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Nem

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  • Birthday 01/01/1970

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  1. Suppose I could, but I've been trying to adhere to the LGPL (even though I've released the source code to the plug-in). Anyhow, version 1.1.0 adds x64 support. Thanks Rick for all your help.
  2. Using an IntPtr does work; interesting how [MarshalAs(UnmanagedType.LPStr)] did work before though... Anyways, I can use System.Runtime.InteropServices.Marshal.PtrToStringAnsi(Info.sName) to get the string. Thanks for all your help Rick. Everything seems to be working now.
  3. VTFLIB_API vlBool vlImageGetImageFormatInfoEx(VTFImageFormat ImageFormat, SVTFImageFormatInfo *VTFImageFormatInfo) { if(ImageFormat >= 0 && ImageFormat < IMAGE_FORMAT_COUNT) { memcpy(VTFImageFormatInfo, &CVTFFile::GetImageFormatInfo(ImageFormat), sizeof(SVTFImageFormatInfo)); return vlTrue; } return vlFalse; } I tried changing the out to a ref to no avail (and creating an instance of ImageFormatInfo beforehand). This is the only function that doesn't seem to be working. Interestingly this nearly identical function does work: [DllImport("VTFLib.dll", CallingConvention = CallingConvention.Cdecl)] public unsafe static extern void vlImageCreateDefaultCreateStructure(out CreateOptions CreateOptions); The only significant difference I can see is that the problem function's struct has a string in it.
  4. It doesn't give me one. Even with the debugger attached and visual studio set to break on all exceptions. All I get is a dialog that says that Paint.Net has stopped working. The debugger catches other exceptions just fine...
  5. I first wrote the plug-in in .Net 2; the Pack attribute was added in .Net 3 so it wasn't an option. Interestingly, the following does not work: [structLayout(LayoutKind.Sequential, Pack=1, Size=34, CharSet=CharSet.Ansi)] //[structLayout(LayoutKind.Explicit)] public struct ImageFormatInfo { //[FieldOffset(0)] [MarshalAs(UnmanagedType.LPStr)] public string sName; //[FieldOffset(8)] public uint uiBitsPerPixel; //[FieldOffset(12)] public uint uiBytesPerPixel; //[FieldOffset(16)] public uint uiRedBitsPerPixel; //[FieldOffset(20)] public uint uiGreenBitsPerPixel; //[FieldOffset(24)] public uint uiBlueBitsPerPixel; //[FieldOffset(28)] public uint uiAlphaBitsPerPixel; //[FieldOffset(32)] [MarshalAs(UnmanagedType.U1)] public bool bIsCompressed; //[FieldOffset(33)] [MarshalAs(UnmanagedType.U1)] public bool bIsSupported; } [DllImport("VTFLib.dll", CallingConvention = CallingConvention.Cdecl)] [return:MarshalAs(UnmanagedType.U1)] public unsafe static extern bool vlImageGetImageFormatInfoEx(ImageFormat ImageFormat, out ImageFormatInfo ImageFormatInfo); VtfLib.ImageFormatInfo Info; if (VtfLib.vlImageGetImageFormatInfoEx(Token.eImageFormat, out Info)) // This line crashes. { } Using this C++ declaration: typedef char vlChar; typedef unsigned char vlBool; typedef unsigned int vlUInt; #pragma pack(1) typedef struct tagSVTFImageFormatInfo { vlChar *lpName; vlUInt uiBitsPerPixel; vlUInt uiBytesPerPixel; vlUInt uiRedBitsPerPixel; vlUInt uiGreenBitsPerPixel; vlUInt uiBlueBitsPerPixel; vlUInt uiAlphaBitsPerPixel; vlBool bIsCompressed; vlBool bIsSupported; } SVTFImageFormatInfo; #pragma pack() sizeof(SVTFImageFormatInfo) = 34 Go figure.
  6. Thanks you all your help! The callstack was: mscorlib.dll!System.Reflection.Assembly.GetTypes() + 0xcd bytes PaintDotNet.exe!PaintDotNet.FileTypes.GetFileTypeFactoriesFromAssembly(System.Reflection.Assembly assembly) Line 54 + 0xc bytes C# PaintDotNet.exe!PaintDotNet.FileTypes.GetFileTypeFactoriesFromAssemblies(System.Collections.ICollection assemblies) Line 75 + 0x5 bytes C# PaintDotNet.exe!PaintDotNet.FileTypes.LoadFileTypes() Line 149 + 0x9 bytes C# PaintDotNet.exe!PaintDotNet.Controls.DocumentWorkspace.ChooseFiles(System.Windows.Forms.Control owner, out string[] fileNames, bool multiselect, string startingDir) Line 1788 + 0x19 bytes C# PaintDotNet.exe!PaintDotNet.Actions.OpenFileAction.PerformAction(PaintDotNet.Controls.AppWorkspace appWorkspace) Line 41 C# PaintDotNet.exe!PaintDotNet.Controls.AppWorkspace.PerformAction(PaintDotNet.Actions.AppWorkspaceAction performMe) Line 1844 + 0xc bytes C# PaintDotNet.exe!PaintDotNet.Controls.AppWorkspace.CommonActionsStrip_ButtonClick(object sender, PaintDotNet.EventArgs<PaintDotNet.CommonAction> e) Line 2555 C# PaintDotNet.exe!PaintDotNet.Controls.CommonActionsStrip.OnButtonClick(PaintDotNet.CommonAction action) Line 121 + 0x26 bytes C# PaintDotNet.exe!PaintDotNet.Controls.CommonActionsStrip.OnItemClicked(System.Windows.Forms.ToolStripItemClickedEventArgs e) Line 133 C# System.Windows.Forms.dll!System.Windows.Forms.ToolStrip.HandleItemClick(System.Windows.Forms.ToolStripItem dismissingItem) + 0x39 bytes System.Windows.Forms.dll!System.Windows.Forms.ToolStripItem.HandleClick(System.EventArgs e) + 0x90 bytes System.Windows.Forms.dll!System.Windows.Forms.ToolStripItem.HandleMouseUp(System.Windows.Forms.MouseEventArgs e) + 0x1f5 bytes System.Windows.Forms.dll!System.Windows.Forms.ToolStrip.OnMouseUp(System.Windows.Forms.MouseEventArgs mea) + 0xfa bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WmMouseUp(ref System.Windows.Forms.Message m, System.Windows.Forms.MouseButtons button, int clicks) + 0x3e7 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WndProc(ref System.Windows.Forms.Message m) + 0xd39 bytes System.Windows.Forms.dll!System.Windows.Forms.ToolStrip.WndProc(ref System.Windows.Forms.Message m) + 0x9d bytes PaintDotNet.SystemLayer.dll!PaintDotNet.SystemLayer.ToolStripEx.WndProc(ref System.Windows.Forms.Message m) Line 84 C# System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m) + 0x46 bytes System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.Callback(System.IntPtr hWnd, int msg = 514, System.IntPtr wparam, System.IntPtr lparam) + 0xb5 bytes [Native to Managed Transition] [Managed to Native Transition] System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(int dwComponentID, int reason, int pvLoopData) + 0x5c3 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason = -1, System.Windows.Forms.ApplicationContext context = {System.Windows.Forms.ApplicationContext}) + 0x578 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x65 bytes PaintDotNet.exe!PaintDotNet.Startup.StartPart2(string mutexName) Line 397 + 0x9 bytes C# PaintDotNet.exe!PaintDotNet.Startup.Main(string[] args) Line 428 + 0xb bytes C# And the loader exception was: Could not load type 'ImageFormatInfo' from assembly 'VtfFileType, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null' because it contains an object field at offset 4 that is incorrectly aligned or overlapped by a non-object field. I discovered that it does not like the following struct: [structLayout(LayoutKind.Explicit)] public struct ImageFormatInfo { [FieldOffset(0)] [MarshalAs(UnmanagedType.LPStr)] public string sName; [FieldOffset(4)] public uint uiBitsPerPixel; [FieldOffset(8)] public uint uiBytesPerPixel; [FieldOffset(12)] public uint uiRedBitsPerPixel; [FieldOffset(16)] public uint uiGreenBitsPerPixel; [FieldOffset(20)] public uint uiBlueBitsPerPixel; [FieldOffset(24)] public uint uiAlphaBitsPerPixel; [FieldOffset(28)] [MarshalAs(UnmanagedType.U1)] public bool bIsCompressed; [FieldOffset(29)] [MarshalAs(UnmanagedType.U1)] public bool bIsSupported; } This makes sense because the pointer is 8 bytes in x64. However, it poses an interesting question: How do I explicitly layout a struct in such a way that it works in both x64 and x86 when it contains pointers if the assembly fails to load when it's wrong (even if it's never used - e.g. I can't just define it both ways)? Perhaps [structLayout(LayoutKind.Sequential, Pack=1)] will work; I'll try that tomorrow... Also I noticed Paint.Net uses Assembly.GetTypes(); is there some reason it doesn't use Assembly.GetExportedTypes()? I have used the later to eliminated problems loading certain assemblies in the past.
  7. Thanks for your help Rick. I just named the .dll with the x84/x64 extension for the .zip, I've been testing with the appropriate .dll for my system. However, as I mentioned before, if I completely remove all references to VTFLib from my code, the plug-in still does not work. (Thanks for the tip though; I'll use it in the final release.) I noticed today that Paint.Net does not attempt to load the file format plug-ins until you select open or save from the menu. When I do that I can now see that I am getting a System.Reflection.ReflectionTypeLoadException exception; however, I have no idea why. Is it possible to get Paint.Net to output more debug info? I get this exception even if I remove all references to VTFLib and make everything except for VTFFileTypes:IFileTypeFactory and VTFFileType:FileType internal.
  8. I have; it odes not appear is if Paint.Net loads the .dll, however, the .dll is locked while Paint.Net is running, so it is finding it and doing something.
  9. I'm trying to update an old file format plug-in I wrote to work with the latest version of Paint.Net. Unfortunately, not mater what I try, I cannot get the plug-in to show up in Paint.Net. I've updated my project to 2008 and targeted 3.5 and the latest Paint.Net assemblies. The plug-in makes use of a C .dll, but removing all code references to the .dll does not change anything. I am unable to find any log files indicating what may be wrong. My source code can be found here: http://nemesis.thewavelength.net//files/pdnvtfplugin1xx-source.zip Any help would be appreciated!
  10. Apologies to everyone for leaving this so long. There is a laundry list of other things that need to be done to properly support x64 in VTFLib. I started last weekend with the conversion of HLLib and I will continue with VTFLib this weekend. Unfortunately it will have to stay with the Visual C++ 2005 SP1 x64 libraries as nVIDIA scrapped nxDXT in favor of a newer version which is missing many features VTFLib relies on (and they don't supply VS 2008 .libs). Once VTFLib is up to speed, I'm hoping this plug-in won't take too long.
  11. I've released a new update (v1.0.4) that supports version 7.4 of the VTF format.
  12. The Orange Box, which contains Team Fortress 2 and Half-Life 2: Episode Two, has hundreds of new textures available for the upcoming TF2 beta (starting Monday). These textures are of a new version (v7.3), as such, I just thought I'd let anyone interested know that v1.0.3 of my Paint.NET VTF Plugin has been released with full VTF v7.3 support. Nem
  13. Image data allocation for animated files was done on the stack (I didn't know another way to do a unmanaged multi-dimensional arrays in C#). I've thought of a workaround however, care to give it a try (only the pointer array is done on the stack now)? Let me know if it works, otherwise, any useful error message you can send my way? Thanks, Nem
  14. The plug-in uses a library I wrote called VTFLib which is a native 32-bit library. If I get a change I'll try to convert VTFLib to 64 bits and update the plug-in, but in the mean time its going to have to be 32-bit only (I'm quite bogged down with other projects). Sorry, Nem
  15. I've released a small update (v1.0.1) to a bug where the user selected flags weren't being saved, just the generated flags. I also improved automatic flag selection (based on other options). Nem
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