right and left side of the cylinder shape in head layer: -For right side: And for left side just change (1) to (-1) as shown below: 21-In this step we will use Quadrilateral reshape Plugin (Effects > Quad. Reshape) and this Plugin has no values to play with, so it all depends on you to make a cone shape to the object in the head layer. In the image below, it shows how you can move the 2 knobs in the bottom corners toward the center of the canvas leaving some space in between the two knobs. Any way you can shape the image as you like but turn on the body layer first to shape the head to something that matches the vase body. 22-Select the head shape with Rectangle Select tool and size it down to make the bottom ellipse same size as the top ellipse in the body layer: 23-Now let’s do the base, which is very similar to the head. -Turn off body and head layers temporarily. -Add new layer name it base fill it with transparent white 40 -New layer highlight, draw the white rectangles, and give them some transparent gradient -Apply Shape 3D with the values shown: For base layer: And for the Base Highlight layer do the same as the above settings , except change to: Half Cylinder Map and switch off the light. - New layer for the white ellipse and apply the Transparent gradient for the bottom ring this time. - Merge all 3 layers for the base (base, base highlight and ellipse layers) - Use Bulge to add some curvature to the sides: - Turn on body and head layers, then use the Quadrilateral Reshape Plugin to create the cone shape for the base layer, this time is up-side down: - Select the base shape with rectangle selection and reshape/resize it to sit fit in the vase base: 24-Turn the body layer to black and white, use Curves and/or Brightness/Contrast effects under Adjustments to give the 3 elements similar effects, put head on top of all then body then base and merge the 3 layers. 25-Add new layer and draw these 3 curves or as you like, using Line/Curve tool with width about 10 - 15 pixels: 26-Gaussian Blur the 3 lines with an amount of 27 to 30: 27-Select vase layer and use Magic Wand with low Tolerance (15 to 20) to select the outside around the vase, then switch to other layer (with the blurred curved lines) and hit Delete on the keyboard to cut the extra pieces from the lines. - Then add a good background or additional effects. To change the color use Sepia effect then Hue/Saturation to get a final glassy vase:
  43. 5 points
    Double post! New artwork. Maples in Utopia. Our friend Harry lives on the shores of Lake Utopia. If I went to visit him we'd be having waffles & maple syrup - the real stuff The leaves are stock http://orig08.deviantart.net/c46e/f/2017/027/7/3/japanese_maple_leaf_by_shivali_lorekeeper-dawyvql.png The water drops is based on the tute by @MadJik. Part of the circles is based on the Bokeh Effect tute by Welshblue.
  44. 4 points
    Recolor gray What's this? This is not a realistic recoloring black & white image! Just a tool for fun. This is a (re)color plugin to recolor grey, gray or any color with a formula. It uses the values of each channels of the source within a formula to transform into fully colored image. Download it! Plugin RecolorGray.dll Here is the DLL http://jcljay.free.fr/pdn/RecolorGray.zip The MadJik's All plugins package is available! http://forums.getpaint.net/index.php?showtopic=7186 How to install Close Paint.net Unzip and (re)place the DLL in your Effect folder usually: C:/Program Files/Paint.NET/Effects The User interface This plugin is added to the menu Effects, submenu Color. % Red/Green/Blue Tunable weight per channel in%: Angle This angle is used in the color calculation (not available in color mode 2 RGB). Color Mode The result of the formula serves as the base to determine the color. Four modes are possible: -Rainbow (Sinus) Color formula using Sinus calculation -RGB hexadecimal transformation to obtain R G and B channels. -Green-purple (Tang) Color formula using Tangent calculation (camaïeu of green and purple/rose) -Gray (Black, gray and white) The Examples: Before After Before After Before After Voilà! Enjoy! Let me see what you could do with it!
  45. 4 points
    @MadJik ... nothing wrong with going beyond ... tuts are only a small walkthrough in my opinion ... the real ahem magic happens when users go beyond and do what's in their heads . Nice result A tut' for the rest of the 'plane ... phhhh ... I hope that's not a challenge because I can never resist one of them ... @barbieq25 ... many thanks. Rightly or wrongly I always think the background is just as important as the 'mainshow'. When I'm designing t-shirts I'm sure I put more man hours into the background than I do into anything else Playing around when I should have been cutting the grass ... needs a lot of work on lighting and shading
  46. 4 points
    Thanks for the tute Welshy. I got a bit lost along the way & after 3 crashes trying to use the XML, I winged it. This image includes the torus tute which I totally love! Also as @toe_head2001pointed out, using the repeat wrap to make the background. Very happy with the outcome. @lynxster4very nice outcome! Does look a tad hot which could explain why the cowl is sooted up
  47. 4 points
    Welshy, I can't keep up with you! You're really churning them out. My dirty jet engine needs polishing. Also seems to be running a tad hot. I would never think to make something like this...probly cos I'm a girl.... Great tut!!
  48. 4 points
    Enjoying the luxury of being "semi-retired" and can pick n choose the gigs / work Here is a quick try
  49. 4 points
    Greetings everyone, as mentioned previously, CodeLab's "intelligent assistance" now has support for user defined Types. This will work with any kind of Type (class, struct, enum, ect.) you create within your CodeLab script. Here's some screenshots with @MJW's NormalMap script loaded. The user defined Type is Float4; a struct.
  50. 4 points
    Simply awesome Red! The best InkSketch yet..... Thanks!!!