What is the 'pyrochild.effects.common.dll'?
Anyway, I really like how this works! And I think it is great that you are including a Save and Load option with your latest plugins!
The "common" dll is something he plans to use to make coding his upcoming plugins faster. Unless I'm wrong, it contains the code for things such as the save, load, UI, etc.Where's the strikethrough when you need it? I was wrong. Pyro explains below. (made hard to read on purpose)
I can't realy figure out how it works... :?
could someone help?
First of all, take a look at the Source drop-down. When you select that, you're choosing which channel to pull the mapping data onto: each pixel has varying levels of Red, Cyan, Luminosity, etc. It takes that value from each pixel and "maps" it across the gradient you create at the top so that a pixel with more Luminosity in it, for example, will get more of the color you've chosen on the far right.
That's what I understand, at least. Someone can correct me if I'm wrong.I was right, I was right! Do a little dance...make a little noise...get down tonight... :-) :-)
It wont show on my list...
Did you look in the Adjustments menu? That's where it is, not in Effects. :-) Other than that, make sure you've installed both .DLLs.

The Doctor: There was a goblin, or a trickster, or a warrior... A nameless, terrible thing, soaked in the blood of a billion galaxies. The most feared being in all the cosmos. And nothing could stop it, or hold it, or reason with it. One day it would just drop out of the sky and tear down your world.
Amy: But how did it end up in there?
The Doctor: You know fairy tales. A good wizard tricked it.
River Song: I hate good wizards in fairy tales; they always turn out to be him.