There are many cool textures that can be made with this, including this texture and these. There are a wide variety of other plugins that can be used to enhance your textures, I will mention them as the tutorial goes along. Quite obviously, you will need Height Field to Normal Map to follow this tutorial. Okay.
On a side note, if there is a step that is repeated through out various textures, I will say for example, see Step 2.5 - which would be step 5 from texture 2.
Step 1 - No need to worry about anti-aliasing here, so go ahead and open the good ol' default 800x600 canvas.
Step 2 - Effects > Render > Clouds @ 250, 0.50, Difference.
Step 3 - Run Height Field to Normal Map at 10.00:
Step 4 - New layer and render Clouds at the same settings as 1.2 a couple of times until you get a lightningy-denty effect:
Step 5 - Repeat HF/NM (Height Field to Normal Map) at same settings as 1.3.
Step 6 - Set both of your layers to Black and White (Ctrl-Shift-G) and set the top layer to Overlay. This should be your result:
Pretty cool, eh?
Step 1 - 800x600 canvas
Step 2 - Add a new layer and render clouds @ 250, 0.55, Overlay and repeat 5-9 times until you get something of this sort:
By the way, a combination of this with LJXD's grunge tut = perfecto; an Emboss would do this texture justice, but that's another tut...
Step 2a - Merge Layer Down so you have only 1 layer.
Step 3 - Height Field to Normal Map @ 7.5-8.0
Step 3a - Depending on your personal taste (which is obviously worse than mine), you can either invert colors or not. Either way, hit Black and White (Ctrl-Shift-G).
Step 4 - ON A NEW LAYER, do step 1.4
Step 5 - Repeat HF/NM.
Step 5a - See 2.3a
Step 6 - Set the top layer's properties to Multiply, Opacity 100.
Step 7 - Emboss top layer at 0.00, this is how it should look like:
That's all it takes!
BTW more textures coming soon, feel free to post your variation, I encourage you to completely do stupid things using Clouds and HF/NM. The textures that you will get are muy delicioso!
Edited by csm725, 18 May 2010 - 10:59 PM.