Techy4198 Posted September 16, 2014 Share Posted September 16, 2014 When saving a PNG file with the bit depth set to auto detect, it sometimes incorrectly guesses 8 bit instead of 24 or 32, which somehow creates an image which looks fine in windows photo viewer and PDN itself and on thumbnails, but in other programs (or PNG file reader APIs) it messes up wildly and cannot be colorized in some situations. Here are 2 screenshots from Minecraft, one with the issue (taken a while ago) and one which I took today after realizing what had happened and saving in 32 bit depth. More info: Windows 7 SP1 64Bit Paint.NET 4.0.3 .NET Framework 4.5.1 Quote Link to comment Share on other sites More sharing options...
zeromus Posted September 18, 2014 Share Posted September 18, 2014 Well, it certainly auto-chooses 8bit when theres less than 256 colors used in the image. That would be a correct decision. If it looks fine in other programs but just not in minecraft, then that's pretty much proof that paint.net is working correctly and it's minecraft with the problem. Quote Link to comment Share on other sites More sharing options...
Techy4198 Posted November 16, 2014 Author Share Posted November 16, 2014 I'd say it's not just Minecraft, since it uses a pretty standard Java PNG library, which I think might actually be built into OpenGL, which is quite a big thing... Quote Link to comment Share on other sites More sharing options...
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