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Create a Bullet


Zieon Eslador

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This tutorial is available as a PDF. Click here to view or download it

Plugins needed:

Ed's Egregious Effects (Buried somewhere in that plugin pack)

Shape3D

Steps:

1. Resize image to a square.

2. Use the paintbucket to fill whole square with this color: BCA667

tut1.jpg?t=1261004667

3. Make a new layer and switch your secondary color to black.

4. Select a area similar in size to the one in the picture, then fill it in with the bullet color.

5. With the rectangle still selected, run Half-Tone with settings-

Shape: Line

Size: 20

Angle: 90

Brightness and Contrast: 0

Quality: 5

tut2.jpg?t=1261004735

6. Under Adjustments, edit the transparency to -90.

7. Create a new layer and move it under "Layer 2."

8. Switch your secondary color to white and run Clouds with settings- Scale: 250, Roughness: 0.75, and Blend Mode: Normal.

tut3.jpg?t=1261004803

9. Switch your secondary color back to black and run Clouds on the same layer with the settings- Scale: 250, Roughness: 0.75, and Blend Mode: Overlay.

10. Change the properties of "Layer 3" to Multiply with an Opacity of 75.

11. Press Ctrl + Shift + F to Flatten the image.

12. Run Shape3d with Cylinder settings.

tut4.jpg?t=1261004844

*Here is the Scaling and Settings and I used-*

Cylinder Size-

Scaling: 0.200

Horizontal Radius: 0.750

Depth Radius: 0.750

Height: 1.000

Cylinder End-

Top-

Style: Ball

Height of Ball: 2.000

Bottom-

Style: Flat

Height of Ball: N/A

Texture Map-

Half Cylinder Map (Repeat)

Anti-Alias-

On

AA-Level: 5

You don't need to use the exact same settings as mine, there are many different types of bullets and you can play around with just about all of the effects I used to customize yours as you see fit. Welshblue's creation (3rd post down) is a perfect example of how this tutorial can be improved upon with a bit of customization.

Don't forget that you can change the rotation, lighting, camera angle, transparency, and position all in Shape3D.

*If you wish for your bullet to be a bit on the golden side-

Follow the color instructions in steps 2-4 and after you have finished making the bullet, duplicate the layer, run gaussian blur, and and change the blurred layer's settings to Color Dodge at 100-200 Opacity.

Make sure to tell me if any of the steps aren't clear and I'll fix them. 😉

Sigil_Top.png

Sigil_Bottom.png

(Click top half for DeviantArt gallery) (Click bottom half for Paint.NET gallery)

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Please resize your images to a maximum dimension of 800px as per the Tutorial Guidelines. Thanks.

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Please resize your images to a maximum dimension of 800px as per the Tutorial Guidelines. Thanks.

Alright, I have less than ten minutes right now, it'll have to be in the afternoon.

Welshblue, awesome outcome.

Sigil_Top.png

Sigil_Bottom.png

(Click top half for DeviantArt gallery) (Click bottom half for Paint.NET gallery)

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Excellent. Thank you. Nice tutorial too btw :D

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Excellent. Thank you. Nice tutorial too btw :D

Fixed the pictures. Thanks, though really it's more guidelines than a tutorial, you can change just about all of the settings and still get a nice bullet. :wink:

Sigil_Top.png

Sigil_Bottom.png

(Click top half for DeviantArt gallery) (Click bottom half for Paint.NET gallery)

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Yep, agreed with LJXD ... great for people to see the power of S3D

This :) .

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my halftone doesnt work, are you sure you selected the correct settings.

All I have to say is-

are you sure you selected the correct settings.

I took the screen-captures as I made the bullet, and those are the exact settings in the picture, and the ones I used.

Make sure you have-

1.) A selection rectangle filled in with the bullet color.

2.) Black as your secondary color and the color of the bullet as your primary color.

3.) A new layer.

Sigil_Top.png

Sigil_Bottom.png

(Click top half for DeviantArt gallery) (Click bottom half for Paint.NET gallery)

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  • 1 month later...
  • 2 months later...

I made the bullet.. Then took it one step further.

8x3itf.jpg

I made lines (3px) going around the edge of the bullet for the air effect.

I then made the flames coming from the back of the bullet using 2px lines starting from red, moving along the HSV to yellow.

I then opened up Dents and turned roughness to the top, quality to the top and tension about 75% of the way. I then used transparent linear gradient and motion blur on the bullet and lines.

The font I used for my name is Trashco and can be found on www.dafont.com

EDIT**

Same thing sorta with a sort of spacescape and dents instead of frosted glass on the bullet outlines

2i1pmw7.jpg

Edited by TruePaintNetta
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  • 4 months later...

I made the bullet.. Then took it one step further.

8x3itf.jpg

I made lines (3px) going around the edge of the bullet for the air effect.

I then made the flames coming from the back of the bullet using 2px lines starting from red, moving along the HSV to yellow.

I then opened up Dents and turned roughness to the top, quality to the top and tension about 75% of the way. I then used transparent linear gradient and motion blur on the bullet and lines.

The font I used for my name is Trashco and can be found on www.dafont.com

EDIT**

Same thing sorta with a sort of spacescape and dents instead of frosted glass on the bullet outlines

2i1pmw7.jpg

Try running frosted glass over the dents... makes it more... whatevery, cool

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I made the bullet... Then i took it four steps further.

ok95l5.jpg

I will edit this into a sig tomorrow.

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  • 2 weeks later...
  • 4 weeks later...
  • 1 month later...
  • 1 month later...
  • 2 months later...

The link in the first post has been updated.

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